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debeest
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Hey, losing Oily Rag didn't really happen on my watch -- there was nothing I could do to prevent it. The trireme, though -- I do feel bad about that. One of those situations where I used some of the unit's movement, then did other things, and then didn't notice or remember when I came back to it. D-oh!
I'm not so sure we won't be able to celebrate at some point. Of course, we could go representative, and then it wouldn't be too hard. But even in monarchy, if we built a lot of cities so that the majority of citizens were blackfaces, I think it would work. I'm not saying it's going to be a good idea, though. Once we get to fundy we probably won't be interested.
The thing about letting someone else build Leo's is (1) they may be far away from us, and it would be nice to upgrade before too long, and (2) we don't really want some AI civ upgrading. But it would be wise to wait until we get gunpowder and explosives. And if China is the only one building it, they're close at hand. But we don't know that....
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duke o' york

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1640 (1) - Chinese nearly complete Leo's. We discover Steam Engine, and the Eiffel Tower collects all its shields in Mudville. I meet the Babylonians on the Chinese continent, and politely refuse their demand for 1000g. They are offended to the point of declaring war.
1650 (2) - Nanking builds Leo's. That would be a good place to capture, but now or later? The Eiffel Tower is built in Mudville, and our reputation improves to Questionable. But for how long? I discover the Mongol city of Ormuz to the south east of our current Mongol holdings, and unload lots of crusaders into a fortress on Chinese territory. Lies is founded between the oil and the coal in the middle of nowhere.
1660 (3) - Lagash builds Shakespeare's Theatre (it's in Babylon ). Chinese discover Gunpowder, which suddenly makes the warriors they had by the fortress I occupied into musketeers. Damn! I lose 2 crooks and an explorer. I buy Kabul for 232g, leaving only Ormuz on it's own at the end of a peninsula, and Kabul trapping it in. Damned Lies is founded between Squalor and Raw Hide. Statistics is discovered masquerading as a hut on the edge of the known world.
1670 (4) - I have screwed up the shipchain somewhat, and am hard-pressed to put it back where it was.
1680 (5) - I buy Oily Rag back for 52g. It's got 2 legions inside, so not too bad. May well mean that barbs may start appearing again. 
1690 (6) - The polar horsemen spot a yellow ship to the south. Wonder where the French are? The city of Darwin is founded just between Mudville and Slimball. Wonder what will happen in this town? (apologies for the awful joke)
1700 (7) - Roadkill founded in a nothing spot (it has a whale, but can't use it because of unhappiness) The shipchain still seems to be in a mess, but stuff goes from one end to the other all right. I'm looking at taking some Chinese cities in the next turn, but maybe not.
1710 (8) - Final turn. Not much achieved. The Babylonians send a catapult against Kabul, and we lose an archer. Tissue residue founded by Bongwater. Bab catapult made toast by Kabul legion. Otherwise, nothing achieved this turn. 
Recommendations: Get the shipchain back up and running! Unfortunately, it is stillmostly triremes, which means only 2 units per turn can travel, but I made lots of cash from Silk deliveries this way, and we have a small number of crooks hiding in a fortress in the middle of China. Bear in mind that the Chinese have muskets now, and we won't be able to take any cities with the troops we have there at the moment. Beijing has the Great Wall, so that makes pretty much all of their cities untakeable for the time being. We can either send in tonnes of crooks, take Beijing and then destroy it (2 wonders), before moving on to the rest of the cities, or wait until the Wall has been made redundant. Your call. Nanking has Leo's, which would be very useful, but I don't know if we should wait until we can get tactics for the full upgrade. Then it would be a case of how many techs we could grab before the city was destroyed.
We ought to get Railroad next turn. The city of Darwin has a single shield towards Magellan, and 7 caravans outside, with another 2 looming. You know what to do there....
I'm ashamed to say that I didn't even give any thought to our reputation during these turns, but instead tried to get near enough to whack China. I failed for the most part, though have built loads of useless new cities and one (and a half) wonder(s). If anyone would like to worsen our reputation, then we have a cease-fire with Mongolia, and they are willing to make peace. 
*duke spots toothbrushes at 2 for 1 in Boots, and rushes off to stock up*
Attachment: di_a1710.sav
This has been downloaded 4 time(s).
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Old n Slow
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Vienna, VA
Jun 2002 time: 00:33
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1710 -- Check the important stuff -- we have a questionable reputation -- but try as we might, no one will talk to us -- Some comment about our chattering. Tickle a few cities to even out production & we’re off.
1720 -- Barbs near Mendacity (so we rush a dip.) Discover RR. Opt for Industrialization. Push a lot of camels & a few left over coins into a tiny village…
1730 -- Darwin’s is built. Discover Industrialization and Democracy. Opt for Magnetism over Chem, Comm, Eco. See Tientsin in an uproar…ask for a price…hmmm for 327 coins (less 28 for discount shoppers), it and Gunpowder are ours. Also collect 200 coins as many barracks disappear.
1740 -- Babs start ME. Pop = 4M Pop a hut for 100g (pop a couple of other huts over the next few years, getting a couple of muskets, but one later disappears. Oh no! our rep is now Questionable… we must do something about this. Also note that rather than disbanding a tiny village now, we can wait and get a twofer…
1750 -- Deliver a camel for 75 coins (actually we’ve delivered a couple of camels, but the payoffs have been in a similar range -- too small to be noteworthy.)
1752 -- A Statue of Liberty is constructed. We . Agree to peace with the Mongols. Hmmm look on the horizon -- a wandering explorer on the shore -- oops, our boat runs aground and crushes him. The Mongols declare war (yawn) and we now smile with our poor reputation. Espy a yellow town to the west of China.
1754 -- Become Fundy. What’s this??? The Chinese walls are down! (All except for Bejing.) Take Canton (-2 crux, + a few coins & Chem, their last tech (oh yeah, we’re #1 in science.)) Chinese change their wonder efforts from KRC to ME.
1756 -- A small village pops out a settler and two wonders enter the red zone.
1758 -- We see a Chinese camel nearing the Mongol environs (they still won’t talk, so we smack it out of spite.) Chinese shift down to Monarchy.
1760 -- Chengdu is in an uproar. Out of curiousity, we ask for a price -- a steal at 864 coins (spent out of our 2320 treasury) recover 47 more coins and an additional 80 for selling off an ugly aqueduct. Start a settler in this over sized city. Try talking to Mongols (nope) so we finally buy Ormuz for 464 (recover 104) coins -- Mongols are gone.
Notes -- some cities are producing inferior goods -- should be upgraded to muskets one way or the other. Bejing still has walls. It also has two useless wonders (HG, GW, both defunct at this time) Need dips & crucs -- smack it to dust. Tientsin & Canton (and within 3 settlers, Chengdu) have barracks and the responsibility for finding (using) and destroying Nanking & Leo’s. After taking Nanking, we may want to visit Tlax (someone has Metal -- and maybe soon after Conscription?) and finish delivering the many camels in production (for Mag) -- we might get a couple of upgrades as we quickly take the yet to find Nanking down to dust.
We’ll need to time the camels & celebrations accordingly.
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:33
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OK, here we go...
1780 -- We're a cash-cow Fundy of 52 cities and 5.28 MM ppl, with 1120 in the treasury. Faders are at 80-20-0, netting 274 GP/turn and a tech each 31 turns. Studying Magnetism.
Our reputation is Poor.
Remembering admonishments from the past, we experiment with Luxuries and Elvi, but our lack of happy WoWs prevents more than a paltry few cities from celebrating. We decide to stay the course.
Goals:
-Convert our pathitic trireme-caravel shipchain to transports.
-Build a rail system.
-Complete Magnetism and start on Explosives if offered (Metallurgy if not).
-Continue attack on the Chinese.
-Find and take Nanking! It has Leo's, so we stand to gain massive troop upgrades before it can be deactivated!
-Find the missing civs/reveal the map!
-Attain a Despicable reputation.
Why are we building caravels when transports are online???
So that means --
Build transports, settlers, camels, and dips in profusion.
Explore both east- and westbound.
Hammer the Chinese with Dips and Crucs.
Fix and expand shipchain from homeland to China.
{ENTER} 1762
--Incremental RB brings treasury down to 800.
--Chinese wanna chat, demand and receive RR and cease-fire.
--We spot Chinese cities of Tatung (7) and Macao (3).
1764
--RB of dips 'n' ships continues. Two-at-a-time dysfunctional shipchain frustrates...
--Builds completed: 2 Settlers, 4 Dips, 3 Barracks, 2 camels.
--chinese expel one of our 2 exploring Dips.
1766
--Chinese learn Metallurgy from Babylonians. 
--Chat with Babs. They demand 1,000 GP for befouling their lands. No = WAR!
--Aztecs and Chinese sign Beijing Pact. CF with Chinese expires.
--Barbs land 3 knights at Muddville. Two die, one bribed. Caravel also bribed (82 each).
--Carths abandon, then re-start Magellan. 
--Camel, Harbour, 3 more dips completed.
--Kill Babylone Explorer at Kabul.
1768
--Up to 355 net income per turn.
--Aztecs complete King Richard's Tenochtitlan Crusade.
--Settler, Transport, 3 more dips, done, enter shipchain.
--Oil from Dust bunny and silk from Whale Poo reach Beijing, net 92 total GP. 
1770
--Babs and Aztecs sign Tenochtitlan Pact.
--We complete 7 more dips, a settler, and 2 marketplaces. RB Aqueduct in Muddville? check of rules says we don't do that!! Change to Bank and RB that instead...
--South/west trireme finds Chartres (10) in deep south. Demands Copper, silk, and Dye.
1772
--Chinese chat. They have 8 cities and Metallurgy. Studying Physics. New CF agreed, after which they change governments.
--Barracks, 5 dips several transports completed.
--Western hut yields NONE Settler
--Beijing deliveries of Dye from Dung City and Silk from Foul Play net 102 GP total.
--Dip reports on Beijing defenses -- 4 improvements, 3 musketeers. City has HG and GW, about 2/3 done with Magellan.
--Dips raze defenses, crucs take out defenders. City down from size8 to size5.
--Depsite breaking CF, our reputation remains Poor. 
1774
--Chinese go to Republic, abandon Magellan (since production was destroyed...)
--We finally discover Magnetism and opt for Explosives over Commie, Metallurgy, Economics.
--Complete 5 dips, 2 barracks and a Marketplace.
--Beijing captured, netting 22 GP and Metallurgy (cannons!) Program of starvation/settler building begins.
--City of Hangchow espied.
--Hut in distant west provides a new oupost -- Toe Jam.
--Having read the rules, we sell Aqueduct in Tientsin.
1776
--Babylonians finish Magellan's expedition at Lagash. Carths abandon.
--chinese decide they prefer Monarchy.
--French caravel sinks our empty trireme.
--Pop reaches 6.17 MM.
--Meet Carth Explorer in western wilderness. We chat. They show one lonely spear, demand gunpowder. We fart in their general direction. They declare WAR!
--Deep south dip tips hut, finds advanced tribe of Guttersnipe.
--Leo's Workshop in Hangchow is estimated to be about 6-8 moves SW of Hangchow. 
1778
--Income now 408/urn. Research hovers around 32 turns.
--Temple, dip, camel, barracks, a couple transports, 3 settlers built.
--Hangchow revolts for 600 GP (24 back, plus 80 for aqueduct sold). contents include 3 muskets (1 ver!), settler and a cannon.
--Chinese chat. We grant CF. Then we attack! Rep remains Poor...
--Tatung (8) revolts for 472-16, provides 3 more muskets, a cruc and a settler.
--We chat again. another Cease Fire.
--Our ironclad kills chinese musket, turns vet.
--Finally, we are DESPICABLE!!!
--Coal (d), Bongwater to Changdu, 115. Spice, Nishapur to Chengdu, 44. (Hey, Chengdu is size 11!!! Must reduce to 8!!! Damn.)
1780
--Beijing starves (-1) and completes Settler (-1). Now down to size 2. One more round should do it...
--Brib carth Explorer. maye he can help expose western map for us...
--Macao revolts for 174gp, 7 back.
--Boats begin convergence on Xinjian. Plan is for naval attack to empty city, then land troops by trireme to take possession.
OK, that's enough... we're at 6.90 MM ppl, 58 cities. There's 1,084 GP in the bank.
Successor is required to do the following, by rule:
1. Complete the destruction of Beijing to move 2 move WoWs into the Red Zone.
2. RB setts in Chengdu and Hangchow to get them down to Size 8.
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:33
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Some quick notes...
Though not logged, you'll find 3 triremes heading east along the northern wasteland. They are nearing Aztec lands with a goal of simply exposing more map surface.
Western exploration is more aggressive -- a non-chained (read: not organized in any way) armada of caravels and transports -- some laden, some not -- is about to reach virgin territory. You'll find some camels, some dips, and a few sacrifical units on board. (One should pick up the bribed explorer, who should be set loos on the first available landmass.)
--Mea culpa for not noticing that Chengdu was oversized until too late to knock it down to size 8. If I'd noticed, we'd have more settlers creating a transport network on Chinese land.
--We have a lot of Settlers building RR on the mainland. It's slow going, and several are working alone. This is not optimal, but the travel time to conjoin them seemed wasteful as well. Instead, they are "working toward" each other.
--The shipchain is not yet optimized, but we now have nearly enough boats to make it happen. My vision was for a two-part chain -- one of transports, the other of ubiquitous caravels -- from our mainland to China.
--If we can manage it, timing the capture of Leo's in Nanking after Explosives/Engineers is discovered would be optimal. Not sure this can be done in the next turnset, but possible if enough camels are delivered.
--Once Beijing is down, we should build one (or two) cities on its site, which is fully irrigated and mostly roaded.
Playing without WoWs and without big cities is a challenge. Trying to remain Despicale is actually something of a challenge (esp. with La Tour Eiffel in place).
Kudos to OnS for this game!
Here's the zipfile...
Attachment: di_1780a.zip
This has been downloaded 4 time(s).
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debeest
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JR, I think SG is noting that you meant Eiffel, not Oracle.
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