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debeest
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OK, I'm jumping in. I'll play as many turns as I can, which may be few, and post soon.
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debeest
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1774 rushbuild aqueducts in Flash to allow WLT growth; mistakenly rushbuild marketplace in Persian Canal, not realizing that there are no blackfaces and it won’t produce WLT growth – oops; adjust 4Monks to celebrate, and switch production to sewer system; switch production in Sidon Point from temple to rifleman in hopes of defending against Persian catapult on the doorstep; cut luxuries from 30% to 20% (canceling the value of two actions I just took, but I only have to create one entertainer, and it cuts from 4 to 3 turns per tech; capture Carthago Nova (after destroying six units with the destroyer!); Persians won’t talk to me
1776 Persian catapult destroys galleon in Sidon Point; build WestofCanalZone and SantaAnitaNorth; shipchain delivers wandering rifleman defender to Sidon Point in time
1778 rifleman survives catapult attack in Sidon Point; build Northwest Point and NW of CanalZone and North Central
1780 Senate ceasefire with Carthaginians; uh-oh! discontented citizens of Sweetwater revolt and government collapses! but I had rushbuilt a temple to make them all content! crap! fortunately, Oedo year is 1782; have to provide 30% luxuries and lots of entertainers for this turn, though; village at 102,4 yields musketeers
1782 choose fundamentalism, since I don’t think we were in a position to take advantage of republican governments’ advantages and we had a number of units in the field creating unhappiness; this will give us a chance to build markets and aqueducts for growth, and fanatics, and more engineers, and caravans to prepare for republican trade bonuses
1784 Celts sneak attack (horsemen die against riflemen fortified on mountain!!); Babylonians trade us economics (!) for railroad; I steal banking from Persian Sidon
1786 Central City builds Adam Smith’s Trading Company; build More Fish; insult Sioux, get war; build Nantucket
1788 village at 116,0 yields riflemen; insult Carthage, get war
Well, it was a very clumsy set of turns, due to the inexplicable governmental collapse, but at least it was a one-turn revolution. I left some cash and a lot of units and buildings on the verge of completion. Science will suffer until we return to a representative government, but I was able to get what we needed in order to build the Adam Smith. We’ll soon have all these little new cities up to size three and everyone will be ready to celebrate either in fundy or in representative government, depending on what future leaders want to do.
Have at it!
Attachment: sp_a1788.sav
This has been downloaded 6 time(s).
Last edited by debeest on 09-02-2004 at 01:01
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debeest
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Oh, hardly. Didn't find a mess, made one myself, and was lucky that it happened in the right year. Actually, I figured out what must have happened with the government collapse. The city became unhappy one year. I made an entertainer to take care of it. Then, in my end-of-year review of cities, I came across the entertainer and noticed that if I put the citizen to work, the city would complete a temple that would take care of unhappiness. But I forgot that it was a city that had gone into unrest, and thus wouldn't produce its shields that turn and build. Big oops.
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debeest
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quote: Originally posted by Old n Slow
debeest -- we have the SoL -- it is an oedo year EVERY year (unless there is a more subtle aspect that I'm not aware of...) |
Right you are. I never build the Statue myself, so I didn't even think about it. It happened to BE an Oedo year for real. But even that one year of disrupted production really grates hugely on me, because I pay close attention to adjusting production so as not to waste shields, and then it get all thrown off. Plus, we were supposed to get Tactics that turn. Ticked me right off.
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Old n Slow
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Vienna, VA
Jun 2002 time: 00:33
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1788
The World in 1788: We have 41 Cities, 51 Techs; most of the interesting wonders (and a few extra wonders lol.) Have 11(3) Eng (not enough); 39 (20) Infantry (too many); 7 (0) Mounted (enough for Barb leaders, but not for any real offensive) 5(0) Galleons (and Scattered! Where’s my boat chain?) 3 (0) DD (That/s about right for searching for huts on distant shores) 2(0) Dips (too few and too risky to have so few) and 5 (1) Camels (either way too few or else an highly efficient Just-in-Time operation.)
Celts: 15 C; 23 T;
Babs: 4 C; 39T; Sun Tsu
Ger: 5 C; 26 T; Pyr
Pers: 11 C; 34T; Only civ on another rock => preferred trading partner.
Cart: 11 C; 28 T
Sio: 10 C; 33 T;
Officially at war with Celts, Carts & Sioux. We’re Fundy for now. Only two Barracks (but 20 military units in the hopper?) and a small smattering of infrastructure. do a little minor tweaking (such as switching Monkwine (size 8 with little room to grow) froma sewer to a bank (yes there were THAT many shields in the box!)
1790 (1) Discover Tactics, opt for AW (only choice) Found STP.
1792 (2) Celt legion creates a very wounded (newly vet) rifle.
1794 (3) (Persians discover Ind. & starts WS. they also greatly wound our newly vet Rifle in CG.)
1796 (4) Hut = 100g. (Toggle to 8.2.0) Sioux crux dies ‘vetting’ our Rifle (man this is th e hard way to get vets--lol.) Found almost Sweet (now we have pleasant towns for stopovers for our boat chain -- nobody needs to be at risk in unfriendly waters.)
1798 (5) Buy Kells for 531g (+27 back) Check price for Sidon -- available for 3528g (Persian exchange rates leave a lot to be desired.)
1800 (6) Steal Ind from Pasar. buy Armagh for 130g (+10 back) -- Love those cities in uproar. Our DD smacks a laden Persian Transport. Hut gives 50g. Start the attack (with too few units) on Sidon.
1802 (7) (someone discovers commy -- we’re blind!) (Persian Ironclad destroys our wounded DD, but seems wounded enough such that our transports may be safe.) Become Democracy & toggle to something middle of the road. Three demanded camels to Sidon net 203, 212, & 275 gold each; five non-demanded camels yield 63 to 116 each. Found Just a Whale. Buy Caer for 684 (+17) - Senate forces a CF with the Celts.
1804 (8) Nine cities celebrate. Discover AW, opt for Corp over AT, Steel & Theo (both of the last two are good choices, but… Drop off another camel for a meager payout & take Sidon (three cav & a fan -- all NON vet lose their lives with the battle) and get Commy. Partisans show up & our great Senate demands a CF with the Persians.
Subvert Tint for 590 x2 (and get +24 back) -- probably too expensive, but I was feeling rich at the time.
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debeest
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quote: Originally posted by Bloody Monk
You can have a Revolution without cities going into revolt if you mircomanage the attitude screen after selecting Revolution. Move the Lux slider to 60%. The only problem will be in cities that are completing a settler or about to grow. |
Right, the cities don't have to revolt. (But when the governmental collapse hits you by surprise during the city processing, they do.)
But when you hold a revolution, you go into anarchy for at least a turn. Even if you do devote lots of luxuries to preventing city disorder, you still get less trade and less production just because your "government" is anarchy, right? So the carefully calculated building (and science acquisition) plans still go out the window, even without city disorder, right?
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debeest
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This is not by way of defending my decisions, but rather by way of explaining them. I'm interested to see what people think about my choices.
quote: Originally posted by Old n Slow
Have 11(3) Eng (not enough); 39 (20) Infantry (too many) |
I had just built a number of cities which had no garrison, and had just switched to fundy, so I was taking the opportunity to build cheap fanatics while we could.
quote:
5(0) Galleons (and Scattered! Where’s my boat chain?)) |
I had decided that our situation was not ripe for major warmaking or for major caravan delivery (fundy for awhile, most cities still small, stuck in the desert between invention and corporation), so I sent the fleet out exploring.
quote:
5 (1) Camels (either way too few or else an highly efficient Just-in-Time operation.)
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I had just spent most of them on Adam Smith and, as noted, didn't feel that the time was really ripe for more.
quote:
Only two Barracks (but 20 military units in the hopper?) |
Just building defensive garrisons while they're cheap
quote:
do a little minor tweaking (such as switching Monkwine (size 8 with little room to grow) froma sewer to a bank (yes there were THAT many shields in the box!)
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I almost did that too, but IIRC, there wasn't all that much income there.
O&S, I'm interested to see how quickly you moved us out of fundy to democracy. I usually make very few government changes, because of the transition cost. Many people view fundy as the most powerful gov, despite the trade and science problems. Having blundered myself into a change, I felt that fundy would be a good way to pile up cash to build infrastructure that would support representative government, and build some cheap units while we were at it. Did you disagree, or did you feel as if those goals had been accomplished already?
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Bloody Monk

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austin, tx
May 2001 time: 23:33
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quote: Originally posted by debeest
Right, the cities don't have to revolt. (But when the governmental collapse hits you by surprise during the city processing, they do.)
But when you hold a revolution, you go into anarchy for at least a turn. Even if you do devote lots of luxuries to preventing city disorder, you still get less trade and less production just because your "government" is anarchy, right? So the carefully calculated building (and science acquisition) plans still go out the window, even without city disorder, right? |
I believe (you can check) I was responding to my brother, Rasputin, who had stated a more general case, it seemed to me. Folk sure do seem to be more sensitive these days.
And you are definitely correct that all plans "go out the window" when you blunder into a gov't collapse. But, I was speaking of the more general case where you choose to revolt...at the proper time, in the proper way, to minimize the major downside to spending the one turn in Anarchy. Because those hits can be very large, I mentioned micro managing the changeover.
Sorry if you took it personally.
Monk 
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