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asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:33
  Old Post 15-01-2004 01:56
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good points on demo

maybe that would be good for rp to research after they get printing press?



What is rp building in their cities? How many beakers would they produce if they had libs and unis in all of their cities? would they be a viable research partner then on something other than one scientist?

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 15-01-2004 02:05
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Vox said they expect PP around 500AD . That's three turns time. Sleepy, can you ask Beta for the ETA on PP? Vox already have astro & gunpowder. From Lego? Could RP have traded Vox Gunpowder for PP?

asleepathewheel is offline asleepathewheel
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  Old Post 15-01-2004 02:07
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I'll ask rhoth about the timetable on pp.

Arrian is offline Arrian
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  Old Post 15-01-2004 02:09
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If we can get demo via trade for a tech that others already have, fine. Otherwise it isn't worth it.

I'm not sure we need 50 workers upon discovery of Steam. 25-30 is probably enough, provided they are concentrated around our major production centers in the south, all ready to go right away.

There is some potential downside to building a shitload of workers, though if it happens we're screwed anyway: we might not have coal. In which case we have 50 workers and nothing to do with 'em. But we're screwed if that happens, so I guess it doesn't make sense to plan for.

Anyway, my main point is that the value of super-fast rail laying is somewhat counterbalanced by the upkeep cost of extra workers and the opportunity cost of building them. Building them in Cyclone and SS is no biggie at all - those cities seem perfectly situated to provide us with workers. Dissidentville, OTOH, can be made into a worthwhile big city. So I'd rather we went that route with Dissville, and got our workers from Cyclone & SS.

Tech path: the main decision is yea/nay on Industrialization, before beelining for Sci Method. Right now I'm actually leaning against detouring for Ind, but we don't know how things are gonna shape up. Maybe we get approached for tech trading. Maybe not.

We might get ToE, but Hoover is even more difficult. One can defeat superior production power (Lego in GA) via lengthy prebuilds & being the 1st to a tech. Getting ToE would get us to Electronics first. However, our weakness is the size of Hoover vs. the size of available prebuilds. The gap between Hoover (1000 shields?) and the best prebuild (600 shields?) is a major problem for us.

-Arrian



-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 15-01-2004 02:15
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In fact we just asked RP to forget research, build marketplaces and pay us gpt! Specifically, 20gpt for starters.

Markets, aquas & harbours are transferable. We might get those cities back yet.

Arrian is offline Arrian
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  Old Post 15-01-2004 02:15
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Re: RP doing research... I doubt it. The research costs are about to jump when we hit the industrial era. It seems to me that *by far* the most efficient use of resources dictates 100% tax for RP, with most of it going to us, so that we can research at or near 100%.

However, just to make sure, we should maybe look at the beaker costs of some industrial techs and compare them to RP's total potential beaker output.

They have 5 cities, yes? Imagine if all 5 were size 10-12, with libraries and universities (that's a long way off, though, folks!). Each land tile would produce 2 commerce, each coast tile 3. We'd need to count (or, better yet, ask RP to count) the tiles they would likely be using, get their raw commerce, deduct a little bit for corruption (should be really minor) and then add in the library/uni bonuses at, say, 80% science/20% tax. If the beaker output results in them being able to research industrial age techs (let's say mid-industrial, because like I said, it's gonna take a while before they can get libs/unis built) in under 15 turns (arbitrary, I know, I'm just making this stuff up as I go), then maybe it's worth it.

But I'm doubtin' it.

-Arrian

vmxa1 is offline vmxa1
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Nov 2001
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  Old Post 15-01-2004 02:16
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If I was in the shoes of either GoW or ND, I have to sweat bullets the the other will attack. I look at Lego and GS and think that an invasion is not in the cards for a very long time. Even then, I have to worry about interventions by the other parties.

Given I am sitting on my UU, do I want to wait until it is conterfiet?

IOW invading any other landmass will be very tricky, but sitting on my hands is a lossing proposition for GoW or ND. I can't ask Lego to join in any invasion of Stormia, they will get even stronger. I maybe able to get GS to support us against Lego, as they know it is needed.

I am better off if Lego is stomped and split three way than if things stay status quo.

asleepathewheel is offline asleepathewheel
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Mar 2002
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  Old Post 15-01-2004 02:22
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Vox will discover printing press in 500 ad, so we will get it when our turn rolls around after that.

Arrian is offline Arrian
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  Old Post 15-01-2004 02:22
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I think the most likely time for a Bobian breakup would be when Military Tradition shows up.

They've got muskets over there, and each has a kickass Knight-level UU (with the weaker civ getting the better UU, and Leos too). Both have to be somewhat daunted by taking the other on, especially with Legoland's troops hanging around.

However, if one could get Cavalry a few turns before the other and upgrade a huge number of them...

Frankly, GoW, with Leos, might actually stand a better chance of gutting ND than the other way 'round.

-Arrian

vmxa1 is offline vmxa1
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Nov 2001
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  Old Post 15-01-2004 02:29
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How many turns until you can expect to have Steam? How much will be recouped from railing tiles? Well actually how much by having anextra say 20 workers? They cost 1 gpt each, so will it be worth it?

I mean of course it is worth it if we are invaded to have the RR up, but if we are not invaded and it took an extra 20-25 turns to connect all cities what is the break even point?

If we are in a tight race for a wonder then getting all the tiles RR for wonder cities could make the difference.

Arrian is offline Arrian
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  Old Post 15-01-2004 02:32
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That's what I'm saying: we don't need to connect all our cities right away. The main advantage lies in RRing our mined tiles in our wonder-producing cities in the south.

-Arrian

DeepO is offline DeepO

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  Old Post 15-01-2004 02:50
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Of course... and 24 workers can RR one city in one turn...

Euh... sorry to have to ask this, but RR gives one more commerce as well, no? If so, the extra upkeep cost will be easily recuperated if more workers are present...

DeepO

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 15-01-2004 02:52
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quote:
Originally posted by vmxa1
How many turns until you can expect to have Steam?


We estimated 30 turns to the new era, then perhaps 10 turns for Steam.

On the prebuilds, our palace size is 700 shields, if that's any comfort on the Hoov prebuild. If we do get ToE, then it would take a while for Lego to get those two techs, enough to add 300 shields?

DeepO is offline DeepO

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  Old Post 15-01-2004 02:55
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300 shields is some 10 turns in a RR, not factory'ed city. It will be close, but we should be able to pull that off.

Besides, I don't think Lego a that much more cities then we do: they have twice the land, but we built our cities very close. I'm not sure they have a 1000 shield palace...

DeepO

asleepathewheel is offline asleepathewheel
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Mar 2002
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  Old Post 15-01-2004 02:55
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pray that vox gets nationalism as their tech....

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 15-01-2004 02:59
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quote:
Originally posted by asleepathewheel
Vox will discover printing press in 500 ad, so we will get it when our turn rolls around after that.


.. and we get Banking the turn after that, so RP could do 40-turns on Democracy and have it around the time we get steam, which is, I think, the time to start the prebuilds.

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 15-01-2004 03:02
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Hoover Dam is 800 shields, same as Universal Sufferage. ToE is 600.

Arrian is offline Arrian
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Jul 2001
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  Old Post 15-01-2004 03:03
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Praying...

DeepO: no, no extra commerce. Also, the key tiles to RR are going to be hills and mountains, as our primary production centers rely on irrigated flatlands for food and high ground for production. So boosting production with RRs will take a little longer than it would for a city surrounded entirely by grassland.

Also, I could be wrong, but I think the production increase will be somewhat smaller. The biggest gains are made by cities with lots of non-bonus grassland (RRing a normal mined grassland tile doubles its production. RRing a mined hill takes it from 3 shields to 4? Maybe 5? I don't remember, honestly). Granted, in some cases the boosted food from RRing floodplains tiles may allow us to mine over irrigated plains tiles and boost production that way...

-Arrian

DeepO is offline DeepO

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  Old Post 15-01-2004 03:04
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there's one more problem: if we face a build-off, we might only have one prebuild, instead of 2... as all the wonders get built before ToE. Lego surely will go for them...

Also, isn't that a bit too late to start?

DeepO

Arrian is offline Arrian
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  Old Post 15-01-2004 03:05
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Ah, well that's better then. With our palace being only 100 shields shy of Hoover, we're in good shape to get Hoover *IF* we win the ToE race (I'd still call us longshots for now). We just have to time the prebuild right (easier said than done). Universal Suffrage is even better than the palace, true, but it's not as reliable because of course someone could actually build it.

-Arrian

asleepathewheel is offline asleepathewheel
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Mar 2002
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  Old Post 15-01-2004 03:05
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don't forget we can use sistine as a prebuild.

Tall Stranger is offline Tall Stranger
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Nov 2002
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  Old Post 15-01-2004 03:08
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quote:
Originally posted by Arrian
I think the most likely time for a Bobian breakup would be when Military Tradition shows up.


Makes sense, sort of. If there's going to be a(nother) Bobian war, that would be the time to do it. I just think it would be a horrifying mistake on their part.

quote:

They've got muskets over there, and each has a kickass Knight-level UU (with the weaker civ getting the better UU, and Leos too). Both have to be somewhat daunted by taking the other on, especially with Legoland's troops hanging around.


That part worries me the most, actually. If I'm GoW and planning to take down Lego, I'd be working pretty damn hard to get those Lego troops withdrawn. Their continued presence indicates either that 1) GoW wants them there to deter an ND invasion; 2) that ND has convinced Lego to help it dismantle GoW; or 3) Lego is feeling awfully fully of itself and refusing to leave. The first two, of course, suggest a Bobian war.

quote:

However, if one could get Cavalry a few turns before the other and upgrade a huge number of them...

Frankly, GoW, with Leos, might actually stand a better chance of gutting ND than the other way 'round.


You might be right about that. If we see either ND or GoW power spike up on the graph, it may give us a turn's advance warning that a Bobian war is about to break out. If the power increase is more gradual, it may show signs of ND-GoW cooperation in planning an assault on Lego. (Otherwise, why upgrade everything immediately?)

It seems to me that we need to think about two possible contingencies for the near-term: 1) ND/ GoW vs. Lego; and 2) ND vs. GoW.

DeepO is offline DeepO

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  Old Post 15-01-2004 03:08
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RR adds 1 shield where mines are present everywhere for sure, I was only not sure anymore on the commerce.

I thought at least EotS had a lot of mined plains, Hurricane and Tempest where more the hill and mountain cities. Considering that we don't need all tiles RR at once (food tiles only after the rest, and instantly adjusted to have more mines), some 30 workers should be nearly enough for one city in one turn. And with our 200-odd tiles to RR, that would lead to some 20 turns before everything gets done.

DeepO

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 15-01-2004 03:10
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Does this mean that from aside the inconveniance of Lego's impending GA, we could be in with a chance of the Hoover Dam?

The tech leader expires more energy ploughing the furrow. If Lego GA soon (within 15 turns) and head for Industrial ahead of us at a four turn-rate, we could be slipstreaming at a five-turn rate and not lose too much. If they arrive and gift all to Vox to bring on the freebie, our costs fall further. If Vox get Nat, we could be in with a shout, and their GA will be over.

Arrian is offline Arrian
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  Old Post 15-01-2004 03:15
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We can estimate how long the techs would take us to research. We know our current beaker output. We can count on some increase, obviously, as time progresses. We ought to be able to estimate research times for Steam Power, etc. fairly accurately.

Once we have a better guestimate for our discovery of Steam Power and Sci Method, we can try and calculate
our prebuild situation. If we figure we discover Steam power on TurnX, we can work out much we can boost production in CityY in Z number of turns using our workers to build RRs. So we ought to be able to figure out what our cities are capable of, production-wise, and time the prebuilds to coincide with our discovery of the techs in question. The ToE prebuild has 100 shields of "play" in it: we can use the palace, and pass 600 shields to make sure we get ToE the very turn we discover Sci Method. That's the key, because w/o ToE we are definitely not getting Hoover.

The real wildcard in all this is tech trading.

-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 15-01-2004 03:47
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quote:
Originally posted by Arrian
The real wildcard in all this is tech trading.


Both in terms of what we might not have to research, and depreciating costs. If other civs have trading partners and we don't then we'll suffer. It makes the prebuild planning imprecise.

Should we launch a diplo effort to see if GoW or ND might want to trade tech in the future? I don't suppose we'd get a straight answer and they must be fed up with hearing it from us by now - we keep asking them.

At 60% science, which can be supported with ND's lux and RP's gpt, we have 268 Scpt (Science per turn) - call it 270. That'll get us Chemistry in 6 turns. That techs value is 60. Steam Power's value is 120, so we'll need 12 turns to research Steam at today's rate.

Add 2 more Unis, 3 Banks, another 36 pop points worth of (mostly sea) commerce and a science wonder and - hey, that's not bad.

Cort Haus is offline Cort Haus
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  Old Post 15-01-2004 04:04
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With ND's lux coming in, we could start prebuilding Newton's in Tempest next turn. It's 20 turns work, and could stay disguised via cathedral & bank before using the Great Lib. It would complete perhaps the same turn as Copernicus in Hurricane! The pair would give us another 50 Scpt

DeepO is offline DeepO

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  Old Post 15-01-2004 04:44
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I strongly doubt we'll be able to get two science wonders build... one will be nice to have, and a good goal.

demo adds one commerce per tile, right? that means some 150 extra scpt after corruption, taking into account we also gain more gpt. It might be worth it to go for demo ourselves at maximum speed, if we can get it in 4 turns, and lose 1 when switching govs, we might pinch 10 turns off our research to ToE. That's 5 turns of profit.

I agree, tech trading is going to be key in all of this. So far, am I right in thinking nobody even thinks about trading tech to Lego? We maybe shouldn't ask GoW and ND for direct tech trades, as well how they see Lego in all of this.

DeepO

Cort Haus is offline Cort Haus
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  Old Post 15-01-2004 05:25
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We might get both, Deepo. We have the Copernicus prebuild going, and could get Newton simultaneously on the turn we get ToG. Lego have Smiths to think about, and Sistine to finish. With our Colossus we have most incentive, and Lego can't hide both Smiths and a science wonder behind a palace prebuild.

Democracy doesn't add any commerce to what republic gives - it just speeds up workers and gives a little less corruption.

I think you're right in thinking that no-one is thinking of tech trading with Lego.

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 15-01-2004 05:27
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Calculation of turns before ToE Avatar Enlargement: We've got the solution

The following model makes all sorts of assumptions, but we have to start somewhere.

We know Banking will take us 3 turns.
Chem will take us 6 turns at current rates, but will fall to 5 as GoW/ND will surely get it before us.
By the time we finish Chemistry we will have another ~ 40 Scpt from Uni's in EotS and Arashi, and three post-aqua boom towns.
Physics needs 1536, and 310 Scpt can do that in 5 turns.
ToG needs 1632, needing 6 turns

So 19 turns to ToG and Newton -which times well with a 20-turn build in Tempest starting next turn if we want that.
If we get Copernicus and Newton at this time, that's another 50 Scpt and more aquas coming in, totalling say 380 Scpt.
This leaves Magnetism (1632) in 5 turns and Metallurgy (If we have to research) it in four turns, hitting the modern era in 29 turns with 380 scpt.

Steam (2880) could then be completed in 8 turns, Electricity (3360) in 9 turns, Medicine (2400) in 7 turns and Scientific Method in 7 turns.
Total (without Industrialisation (2880 in 8 turns)) = 8 + 9 + 7 + 7 = 31 turns.

So by these calculations, with no trading or devaluations except Chemistry and Metallurgy, we can get Scientific Method in 60 turns from now, (adding another 8 turns if we want Industrialisation on the way) and 23 turns from discovering Steam.

 
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