Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Battle of the Ages
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:33
  Old Post 10-02-2004 17:07
Edit/Delete Message Reply w/Quote
#91 Report this post to a moderator
Support Apolyton, buy Call to Power 2

More sneakyness.

Before CGN move their knights out (in whatever direction) can they please rename them ?

Assuming GWT got a screen shot of Boston. When they see the knights outside the city with different names, they wont know if they are the same ones retreating south or reinforcements heading north.

Of course... if every knight is called "Knight", then dont bother.
Or just rename all of them to "Knight Reinforcement"
Or some other military type designation.."Rapid Deployment Force - NE Defense."

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 10-02-2004 17:31
Edit/Delete Message Reply w/Quote
#92 Report this post to a moderator
Support Apolyton buy from Amazon

Next 2 turns will tell if GWT is going to launch a Naval Invasion of the CGN NW coast. If I was them, that is what I would do.

Anyone know how many workers it takes to plant a forrest in 1 turn?? If CGN has some workers in the area, would it be possible for them to plant a few??

Also, does CGN have slow moves headed to the front at this time??

I think that we need to get an entire OOB from CGN, including current builds and TOC's for those builds. Because, we need to look more than this one turn away.

Maybe, we can get Miccofl to send Arrian, Thesuis and Dom their current save, with their password, so that they can discuss further strategies. These 3 will be sworn to not reveal anything that CGN doesn;t want revealed. But If CGN wants to survive the next several turns, then we need to have a deeper understanding of what is going on and how to really help.

Also, If anything, we need CGN to send us (in game) their updated World map.

MoI E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 10-02-2004 17:34
Edit/Delete Message Reply w/Quote
#93 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Hot_Enamel
More sneakyness.

Before CGN move their knights out (in whatever direction) can they please rename them ?

Assuming GWT got a screen shot of Boston. When they see the knights outside the city with different names, they wont know if they are the same ones retreating south or reinforcements heading north.

Of course... if every knight is called "Knight", then dont bother.
Or just rename all of them to "Knight Reinforcement"
Or some other military type designation.."Rapid Deployment Force - NE Defense."


IIRC, when you do an Investigation of a city, you only see what is there, not any specifics, like names of units.

E_T

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:33
  Old Post 10-02-2004 17:54
Edit/Delete Message Reply w/Quote
#94 Report this post to a moderator
Increase the size of your Attachments

Ahh .. you are quite correct.

WhiteBandit is offline WhiteBandit
Prince
Southern California
Jul 2002
time: 21:33
  Old Post 10-02-2004 21:08 Visit WhiteBandit's homepage!
Edit/Delete Message Reply w/Quote
#95 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by E_T
Anyone know how many workers it takes to plant a forrest in 1 turn?? If CGN has some workers in the area, would it be possible for them to plant a few??

MoI E_T


If they are Republic/Non-Industrious, 8 workers are required (providing I did my calculations right) to plant a forest in 1 turn.

5 workers for Republic/Industrious.

Last edited by WhiteBandit on 11-02-2004 at 06:26

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:33
  Old Post 10-02-2004 21:50
Edit/Delete Message Reply w/Quote
#96 Report this post to a moderator
Help yourself to an AD-FREE life

Since CGN are the Ottomans (Industrious/Scientific IIRC), the latter would apply.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 11-02-2004 06:10 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#97 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Miccofl has informed me that CGN has taken our advice and now has 10 Knights at Boston 2-2 with the remainder of their army still in Boston. They will teleport Boston next turn.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:33
  Old Post 11-02-2004 06:36
Edit/Delete Message Reply w/Quote
#98 Report this post to a moderator
Get a bigger avatar today!

miccofl is a very reasonable fellow. I did not doubt he would end up taking this action.

 
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0340 seconds (88.49% PHP - 11.51% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net