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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 05-02-2004 01:53 Visit Trip's homepage!
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Turn 162, 460 AD Support Apolyton, buy Civilization: The Boardgame

Status

- Republic
- Researching Education (4 turns)
- Treasury 750 gold, -25 (+15) gpt
- Slider at 6/4/0 Sci/Tax/Lux

- 9 turns to Palace move

Ministry of the Interior

Economy:
Bananatopia - Settler built, start building Courthouse (turn 1 of 9 sched).
Incensity - building Courthouse (turn 2 of 9 sched).

Big Bend - building Settler (turn 2 of 6 sched).
To be edited by MoI

Worker Force:
Apolyton - starting WF 4-6-8-13-16 & 1 Sci. Change WF to 4-6-8-11-13-16.
Lakeveiw - starting WF 5-13. NC.
Mingapulco - starting WF 3-5-6-7-9-18. NC.
Chiquita - starting WF 1-6-8-13. NC.
Bananatopia - (grows this turn, settler built) starting WF ??2-8-13-19??. Change WF to 2-8-13-19 (should be NC, but want to be sure).
Incensity - starting WF 5-6-7-14-17. NC.
Dominus - starting WF 1-2-6-8. NC.
Tripoli - starting WF 2-9-17-18-19. NC.
Equilibrium - starting WF 3-6. NC.
Hispanica - starting WF 1-2-3-4-13-20. NC.
Power of Victory - starting WF 2-3-11. NC.
Karina - starting WF 3-4-11-17. Change WF to 4-11-17-18.
LuxInvicta - starting WF 1-3-7-11. Change WF to 1-3-5-11.
Big Bend - starting WF 1-3-4-10. NC.
BigFurryCity - starting WF 5-6-7-8-19-20. NC
Apolyton Prime - starting WF 2-3-7. NC.
Heart of Darkness - starting WF 3-4-5-12-13. NC.
Elucidium Novem - starting WF 2-3-8. NC.
Silk Road - starting WF 19. NC.
Arcadia - was supposed to be starting WF 7-16, but it's starting WF is 6-16. Change WF to 7-16. (this cost that city 1 turn in it's growth - MZ).
Zenophobia - starting WF 1-2. NC.
Solace - starting WF 8. NC.
Down Under - starting WF 2. NC.


Workers:
Empress - Road (2 turns to complete).
Lib & Slave Farb - Road (3 turns to complete).
rah & Rush - move 6 and mine (not done yet)
GP - move 4-4 (joining rah & Rush) and mine (2 turns to complete).
Curly - Mine (6 turns to complete).
Mark & Otto - Clear Jungle (6 turns to complete)
Spike & Moosefart - move 1 and Clear Jungle (6 turns to compete).
Yo & Slave Anarchy - move 6-6, will road next turn.
Screech & Sanchez - move 1-1-1, will road next turn.
Go3 - move 2-2-2.
LAN Party - mine built, workers frozen.
Frodo & Out of Darkness - 3 turns left to clear.
Horse & Squid - 4 turns left to clear.
Monkee & CalcII - 4 turns left to clear.
Larry - 10 turns left to clear.


Settlers:

See General Overall City Placement Plan #1 for locations
Also, see
Phase 2: End of the War to when the FP is built for the Phase 2 sites
NOTE: Settler BBA finishes the Settler builds for this phase.
Phase 3: from FP to Palace move for the Phase 2 sites
NOTE: Settler NanaB starts the Settler builds for this phase.

Settler PolyB (at site 14) - Found city (needs a name). Set build to Temple (or Lib, still to be desided) and WF to 11.
Settler KarinaA (going to site 13) - move 7. Will build city next turn.
Settler NanaA (going to site 16) - move 1-2-1.
Settler HoDA (going to site 25 - "Fish") - move 3.
Settler HispA (going to site 12) - move 4-7.
Settler BBA (going to site 22) - move 2-2-2.
New Settler from Bananatopia (name him NanaB - going to site 5) - move 3-3-2.


Ministry of War

Knight Togas goes after barb camp (Southeast)
Knight E_T goes after barb camp (West)
Knight Donegeal goes after barb camp (North)
The Guard goes back towards Knight concentration point by Chiquita (North)

NM NYE heading for Equilibrium to defend border cities (Core)
NM Arnelos heading for north of AP (Core)

MI Hack heads for cities NE of AP (South)

*Link to MOW thread*

Unit Roster

- Note to MoW/Consuls, will need an escort for the Hisp/Karina Settlers, once they leave the road network to the NW sites.

Ministry of Foreign Affairs

*Link to FAM thread*

Last edited by E_T on 03-03-2004 at 23:08

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 02-03-2004 19:37
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Help yourself to an AD-FREE life

Urgent Business for This Turn

Economic:

- Site #14 city founded this turn
- Banantopia finished Settler
- Discuss possible worker pump cities for the future.


Military:

- Send healed Knight Togas after barbs in east, E_T against barbs in west, Donegeal against barbs north.
- Arrange NMs and MIs in transit to go towards newly founded (and undefended) cities.
- We should try to establish some sort of complete sea wall on the inner sea until someone (CFC?) is able to kill the GCA Galley. We don't really want them landing and stirring up trouble, requiring us to declare war on them again...


Diplomatic:

- Peace with GCA
- Begin WW negotiations at the UN once we have peace with GCA.

Other:

- UN discussion needs to be sorted out

Link to turn 161 report

Last edited by Trip on 02-03-2004 at 22:12

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:33
  Old Post 03-03-2004 08:55
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Support Apolyton, buy Call to Power 2

from #isdgfamtalks
quote:

mongoose201> I opened CGN's save, ended it, save and loaded that save... you are at peace with GCA


We finally have this issue behind us.

--Togas

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:33
  Old Post 03-03-2004 10:26
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Got spare money?

I guess he couldn't wait to find out from us? A little strange, but good news all the same.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 03-03-2004 11:29 Visit Trip's homepage!
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Support Apolyton, pre-order Civilization IV

Some notes on the turn:

- GWT now has Invention. We can send this tech to CFC now that GWT has it, since we no longer have to worry about the tech cost being reduced.

- As has been stated above, we now have peace with GCA. However, they've landed that elite Spearman by our silk colony. CFC is still at war with them.

- GWT has not advanced on CGN with their Ansar yet... still healing for another turn or two, while the slowmovers slosh forward... how long before GWT pushes on?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 03-03-2004 12:01 Visit Trip's homepage!
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Support Apolyton, buy Alpha Centauri

Turn is to be played on Wednesday, the 3rd, at 3pm EST.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:33
  Old Post 03-03-2004 19:16
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Support Apolyton, buy Alpha Centauri

Oooh I bet lucky is pissed.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 03-03-2004 19:58
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quote:
However, they've landed that elite Spearman by our silk colony.




Garrison that colony with at least 2 units at all times. That elite spearman is likely to not only defeat a single defender, but spawn a GL in the process (not that it would do them any good over here).

-Arrian

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:33
  Old Post 03-03-2004 20:05
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Suffering from ads?

them spawning a gl would be to our advantage. We could then hold him hostage for the rest of the game, thus no more leaders for GCA. Of course, they would disband him shortly, but man does that hurt, disbandig a GL.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 03-03-2004 20:18
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I wasn't really being serious.

Hey, whatever became of Arnelos' attempt at gathering evidence that Lucky was cheating?

-Arrian

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 03-03-2004 20:43
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some Info gleened from C3C Victory screen Help yourself to an AD-FREE life

I had C3C up, so I figured that it's time to look at the current victory stats.

For Domination Victory - 66% of world area or 66% of world Pop.
We have 12% of world area (After site 14 is founded and we are growing with our Super-REX) and 18% of the world Population.
The Top Rivals are: CGN with 20% of the world area and GWT with 37 of the world pop.

For Cultural Victory - one city at 20000 culture or entire civ at 100000 culture.
We have 293 in our Top cultural city (Bananatopia) and 704 in our entire Civ.
The Top Rivals are: One city - Parthemunde - GWT (with the Pyramids) at 772. Entire Civ - CGN with 3067 (no wonder they are losing this war).

BFM, can you put this info into the Area X thread??

E_T

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 03-03-2004 21:24
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
We have 293 in our Top cultural city (Bananatopia) and 704 in our entire Civ.
The Top Rivals are: One city - Parthemunde - GWT (with the Pyramids) at 772. Entire Civ - CGN with 3067 (no wonder they are losing this war).




The GWT's best city has more culture than our entire civ!



We are totally uncultured barbarians! I love it. Hell, with that starting spot we had no choice.

And yeah, CGN has been playing nice little builder types while the barbarians have been gathering at the gate (though those particular barbarians are cultured, unlike us).

-Arrian

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 03-03-2004 21:31
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Starting the Iron Gambit setup Support Apolyton buy from Amazon

As I sometimes like to plan my worker action ahead of time AND we are going to start implementing the set up for the Iron gambit, I'll need to have Mil units available for pillaging of tiles, as I'm doing this. I will attempt to give the Consuls/MoW several turns warning as to when I'll be needing units and where.

For now, I'll need a Mil Unit at the Iron tile that is west of HoD on turn 170 to 173. I will also need a Unit (Bananatopia MI is already there) at the Solace Iron, shortly after the palace move.

I further need one item tested, in PBEM sim mode, if possible. This is what I need to have answered:
If I have a worker/workers doing a multi turn mining on an Iron tile, will pillaging the tile AFTER the workers have started the task, but not completed the task effect the task time (or them doing the task). Example, turn 1 - 3 worker start mining a mountain Iron tile, which has a road already present (3 turns to complete). Turn 2 - Tile is pillaged. Turn 3 - Mine built, workers frozen. Does the pillaging on turn 2 have any effect on the mine that is being built?? I'm thinking that it doesn't, but I want to be absolutly sure of this before I commit my timing requirements for the pillagings.

Thanks
MoI E_T

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 03-03-2004 22:14
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Hmm, good question. Needs testing, though I would think you are correct - the job should be uneffected by the pillaging.

-Arrian

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:33
  Old Post 04-03-2004 00:51 Visit joncnunn's homepage!
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Re: some Info gleened from C3C Victory screen Increase the size of your Attachments

Actually for Domination victory you need BOTH 66% of world area AND 66% of the world population.

quote:
Originally posted by E_T
I had C3C up, so I figured that it's time to look at the current victory stats.

For Domination Victory - 66% of world area or 66% of world Pop.
We have 12% of world area (After site 14 is founded and we are growing with our Super-REX) and 18% of the world Population.
The Top Rivals are: CGN with 20% of the world area and GWT with 37 of the world pop.

E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 04-03-2004 02:00 Visit Trip's homepage!
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Avatar Enlargement: We've got the solution

General

750g and WM send accepted by CFC; accepted
Sent WM accepted to CFC

All builds accepted

Scouting Moves

Settler Poly B builds "Del Monte"

Knight E_T moved to 2 of the silk colony; going after barb camp and stopping GCA Spear (West); barb at 4 of E_T
Knight Togas attacks 2/2 barb at 1; kills it with no loss (SE)
Knight Donegeal moves 8 (North)

MI Igor moves 4-6 and forts (South)

Ministry of the Interior

City Builds

Bananatopia - Settler built, started building Courthouse (turn 1 of 9 sched)

Worker Force

Apolyton - starting WF 4-6-8-13-16 & 1 Sci. Changed WF to 4-6-8-11-13-16
Bananatopia - (grows this turn, settler built) starting WF 2-8-13-19; no change
Karina - starting WF 3-4-11-17. Changed WF to 4-11-17-18
Lux Invicta - starting WF 1-3-7-11. Changed WF to 1-3-5-11
Arcadia - was supposed to be starting WF 7-16, but it's starting WF is 6-16. Changed WF to 7-16

Workers

Empress - Roads (2 turns)
Lib & Slave Farb - Roads (3 turns)
rah & Rush - moved 6 and mines (3 turns)
GP - moved 4-4 (joining rah & Rush) and mine (2 turns)
Curly - Mines (6 turns)
Mark & Otto - begin Clearing Jungle (6 turns)
Spike & Moosefart - moved 1 and begin Clear Jungle (6 turns)
Yo & Slave Anarchy - moved 6-6, will road next turn.
Screech & Sanchez - moved 1-1-1, will road next turn.
Go3 - moved 2-2-2.

Settlers

Settler Poly B (at site 14) - Founded city. Build set to Library and WF to 11
Settler Karina A (going to site 13) - moved 7. Will build city next turn
Settler Nana A (going to site 16) - moved 1-2-1
Settler HoD A (going to site 25 - "Fish") - moved 3
Settler Hisp A (going to site 12) - moved 4-7
Settler BB A (going to site 22) - moved 2-2-2
New Settler from Bananatopia (Nana B - going to site 5) - move 3-3-2

Ministry of War

Southern Front

MI Hack moved 6-9-9; heading for cities NE of AP (doh, moved off the road… oh well)
Warrior WNN moved 6; going to head somewhere to disband/upgrade… don't need reg Warriors lying around

Western Front

Warrior Not_Panag moved 8; same purpose as WWNN
MI Vlad skips turn; defending the silk colony
MI MJW moved 2; replacing Not_Panag
NM NYE moved 7-4-1; replacing MJW
Knight Bingo forted in Del Monte

Core

NM Arnelos moved 2-2-2; heading for the south
The Guard (Knight) moved to HoD 6; heading for West/core defense
NM Ghengis skips turn; defending Workers

Galleys

AIS Seeker moved 2-2-2; cutting off GCA Galley from escape
AIS Assassin moved 8-8-7; cutting off GCA Galley from escape
AIS Hunter moved 7-7-4; watching the crossing point for GCA/GWT Galleys

End of Turn

Barbs near BFC

Military: Weak to GWT, average with CGN, strong to CFC and GCA

GNP 290
MFG 113
Prod 384

Education in 4 turns
-23 (+17) GPT

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 04-03-2004 02:18 Visit Trip's homepage!
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BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:33
  Old Post 04-03-2004 03:29
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quote:
Originally posted by Arrian
Hmm, good question. Needs testing, though I would think you are correct - the job should be uneffected by the pillaging.

-Arrian


That is indeed correct.

I've had games where I've had workers building RR's on a roaded tile. The AI would bombard the tile, pillaging/destroying the road. The worker kept on building the RR even though the road was no longer there. After the RR was finished, the AI continued it's bombardment and it destroyed the RR and left a road in it's place.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 23-03-2004 20:16
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Enter the AD-FREE zone

Because I have this save open, I'm getting this Info out really quick.

Cash Power = 209 GPT
Sci Power = 215 BPT
EOT BPT towards Education = 117 Beakers

MoI E_T

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