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E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 29-12-2003 01:57
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turn 145, 290 AD Support Apolyton, buy Civilization: The Boardgame

To be edited by the Consuls and Ministers.

Status:
- Republic
- Researching
- ??? gold cash, ?? gpt. (est)
- Slider at ?/?/? tax/sci/lux

Urgent questions & tasks:

We must decide if we want to switch to Libraries this turn.

MoW - ??
MoW/MoI- Build Ques?
MoI -
MoI -
FAM -
FAM -

Unit movement & actions

Unit Roster

To be edited by MoW

DO NOT FORGET TO ABANDON NEVERMORE THIS TURN!!

Economy:
Apolyton - Settler built, start building Num Merc (turn 1 of 3 schedualed).
Lakeveiw - Building ???. What do we want to build here that's short term, so that the pop can get to size 2???. Maybe a Reg Warrior or a Wall??
Mingapulco - Building Marketplace (turn 7 of 10).
Chaquita - Building Granary (turn 7 of 26 - still looking at schedual).
Bananatopia - Building Settler (turn 2 of 3 schedualed).
Incensity - Building Marketplace (turn 5 of 13). Change build to Harbor (turn 5 of 10).
Tripoli - Building Palace (for Wonder prebuild (turn ?? of ??).
Equilibrium - Building Settler (turn 20 of 30)
Hispanica - Building Marketplace (turn 2 of 12). Change build to Library (turn 2 of 11).
Power of Victory - building Walls (turn 7 of 20).
Karina - Building Forbiddden Palace (turn 16 of 30?? - scheduale is changing).
LuxInvicta - Building Worker (turn 3 of 3).
Big Bend - Building Granary (turn 6 of 16 schedualed).
BigFurryCity - Building Marketplace (turn 8 of 10).
Resolution - Building Worker (turn 9 of 11). NOTE To Consuls - we will be delaying this build by 1 turn, watch for Instructions in next turn's thread
Heart of Darkness - Building Market (turn 15 of 19).
Elucidium Novum - Worker built, start building Worker (turn 2 of 6 schedualed).

New City built from Nevermore Move (needs a name) - Start building Granary (turn 1 of ?? - Schedual TBD).

WF:
Apolyton - (settler built, worker added) starting ??3-5-8-12-13?? (working game). Change WF to 3-4-8-13-14.
Lakeview - starting WF 15. Change WF to 14.
Mingapulco - starting WF 2-3-4-6-9-10. Change WF to 3-4-6-7-9-10.
Chiquita - starting WF 1. Change WF to 2.
Bananatopia - (Grows this turn) starting WF 2-??3??-8-13-15. Change WF to 2-13-15-16-19 (working game).
Incensity - starting WF 5-6-7-17. NC.
Nevermore - starting WF 7-8. NC.
Tripoli - starting WF 2-4-7-9-17. Change WF to 2-4-9-17-19.
Equilibrium - (Grows this turn) starting WF 5-??7??. Change WF to 6-7.
PoV - starting WF 3. NC.
Hispanica - (worker added) starting WF 1-2-3-??4??-13-20. Change WF to 1-2-3-4-12-20.
Karina - starting WF 1-4-11-12-13-17. Change WF to 4-11-12-13-17-19.
LuxInvicta - (Grows this turn) starting WF ??2??-3-5-11. Change WF to 2-5-7-11.
Big Bend - starting WF 1-3-4-11. Change WF to 1-3-4-10.
BigFurryCity - starting WF 5-6-7-8-19-20. NC.
Resolution - starting WF Scientist. NC
Heart of Darkness - starting WF 3-5-10-11-13. Change WF to 3-4-5-10-12.
Elucidium Novum - starting WF 2-3. NC.

New City built from Nevermore Settler - set WF to 1.

Workers:
Dan & Gits - tile cleared, Workers Frozen. Next turn's action likely Irrigation.
GP - Road built, Worker Frozen.
panag - add to Hispanica.
Bereaucrat - add to Apolyton.
Mark & Otto - Start clearing tile (6 turns to complete).
Spike & Moosefart - Start clearing tile (6 turns to complete).
Go3 (MrWIA, EVC & Dejon) - road tile (done).
Empress - move 1-2 (to Lakeview 8-9), will start roading next turn.
Yo & Slave Anarchy - road tile (done).
Screech - move 2, will road next turn.
rah - move 9 (to Res 6-9) and Irrigate (2 turns to complete).
Sanchez - move 3-3 (joining Screech), Will road next turn.
Lib & Slave Farb - 5 turns left to build Fortess.
Frodo & Out of Darkness - 2 turns left to clear.
Monkee & CalcII - 4 turns left to clear.
Squid & Horse - 5 turns left to clear.

Settlers: see General Overall City Placement Plan #1 for locations
Settler New Apolyton - move 2-2-1.
Settler NanaA - move 1-1-1.
New Settler from Apolyton - move 1-1-1.
New Settler from Nevermore - move 7 and build new city (needs a name) - See above orders for Build and WF.
Note to everyone - settlers for the Phase 1 Expansion are built and the first settler for phase II has also been built (first of 10 settlers to finish this phase).
Phase I: Now Until the end of the war
Phase 2: End of the War to when the FP is built


Diplomacy:
GCA: ???
CFC: ???
CGN: ???
GWT: ???

Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 03-01-2004 at 07:58

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:32
  Old Post 30-12-2003 12:00
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Military Moves Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Here are the maps with proposed moves for next turn.

Also some numbers. We currently have
12 MI, 6NM, 10 catapults in the south. We also have 2 horse on Barbarian patrol in the south.
an additional NM is one its way and the horse will ultimately be moved for upgrade leaving us a force of
12Mi
7NM
10 catapults
to protect POV.


Note: after this shot 2 Mi were moved to 1s of the new city. They'll probably move into it and then when road is completed they can move back to normal postion.



In the Equilibrium area we currently have
4Mi
1NM
2Horse
1Warrior

We have 2 NM and 3 catapults on their way there and when they arrive we'll have
4MI
3NM
1Warrior
3catapults
+ 5 or so knights within 2 turns movement time.



These movement orders are tentative and can be changed by input.

Aggie

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:32
  Old Post 30-12-2003 13:15 Visit BigFurryMonster's homepage!
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Support Apolyton, buy Civilization 2

What will our capital be after a Palace Jump? Resolution, right?

edit - if yes, don't let it build a worker.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:32
  Old Post 30-12-2003 13:18
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Support Apolyton, buy Civilization: The Boardgame

Aggie, I love the visual aids for the orders!

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:32
  Old Post 30-12-2003 13:42
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#5 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by BigFurryMonster
What will our capital be after a Palace Jump? Resolution, right?

edit - if yes, don't let it build a worker.


In the hills just NE of there, BFM.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:32
  Old Post 30-12-2003 13:49 Visit BigFurryMonster's homepage!
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Support Apolyton

Ehm... - that's a mountain. Do you mean E, or NE-NE of Resolution?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 31-12-2003 00:59 Visit Trip's homepage!
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quote:
Originally posted by BigFurryMonster
Ehm... - that's a mountain. Do you mean E, or NE-NE of Resolution?

Just East of Resolution we're building New Apolyton in 3 or 4 turns time.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:32
  Old Post 31-12-2003 01:02
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Do we really want to name it "New Apolyton"? That sort of dog ears that city as holding an important position. Of course once the Palace moves there we can't hide it; but until then shouldn't we keep it on the down low?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 31-12-2003 01:06 Visit Trip's homepage!
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quote:
Originally posted by BigFree
Do we really want to name it "New Apolyton"? That sort of dog ears that city as holding an important position. Of course once the Palace moves there we can't hide it; but until then shouldn't we keep it on the down low?

CFC is the only one who can threaten that region and we already have things rather well fortified down there. Palace jump in ~20-25 turns, I doubt CFC would see the city, race to their swords and charge just over a name.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:32
  Old Post 31-12-2003 01:16 Visit BigFurryMonster's homepage!
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Increase Your PM Length

Has anyone calculated what needs to be done before the Jump?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 31-12-2003 01:51 Visit Trip's homepage!
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Support Apolyton, buy Civilization 2

quote:
Originally posted by BigFurryMonster
Has anyone calculated what needs to be done before the Jump?

E_T was going to do that once we got closer to finishing the FP.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 31-12-2003 01:54 Visit Trip's homepage!
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Support Apolyton, buy Civilization 2

Just a reminder to anyone/everyone who cares: We will have 2 builds which must be switched to Libraries this turn if we are going to do them (HoD an BFC). This means we need to decide whether we're going to switch to Libraries from Markets before playing this turn.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 02-01-2004 20:27
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#13 Report this post to a moderator
Note to MoW and Consuls Got spare money?

An Interesting thing just happened in my sim. I had moved Settler New Apolyton to 1 turn (turn 146, 300AD, next turn) away from founding the new city, and it had run across a Barb camp at Res 6-9-9-9, and it had stopped right next to it. At that time, I couldn't get units to it to protect it

[EDIT] I had not moved the units as per the MoW orders, to save time moving things around [/edit]

Now, this doesn't mean that a barb camp WILL show up at that place in time, BUT it shows the need to have Units available, to reach and protect anything that is traveling that roadway.

So, I ask the Consuls and MoW to have units station along the road to the south, so that they can react to anything that might happen.

I don't want to entirely eliminate the possibility of Barbs poping up, because we need the cash, but I do want to make sure our Settlers and Workers are safe.

MoI E_T

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:32
  Old Post 03-01-2004 01:06
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Tired of ads?

How about intead of stationing 'watchmen' along the roads we send along an escort with each Settler?

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 03-01-2004 01:25
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

well, the thing is, we'll have a lot of settlers moving about and those escorts will then have to move back to positions to escort the next one.

But, however the MoW wants to do it, it's o.k. with me, as long as my settlers & workers are protected.

MoI E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 03-01-2004 04:28
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Support Apolyton or Terrorists Win

Orders are posted. There had been some changes to the builds, because of the library question (see the Market vs. Lib thread for more info).

I see no reason, at this point in time to delay the playing of the turn.

MoI E_T

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:32
  Old Post 03-01-2004 07:11
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#17 Report this post to a moderator
Browse Apolyton AD-FREE

Turn is here.

http://apolyton.net/upload/files/Bi...lians0290AD.SAV

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:32
  Old Post 03-01-2004 08:02
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Here are some added orders for the Turn.
1)Bambi the knight attacks Barb camp
2)Sleepy the MI attacks Barb
3)Move ennet the Knight ti Elucidium 6
This is too cover settlers moving south

4) Move Hightower the knight to Equilibrium 6
This is to attack barb warrior in hopes of promotion next turn

5) Move 2mi south of lakeview into lakeview.

Aggie

Last edited by Aggie on 03-01-2004 at 08:13

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:32
  Old Post 03-01-2004 12:50 Visit Master Zen's homepage!
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Turn 145 - 290 AD Support Apolyton, pre-order Civilization IV

Diplomacy etc.

- World Map sent accepted to CFC
- Nevermore razed at beginning of turn (New Settler renamed Nevermore Refugees)


Military

Barb Camps

KN Bambi moves 9 kills barb camp, no damage, moves 2
MI Sleepy moves 8 kills barb warrior, 1 HP damage
MI Vlad moves 4 kills barb camp, no damage

Southern Front

3 Catapults at Resolution 9-6 move 8-7-8.
HM Tripoli moves to Resolution 6-6-6-9.
NM Taxi moves 4-4 and fortifies in PoV.
Horse TGIII moves 9-1-4-2.
MI Robin moves 7 and forts.
MI banantopia moves 7-8-6.
MI Aidun moved 8.
MI Scourge moved 8.
NM roadcage forted.

Central Front

Horse Togas moves 3-6.
Horses Bingo, Incencity fortified.
NM Panzer32 moves 2-2-2.
NM NuclearMercenary moves 1-1-1.
NM Dominae moves 1-4-1.
Warrior not panag forts.
MI BFI moves 9.
KN Ennet moves to Elucidium 6.
KN HTower moves to Equilibrium 6-6 and forts.
[EDIT by E_T] MI Alva moves 7 [/edit]

Naval

AIS Hunter moved 6-9-8, sees GWT galley at 8-8.
AIS Seeker Moves 8-8 and forts.
AIS Princess of Apolyton moved 6-6-6.

Upgrades

Horse BFC moves to Mingapulco and upgraded to Knight.
Horse Vondrack moves to Bananatopia and upgraded Knight.


Workers & Settlers

Workers

panag - added to Hispanica.
Bereaucrat - added to Apolyton.
Mark & Otto - started clearing tile (6 turns to complete).
Spike & Moosefart - started clearing tile (6 turns to complete).
Go3 (MrWIA, EVC & Dejon) - roaded tile (done).
Empress - moved 1-2 (to Lakeview 8-9)
Yo & Slave Anarchy - roaded tile (done).
Screech - moveed 2.
rah - moved 9 (to Res 6-9) and irrigated (2 turns to complete).
Sanchez - moved 3-3 (joining Screech).

Settlers

Settler New Apolyton - moved 2-2-1.
Settler NanaA - moved 1-1-1.
Settler NYE Kicks Ass (from Apolyton) - moved 1-1-1.
Settler Nevermore Refugees (from Nevermore) - moved 7 and build X (new city)


Economy

City Builds

Apolyton - Settler built, start building Num Merc (turn 1 of 3).
Lakeview - Building warrior (turn 2 of 10)
Incensity - Building Marketplace, changed build to Harbor (turn 5 of 10).
Hispanica - Building Marketplace, changed build to Library (turn 2 of 11).
X (New City) - Starts building Granary (turn 1 of 60).

WF

Apolyton - changed WF to 3-4-8-13-14.
Lakeview - changed WF to 14.
Mingapulco - changed WF to 3-4-6-7-9-10.
Chiquita - changed WF to 2.
Bananatopia - changed WF to 2-13-15-16-19 (working game).
Tripoli - changed WF to 2-4-9-17-19.
Equilibrium - changed WF to 6-7.
Hispanica - changed WF to 1-2-3-4-12-20.
Karina - changed WF to 4-11-12-13-17-19.
LuxInvicta - changed WF to 2-5-7-11.
Big Bend - changed WF to 1-3-4-10.
Heart of Darkness - change WF to 3-4-5-10-12.
X (New City) - changed WF to 1.

Incensity - WF 5-6-7-17. NC.
Nevermore - WF 7-8. NC.
PoV - starting WF 3. NC.
BigFurryCity - WF 5-6-7-8-19-20. NC.
Resolution - WF Scientist. NC
Elucidium Novum - WF 2-3. NC.

Last edited by E_T on 03-01-2004 at 21:03

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:32
  Old Post 03-01-2004 12:57 Visit Master Zen's homepage!
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