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vulture
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Leeds, UK
Jun 2001 time: 05:33
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That was the bit Lego overlooked - we don't have a 2 civ Bb, just ND with GoW as their semi-autonomous attack dogs 
Back on another subject, I was one of the few in GS who thought that our actions with cities on Bob was sailing close to the wind re the NAP with GoW, particularly since the agreement ahd been done in the 'spirit of the agreement' sense. I did briefly consider leaving GS because of it, but decided not to because the other GS members were quite sincere in their view of the subject: if the attitude has been "yes, it's breaking the spirit of the NAP, but since GoW have screwed every single deal we've ever had with them in some way, they deserve it" then I would have left.
Ultimately, as (I think) Nathan said, you can draw the line more or less anywhere on the continuum from 'not attacking friendly units directly' through to 'not doing anything to hurt the NAP partener in any way' (such as building a university in one of our cities, boosting our science and indirectly hurting GoW's chances of winning the game... ). For me, accepting the cities and denying GoW RoP was just on the wrong side of the line, for many others it was close to but not over the line. No-one seriously expected GoW to see it as anything other than an act of agression though.
And despite Legoland explaining some of their thinking, it still doesn't make sense to me. In their position I would have waited to see how things were developing. If RP / GS started doing well, then help GoW / ND (which we'd pretty much assumed would be the case if we started winning). ND / GoW started winning, step in and help RP. RP had more territory, so help them maintain that, assuming GS would get some RP territory. The end result is then all 4 civs are pretty much equal, and have been investing heavily in military. Only one of them has a GA left, and none of them come close to matching Lego in terms of production. Their odds of a succesful invasion of Lego are small - no-one would be able to commit enough troops to do the job without running the risk of being backstabbed by at least one ally - and it is in everyone's favour to be the one doing the backstabbing. Lego are in no way threatened until there are only 2 civs left worth bothering with. With Estonia having no saltpetre and likely no rubber either (unless we are very lucky), there are now only 2 significant civs left outside of Lego - congratulations to Lego: you've manufactured the one situation that was dangerous to you IMHO.
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:33
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So, um...
At what point did this thread turn from friendly sharing of information to critiquing other team's actions and rather transparant propoganda anyway?
Hey, RP, can you explain why you ultimately decided to stick around? Really.
Why do you want to stay? I don't think I could, frankly.
In all honesty, I feel becoming a minor player is a fate worse than death. Don't understand it at all. If you all remember back I was the only one not on GS saying the same thing back during Vox as well, so I haven't changed and it's nothing personal against RP, just something I don't understand too well.
Last edited by UnOrthOdOx on 29-01-2004 at 22:16
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:33
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quote: So, um...
At what point did this thread turn from friendly sharing of information to critiquing other team's actions and rather transparant propoganda anyway? |
I don't see that occurring. There is discussion of Lego's choices, yeah, but I can honestly say it's simple curiousity, since nearly all of us were surprised by what they did. I think we have a better understanding of why now, though some of us remain a bit puzzled.
There is no propoganda here, just personal opinions. That happens when you analyze something. There is no thread in the GS forum coordinating our responses or anything like that. In fact, when I first started posting in this thread, I did so entirely on impulse - responding to Aggie's original post, in the spirit of that post. There were suggestions by some in GS that we shouldn't say anything, because it would degenerate into another problem for us. I hope that isn't the case.
That being said, I think we've hashed out the Legoland angle enough. Let's drop it.
-Arrian
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Arnelos
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of the Free World
Sep 2002 time: 00:33
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quote: Originally posted by UnOrthOdOx
Hey, RP, can you explain why you ultimately decided to stick around? Really.
Why do you want to stay? I don't think I could, frankly.
In all honesty, I feel becoming a minor player is a fate worse than death. Don't understand it at all. If you all remember back I was the only one not on GS saying the same thing back during Vox as well, so I haven't changed and it's nothing personal against RP, just something I don't understand too well. |
There's a lot I'm just not going to talk about, but I will say the following:
Any civiliation in the game who wishes to have RP Team's help in deciding the outcome of the game (to our limited ability of being able to impact it), you are free to contact us about such possibilities. We are even willing to work with those teams we have fought in the past.
In essence, RP Team wishes to play the role of a friendly spoiler. The question at this point is not so much what purpose is there in RP Team staying around for its own benefit, as our own benefit no longer matters. The question is what benefit we could be to other teams still on the board and how that might make the game slightly more interesting.
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Arnelos
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of the Free World
Sep 2002 time: 00:33
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quote: Originally posted by Aggie
That would be so funny. Actually I agree that things are not as straightforward as they might appear.
I've noted earlier that many issue that came up in negotiations have not been mentioned. This implies that though the pot has cooled down this game is still at least on simmer. I think of it as a volcano that is dormant, not extinct.
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Very much so. There's a good deal of the Bobian War diplomacy that I haven't talked about and a good bit I'm sure others have not talked about. The ND/GoW/Lego situation, in particular, is not quite what has been discussed here, as with the role of RP or even the role of Vox.
It's still a very interesting world out there.
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Right now there are 4 teams with a chance to win outright and 2 others who could be kingmakers. Interactions between teams will be the deciding factors more than tile count or even raw production. To be honest I have no idea how these interactions will play out in the future. Its possible that old alliances will be changed or even reversed and old friends will be on opposite sides of conflicts.
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This, if anything, is the role that Vox and RP have left to play. Personally, my job in this game at this point is sitting around waiting for you guys to realize that we could be conducive to your aims and consulting us about how we could be involved in them (yes, that's an open invitation to send Togas and I PM's ).
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Now lets gets back to what happened, not what will happen.
I have 3 questions for RP.
1. Why did you not try to counterattack Salamnaca the turn we took it, simple math says that we could have had no more than 2/3 Riders there?
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As I recall, we were concerned about ND's force of Ansar warriors we were sure was just out of sight. The concern was that if we took Salamanca with part of our force, whatever we sent would get cut off and killed by ND on their turn. Sure, we'd have "reclaimed" Salamanca for a turn, but each individual unit holed up behind walls and catapult protection in Palmplona (as a total tally of units) made attack of that city more prohibitive. Every unit sent out might be easier to kill on a per-unit basis on better terrain, sure, but would also make the TOTAL assault force needed to defeat Pamplona smaller.
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2. What was the purpose of you large move of troops later on toward "The Alamo"? Was it to tie our forces into a defense of this town or was it a true offesnive threat.
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When forces from within Pamplana finally DID head out into the field near Salamanca (by then called "The Alamo"), it was under orders from BigFree. That was the turn that GoW insisted on replaying because of some bug. What happened with that turn was that BigFree sent out a good portion of our army, against what Togas had written in the orders thread to do, and it REALLY pissed me off... When we got the turn back to be replayed, I insisted on following Togas' original orders to keep the troops INSIDE the city (rather than when he'd acquiesed to BigFree's moves when we'd been sitting on the save for more than 24 hours the first time and just sent what BigFree had done without changing it), but was overruled by Trip, who told me we had to do the same thing as before.
Ultimately, because GoW pounced on the retreat of part of that force back to Pamplona, I was able to kill a number of GoW Riders when I played the next turn and BigFree can claim credit for that setup. That said, I would have VERY VERY VERY STRONGLY preferred that we had kept all of those pikemen and medieval infantry INSIDE PAMPLONA, making the eventual force GoW and/or ND would need to take the city significantly larger. We must have lost some 8-10 units in that operation just take down a few GoW riders. Sending out pikemen into the mountains off the road network where they couldn't get back to Pamplona in one turn was idiotic, in my opinion.
BigFree's rationale, as I recall, was that it was supposed to be a manuever to encourage GoW to keep more riders in the south, making the GS invasion of the northeast more likely to do some damage. I remember that GS was skeptical that this would work that way and I remember that I was highly against moving 1-move units off the roadnetwork out of Pamplona REGARDLESS of what it might gain elsewhere.
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3. Did we get a GL in Pamploma forest when you destroyed our forces there, is that the reason you use pike or did you simply want to make a point that you still bite. This was in my opinion a move a agonized over at the time(and to some degree still regret), but in the end decided I would rather have you attacking than fortified in Pamploma.
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No, you did not get a GL. I think I've explained that one above. BigFree moved our troops out of his own accord, Togas just accepted what BigFree had done and sent it on without changing it because we'd sat on the save for more than 24 hours (Togas had been on vacation or something and came back angry because no-one had actually SENT the turn out).
When I discovered what had been done, I was incensed! Togas and I had just discussed the very turn before how unwise we thought it was to move so many 1-move units off the road network and I'd managed to convince him we shouldn't do it. That was in Togas' orders.
So when we got the turn back AGAIN after you guys wanted a replay to avoid some bug, I wanted to keep our troops home. It was Trip that wouldn't let me do it. 
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Hot_Enamel
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Melbourne, Australia
Aug 2002 time: 14:33
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quote: Originally posted by Arnelos
When forces from within Pamplana finally DID head out into the field near Salamanca (by then called "The Alamo"), it was under orders from BigFree. That was the turn that GoW insisted on replaying because of some bug. What happened with that turn was that BigFree sent out a good portion of our army, against what Togas had written in the orders thread to do, and it REALLY pissed me off... When we got the turn back to be replayed, I insisted on following Togas' original orders to keep the troops INSIDE the city (rather than when he'd acquiesed to BigFree's moves when we'd been sitting on the save for more than 24 hours the first time and just sent what BigFree had done without changing it), but was overruled by Trip, who told me we had to do the same thing as before.
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Its good to hear that Trip interferes with more teams than just GoW.
I recall there was a little tactic that GoW considered doing that would of utterly destroyed GS forces on Bob. Trip stuck his nose in, and although he did not ban it outright, he made his opinion known, which swayed a few GoW votes against using it.

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