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debeest is offline debeest
Prince

May 2000
time: 21:33
  Old Post 19-02-2004 06:32
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I'm also inclined to say that if a full day goes by from the posting of a save, and no one has staked a claim yet, we should allow a restricted player to step in, to keep it moving. What do people think?

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:33
  Old Post 19-02-2004 06:34 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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i agree it meant to be a fast game...

ill check tonight and play tomorrow if no one else has

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:33
  Old Post 19-02-2004 13:14
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*SCG walks in off of the streets of Apolytonia, checks to see if he has a pulse, and goes "kewl! a succession game!" and takes a stab (ouch, ack, blood loss - loosing my pulse....)

first glance: 63 cities, Fundy, netting 1100 gp per turn, will take some time to get electronics

celts: 3 cities, no capital, no gold - in range - crushable
persians: 9 cities, lots of gold so not going to be cheap to bribe
babs: 4 cities and low on gold, but far away
germans: 5 cities, some gold, but again out of immediate reach
carts: 12 cities, lots of gold, large cities, though reachable
Suefolk: 10 cities, no gold, in reach but at peace, potential expansion area

14 spies, 6 in production - could use more
19 engineers, 3 in production - could use more (love my army corp of engineers for combat railroads )
4 artilery, 1 cannon, 6 dragoons, 16 cavalry and 20 more being built- guess we know where the military strength is
13 transports, but 1 cruiser and 1 destroyer, 1 caraval and 1 galleon - a naval power we are not, but good start for quick deliveries
7 freight, 16 in production, no available wonders, electronics on the horizon so hoover dam is potential soon
freight are wine, wine, salt, copper, dye (middle of nowhere), coal, and silver

we have 4 cities that supply gold, 3 of them switched to freight
8 cities supplying gems
5 cities supplying spices
4 cities supplying silver
2 cities supplying silk
5 cities supplying wine


goal: increase production of spies, engineers and freights. eliminate Celts

decision: rearrange a number of cities to produce more profitable freights, strategicly located spies, and a couple more engineers.

deliver wine 2whales->North Zoom (d, 72 gp) - not exactly what i was looking for... must be this darn fundy... try moving a few more freights and transports around, show my rust in moving units well, gonna give it a try

1832: free range musket fends off Celt elephant
germans discover Iron Working
not much else by the enemy...
we now have 22 engineers, 10 in production, 18 spies, 16 freight and 21 in production including 3 gold freights
gold (d, 170) Canal Zone to Wounded Knee - a little better...
DD takes out cart caravel, another DD takes out persian cannon, lose 1 artillery to a fortified musket artillery becomes vet over a transport, capture arbella (260 gp), Copper to Wounded Knee (72 gp), hut (50 GP), stumble on several bab units... realize several of my new freights are stranded... Dye (d, 82) Central City to Wood Lake...
gems (d, 462) The Institute to Susa naturally the institute would come through in a pinch , Silver (d, 170) Sweetwater to Antioch - looks like we should get electronics this turn take down city walls in Susa and get vet out of it, but escapes to Ciudad Gonzales? arbella is much closer and on the same continent now i really need to get a transport over there as a freight is idling there too... 4 muskets in susa, susa falls to cavalry charge, 189 gold.

target Suefolk - buy Dead Buffalo (rebate of 26 gp), purchace Wood Lake (24 gp rebate), Gold (d, 66) to Slim butes, purchace slim buttes, purchace Cedar Creek, sell cathedral from slim buttes, sell aquaduct in dead buffalo, tickle a few things

1834: persians take down damaged DD with ironclad, sioux demand units be withdrawn - we withdraw 8 units, Electronics and the slew of upgrades begin debate over Theology vs Miniaturization... decide like the off shore platforms vs the 140 gp/turn js bachs would bring, finish stock exchange

purchace Killdeer (lose spy), purchace Tara (lose spy), hut (Way Out There), lose 1 spy, 2nd gets city walls at Persepolis - capture oracle! all temple tithes go up purchace Illauntanig (46 gp rebate, carts left with 1 city) nearly loose cruiser attacking tarsus musket , lose rest of spies on persian continent but get down city walls in antioch, recruit more spies from homeland, eventually bring down walls in tarsus, capture tarsus, explore with spy, find samaria and purchace. persians down to 3 cities. Carts now only foreign power with more than 5 cities. hut (100 gp), pick off weak cart units with DDs, various tickling

1836: celts lose a legion to our musket, purchace bab camel (210 gp), convince Celtic empire to disband for 114 gp with a 75 gp rebate purchace Bactra at below cost! again discover lack of spies and again look to recruit from the homeland. seem to be a bit short on engineers as well...

well, its well past my bedtime and only about 2 1/2 turns played so far - can try to finish tomorrow but will post what i have for now in case someone wants desperately to play before that

Attachment: sp_a1838.sav
This has been downloaded 2 time(s).

Last edited by SCG on 19-02-2004 at 21:02

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:33
  Old Post 19-02-2004 13:48
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[RCC]

Why did you buy the bab camel?

I can understand it if it was in the way of your units moving towards one of their cities, and a spy had told you that you only had enough units to defeat the defenders so needed to get the camel out of the way without using an attack, but if it was in the middle of nowhere then leave it be! What are the chances of your netting 210g from delivery of this 'van? It wasn't uranium, I'm guessing.

[/RCC]

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:33
  Old Post 19-02-2004 19:03
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Nice to see you revived, SCG!

The camel bribe was an odd choice, I agree, but a trifle in comparison to the overall performance of the SCG war machine!

My questions are regarding the acquisition of the Sioux cities. Did we retain our previously Spotless reputation? Are we at war with them?

And your log has a slight type -- it was the Celts, not the Carths, who expired before your beautiful tyranny.

Huge progress in 2+ turns!

Grigor is offline Grigor
Prince
Oberlin, Ohio
Jan 2000
time: 00:33
  Old Post 19-02-2004 19:26
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AH, finally the Oracle is ours!

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:33
  Old Post 19-02-2004 20:12
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Very nice beginning, SCG. Go ahead and finish, heh.

Fundy deliveries will always suck until someone takes the time to get celebrations going, and everyone else keeps them going. Celebrating Fundy gets the same trade as Dem/Rep w/o the Senate. A fact of some consequence drummed into me by SG(2), of blessed memory.

Monk

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:33
  Old Post 19-02-2004 20:51
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quote:
Originally posted by duke o' york
[RCC]

Why did you buy the bab camel?

I can understand it if it was in the way of your units moving towards one of their cities, and a spy had told you that you only had enough units to defeat the defenders so needed to get the camel out of the way without using an attack, but if it was in the middle of nowhere then leave it be! What are the chances of your netting 210g from delivery of this 'van? It wasn't uranium, I'm guessing.

[/RCC]


van was silk, and would have cost 1 more turn to finish off the celts as i didn't have enough movement to go around, assuming the celtic elephant didn't destroy the spy in the off turn - guess i should have put that in there. also, nearest cavalry is two turns away, so spy had no support with the lack of a road system

as a side note - since it was a NON caravan, i moved it into the city and made it home in the event we do decide to deliver it rather than use for a wonder somewhere (and NON caravans/freights are the only units i ever home) - it was after all captured in the space adjacent to the last celtic city. anyway - 210 gold is only 10 gp more than the rush cost of 50 wonder shields and that did weigh into my decision.

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:33
  Old Post 19-02-2004 21:06
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quote:
Originally posted by -Jrabbit
Nice to see you revived, SCG!


My questions are regarding the acquisition of the Sioux cities. Did we retain our previously Spotless reputation? Are we at war with them?

And your log has a slight type -- it was the Celts, not the Carths, who expired before your beautiful tyranny.

Huge progress in 2+ turns!


typo fixed and good to be back and playing again

reputation is still spotless, sioux cities were very cheap so subverted them, and they haven't decided to go to war with us yet - will see now that i have placed several engineers working on the S&C railroad adjacent to sue cities

i've been diverting the eastern Suefolk attack force to speed the advance on the persian front - troops will be easily returned home as i have been working on the railroad and have transports ready for a mass exodus from arbella to more fish and railroaded back to the front (either carth or suefolk as both are on the S&C). still trying to decide how to get troops to the babs and germans - likely will try and move the celtic front forces via road and transport, but transportation is lacking atm.

debeest is offline debeest
Prince

May 2000
time: 21:33
  Old Post 19-02-2004 22:13
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I haven't looked at the save, but the log shows, well, huge progress in 2+ turns, as Jrabbit said.

We don't need to get 210 gp when we deliver the Bab camel, we only need 105 gp (+105 science) to cover the cost, and that's a tad more than the value as Wonder fodder.

Aside from a few logistical errors, which tend to happen when taking over from someone else, this looks like it was a very efficient couple of turns.

One suggestion: If we're going to build and deliver lots of freights and vans, let's start celebrating so that they'll really pay off. To start celebrating may require about 60-70% luxuries for a turn, but after that it should only take about 30% for most cities, and the increased trade should more than cover that cost.

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:33
  Old Post 20-02-2004 12:39
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part 2:
1838:
spice (d,186) Cardiff to little big horn, Spice (d,216) Tintigal to wounded knee, gold (d, 182) Central City to Wounded Knee. celebration idea acknowledged and engaged. luxuries set at 50%, netting about 800 gp for this round, further deliveries postponed. 70 cities set to celebrate. reconsider some of the builds. decide against purchace of Big Mound, also reconsider use of beads and salt freights originally earmarked for river blockage. decide against further shopping for Sue (she agreed when told about the wonderous riches that awaited those who were patient )rush many freights, select other items. ponder extra canals realize really really need more engineers... look over transports, try to better align... press enter

1840: carts develop economics, parties cover the world over as the empire celebrates arty: science nearly doubled, income up 50% over pre-celebration levels.
purchace sardis, persians down to 1 city, may be down on the pole near the explorer... gems (d,246) Susa to Three Forks, Beads (xd, 206) The Institute to Rusicade. Dye (d, 62) West Canal to Three Forks, various tickling

1842: sneak attack by Suefolk - 6 engineers lost , babs and germans sign Berlin Pact germans industrialize, persians kill explorer on pole, tyre almost certainly on pole - transport deployed to take spy south, rest of attack force evacuated towards sioux, hut (Down Under), gems (d,204) Caernarfon to Big Mound, realize too many spies are advancing towards babs/german, recall spies preparing for cart offensive, find point of rocks, hope have enough to get down walls in little big horn, change several freights to spies, look over little big horn, pikeman strongest defender? may try and save spies for other cities - have a hoard of vet cavalry at the doors - no losses as the defenders valiantly fall over and die - convince other 4 suefolk encampments to disband for total net cost of just under 1k gp. 2 engineers short of completing the S&C

Silk (d, 726) East Pheastant to Leptis Parva, Coal (d, 305) SantaAna North to Girba, gold (d, 906) Caerphilly to Girba, Wine (d, 850) North Zoom to Carthage - me thinks we have enough to discover miniaturization


well, again its getting late, and i'm essentially 5 turns in - we have a ton of gold to spend, quite a few freights left to move, a few cavalry to advance, and plenty of options of what to rush - we are a bit short on spies atm, so may want to change a few more freights towards those, as well as engineers or transports. we have a ton of cities celebrating at 30% lux, and is bringing in far more gold and science than we were at 0% lux. the transport SE of Bactra is carrying a spy intent on taking down tyre (presumably next to the dragoon to the south) we have a bit of a mess in the former Celtic front - not enough engineers, roads or transports - we really could use a canal city NE of Caerphilly and SE of Merthyr, but really need infrastructure as well or it may be a while before we get to the Babs and Germans. One more railroad link, and maybe another transport or 2 (and perhaps a port city on the southern coast of the former Sue front would go a long way to a) creating an almost unspendable amount of cash and b) wiping out the Carts. also, another round of upgrades to our military should occur this round. anyway. i had fun

Attachment: sp_a1842.sav
This has been downloaded 5 time(s).

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:33
  Old Post 20-02-2004 14:21 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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with so many citys of our own and seeing the ai has so few why we still bothering with trade and stuff and not building an army to go crush them??

or we jsut draggging this game out ??

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:33
  Old Post 20-02-2004 14:35
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Hey - everyone's got their own style to play, so maybe some of the players are still hoping that they can win this game by reaching AC. Poor, deluded fools!

Rasputin is offline Rasputin

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Brisbane
May 1999
time: 15:33
  Old Post 20-02-2004 14:37 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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oh ok..... well lets see what happens when the militiristic players take over

-Jrabbit is offline -Jrabbit
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Feb 2002
time: 23:33
  Old Post 20-02-2004 18:09
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Excellent celebration machine, SCG! I consider myself schooled.

Not eligible -- SCG, -Jrabbit, Grigor, Old n Slow.

Who wants next?

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:33
  Old Post 20-02-2004 20:40
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Ah, the joy of celebrations!!

That's what I've been talking about. It's a real eye opener isn't it?? And notice that Central City can join the celebrations if one of the tax collectors is made an elvis.

Great job, SCG!!

Monk

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:33
  Old Post 20-02-2004 21:01
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quote:
Originally posted by duke o' york
Hey - everyone's got their own style to play, so maybe some of the players are still hoping that they can win this game by reaching AC. Poor, deluded fools!


@doy

You've made a couple of those remarks about going to the stars. When I said I thought it was interesting that there had been no discussion of going to the stars, it was in a particular context, building barracks for warpath.

And the point was how interesting it was that in an open win situation, how everyone automatically chose war. War is easy and fun; kick in the door and smash things. Instant gratification!!

Now I find it interesting how you persist in missing the point and your need to express yourself this way. The central term in RCC is the most important; constructive, as in, helpful.

Monk

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:33
  Old Post 20-02-2004 21:22
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I fear you have misunderstood my post. It was a response to Rasputin's wondering why there were not more units being built to crush the AI, and whether recent players were dragging the game out.

My reference to delusion was simply a joke, but not against those who strive for AC (as I haven't won by conquest in ages), but that there are so many players here who enjoy the "rough and tumble" more than the micromanagement AC & a big score can entail. The joke was that it would be difficult for players to force an AC landing without seeing another player conquer the world before they got the chance, but was clearly not a very good one as it required explanation.

debeest is offline debeest
Prince

May 2000
time: 21:33
  Old Post 20-02-2004 21:44
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Fear not, DoY. I got it.

SCG, that not only looks like an excellent set of turns, but you also concluded with a nice set of hand-off info and advice. RCC = 0!

Rasputin is offline Rasputin

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Brisbane
May 1999
time: 15:33
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i for one am one of those people that get very bored with micro management to achieve 100% perfection. I prefer a good old fashioned kick butt session ....

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:33
  Old Post 21-02-2004 20:22
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quote:
Originally posted by Rasputin
i for one am one of those people that get very bored with micro management to achieve 100% perfection. I prefer a good old fashioned kick butt session ....


hehe - that was the first 5 rounds of civ II i'd played since I'd vanished from the scene last summer I've always been one to try micromanage - even more so when I've been away for a while. and hey! 5 cities out of the 21 taken by me were done so by force

with a tendancy of wanting to capture in-tact cities - complete with an infrastructure and defences, i do tend to deliver a lot of freight to pay for it all, and a nice side benefit of that is the science you get from all those deliveries moves you right along, even upgrades the units captured if you have leo's (as we do).

whoever is next shouldn't have much difficulty with the Carts - they don't have gunpowder so any cities taken by whatever means are unlikely to fall and our navies should be able to move with impunity from the caravals they have sailing around And as big fat republican cities, they also are proving to be quite the boon to our coffers even before being taken

debeest is offline debeest
Prince

May 2000
time: 21:33
  Old Post 22-02-2004 05:27
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OK, I'm taking it. Not much time, may not get many turns in, but what the heck.

Scouse Gits is offline Scouse Gits

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Liverpool, United Kingdom
Nov 1999
time: 05:33
  Old Post 22-02-2004 14:38 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Lovely turnset SCG - welcome back!

debeest is offline debeest
Prince

May 2000
time: 21:33
  Old Post 23-02-2004 12:41
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Wow, turns are really taking a long time now. I managed only three turns after finishing up movement that SCG left on his turn. Here's the log and the save.

Free-for-All Succession Log 1842 - 1846

Assessment: fundy, 86 cities, almost all celebrating with 30% luxuries, 50 tax, 20 science

60 techs, about to learn miniaturization – Yikes! We have 4751 accumulated beakers when we only need 2337 beakers per tech! Huge waste! And we’re set to 20% science in fundy! More waste! I recalibrate to 0 science and give The Institute a scientist to push us over the edge (seems right, somehow!).

At war with Carthage (12 cities) and Persia (1), at peace with Babylon (4) and Germany (5).

Hoover Dam available – set Canal Zone to building it. Not that we have any factories to enhance or any pollution to reduce, but I do love the movie….

Lots of sleeping units all over the board, including transports and cavalry and spies. I wake ‘em all up to join the fun.

Wow. Lots of movement left by SCG. I spend a very long time mostly directing units toward Carthage. I’m beginning to see why so many units were asleep, I think….

My few attempts to use GoTo, even when there’s only one path that’s even remotely sensible, all meet with shocking disappointment. Sigh. I’m used to a GoTo command that’s stupid, but not nearly as brainless as this – with railroads in place, it usually follows them pretty well. At least it doesn’t invariably jump off the roads in the opposite direction from what I want. Is the MP GoTo command a lot dumber than the SP one?

I build Hoover Dam, partly out of food, salt, and wool. (Not a confidence-inspiring image, is it?)

I tweak three cities to make them celebrate. Sell city walls in about seven cities far from the borders.

Inexplicably, we’re building three riflemen in fundy. I switch ‘em.

Freights are swell, but with 23 of them, we probably don’t need to be building 29 more. They’re not worth as much once we get a couple thousand per turn in delivery bonuses and can’t get any more science. What we really need are engineers, to get to our enemies, and spies, to make our enemies our friends. I switch a number of cities to build more of them. Rushbuy some harbors and marketplaces.

1844 – learn Miniaturization, choose Refining; population 25 million; bribe Persian ironclad, 177g, to keep it from sinking our transport with spy; move swarms of units, but there aren’t enough engineers and transports in place to invade Carthage yet

1846 – a different Persian ironclad sinks our spy transport; build Far Western Tip and SiouxCanal East; silver, Bactra to Costa del Sol, 237g; silver, Merthyr to Nineveh, 90g; capture Leptis Parva, 197g; capture Carthage, 178g, Colossus, capital to Girba; spice, demanded, Dead Buffalo to Rusicade, 222g; cloth, not demanded, 4Monks to Rusicade, 290g; bribe Rusicade, 1112g - 64g; silver, Bear Paw to Utica, 150g; gold, Persian Canal to Cartenna, 516g; gems, Cardiff to Arbela, 156g

1848 – population 27 million; gems, MonkWine to Malaca, 540g; capture Girba, 92g; coal, Nantucket to Caralis, 520g; bribe disordered Malaca 246g - 59g; bribe disordered Utica, 395g - 71g; bribe Cartenna, 507g - 40g; bribe Panormus, 426g - 32g; bribe Caralis, 576g - 51g; village at 52,0 yields barbs, one bribed; build East Sidon and Canal E Sidon; bribe barb dragoons that killed musketeer at Down Under, use to kill other dragoon; village 184,8 yields mercs; NON riflemen


Unlike last time, I think I handled things OK. The Carthaginians are mostly ours now, and I've headed most of our transports out west to come on the Germans and Babylonians from that direction. It's mainly a logistical operation at this point, so I'm building plenty of engineers.

I built a few cities. I realize that at this point they won't do us as much good as the engineers would have, but it was an esthetic choice. There ought to be cities in those places, especially the two canals, so I put them there.

Attachment: sp_a1848.sav
This has been downloaded 4 time(s).

Last edited by debeest on 24-02-2004 at 21:43

Rasputin is offline Rasputin

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Brisbane
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time: 15:33
  Old Post 23-02-2004 16:52 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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ok played a few turns,,,

Destroyed the Carths..

War with the Babs and spanish ...

moving many many units over there

babs sunk one transport killing 7 units.

engineers building lots of rail///

Attachment: sp_a1852.sav
This has been downloaded 6 time(s).

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:33
  Old Post 23-02-2004 20:38
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quote:
Originally posted by debeest
Wow, turns are really taking a long time now. I managed only three turns after finishing up movement that SCG left on his turn. Here's the log and the save.

Wow. Lots of movement left by SCG. I spend a very long time mostly directing units toward Carthage. I’m beginning to see why so many units were asleep, I think….

I built a few cities. I realize that at this point they won't do us as much good as the engineers would have, but it was an esthetic choice. There ought to be cities in those places, especially the two canals, so I put them there.


nice set of turns - didn't think the carts would put up much of a fight, although i would have thought they would have brought in more gold on deliveries.

i think all the cities that were building riflemen were cities captured that same turn - i hadn't had a chance to go back and change to fanatics (if defence was needed) or something more pressing otherwise. similar reason for some of the cities not celebrating that could - either capturing a city altered # of double unhappies, or for a delivery of goods i had temporarily rearranged the workers for larger delivery. just ran out of time.

glad you figured out why i had some of the freights sleeping and of course some of the sleeping units were sleeping pending a canal being built. since the canal wasn't built east of the Celts, looks like you made good use of the available transports east of merthyr and definitely good to see more engineers - i changed to freight as a default, then was going to look at all the freight builders to see which would be better used as one of the other 4 primary units (transport, spy, engineer, cavalry). a little curious as to why Canal E Sidon was built though given some of the other potential canal choices - other canal/port cities do make more sense (especially Far Western Tip - excellent choice for that one)

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:33
  Old Post 23-02-2004 20:46
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quote:
Originally posted by Rasputin
ok played a few turns,,,

Destroyed the Carths..

War with the Babs and spanish ...

moving many many units over there

babs sunk one transport killing 7 units.

engineers building lots of rail///


looks like the CB&G railroad is making progress. one note - i hope we don't completely neglect Tyre, if it builds a palace we might have to divert a few more resources rather than just a ship, spy and escort to finish off the persians.

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Prince
Vienna, VA
Jun 2002
time: 00:33
  Old Post 23-02-2004 21:39
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Prince

May 2000
time: 21:33
  Old Post 23-02-2004 21:45
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Yes, SCG, as I said, the cities were primarily esthetic choices (except for Far Western Tip). I didn't build the more valuable eastern canals simply because I couldn't get engineers there yet.

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Prince

May 2000
time: 21:33
  Old Post 23-02-2004 21:52
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quote:
Originally posted by SCG
looks like the CB&G railroad is making progress. one note - i hope we don't completely neglect Tyre, if it builds a palace we might have to divert a few more resources rather than just a ship, spy and escort to finish off the persians.


Yes, in retrospect I realized I should have started building a couple of warships on the southeast coast of Persia to escort our transport down to Tyre. Probably still not too late to do that....

I also felt sort of bad that I went a couple of turns without getting advances. I was trying to deliver freights to Carthaginian cities to get the double double bonus before capturing them, which worked, but took a couple of turns to set up.

 
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