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E_T
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Orlando, Florida
Mar 2001 time: 00:32
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To be edited by the Consuls and Ministers.
Status:
- Republic
- Researching
- ??? gold cash, ?? gpt. (est)
- Slider at ?/?/? tax/sci/lux
Urgent questions & tasks:
We must decide if we want to switch to Libraries this turn.
MoW - ??
MoW/MoI- Build Ques?
MoI -
MoI -
FAM -
FAM -
Unit movement & actions
Unit Roster
To be edited by MoW
DO NOT FORGET TO ABANDON NEVERMORE THIS TURN!!
Economy:
Apolyton - Settler built, start building Num Merc (turn 1 of 3 schedualed).
Lakeveiw - Building ???. What do we want to build here that's short term, so that the pop can get to size 2???. Maybe a Reg Warrior or a Wall??
Mingapulco - Building Marketplace (turn 7 of 10).
Chaquita - Building Granary (turn 7 of 26 - still looking at schedual).
Bananatopia - Building Settler (turn 2 of 3 schedualed).
Incensity - Building Marketplace (turn 5 of 13). Change build to Harbor (turn 5 of 10).
Tripoli - Building Palace (for Wonder prebuild (turn ?? of ??).
Equilibrium - Building Settler (turn 20 of 30)
Hispanica - Building Marketplace (turn 2 of 12). Change build to Library (turn 2 of 11).
Power of Victory - building Walls (turn 7 of 20).
Karina - Building Forbiddden Palace (turn 16 of 30?? - scheduale is changing).
LuxInvicta - Building Worker (turn 3 of 3).
Big Bend - Building Granary (turn 6 of 16 schedualed).
BigFurryCity - Building Marketplace (turn 8 of 10).
Resolution - Building Worker (turn 9 of 11). NOTE To Consuls - we will be delaying this build by 1 turn, watch for Instructions in next turn's thread
Heart of Darkness - Building Market (turn 15 of 19).
Elucidium Novum - Worker built, start building Worker (turn 2 of 6 schedualed).
New City built from Nevermore Move (needs a name) - Start building Granary (turn 1 of ?? - Schedual TBD).
WF:
Apolyton - (settler built, worker added) starting ??3-5-8-12-13?? (working game). Change WF to 3-4-8-13-14.
Lakeview - starting WF 15. Change WF to 14.
Mingapulco - starting WF 2-3-4-6-9-10. Change WF to 3-4-6-7-9-10.
Chiquita - starting WF 1. Change WF to 2.
Bananatopia - (Grows this turn) starting WF 2-??3??-8-13-15. Change WF to 2-13-15-16-19 (working game).
Incensity - starting WF 5-6-7-17. NC.
Nevermore - starting WF 7-8. NC.
Tripoli - starting WF 2-4-7-9-17. Change WF to 2-4-9-17-19.
Equilibrium - (Grows this turn) starting WF 5-??7??. Change WF to 6-7.
PoV - starting WF 3. NC.
Hispanica - (worker added) starting WF 1-2-3-??4??-13-20. Change WF to 1-2-3-4-12-20.
Karina - starting WF 1-4-11-12-13-17. Change WF to 4-11-12-13-17-19.
LuxInvicta - (Grows this turn) starting WF ??2??-3-5-11. Change WF to 2-5-7-11.
Big Bend - starting WF 1-3-4-11. Change WF to 1-3-4-10.
BigFurryCity - starting WF 5-6-7-8-19-20. NC.
Resolution - starting WF Scientist. NC
Heart of Darkness - starting WF 3-5-10-11-13. Change WF to 3-4-5-10-12.
Elucidium Novum - starting WF 2-3. NC.
New City built from Nevermore Settler - set WF to 1.
Workers:
Dan & Gits - tile cleared, Workers Frozen. Next turn's action likely Irrigation.
GP - Road built, Worker Frozen.
panag - add to Hispanica.
Bereaucrat - add to Apolyton.
Mark & Otto - Start clearing tile (6 turns to complete).
Spike & Moosefart - Start clearing tile (6 turns to complete).
Go3 (MrWIA, EVC & Dejon) - road tile (done).
Empress - move 1-2 (to Lakeview 8-9), will start roading next turn.
Yo & Slave Anarchy - road tile (done).
Screech - move 2, will road next turn.
rah - move 9 (to Res 6-9) and Irrigate (2 turns to complete).
Sanchez - move 3-3 (joining Screech), Will road next turn.
Lib & Slave Farb - 5 turns left to build Fortess.
Frodo & Out of Darkness - 2 turns left to clear.
Monkee & CalcII - 4 turns left to clear.
Squid & Horse - 5 turns left to clear.
Settlers: see General Overall City Placement Plan #1 for locations
Settler New Apolyton - move 2-2-1.
Settler NanaA - move 1-1-1.
New Settler from Apolyton - move 1-1-1.
New Settler from Nevermore - move 7 and build new city (needs a name) - See above orders for Build and WF.
Note to everyone - settlers for the Phase 1 Expansion are built and the first settler for phase II has also been built (first of 10 settlers to finish this phase).
Phase I: Now Until the end of the war
Phase 2: End of the War to when the FP is built
Diplomacy:
GCA: ???
CFC: ???
CGN: ???
GWT: ???
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 03-01-2004 at 07:58
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E_T
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Orlando, Florida
Mar 2001 time: 00:32
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An Interesting thing just happened in my sim. I had moved Settler New Apolyton to 1 turn (turn 146, 300AD, next turn) away from founding the new city, and it had run across a Barb camp at Res 6-9-9-9, and it had stopped right next to it. At that time, I couldn't get units to it to protect it
[EDIT] I had not moved the units as per the MoW orders, to save time moving things around [/edit]
Now, this doesn't mean that a barb camp WILL show up at that place in time, BUT it shows the need to have Units available, to reach and protect anything that is traveling that roadway.
So, I ask the Consuls and MoW to have units station along the road to the south, so that they can react to anything that might happen.
I don't want to entirely eliminate the possibility of Barbs poping up, because we need the cash, but I do want to make sure our Settlers and Workers are safe.
MoI E_T
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Aggie
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Of GOW's half of BOB
Jun 2002 time: 23:32
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Here are some added orders for the Turn.
1)Bambi the knight attacks Barb camp
2)Sleepy the MI attacks Barb
3)Move ennet the Knight ti Elucidium 6
This is too cover settlers moving south
4) Move Hightower the knight to Equilibrium 6
This is to attack barb warrior in hopes of promotion next turn
5) Move 2mi south of lakeview into lakeview.
Aggie
Last edited by Aggie on 03-01-2004 at 08:13
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Master Zen
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of naughty
Jan 2003 time: 23:32
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Diplomacy etc.
- World Map sent accepted to CFC
- Nevermore razed at beginning of turn (New Settler renamed Nevermore Refugees)
Military
Barb Camps
KN Bambi moves 9 kills barb camp, no damage, moves 2
MI Sleepy moves 8 kills barb warrior, 1 HP damage
MI Vlad moves 4 kills barb camp, no damage
Southern Front
3 Catapults at Resolution 9-6 move 8-7-8.
HM Tripoli moves to Resolution 6-6-6-9.
NM Taxi moves 4-4 and fortifies in PoV.
Horse TGIII moves 9-1-4-2.
MI Robin moves 7 and forts.
MI banantopia moves 7-8-6.
MI Aidun moved 8.
MI Scourge moved 8.
NM roadcage forted.
Central Front
Horse Togas moves 3-6.
Horses Bingo, Incencity fortified.
NM Panzer32 moves 2-2-2.
NM NuclearMercenary moves 1-1-1.
NM Dominae moves 1-4-1.
Warrior not panag forts.
MI BFI moves 9.
KN Ennet moves to Elucidium 6.
KN HTower moves to Equilibrium 6-6 and forts.
[EDIT by E_T] MI Alva moves 7 [/edit]
Naval
AIS Hunter moved 6-9-8, sees GWT galley at 8-8.
AIS Seeker Moves 8-8 and forts.
AIS Princess of Apolyton moved 6-6-6.
Upgrades
Horse BFC moves to Mingapulco and upgraded to Knight.
Horse Vondrack moves to Bananatopia and upgraded Knight.
Workers & Settlers
Workers
panag - added to Hispanica.
Bereaucrat - added to Apolyton.
Mark & Otto - started clearing tile (6 turns to complete).
Spike & Moosefart - started clearing tile (6 turns to complete).
Go3 (MrWIA, EVC & Dejon) - roaded tile (done).
Empress - moved 1-2 (to Lakeview 8-9)
Yo & Slave Anarchy - roaded tile (done).
Screech - moveed 2.
rah - moved 9 (to Res 6-9) and irrigated (2 turns to complete).
Sanchez - moved 3-3 (joining Screech).
Settlers
Settler New Apolyton - moved 2-2-1.
Settler NanaA - moved 1-1-1.
Settler NYE Kicks Ass (from Apolyton) - moved 1-1-1.
Settler Nevermore Refugees (from Nevermore) - moved 7 and build X (new city)
Economy
City Builds
Apolyton - Settler built, start building Num Merc (turn 1 of 3).
Lakeview - Building warrior (turn 2 of 10)
Incensity - Building Marketplace, changed build to Harbor (turn 5 of 10).
Hispanica - Building Marketplace, changed build to Library (turn 2 of 11).
X (New City) - Starts building Granary (turn 1 of 60).
WF
Apolyton - changed WF to 3-4-8-13-14.
Lakeview - changed WF to 14.
Mingapulco - changed WF to 3-4-6-7-9-10.
Chiquita - changed WF to 2.
Bananatopia - changed WF to 2-13-15-16-19 (working game).
Tripoli - changed WF to 2-4-9-17-19.
Equilibrium - changed WF to 6-7.
Hispanica - changed WF to 1-2-3-4-12-20.
Karina - changed WF to 4-11-12-13-17-19.
LuxInvicta - changed WF to 2-5-7-11.
Big Bend - changed WF to 1-3-4-10.
Heart of Darkness - change WF to 3-4-5-10-12.
X (New City) - changed WF to 1.
Incensity - WF 5-6-7-17. NC.
Nevermore - WF 7-8. NC.
PoV - starting WF 3. NC.
BigFurryCity - WF 5-6-7-8-19-20. NC.
Resolution - WF Scientist. NC
Elucidium Novum - WF 2-3. NC.
Last edited by E_T on 03-01-2004 at 21:03
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