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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:33
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whow... another mistake coming from not haven played this game for so long... maybe I should start a session to get back in the hang of it 
So, Demo only affects corruption of commerce? Forget it then. Our corruption isn't too bad with our close core and both Palace and FP.
RR doesn't add a shield where one is present, it adds a shield were a mine is present. That's a big difference: irrigated plains gets a + 1 food, not +1 shield. But, in Hurricane for example (where there is a lot of irr plains, IIRC) it only has an effect on the time needed for improvements, not shield output: for every irrigated plains that gets RRed, another irr plains can become a RRed mined plains. so, add 2 extra shields for 2 tiles. In general, every stable size 12 city gets 12 extra spt. (sometimes 11 spt + 1 fpt) The only exceptions are when there are only floodplains available, and not enough plains to turn into mined ones. I'm not sure if this is what applies to Tempest.
And don't get me wrong: we can try for both science wonders and Hurricane would be super to get one, but for the moment I would take 1 wonder into our estimates, not 2.
DeepO
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vulture
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Leeds, UK
Jun 2001 time: 05:33
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With 5 size 10-12 cities, RP should be looking at 55--65 tiles being worked, all producing at least 2 raw trade per turn. They have 34 coastal tiles, although only 18 are within range of current cities. Resources appear to give them another 6 per turn AFAICS (they have 2 incense don't they?) That gives them 135-155 raw trade, which becomes 270-310 with universities amd banks. Call it 300 as a close estimate. At 80% science they get 60 gpt and 240 scpt. So roughly speaking, in the industrial era they could research medicine in 10 turns, while we research steam power in 8 (using Cort Haus's numbers). That means we don't have to spend 7 turns there, so that cuts 7 turns off our time to ToE. Which argues for starting the ToE prebuild either as we start out last medieval tech, or even the tech before that.
This doesn't need exact co-ordination. It takes them 10 turns, but they only have to finish it before we finish electricity. This gives them a 5 turn window from us reaching the induistrial era to them having to start on medicine. After medicine it might be worth them going for industrialisation to give us the Suffrage as a fallback wonder.
Since we expect to hit the Industrial era in no more than 29 turns, barring siasters of one sort or another, having them do democracy at 40 turn pace would be a mistake - starting in 4 turns, they finish it 15 turns into the industrial era, and so only can't contribute to the ToE beeline at all. We want them to start on medicine in 30-35 turns time to give us the best benefit. That means they have to be able to do democracy in 25 turns or les, whilst also building (rushing?) banks and universities to be ready for the medicine research. If they can do that, fine. If not they might do better researching an optional tech, using the money to rush the unis and banks they need (since they need to do libraries as well, not to mention some happiness stuff like temples and cathedrals.
So their highest priority, IMHO, should be making sure they are ready with universities when we hit the industrial era, with cities of at least size 10 with no happiness problems. They should develop a plan for getting these in time with the necessary builds and rushes, and then see how much research they can squeeze out of what is left. If they can get democracy or one of the other optional wonder techs (or military tradition - might be useful as trade bait with Lego if there is a war brewing) in 25 turns or less after finishing banking, then go for it. Otherwise turn of research and prepare to go for medicine when we need it.
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Cort Haus
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London
Apr 2002 time: 05:33
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I doubt RP can get near 300 trade per turn by early industrial if they're feeding us gpt to keep our research at the levels I projected. They'd need to rush a lot of libs, mkts, banks, uni's and cathedrals (they'd only have two lux). Without their gpt, we probably won't manage that timetable for ToE.
If, however, the turns lost by slowing down our own research was made up by us not researching medicine, it would obviously pay back longer term if RP were cranking 300scpt. OTOH, as their economy grows, they may be able to keep us with what we GPT need for our research goals, while maintaining a larger surplus to develop mkts, caths, banks first, then libs and unis. Perhaps this way they could plan for 300scpt later on in the era.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:33
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it doesn't really matter what the exact numbers are going to be, as long as we can't run at 100% science, or at 4 turns research on our own. And it doesn't like that
The thing that needs to be done is that Estonia has to be build up, and they only have a limited amount of shields available. Whether they build libs and unis and research themselves, or build markets and banks and pay us to research faster, it will lead to exactly the same result... with one difference being that gold is more flexible then beakers (as you can stash it in a treasury and run deficits).
So... in stead of them building unis, they should go for banks, and give everything they have to us so we can speed up research. Only later on, when they run out of things to build, can they switch, but that won't be more efficient as long as we don't run on 4-turn research on our own, or have our slider at 100%... they need to pay upkeep on those science buildings too. So, let them focus on gold, and whenever possible get a 40-turn research in.
DeepO
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Tall Stranger
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Northern Virginia
Nov 2002 time: 00:33
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quote: Originally posted by vmxa1
It may be the lesser of all the evils for both of them. It will be so hard to invade and to get a real shot they will need their whole contient.
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The difficulty of invading Lego will only get worse. All the more reason for them to work together now, when they can pool their resources, to take down what they must know to be the greatest threat.
Again, I'm not saying they WON'T go to war with one another. (In fact, I think we need to think through how we should react to another Bobian war.) I'm just saying that it would be a foolish decision on their part. Sadly, humans can often times make decisions one would normally only expect from an AI.
quote: Originally posted by vmxa1
quote: Originally posted by Tall Stranger
That part worries me the most, actually. If I'm GoW and planning to take down Lego, I'd be working pretty damn hard to get those Lego troops withdrawn.
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Why is that? I could see letting them sit there until you are ready to strike. Why let them have 15 more knights on the home soil to deal with. They are easy to deal with by the reserves. You wait till RR are up and pop them with arties and take them down no fuss no muss. Plus if they were home, they would be calvs soon. |
Good point. My thinking was that you wouldn't want those guys seeing you move troops around and (possibly) giving them advance warning that you're about to attack. I'm not sure where the Lego knights are now, though, so it could be that GoW is able to mask their preparations. But you're right that, if I'm GoW, I'd rather take them out the first day of the war on Bob than have them back in Lego, upgraded.
I still think, though, that ND and GoW waiting until RR would be another big mistake. If they have the forces to take down Lego, they need to do it before RR. (Big If, I know.)
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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we have an estimated 29 turns until the next era. We could see how much it would take for rp to get nav in 30 turns. I think if we slowed our research in this age by two turns, we might save 5 on the race for sci method.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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along the nav lines, it would also net us magellan's as a prebuild possibility for a coastal city
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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CH
Maybe RP should go ahead and trade for PP from Vox. I would rather not see any hard feelings about this, we've been the recipient before and it wasn't pleasant. As long as what RP gives them isn't valuable-chivalry or even gunpowder, it won't be bad. Vox will eventually be given gunpowder by lego, anyway,if they want their free tech.
each of us trade with vox for the same thing, they make a nice tech profit, but nothing that will influence the outcome of the game at all, vox is happy, might come in handy some day.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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quote: Originally posted by Arrian
Regarding RP's GA:
I don't think I'd feel comfortable with triggering it via a sacrificial warrior, unless it was clear that other teams were ok with, and planning on using the same tactic. We've already engaged in tactics I'm uncomfortable with (unit teleportation - though I was all for it with the Voxodus when I thought of it as harmless). I'd rather not continue down that road unless I'm sure it won't result in cries of "GS and RP cheated!"
I think we might need Trip, the all-seeing EYE, to provide us with some perspective on this matter (as to whether or not other teams have discussed this tactic and if so, whether or not they have decided it's ok).
I suppose we could bring it up on the public forum, but frankly I'd prefer a quiet word from Trip first. It may well be that the other teams are vehemently opposed to this sort of thing, and so posting about it in the public forum would trigger all sorts of anti-GS posts, which I think we all want to avoid.
-Arrian |
Which is why it might be better to at least explore the sacrifice of a GoW warrior in exchange for peace with RP. Granted, that's a 40 year commitment, and lots can change, but it would be a lot cleaner. And, they are mercs.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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quote: Originally posted by vmxa1
As to RP getting a GA from a combat, are you saying that they have not used their UU in a winning combat to this point? |
nope, they are spain and don't have navigation yet.
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