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Zylka
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Merry Christmas, all - and I hope you're ready for a boxing day inside the world ring with your favorite diplo players. Things are near complete and ready for our 9pm EST start tommorrow. The graphics and final scenario pack will be available in a few short hours; but for now here's a last minute overview of the game parameters themselves before tommorrow's start. Our final revised roster for play on Friday, December the 26th is:
Romans - atawa
Babylonians - Dylan Baker
Gauls - Frank Johnson
Egyptians - Makeo
Spanish - Zylka
Greeks - Ljube (Ozzy regular)
Carthaginains - deity
In game rules and exceptions are as follows (any asterix denoting need of final consideration):
See below
I've played around with a lot of give & take combinations in the modern era and have come up with a delightful revised ratio of strengths according to slight imbalance the units introduced by the mod bring. This is definitely available for discussion LATER ON IN THE GAME but obviously not worth of distraction now. Modern changes to provide a more versatile, well rounded and multitasked modern combat system are as follows:
-Modern infantry to have attack lowered to 6
- Mech infantry to have attack & defense upped to 7, cost up to 60
-Helicopter to have Blackhawk or Apache graphic made up
* Cruise missile to be given lower success "industrial sabatoge" ability (if possible without the rest of the dip options) - and thereby have cost increased to 80 shields. This possible, Frank?
In any case, see you all tommorrow - 8:00pm EST. We will for sure be starting at 9:00pm EST, and playing for a good several hours. Eurodip Classical ends the year in style, and starts yet another new with civ2. See you then!
Last edited by Zylka on 27-12-2003 at 05:55
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Zylka
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Oh.. Ming; if you could give us just another day with both threads open to finalise & transfer, we'll move everything in to here and let lock the other. Thanks
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deity
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Parrot Towers, Killcare Heights, NSW, Australia
May 1999 time: 14:32
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I've got the new scn file and city.txt and rules.txt files.
I'm just posting for Zylka to check because I'll be asleep until just before game start. Hold off d/ling until he's finalised the full modpak.
Then, once we post the complete pak we should all d/l the full pak and set up the same scn folder with the following files in our Scenario folder; e.g.
C:\MPS\Civ2\Scenario\classic_eurodip
classic_eurodip_b4000.scn
RULES.TXT
UNITS.BMP
cities.gif or CITIES.BMP
CITY.TXT
+ SOUND (folder)
---
This attachment NOW has the Legion flag and 60 shield diplos.... updated at 7pm Eastern (I think) = ONE HOUR before game start. Cities.bmp NOT included yet...
---
Attachment: classic_eurodip.zip
This has been downloaded 5 time(s).
Last edited by deity on 27-12-2003 at 05:06
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Zylka
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Yeah that was a little hasty and I agree we are going to need some degree of trading, better even full than none. Deity, I'll square things away tommorrow morning.. a lot of turkey and wine tonight, time for 8 hours
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Zylka
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Don't worry for the modern units thing yet. For now, I give you all the Classical Eurodip exclusive city graphics!
Top panel is for Egyptians and Babs
Next panel is for Greeks and Romans
Following is for Carts and Spanish
..and the last is for the Gauls. Hope y'all enjoy
Attachment: cities.gif
This has been downloaded 78 time(s).
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Zylka
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quote: SDI available with custom technology Anti Ballistic Missiles. Prerequisites the Laser and Fusion Power |
I like this idea, wait until later though. A 2/1 tech paradigm is way too high, we're already changing regular pace by 50% and double that is too risky a venture for now. Colossus will remain unchanged; we're still only looking at a real trade increase of 25~55% for one city (lesser of which in the later stages). It becomes a little more powerful, but still not as breaking as Mikes or HG (even on emp)
Anyway - The rules:
See below
Let's get our last minute adjustments in now, folks. Only 6ish hours left till play
Last edited by Zylka on 27-12-2003 at 05:53
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Zylka
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* Pike flag to be added to Legions
Let's finally get these things active in a game; with the smallest tweak possible.
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Zylka
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editing attachments is weird like that - just delete the old ones as you go along and post the newest. It looks good, add the cities and we're near done. Everyone, be sure to have the old classical_eurodip folder deleted before installing the latest one D posts.
Rule review:
- Emperor level, 1x1x
- Tech paradigm set at 15/10
- No huts
- Civ specific unit cost advantages and start techs not to be included
- Unit bribery allowed, city bribery not
- All exploits listed in Rah rules prohibited
- Tech trading & stealing allowed
- Diplomats to have cost increased to 60
- Pikeman flag added to Legions
- Maximum 8 total foreign trade routes allowed; divided in any decided ratio amongst recieving partners
- NO money trades allowed due to cash back bug
- Money trade available via cheat; used sparingly for reparations, large purchases etc.
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