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Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:33
  Old Post 05-02-2004 23:42
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.keep Wormhole sensor in

Tech first turn is ok by me..just misread..thought everyone was saying "within" first few turns...



NO QUICK START MOD..

Other than that lets talk about map settings..

.did someone say "Ban Wonders"...umm..that would be nice too...


Peace


Grandpa Troll

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Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:33
  Old Post 06-02-2004 01:45
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update :

players:
Mathemagician, Protoss72000, FlameFlash, Grandpa Troll

J.Bytheway ?

votes:

A) Choose the tech ?

on the first turn - 4 votes (Math, Protoss, Flame, Troll)

B) Keep techs secret ?

yes, secret - 4 votes (Math, Protoss, Flame, Troll)

C) Use QuickStart Mod ?

no - 3 votes (Math, Protoss, Troll)
yes - 1 vote (Flame)

D) Ban Wormhole Sensor ?

no - 3 votes (Math, Flame, Troll)

E) Ban any wonders ?

no - 1 vote (Math)
yes - 1 vote (Troll)


everyone ok with these settings ?

Gigantic Map
30% land
100% diversity
100% goods
Deity
Barbarians: Raging Hordes

Protoss72000 is offline Protoss72000
Prince
Henderson, NV
Mar 2002
time: 21:33
  Old Post 06-02-2004 02:48
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For banning wonders, I don't really care, so I will let someone else cast the deciding vote. Setting are okay with me.

J Bytheway is offline J Bytheway
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Jul 2001
time: 05:33
  Old Post 06-02-2004 19:16 Visit J Bytheway's homepage!
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#34 Report this post to a moderator
Lose 30 kilos (of popups)

Yes, I'll join you too.

Choose tech on first turn (of course, we know no way of achieving this, but never mind )

Keep techs secret.

Quick start mod: I don't mind.

Don't ban any techs.

I don't mind about the wonders.

Those setttings look OK to me.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:33
  Old Post 06-02-2004 19:39 Visit FlameFlash's homepage!
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Settings look good, keep wonders.

Now we just need the actual Mod...

hatschy is offline hatschy
Prince
Frohnleiten, Austria
Jun 2002
time: 06:33
  Old Post 08-02-2004 01:17
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quote:
Originally posted by J Bytheway
Choose tech on first turn (of course, we know no way of achieving this, but never mind )

I think, that I have found a way to accomplish that. It's a little bit tricky and not thoroughly tested (as always ).

The process is as follows:

1) ~~~~~~~
Start a PBEM game as usual, note the settings and what you enter in the "Setup Email Game" dialog (names, email addresses). Send the notes to the moderator.

2) ~~~~~~~
All participants play their turn. The last in row does not send the turn to the first player but to the moderator. All participants tell the moderator which tech they want.

3) ~~~~~~~
As the moderator do this:

3a) ---
Open the turn file you received and save it (Options --> Save Game). The reason for that is, that file formats are different for the PBEM saved turns and normal saved games. Quit CtP.

3b) ---
The tricky part: Use a hex editor to change some bits in the file you just saved (you can find it under [CtP-intall-directory]\ctp_program\ctp\save\games\[directory you entered in the "Save Game" dialog]). I have attached an image, which shows an example and hopefully helps to explain what I mean.

- Identify the offset into the file, where the map data starts (i.e. search for the boundary of a block of data that consists chiefly of zeros and a block with almost no zeros, the latter extending to the end of the file). This should be between half way and two thirds into the file. If the map data doesn't start at a 16 byte boundary (i.e. at the beginning of a row, if your hex editor shows 16 bytes in a row like the one in the example) then consider the offset to be the one of the beginning of the row (this is where you see the red exclamation mark in the example).

- Subtract the hexadecimal value of 490 (decimal 1168) from that offset (033c60 in the example) to get another offset (offset_2, 0337d0 in the example).

- Change the bytes in the row at offset_2 to "01 00 00 00 01 00 00 00 04 00 00 00 00 00 00 00". The zeros should already be there, the important positions are marked red in the example.

- Save the file.

3c) ---
Start CtP and open the file in single player mode. Notice that the file is shown in green in the "Load Game" dialog, which means that CtP believes it is a scenario file. You should now see a dialog (caption "Civilization"), which lets you choose one of the civilizations that had been defined in the setup for that game. Choose the civ of the first human player in the game and close the dialog. The "Difficulty" dialog shows up. Select the difficulty according to the notes you received from the player, who did the setup. Close the dialog and see the game loading.

3d) ---
Go to cheat mode and give each player the tech she desired. Use the "Save Scenario As" button to save the scenario. Remember the name you enter in the dialog with caption "Message" and text "Please enter a name for this scenario. A scenario is uniquely ...". Quit CtP.

3e) ---
Create a minimum scenario pack (the file [CtP-intall-directory]\help\readme.doc explains how to do that; if you did not delete the example scenario pack that comes with version 1.2, you can modify that). You only need the files "packlist.txt" and "scen0000\scenario.txt". In the latter file (1st line), name the scenario exactly as you did in the dialog from 3d). Copy the file you saved in 3d) to the "scen0000" folder of your scenario and name it "savegame.csg".

3f) ---
Start CtP and setup a new PBEM game, using the settings you have been told. Select the scenario you have created. The "Setup Email Game" shows up immediately after picking the scenario. Enter the names and email addresses and hit "OK".

3g) ---
Save the game and send the file to the first player in row.

4) ~~~~~~~
Continue the game as nothing had happened...


Thanks for reading that far and sorry for the lengthy explanation.

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J Bytheway is offline J Bytheway
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England
Jul 2001
time: 05:33
  Old Post 08-02-2004 15:38 Visit J Bytheway's homepage!
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That is indeed complicated... If you're prepared to do it then great .

An alternate method would be to write a SLIC trigger to offer the player a choice between several options which they had chosen before the start of the game.

hatschy is offline hatschy
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Jun 2002
time: 06:33
  Old Post 08-02-2004 18:00
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That should be possible. Good idea .

Mathemagician is offline Mathemagician
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Sep 2002
time: 06:33
  Old Post 10-02-2004 01:28
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Welcome J.Bytheway !

update / corrected :

players:
Mathemagician, Protoss72000, FlameFlash, Grandpa Troll, J.Bytheway

votes:

A) Choose the tech ?

on the first turn - 5 votes (Math, Protoss, Flame, Troll, J.Bytheway)

B) Keep techs secret ?

yes, secret - 5 votes (Math, Protoss, Flame, Troll, J.Bytheway)

C) Use QuickStart Mod ?

no - 3 votes (Math, Protoss, Troll)
yes - 1 vote (Flame)

D) Ban Wormhole Sensor ?

no - 3 votes (Math, Flame, Troll)

E) Ban any wonders ?

no - 2 votes (Math, FlameFlash)
yes - 1 vote (Troll)

@Hatschy
You're the greatest ! I think id really like to have you as moderator.
if you can do it the way you described, and its okay for you to do it, id say we choose the tech on the first turn, else J.Bytheway's suggestion, and if neither, we just choose it before the game.

also, id like to suggest we use PowerSlic 2.0.
it gives more message boxes which is very helpful and it allows you to pump settlers into cities of sizes 2-6 and which gives the city 1 population unit and half the settler's cost as production. this might be very useful for building anything expensive gained from the tech.
so:

F) Shall we use Power Slic 2 ?

yes - 1 vote (Math)

Last edited by Mathemagician on 11-02-2004 at 15:14

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:33
  Old Post 10-02-2004 01:34 Visit FlameFlash's homepage!
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#40 Report this post to a moderator
Avatar Enlargement: We've got the solution

How is power slic 2 enacted?

If it's a scenario, I'm all for it and would like a copy of it, if it's some kind of a .txt modification then since my Mac might not like it.

Mathemagician is offline Mathemagician
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Sep 2002
time: 06:33
  Old Post 10-02-2004 02:10
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quote:
Originally posted by FlameFlash
How is power slic 2 enacted?

If it's a scenario, I'm all for it and would like a copy of it, if it's some kind of a .txt modification then since my Mac might not like it.


you can find the power slic here:
http://apolyton.net/dir/index.php?s...82&having=22868

it modifies some text files, especially the script.slc, but im quite certain only the game starter needs it.

-----
edit, 22.07.04:

quote:

im quite certain only the game starter needs it.


i have to correct myself here. Power Slic would be needed by all players.
just for correctness' sake. we are not using it anyway.

Last edited by Mathemagician on 22-07-2004 at 15:21

Grandpa Troll is offline Grandpa Troll

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Jul 2000
time: 00:33
  Old Post 10-02-2004 02:33
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..I play soooo much CTP with PBEM & Online that I am definetly NOT..PERIOD into altering my files..as I have some scenarios for myself and its bad enuff now that I have to boot up my 98SE OS to play MP CTP with the FAT32 vs NTSF file situation, if the host could do it fine then I dont have to worry about loading and unloading some files for this game or that game.

My question my great experts in the field of SLIC..ness..

Whats to stop a person from simply SLIC'ing up a normal PBEM game, if only the host needs it, whats to say a person couldnt simply do it then the other(s) player(s) would not be the wiser?

I seen and heard some funky stuff, just wanted to ask is all..oh and PULLLLLEEEAASSEE..

dont shove the old "Honor" Code down my throat..that went out the window when the first person got his @R$E whooped severaly..no not all cheat or tweak..but if the right person did..would we really know it?

Ok..on to the Vote


NO POWER SLIC2.0 for Grandpa Troll

Peace

Grandpa "Givin-it-all-I-Got" Troll

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J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:33
  Old Post 10-02-2004 02:59 Visit J Bytheway's homepage!
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SLIC is saved with the save game, so only SLIC which is present on the computer of the person who starts the game is relevant.

(Actually this is an oversimplification: There are circumstances in which players could abuse SLIC but it's not easy.)

Grandpa Troll is offline Grandpa Troll

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Jul 2000
time: 00:33
  Old Post 10-02-2004 03:22
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quote:
Originally posted by J Bytheway
SLIC is saved with the save game, so only SLIC which is present on the computer of the person who starts the game is relevant.

(Actually this is an oversimplification: There are circumstances in which players could abuse SLIC but it's not easy.)


Fair enuff

Grandpa-"Agrees-&-Understands" Troll

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FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:33
  Old Post 10-02-2004 07:01 Visit FlameFlash's homepage!
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Ah... still would rather it be a scenario without need of replacing files... I hate doing that.

I read the description though, doesn't sound too bad so I'll remain a neutral party on it.

hatschy is offline hatschy
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Frohnleiten, Austria
Jun 2002
time: 06:33
  Old Post 11-02-2004 01:07
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quote:
Originally posted by Mathemagician
...
@Hatschy
You're the greatest ! I think id really like to have you as moderator.
if you can do it the way you described, and its okay for you to do it, id say we choose the tech on the first turn, else J.Bytheway's suggestion, and if neither, we just choose it before the game.

also, id like to suggest we use PowerSlic 2.0.
...

Thanks , but there are greater ones than me.

I'll take that moderator job, if you wish.

As for PowerSlic, I doubt this will be compatible with the process I described above. But the solution described by J Bytheway possibly could be. I'll have to work on this (on Saturday or Sunday, time is very short on workdays).

Mathemagician is offline Mathemagician
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Sep 2002
time: 06:33
  Old Post 11-02-2004 02:25
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quote:
Originally posted by hatschy
Thanks , but there are greater ones than me.


yeah, i forgot myself...

quote:
I'll take that moderator job, if you wish.



quote:

As for PowerSlic, I doubt this will be compatible with the process I described above. But the solution described by J Bytheway possibly could be. I'll have to work on this (on Saturday or Sunday, time is very short on workdays).


but quick please


i think i'd prefer Power Slic with J.Bytheway's choice box (if i got this right), as i really think Power Slics are very helpful for managing your civs right, especially in PBEM games where you get a turn once in a while.

Protoss72000 is offline Protoss72000
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Mar 2002
time: 21:33
  Old Post 11-02-2004 06:26
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just to let you know, i never voted to keep wonders or not and you have me down as saying 'yes'. I actually have no preference and will let you guys decide that one.

Mathemagician is offline Mathemagician
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  Old Post 11-02-2004 15:13
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quote:
Originally posted by Protoss72000
just to let you know, i never voted to keep wonders or not and you have me down as saying 'yes'. I actually have no preference and will let you guys decide that one.


alright, protoss. i mistook the komma in your post as a dot and thought you wanted wonders banned.
corrected.

Dimytes is offline Dimytes
Prince
Bjärnum, Sweden
Sep 2003
time: 06:33
  Old Post 15-02-2004 16:17
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Hoho!

Is this game full yet?
If not, I would like to join it and I'll go with majority on all votes so far except that I don't want to use powerslic. Too much info for me =)

Mathemagician is offline Mathemagician
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  Old Post 15-02-2004 16:45
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welcome aboard, Dimytes.
a pity that you dont like power slic, if i may add that
i'll update the votings on a later date.

Mathemagician is offline Mathemagician
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time: 06:33
  Old Post 15-02-2004 16:52
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ah, why not now ?

update :

players (6):
Mathemagician, Protoss72000, FlameFlash, Grandpa Troll, J.Bytheway, Dimytes

votes:

A) Choose the tech ?

on the first turn - 5 votes (Math, Protoss, Flame, Troll, J.Bytheway)

B) Keep techs secret ?

yes, secret - 5 votes (Math, Protoss, Flame, Troll, J.Bytheway)

C) Use QuickStart Mod ?

no - 3 votes (Math, Protoss, Troll)
yes - 1 vote (Flame)

D) Ban Wormhole Sensor ?

no - 3 votes (Math, Flame, Troll)

E) Ban any wonders ?

no - 2 votes (Math, Flame)
yes - 1 vote (Troll)

F) Shall we use Power Slic 2 ?

yes - 1 vote (Math)
no - 2 votes (Dimytes, Troll)

@Hatschy : Any news about the compatibility of PowerSlic with J.Bytheway's idea for giving the tech ?

Generally, i think J.Bytheway's idea of choosing several technologies before the game and then choosing one of this list in the game (is it right this way ?) is
a) more compatible with other mods/slics/whatever
b) simpler to implement

Do you agree, Hatschy ?

Last edited by Mathemagician on 15-02-2004 at 20:13

Grandpa Troll is offline Grandpa Troll

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Jul 2000
time: 00:33
  Old Post 15-02-2004 19:11
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NO POWER SLIC 4 ME!!

Thanks

Grandpa Troll

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Mathemagician is offline Mathemagician
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  Old Post 15-02-2004 20:09
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updated

how do you guys deal with growing cities, bombarded units and build queues with units then, if you dont use power slic ?
i wouldnt want to live without it anymore.

also, to further advertise for power slic , as i mentioned you can pump cities up to size 7 to speed up those expensive things you gained from the technologies.

Last edited by Mathemagician on 15-02-2004 at 20:14

Grandpa Troll is offline Grandpa Troll

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  Old Post 15-02-2004 20:28
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quote:
Originally posted by Mathemagician
updated

how do you guys deal with growing cities, bombarded units and build queues with units then, if you dont use power slic ?
i wouldnt want to live without it anymore.

also, to further advertise for power slic , as i mentioned you can pump cities up to size 7 to speed up those expensive things you gained from the technologies.


Same way I feel about starting at Renaissance age when others dont..its my choice...

I say deal with it the same as others do..like the game was shipped..

PLUS..it seems, by your conversation, that you use it now..I dont and perhaps others dont..sooooooooo...we have to go through learning curve of the pros & cons whilst you appear to have its advantages dont pat..

THAT is why i dont like mods in a game...

One free tech is ok..because you pick the one you might like...

BUT what your describing and promoting must have some really kewl (cool) features...apart from me Reading about it..I must go throught the learning curve..of using it..

NOPE..sounds nice but not interested in a game..

PLUS..Count me out of this if we are gonna have 5-6 people...man it will take an eternity to play..

one on one or even three way as long as turns come and go is ok by me.

Thanks

Peace

Grandpa Troll

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Mathemagician is offline Mathemagician
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  Old Post 15-02-2004 20:33
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we already have 6 people, troll. that is, including you.
im okay with closing the game now, but i dont want to kick dimytes out again.

Mathemagician is offline Mathemagician
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  Old Post 15-02-2004 20:39
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quote:
Originally posted by Grandpa Troll
PLUS..it seems, by your conversation, that you use it now..I dont and perhaps others dont..sooooooooo...we have to go through learning curve of the pros & cons whilst you appear to have its advantages dont pat..


yes, im using it now.
and apart from the possibility to add settlers to a city the only thing it does is give you more (relevant !) information to manage your civilization.

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hatschy is offline hatschy
Prince
Frohnleiten, Austria
Jun 2002
time: 06:33
  Old Post 16-02-2004 00:32
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There is good news and there is bad news. What shall I start with?

~~~~~~~

Good news first: Here it comes, the OFT- One Free Tech scenario.

In this scenario every human player gets one free tech, which can be chosen freely from all available techs (advances). The first human player can select the turn for this to happen (2nd, 3rd, 7th or 12th turn).

Currently only English versions of CtP are supported.

Many thanks go to J Bytheway for the basic idea of how to implement this.

~~~~~~~

The scenario can also be integrated with the Apolyton Pack. To achieve this, some of the files of the Apolyton Pack have to be altered (don't forget to keep a copy of the original file!). The procedure is as follows (all paths relative to the "scenarios" folder):

- Copy the file "OneFreeTech\scen0000\default\gamedata\oft_slic.slc" to the "Apolyton\default\gamedata" folder.

- Add the following line at the end of "Apolyton\default\gamedata\script.slc":

#include "oft_slic.slc"

- Copy the file "OneFreeTech\scen0000\english\gamedata\oft_str.txt" to the "Apolyton\english\gamedata" folder.

- Add the following two lines at the end of "Apolyton\english\gamedata\Strings.txt":

#OFT strings
import "oft_str.txt"

That's it! From now on, all games with the Apolyton Pack include the OFT scenario. If you want to play an Apolyton game without OFT, replace the files you altered with the original ones (remember what I said about keeping the original files? ;-).

~~~~~~~

Now for the bad news:

If you want to play email games with the OFT scenario, you'll either have to load the turns from within CtP (i.e. copy the turn file to a subfolder of "[CtP_install_dir]\ctp_program\ctp\save\games", start CtP, navigate to the single player load game screen and load the turn).

Or you can modify one of the original CtP files (don't worry, the modification just adds some string resources) as follows: Add to the end of the file " [CtP_install_dir]\ctp_data\english\gamedata\String
s.txt" the following two lines:

#OFT strings
import "oft_str.txt"

Of course you also must copy the "OneFreeTech\scen0000\english\gamedata\oft_str.txt" file to the "[CtP_install_dir]\ctp_data\english\gamedata" folder for this to work.

The problem is due to the fact, that the slic code inside the saved game is executed, but the scenario is not loaded, if a PBEM file is started by double-clicking. This is not a problem of the OFT scenario alone: Have you ever tried to play a PBEM game with the Apolyton "naked" scenario? Also, if you want to start the Apolyton Pack - OFT combination PBEM files by double-clicking, you'll have to add the string resources of the Apolyton Pack in the same way as described for the OFT scenario.

~~~~~~~

I have attached the scenario in a zip file. The zip also contains a file "readme.txt", that contains some explanations.
You can also download the scenario from "berg.heim.at/almwiesen/412250/CtP/OneFreeTechScenario.zip".

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Grandpa Troll is offline Grandpa Troll

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  Old Post 16-02-2004 00:46
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quote:
Originally posted by hatschy
There is good news and there is bad news. What shall I start with?

~~~~~~~

Good news first: Here it comes, the OFT- One Free Tech scenario.

In this scenario every human player gets one free tech, which can be chosen freely from all available techs (advances). The first human player can select the turn for this to happen (2nd, 3rd, 7th or 12th turn).

Currently only English versions of CtP are supported.

Many thanks go to J Bytheway for the basic idea of how to implement this.

~~~~~~~

The scenario can also be integrated with the Apolyton Pack. To achieve this, some of the files of the Apolyton Pack have to be altered (don't forget to keep a copy of the original file!). The procedure is as follows (all paths relative to the "scenarios" folder):

- Copy the file "OneFreeTech\scen0000\default\gamedata\oft_slic.slc" to the "Apolyton\default\gamedata" folder.

- Add the following line at the end of "Apolyton\default\gamedata\script.slc":

#include "oft_slic.slc"

- Copy the file "OneFreeTech\scen0000\english\gamedata\oft_str.txt" to the "Apolyton\english\gamedata" folder.

- Add the following two lines at the end of "Apolyton\english\gamedata\Strings.txt":

#OFT strings
import "oft_str.txt"

That's it! From now on, all games with the Apolyton Pack include the OFT scenario. If you want to play an Apolyton game without OFT, replace the files you altered with the original ones (remember what I said about keeping the original files? ;-).

~~~~~~~

Now for the bad news:

If you want to play email games with the OFT scenario, you'll either have to load the turns from within CtP (i.e. copy the turn file to a subfolder of "[CtP_install_dir]\ctp_program\ctp\save\games", start CtP, navigate to the single player load game screen and load the turn).

Or you can modify one of the original CtP files (don't worry, the modification just adds some string resources) as follows: Add to the end of the file " [CtP_install_dir]\ctp_data\english\gamedata\String
s.txt" the following two lines:

#OFT strings
import "oft_str.txt"

Of course you also must copy the "OneFreeTech\scen0000\english\gamedata\oft_str.txt" file to the "[CtP_install_dir]\ctp_data\english\gamedata" folder for this to work.

The problem is due to the fact, that the slic code inside the saved game is executed, but the scenario is not loaded, if a PBEM file is started by double-clicking. This is not a problem of the OFT scenario alone: Have you ever tried to play a PBEM game with the Apolyton "naked" scenario? Also, if you want to start the Apolyton Pack - OFT combination PBEM files by double-clicking, you'll have to add the string resources of the Apolyton Pack in the same way as described for the OFT scenario.

~~~~~~~

I have attached the scenario in a zip file. The zip also contains a file "readme.txt", that contains some explanations.
You can also download the scenario from "berg.heim.at/almwiesen/412250/CtP/OneFreeTechScenario.zip".


Hatchy
You say this actually works..and well?

I mean I have played scenarios whereafter like 15-25 turns nothing but crashes?

Just asking

Peace

Grandpa Troll

Attachment: big ear.gif
This has been downloaded 42 time(s).

hatschy is offline hatschy
Prince
Frohnleiten, Austria
Jun 2002
time: 06:33
  Old Post 16-02-2004 01:37
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Support Apolyton buy from Amazon

I played 40 turns of a hot seat game (AI vs. Hatschy vs. Hatschy ;-). No problems so far.

 
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