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debeest
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"The first part is"
Ouch!
Hey, I just wanted to see if there was something I had missed..........
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Bloody Monk

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austin, tx
May 2001 time: 23:33
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quote: Originally posted by La Fayette
... especially if you have had the pleasure of visiting Switzerland after spending a few days in France
In Switzerland, when someone says 'it's clean', you can bet |
How true!! I remember 30 odd years ago tramping around Switzerland. The villages defined the term pristine for me; they were like picture postcards. And travelling from the Swiss side of Geneva to the French, I was shocked at shabbiness of the French. In comparison, on the Swiss side, the window boxes held pretty flowers while a few blocks away in France there was laundry hanging to dry.
Not to say that Swiss are fanatic about cleaning, but Julius, not satisfied with his first run through, has started over redoing some of the rooms. It's a safe bet that the Institute is quite clean by now, according to nonSwiss standards anyway.
Monk
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Grigor
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Oberlin, Ohio
Jan 2000 time: 00:33
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1804. Open game. 49 Cities - my, my predecessors have been busy! Researching Corporation, in 3 turns, still with Leo. There are a bunch of caravans in Flash which could be used for Suffrage or UN, or delivered for cash. We are in Republic(??) at 30% Lux, about to celebrate and grow in about 10 cities. Ho Hum. What would be wrong with celebrating Fundy? We have just started conquering Persia, and the Celts are getting thin. Also warring with the Carts, who have some nice fat cities too. It would be nice to get to corporation before delivering freights. That's 3 turns unless I make a fat delivery. The war effort looks short of units in all three places. The Pyramids are half a world away. but Persepolis has Oracle! Still functioning!. There are 5 caravans in persian territory waiting for an upgrade. Two are coal, demanded in Persepolis and Pasagardae. A Central City Gold delivery to Persia may help the science effort.
Make some cities celebrate, press enter.
1806 Deliver caravans for about 600g and beakers, and next advance next turn. Attacked Cart city with our destroyer. not a very co-ordinated effort. It will have to limp back to port. Continued the railroad building effort on the home continent. Bought caravans in cities producing coal and silk.
1808 Corporation =>Espionage, of course!. Deliver some freights for astonishingly low payoffs, but there is still a chance of getting Espionage in 2 turns. Aqueduct in Canal Zone, 2 Whales,
1810 Freights from Tiny Towns to Central City so that the small towns will have at least one nice trade route. Adjust for continued growth.
1812 Espionage=>Steel. Mata Hari arrives in Bear Paw, looks around, establishes Embassy, secretly destroys Granary and returns to Stony Lake to brag about her experience. MonkWine Coal to Persepolis (d, 275) . Our Polar spy picks up another 100g. Aqueduct in East Canal; Sewer in Santa Anita. Uh-oh - a sticky mouse at work! (Accidently clicks enter about 10 minutes of micromanagement too soon)
1814 Persians steal something (not espionage or Tactics...). We declare War. Our Rifle is bribed. Many cities fall out of celebration. A debacle, a debacle! Our spy investigates Pasagardae and establishes embassy; our cavalrytakes out a few obsolete Persian units. We are able to deliver Raz Holiday Silver to Pasagardae (d, 255), and restore some of the celebrations. Rats - I was planning to revolt to Fundy and clobber the Persians.
PPP (Preliminary Persian Plan): Lots of Cannons, lets say 6. Four engineers. Build Rail to Pasargadae, kill the 4 musketeers. We do indeed want Persepolis and the oracle as well
1816 Persians in Communism. They have almost completed Suffrage. They dash their units upon our defences. Steel=>Machine Tools (Artillery better than Cannon) Spy destroys City Walls in Pasagardae! Rush freights to build a 600 shield wonder. Quandary: If we beat them to Suffrage they will build UN instead, and we will not be able to prosecute the war further. On the other hand, Suffrage gives us the possibility to wage war in Republic. Feh! We opt for UN! We can capture Suffrage later, once we get to Fundy.
1818 Suffreage in Tyre (location?) Sioux - the senate forces cease-fire. We build UN in NW of Canal Zone.
Our Celtic lady bribes a horse and a Caravel. Our exploring spy makes a misstep and finds herself surrounded by Barbarians; she bribes one who escapes to catch our transport, but her cover is irrevocably blown.
We deliver two quick gold freighte for 200g each to Persian coastal cities.
1820 Two spies die in action. Our Celtic spy bribes an Ironclad and the revolting city of Caerphilly (a technical term, not a value judgement...). Four vet cavalry takes out the four muskets in Pasargadae; Persians offer cease fire (we need it)
1822 Caerphilly blows up, government collapses. We choose Fundy, but our successor can make another change this turn. We are in a cease-fire with the Persians, at war with the Celts, peace with the Sioux, etc. The next 10 turns should be a truly enjoyable bloodbath. Loot will increase if we can capture Persepolis and the Oracle. Machine Tools should upgrade all those cannons to Artillery in a very short number of turns.
Who was the wimp who mentioned a Spaceship??
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debeest
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The temple is free and will mostly generate money, so it should be kept. The colosseum costs more than it generates even in fundy, so it should be sold. In fact, if Shakespeare's was already there, the colosseum shouldn't have been built in the first place. I have to admit, looking for things to sell is something I only do when I have granaries and Pyramids or maybe Sun Tzu and barracks, or at the time when I build Shakespeare's. In my own games, these things rarely happen except when I capture cities, so that's pretty much the only time when I sell anything.
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Bloody Monk

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austin, tx
May 2001 time: 23:33
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quote: Originally posted by Scouse Gits
Woah up there!!
Tithe generators do NOT have upkeep under Fundy!
Either that or I need some re-education at The Institute!
Stu |
Of course you are correct, Stu. It's even in the manual!!
I'll go to The Institute (as soon as someone builds it) AFTER I get back from hospital, from which I seem to have left too soon. Whatever was I thinking??
I went over the top trying to emphasize what I still think is a valid point. While in Democracy, in a city with Shake's, a temple and a colosseum was built. Completely unnecessary use of shields and coin, I believe. Since then, every ruler has changed the Gov't; Fundy, Dem, Fundy again. It will no doubt be changed again. While they have value in Fundy, they will be a drag in Dem or Com.
And about that cost accounting point...cue Roseanne Roseannadanna to say in her high pitched voice, "Never Mind."
Monk 
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debeest
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Um.... I'll see you at the Institute, Monk. I'll be the one using an eyebrow pencil to clean the grouting.
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Elephant
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Phila PA
Aug 2002 time: 00:33
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KRC did lead to some level of frustration with Central City: several people expressed dispair at "wasting" it on caravan building since it was in the mid 30's.
If Eng is early enough KRC is a good deal. Starlifter at CFC did an analysis once that showed that KRC gives you a high-production city (pair it with Shakes) well before the pollution techs kick in to burden you with cleanup. Use it for pounding out camels or rehoming your fleet; either way it more than pays for itself. What turns people off to KRC is neglecting to build it early enough and pairing it with Shakes to get that city maxed out.
400 to 1800 is about 100 turns, and for a maxed city that should be 10-15 shields per turn, so it brought in 1000 to 1500 shields in that time. Sounds like it was worth it.
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Rasputin

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Brisbane
May 1999 time: 15:33
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quote: Originally posted by Bloody Monk
went over the top trying to emphasize what I still think is a valid point. While in Democracy, in a city with Shake's, a temple and a colosseum was built. Completely unnecessary use of shields and coin, I believe. Since then, every ruler has changed the Gov't; Fundy, Dem, Fundy again. It will no doubt be changed again. While they have value in Fundy, they will be a drag in Dem or Com.
Monk |
whilst the government being changed so much, and with obvious benifits whilst in fundy, perhaps a good idea that the white stuff not sold yet... i guess once you are pretty sure you are stable and not going to use fundy much, then is the time to sell the white gear .... just a thoguht
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