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Old n Slow
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Vienna, VA
Jun 2002 time: 00:33
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Sometimes the good guys lose -- and since we don’t want to be losers, we’ll be BAD.
This is the Dirty Succession Game.
Rule #1 is to get the worst reputation we can AND STAY THERE.
#2: We will have no Aqueducts or Sewers, ever (if we take cities with these improvements, the public works must sold off ASAP, and the cities shrunk to no more than size 8). We don’t care about pollution -- if you clean it up, we don’t want to hear about it (sissy).
#3: Our first Wonder must be the Eiffel Tower. By creating this, we will be forced to continually perform despicable acts to maintain our reputation. Once we have this wonder we can make more…BUT we must destroy all wonders so that they never get into enemy hands. (So yes, we can build Darwin’s, but plan on building it in a small city, and then disbanding the city ASAP -- same with Apollo & Manhattan. In fact, this might be a good strategy with other wonders as well; but remember, Eiffel must be the first one built.) If we come across a city with a Wonder, we can either take the city and then sell off the improvements and shrink the city to nothing, or simply raze it -- the goal is to end up with one Wonder (the Shining Silver Spire) and the remaining ones either Lost or never built.
#4: Winning condition (you have to ask?) -- building spaceship parts is for losers.
20 turns each for the first round, 10 turns each thereafter.
Playlist:
1) Old n Slow
2) Six Thousand Year Old Man
3) JRabbit
4) LaFayette
5) SG[1]
6) Zedd
7) debeest
8) Duke of York
------------------------------------------------------------------
Dishonest John of the Russians -- no starting Techs
3750 -- Found Muddville
3500 -- Found Slimeball
3450 -- Discover Alphabet (opt for Code of laws)
3200 -- Hut = Legion (supported by the Slimes)
3050 -- Game saved.
Attachment: di_b3050.zip
This has been downloaded 9 time(s).
Last edited by Old n Slow on 02-02-2004 at 22:18
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Old n Slow
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Vienna, VA
Jun 2002 time: 00:33
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Oh yeah, FYI -- MGE, giga, if there are any special Poly rules, feel free to abide by them, otherwise, don't ask & we won't tell...
(Yes, I know -- with the small sized population centers, we could call ourselves the Villiage People, but that comes with its own set of jokes.) 
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La Fayette
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albi, france
Oct 2000 time: 06:33
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With the Eiffel Tower as only wonder, I MUST be a member of the team (and I hope to be able to build bunches of very dirty vet spies)
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Elephant
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Phila PA
Aug 2002 time: 00:33
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quote: Originally posted by duke o' york
If we're not allowed to build aqueducts then I think the city pop-up telling you about growth will get very annoying very quickly. |
You can turn that off in the City Options screen...
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debeest
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I've never played a succession game, but this one sounds particularly fun. I think seven people have signed up now, but if anyone drops out, I'd like to reserve a spot.
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:33
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the year is 3050 BC and we seem to be crawling in the mud. We have 2 cities, 14 GP, and techs are taking 9 turns. On the flip side, Demographics lists us as 1st in everything (despite no Top 5 cities).
3050 -- ENTER
3000 -- Discover Code of Laws
-- Nothing on the path. Techs offered are: Bronze, Make Maps, Masonry, Pottery, War Code, and Writing.
-- Since we can't work toward WoWs, we take Writing (for Dirty Dips and 3rd-row RB) as our off-tech. Lets us use unsupported dips for exploration and treaty-breaking.
--Rush warrior in Slimeball to prevent disorder.
2950 -- Slimeball builds Warrior, starts Settler. Hut spotted.
2900 -- Hut = Advanced Tribe! Renamed as Dust Bunny. Legion re-homes there.
--Warrior uncovers Buff-Wine-Silk-Coal spot. Not much food, but 2 much-need trade specials... Two cities here would be nice...
2850 -- Hut = chariot. 
2800 -- Mudville builds Settler, heads for eastern trade specials.
2550 -- Barb archer/king duo appears near trade specials.
2450 -- Discover Writing. Start on Ceremonial Burial.
2300 -- Slimeball builds Settler.
--Tacitus epic history notes we are 2nd largest civ. Dirty Bunny's reaction: "Great!"
2100 -- Barb kills our valiant warrior.
-- Dust Bunny builds settler.
-- Eastern hut nets us a horsie (attached )
2050 -- Hut = horse.
The Dirty Bunny retires. We've added one city, but have 3 settlers on the hoof. One is headed toward the Whale at the west end of our land. another is headed for the two fish north of (the pathetically placed) Slimeballl), and the third is sitting on the Wine to the east (having finished a frustratingly long game of dodge-the-barb). This last one should probably irrigate before founding.
Reminders:
--With a size-8 limit, don't be afraid to overlap cities.
--Given our pathetic research rate, the next ruler may want to delay hut-popping until we've selected Monarchy (which should be very soon). In other words, do as I say, not as I do!
Notes:
Sadly, our western frontier ends quickly. Looks like the open land is to the east, and the hut-horse popped on the eastern frontier was still attached, so there should be room to expand out there. We now have a sufficiency of city sites and still haven't met any AI civs, so spit out them Settlers...
WELCOME DEBEEST!!!!!!! 
Last edited by -Jrabbit on 13-01-2004 at 19:14
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La Fayette
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albi, france
Oct 2000 time: 06:33
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OK, I play tomorrow and post as soon as I get out of my bathroom.
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debeest
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Heh. I'm expecting my full share of RCC as well.
And I have plenty of old used toothbrushes.
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La Fayette
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albi, france
Oct 2000 time: 06:33
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One more point:
Given the size (and the shape) of the map, I guess that Marco should be given a high priority if we wish to get real nasty before 1000AD (that's why I chose BW and Currency after Monarchy).
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