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debeest
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Heh. Until you mentioned Manhattan, I'd forgotten that it was possible to attain a world standing WORSE than atrocious....
And on this ribbon world, and with no wonders, I'd say there's more than a little chance we'll actually get to that point. Haven't seen nukes in a long time!
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Elephant
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Phila PA
Aug 2002 time: 00:33
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Ya gotta do it in Fundamentalism to really make 'em steam... they all switch to making SDI, then you send in the ladies with loaded knickers (hope we aren't setting off the Carnivore with this conversation...)!
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Old n Slow
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Vienna, VA
Jun 2002 time: 00:33
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600(0) only a tweak or two (more temples)
620 (1) -- Nearly dead becomes completely dead -- Settler moves to primo spot. Buy Fetid for 52g (and get a Legion) See Kashgar.
640 (2) -- Found Raw Hide on primo spot in the East (where Nearly Dead SHOULD have been) Sordid completes temple
680 (4) -- See Samarkand
700 (5) -- Foul play completes temple. Take Kashgar (+73g) See Tabriz
720 (6) -- Found Big Valley in a rather nice spot (even though the site is a desert, four specials eventually)
740 (7) -- Take Samarkand (+83)
760 (8) -- Mongrel Trireme dies making our humble boat a vet.
780 (9) -- Barbs near Raw Hide (we let it stay in an uproar all this time…now that is size 2, we hire an Elvis and production can begin.) Take Tabriz (+51g.) Only one Mongol city left (we think it might be on the nearby isle, SW of our troops.)
800 (10) -- Discover Construction, opt for Math (I think over two other choices, neither exciting.) Buy a barb chariot (-61) smack the nearby barb leader (+150) -- one barb chariot remains in the area near Raw Hide.
Notes -- the Settler that founded Raw Hide was attached to the nearest city to the west -- so there are at least a few spaces east & south from there free of ai. Big Valley (may have rushed a temple there) needs to put the citizen back to work -- not much food left.
Had about one city per turn blow up. In the early governments, cities in an uproar still accumulate food, so we can found and let them grow, hire an Elvis at size 2 and then they can start being productive. It will take two warriors to upgrade one citizen, so temples will be needed early on everywhere.
Attachment: di_a800.sav
This has been downloaded 7 time(s).
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debeest
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Yes, the purple civ should be kept alive. The price in science costs for killing them off would be too high.
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debeest
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Either JRabbit or the next person should take a turn.
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debeest
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Sounds right to me. Just remember to keep a purple zoo city alive so we don't have to pay big science costs.
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:33
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It's 800 AD and the empire is Supreme. Rabbit notes with satisfaction that our rep is Atrocious. Mongols have only Kabul left, and we don't know where it is. Nor do we know where anyone else is. The treasury holds 314 GP. We have 28 cities but only 1.81 ppl. Faders are set to the standard 30-70-0, netting 5 GP/turn and a new tech each 16 turns.
So what do we need next?
--Enemies
--Exploration
--Income
--Cities
We rush temples here and theere, incrementally rush a few other items. ENTER.
820 -- Temples in big Valley, Feculent, Sleaze Bag, Rubbish Tip. 3 new settlers. Much shuffling about, getting a feel for where everything is and what it might be for...
840
Buy lone barb chariot at Raw Hide.
860
Down to "0" net income (173 in the bank)
Barb trireme lands legions at Karakorum.
880
Forced to kill legion/king at Karakorum lest we lose the city.
900
disorder in Foul Play
Try 40-60-0 for +5 income
920
Kitty's Gift founded (black face)
940 
960
Found villages of Ickytown and Oily Rag.
980
Mongols learn Republic and sign peace treaty with Chinese.
Establish Grimy Gulch
Deliver demanded Salt caravan from Lost Soap to Raw Hide for 24 GP
1000
Chariot boards trireme outside Raw Hide for exploration to south.
Explorer reaches nothern icecap, to go west.
Triremes heading to north and south polar wastes for exploration.
Very frustrating. No techs, slow exploration, new cities need young Elvis. :grrr:
I'm not an ICS guy, so I'm sure I missed a few things. RCC encouraged...
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La Fayette
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albi, france
Oct 2000 time: 06:33
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35 cities, most of them hiring Elvises =
Nothing else to do than survive and try to run (very slowly) towards Steam.
A look at 'Find City' (which is NOT the same as black-clicking) shows that Beijing should not be too far away in the West.
1060:
We discover Maths and start researching Astro.
Beads (d) delivered to Bokhara = 32g.
1140:
Salt (d) to Samarkand = 48g
Silver (nd) to Bokhara = 34g
Hut = AT = Stinking Pipe (size 4, with temple and MP)
1160:
Hut = Astro
WE DISCOVER CHENGDU
Chinese are willing to give Wheel (we give Mono).
They also have Republic to offer, but I don't feel like switching to Republic now. Peace with Chinese (this shouldn't last long, since we are so DIRTY ).
I start building a number of triremes, since we need 7-8 for a complete shipchain to China.
We also start researching Engineering.
1180:
We discover Beijing.
2 Barb legions land near Sordid (we switch to Crusader)
1200:
Barbs kill 2 warriors in Sordid. Our newbuilt crusader kills 2 Barb legions 
Advice to my successor:
If I were you, I would hurry up and finish building the shipchain to China, then deliver as many camels as possible, in order to get to Steam Engine ASAP.
But, of course, you are perfectly free to choose a more dirty path 
Attachment: di_a1200.sav
This has been downloaded 6 time(s).
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debeest
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1) Old n Slow
2) JRabbit
3) STYOM
4) Lafayette
5) SG1
6) Zedd
7) debeest
8) Duke of York
Lafayette just took a turn, skipping over the missing STYOM. SG1 is hors de guerre. Should Zedd go, and let STYOM or SG1 step in when they can?
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