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Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 20-03-2004 01:52
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Trip,

I'm sure we will. When are those builds starting, and in what cities?

The palace isn't needed until the prebuild crosses 160 shields (in a city w/o a library) or 200 shields (in a city with a library but not a university). The 300-shield wonder options include the Oracle and the Hanging Gardens. A 400-shield option will be available once we have Astronomy (Copernicus).

I can see we may have logistical concerns here, yes. I was assuming, however, that Smith's was something we'd pound out in our GA (or at least polish it off in our GA). It's the safest one, frankly, because it's a ways down the tech tree and we have a solid tech lead right now.

I'm much more concerned about Bachs. I'd worry about the Sistine and Leos, but I've just about written those off.

-Arrian

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 20-03-2004 03:03 Visit Trip's homepage!
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AP was going to start on Smith's after its done with its current Market build (finishes ~5 turns after the jump, which would be ~10 turns from now IIRC). Tripoli will be doing Leo's after a Market and Aquaduct.

We also have Chiquita and Dominus, both with rather large SPT potential. On the whole, this gives us Bananatopia, Tripoli, Chiquita, Dominus and AP as the main possibilities for building wonders.

Trip is offline Trip
Firaxis Games
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Apr 2002
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  Old Post 20-03-2004 03:22 Visit Trip's homepage!
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When it comes down to it, there is very little we can test with assurance. I believe that the HG can balance out its cost and perhaps gain us some more as well... But there are two real things we have to consider when deciding whether or not to build the Hanging Gardens or not.

Consideration 1: How long do we have before the Hanging Gardens goes obsolete?

Obviously there is a huge difference if we get 10 turns out of the wonder as opposed to us being able to get 40 turns out of it. With CGN probably exiting the research scene fairly soon we are likely to have longer to reach the Industrial Age and Steam Power (our first tech... unless CGN gets it for free). After Education we have Banking, Astronomy, Physics, Theory of Gravity, Magnetism, Chemistry, Metallurgy (Military Tradition, Music Theory and Economics) and finally Steam Power. Altogether that's 11 techs before we enter the Industrial Age. We can probably count on CFC to research ~2 of these (they will eventually have to start doing their own research eventually). That leaves 9 techs. At a rough, say 8 turns each that's 72 turns. We can finish the Hanging Gardens in Bananatopia in ~25 turns. That's almost 50 turns of use from the HG.

Rough, yes. But we don't have much to go off of without really extensive research into this. Even if we cut off 10 turns of this (and burn up more gold, leaving less for upgrading and rushing) that's still 40 turns. Quite a significant amount of time.

Consideration 2: How effective will the HG be? Or: Do we plan on pushing beyond what the HG gives us?

HG gives us size 9. Okay, that's well and dandy. What about size 12? We want to be able to put forward our full industrial and commercial potential. In order to do that we want size 12 cities. Clearly, strictly limiting ourselves to the size 9 limit that the HG allows us is a complete waste and utter lunacy. How does the HG fit into our plans to achieve higher pop cities, culminating in size 12?

As E_T pointed out earlier the capability of getting to size 12 allows us to do an Aquaduct, and then a Market after that once we get to size 7, making things easier to reach that point. This speeds up overall growth, since having to do a Market and an Aquaduct means that that's 200 shields of infrastructure that has to be in place before we can get above size 6... quite a task for the lower SPT cities that we have. Being able to do Aquaduct for 100s, then go above 6, while doing work on a Market thereafter with higher pops (even if it's only 1 extra laborer) is indeed an advantage for our cities.

In summary, I do not believe that we should be looking at the HG OR luxury slider option... they should be used together. HG to help cradle the smaller and less productive cities as well as push a little more out of our empire while we bring our other cities up to and stable at size 12.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 20-03-2004 08:19
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Lose 30 kilos (of popups)

I'm not saying that we limit outselves to size 9 while we get these other things into place, but that we can get ourselves TO those sizes while we are getting these other things into place.

I plan on having 2 worker pump cities, to help increase our pop base, across the board. But even pumping out workers takes time and we have a LOT of cities that we will be bringing up to speed. This will take time.

And yes, there is still a little bit of jungle still left to clear, but that is not as much as we have already cleared, up to this point. The jungle is soon to be history.

E_T

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:34
  Old Post 20-03-2004 16:12
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Looking at the map so long ago, I never thought I'd see the day that the end of jungle was near.

No matter what else happens, we kicked ass in clawing our way out of a crap start in the face of human opposition.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:34
  Old Post 21-03-2004 05:43
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quote:
Originally posted by notyoueither
Looking at the map so long ago, I never thought I'd see the day that the end of jungle was near.

No matter what else happens, we kicked ass in clawing our way out of a crap start in the face of human opposition.


Heck ya.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:34
  Old Post 21-03-2004 16:18
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quote:
Originally posted by Trip
That leaves 9 techs. At a rough, say 8 turns each that's 72 turns. We can finish the Hanging Gardens in Bananatopia in ~25 turns. That's almost 50 turns of use from the HG.


This is where I see the problem, you're talking about reaching the IA in 72 turns. 72 turns is a huge amount of time.

I ran a sim the other day (one from E_T) where we could be in the IA within 45 - 50 turns by doing only the 8 essential techs, triggering the GA earlier and using worker add.
edit - although I didn't build any millitary units or navy.

Even so perhaps the real question is why we would be waiting so long to get into the IA?

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:34
  Old Post 21-03-2004 17:09
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Having not built ANY military in a situation such as this (where GWT has a tremendous military lead on everybody) is not what I would call very realistic. However, the thought of getting rails down before GWT has a chance to attack us before they are in place (and subsequently NOT face our entire army) makes me tickle. There would be NO WAY anyone, maybe even combined, could take us out (maybe down a little, but not out).

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 21-03-2004 17:29
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As for getting rails down, everyone remembers (from the SPDG I) that it took me 3 turns to have our vast empire fully connected via rail. I should be able to get this game connected up in no greater than the same timeframe...

I had various domestic and business things that I had to do yesterday, so did not have a chance to do ANYTHING towards this game (and ultimately, this issue). I'll see what I can do today....

E_T

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:34
  Old Post 22-03-2004 00:09
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I've been gone for the past week and have just looked through this thread very carefully. After much thought it seems to me that we should do this act. We can't be sure that it will produce a huge advantage, but at the very worst we will be right where we would have been without it and at the best will end up far ahead. If a course can only help you versus other alternatives, then it is usually the best course.

IF GWT was equal to us in tech then it would be a much more difficult decision. But this is simply not the case. Thus this plan makes much sense.

Aggie

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 22-03-2004 00:23 Visit Trip's homepage!
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quote:
Originally posted by OPD
This is where I see the problem, you're talking about reaching the IA in 72 turns. 72 turns is a huge amount of time.

I ran a sim the other day (one from E_T) where we could be in the IA within 45 - 50 turns by doing only the 8 essential techs, triggering the GA earlier and using worker add.
edit - although I didn't build any millitary units or navy.

Even so perhaps the real question is why we would be waiting so long to get into the IA?

What about Economics? Music Theory? Navigation? Military Tradition?

Those are all very important techs to acquire. While we can skimp on Navigation, do you really want to suggest we ignore Smith's, Bach's and above all else - Cavalry?

Also, as Done said, completely ignoring building units is also not very realistic.

Why would we want to go so slow? Part of it is having to do those optional techs. We also have a lot of other things that need gold: upgrades and rushing in particular. Upgrades alone will cost an arm and a leg without Leo's, and everyone knows how expensive rushing can be.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:34
  Old Post 24-03-2004 00:49 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Hmmmm, this is one of the best debates. I have seen in this forum since I joined last fall.

Titantic CIV minds duking it out

This is a great thing BTW, and the debate has been refreshingly amicable

I like the ingenuity of the E_T plan.

I can honestly say that I dont think any of the other teams will:

1. Think of it
2. Have any idea what we are trying to do.

Thats what I like about it. And if it gives us an edge (and it seems it will do AT LEAST that) then I say go for it.

*I would like to be a fly in the GWT forum when they wake up one morning and realize we are no longer a half arsed nation of size 6 cities.*

And I must say at first I was extremely skeptical.

Go for it ET

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 24-03-2004 01:00
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Well, I still don't like it. However, E_T has certainly thought the matter through, and has done a great job up to this point.

Honestly, I'm not willing to put in the effort at simming an alternative plan (ignoring Monarchy, and going straight into a Bachs prebuild) that E_T has put in to his proposal. So my argument doesn not carry quite the same weight, does it? I can't really prove my points with hard numbers.

I can see that many on the team have been persuaded. While I still disagree, I've little doubt that in E_T's skilled hands our civ will prosper anyway.

-Arrian

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:34
  Old Post 24-03-2004 01:31
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quote:
Originally posted by Trip
Those are all very important techs to acquire. While we can skimp on Navigation, do you really want to suggest we ignore Smith's, Bach's and above all else - Cavalry?


yes that's exactly what I suggested.

quote:

Also, as Done said, completely ignoring building units is also not very realistic.


I wasn't suggesting building no units I was just saying that I didn't build any.
It's unrealistic to think we can have a comparably army to GWT. Getting to nationalism and steam asap would be alot better for our millitary IMO. Horse based units are where GWT's strength is and the quicker we can turn it into an IA fight the quicker their strength becomes redundant.

quote:

Why would we want to go so slow? Part of it is having to do those optional techs. We also have a lot of other things that need gold: upgrades and rushing in particular. Upgrades alone will cost an arm and a leg without Leo's, and everyone knows how expensive rushing can be.


We don't have to do the optional techs, unless perhaps we want GWT to catch up in tech? GWT aren't going to be researching Monarchy or Music Theory and probably not any of the other optional techs once they realize how far behind they are. Right now Nationalism and SP should be far more of a priority than economics and navigation and if we really want those wonders we can always go back and research them later on when we are in a more secure position and have more shields are for the wonders.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:34
  Old Post 24-03-2004 02:38
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We can also subcontract CFC to cover some of the optional techs for us. At least two of them. I'd prefer us getting the necessary ones and trading them to CFC for the optional ones anyhow, as we won't have to rely on them to finish them at top speed and as they also seem to be the less expensive techs.

--Togas

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 24-03-2004 03:00
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My "3 day" weekend turned out to be a sort of wash with a lot of the things I had wanted to get done not even 1/2 started.

As for my new, corruption correct sim, I did make some progress in that I think I have a model that will work (use 85% of Optimal cities). After doing extensive testing to check the fit of the model (as best as I could at this point in time), I had to entirely trash the new sim, because of a bug that I had somehow introduced into it with C3MT. I atleast have the sim in rebuild mode and the hardest part of getting it set up through 1 entire turn is done.

I hope to have it posted here sometime tomorrow (If I don;t fall asleep after work tonight while doing it).

E_T

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 24-03-2004 19:36
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quote:
Originally posted by OPD


yes that's exactly what I suggested.

quote:

Also, as Done said, completely ignoring building units is also not very realistic.


I wasn't suggesting building no units I was just saying that I didn't build any.
It's unrealistic to think we can have a comparably army to GWT. Getting to nationalism and steam asap would be alot better for our millitary IMO. Horse based units are where GWT's strength is and the quicker we can turn it into an IA fight the quicker their strength becomes redundant.

quote:

Why would we want to go so slow? Part of it is having to do those optional techs. We also have a lot of other things that need gold: upgrades and rushing in particular. Upgrades alone will cost an arm and a leg without Leo's, and everyone knows how expensive rushing can be.


We don't have to do the optional techs, unless perhaps we want GWT to catch up in tech? GWT aren't going to be researching Monarchy or Music Theory and probably not any of the other optional techs once they realize how far behind they are. Right now Nationalism and SP should be far more of a priority than economics and navigation and if we really want those wonders we can always go back and research them later on when we are in a more secure position and have more shields are for the wonders.


You know, I think I agree. Industrial age = rails and factories! With GWT's GA over, and ours still to come, we could really stretch our tech lead, get to the IA, get rails and factories up, and then double back for other things. Maybe I've been thinking about wonders too much. We're just not in wonder-building shape yet. But during our GA, and after it with Factories, we will be a freakin' MACHINE.

Hmm...

-Arrian

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:34
  Old Post 24-03-2004 23:04 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Arrian


You know, I think I agree. Industrial age = rails and factories! With GWT's GA over, and ours still to come, we could really stretch our tech lead, get to the IA, get rails and factories up, and then double back for other things. Maybe I've been thinking about wonders too much. We're just not in wonder-building shape yet. But during our GA, and after it with Factories, we will be a freakin' MACHINE.

Hmm...

-Arrian


I think the lightbulb just went off , and this is the essence of the arguement for Monarchy and HG.

Use that wonder to propell us forward faster, consider it a short term sling shot. Short term in the sense of 70 to 80 turns.

It is novel and indeed interesting. And I just have a feeling it will work

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 25-03-2004 01:12
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E_T's original proposed research path was *not* designed for an IA beeline, con:

quote:
My Recommendation to the team:
We should work this group of techs in this order (see reasoning below): Monarchy -> Astro -> Music -> Bank -> Eco -> Nav (the last 2 are interchangeable).


That's not to say we can't decide his HG plan can be coupled with an IA beeline to produce something even better, though.

-Arrian

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 25-03-2004 02:42 Visit Trip's homepage!
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The defense of our continent will be based on Cavalry, not Riflemen.

If we get to the point where having Riflemen even matters at all, then the invasion has already gotten seriously out of hand.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:34
  Old Post 26-03-2004 22:43
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quote:
Originally posted by Trip
The defense of our continent will be based on Cavalry, not Riflemen.

If we get to the point where having Riflemen even matters at all, then the invasion has already gotten seriously out of hand.


No, I think you're wrong and I think Researching Monarchy is wrong.

I would explain why but I don't see the point as we have started researching it now and it seems to me that it was already decided upon before this thread was started.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:34
  Old Post 26-03-2004 22:55
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Actually OPD, it was not. E_T had this idea, and he presented it in this thread. With this idea, he also PM'ed a couple of us who he wanted to specifically look over and check on what was proposed. I was one of those PM’ed (I don't know who else may have been). I looked over the info and came to my own conclusions as that this plan would either be a wash or a good benefit. Many people disagreed. In the chat last night, Arnelos was playing the save. He actually read the entire thread from beginning to end. He also conferred with Trip and MZ. The three of them together made up their mind to support the plan in the chat last night. It was close. It almost did not get support. I am personally glad it passed, but I can understand your and others reluctance.

conmcb25 is offline conmcb25

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Angmar
Aug 2002
time: 23:34
  Old Post 26-03-2004 23:01 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by OPD
it seems to me that it was already decided upon before this thread was started.


Hmmm not sure how you came to that conclusion OPD, this thread was started 10 days ago, and we didn't reach a final conclusion till last night it sounds like.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:34
  Old Post 26-03-2004 23:34
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Ok then,

but for the record I think it should be clear that Arnelos and MZ also thought that this was the best thing to do as they have not posted in this thread supporting this idea.

asleepathewheel is offline asleepathewheel
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listening too long to one song
Mar 2002
time: 00:34
  Old Post 27-03-2004 01:09
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Shouldn't there have been a vote for this?

BigFree is offline BigFree

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Oct 1999
time: 21:34
  Old Post 27-03-2004 02:22
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quote:
Originally posted by asleepathewheel
Shouldn't there have been a vote for this?


Yes. But the power of 3.....

Arnelos is offline Arnelos
Emperor
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Sep 2002
time: 00:34
  Old Post 27-03-2004 03:31
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quote:
Originally posted by asleepathewheel
Shouldn't there have been a vote for this?


There was little time. We could have delayed the turn by another 1-3 days for a vote on the issue, but it seemed that opinion had swayed in favor of the plan and we didn't want to delay the game multiple days just for a poll on something that already seemed to have support.

This is, afterall, the reason why we have Consuls in the first place. There was ample time for discussion, but when time became short and a decision had to be made, we've been given the authority to make it in order to keep the game moving. Of course, that rule was established with that logic when the game still had a turn timer where we would get penalized if we took over 24 hours... if people want us to take longer on something like this just to poll it (and be SURE that it has support), I'm open to that.

Personally, I've chosen to slow the game down for stuff like this before, but in this case a poll starting when I got back from my trip last night would have delayed the save by AT LEAST another 24 hours. If someone had started a poll during the 3 days while I was gone (which really should have been done...), then we would have had a poll result by the time I got back and found that no-one had played the save in my absence.

So, actually, I was sort of wondering about this when I got back myself... why didn't someone start a poll at some point in the last 3 days? There was hardly any discussion in the thread by that point as we were just waiting on the save anyhow. For reference, since there had already been a discussion thread for several days (this one), ANYONE could have started such a poll.

I guess we'll just have to do a better job, as a team, of posting such polls in the future.

Last edited by Arnelos on 27-03-2004 at 03:39

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:34
  Old Post 27-03-2004 05:39
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Personally, I was under the (faulty?) impression that since this thread sought out an alternative future from the one that had been, from what I understood, discussed for months, it would be more proper to poll in order to change, what I mean is, the default would be the old plan and this new plan would be implemented if voted in via poll. That to me would be much more logical and true to the ideals of the game than what has occurred. Now if I'm mistaken, and we haven't had a plan in place, then ok, but this thread seemed to present itself as an alternative to what was currently in place. As such the responsibilty on creating a poll would be the proponents of the change, not those wishing for the old system to be maintained.

Arnelos is offline Arnelos
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Sep 2002
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  Old Post 27-03-2004 06:30
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quote:
Originally posted by asleepathewheel
Personally, I was under the (faulty?) impression that since this thread sought out an alternative future from the one that had been, from what I understood, discussed for months, it would be more proper to poll in order to change, what I mean is, the default would be the old plan and this new plan would be implemented if voted in via poll. That to me would be much more logical and true to the ideals of the game than what has occurred. Now if I'm mistaken, and we haven't had a plan in place, then ok, but this thread seemed to present itself as an alternative to what was currently in place. As such the responsibilty on creating a poll would be the proponents of the change, not those wishing for the old system to be maintained.


Was the previous plan of going for Astronomy, Banking, Print Press, Chemistry, or Music Theory next polled? I seem to recall that it has been discussed for some time, but was never actually polled.

I'll take my fair share of the blame for not getting that polled, if so. Point is, I agree that this issue did need to be polled. I only wish I were around to have done it this time, but I have to accept some responsibility for not having polled the issue previous to that.

E_T is offline E_T
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Orlando, Florida
Mar 2001
time: 00:34
  Old Post 27-03-2004 19:15
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As for myself starting a poll, I was first wanting to have a little bit more in the way of numbers to present to the Population before said poll. That required me to get a new sim up and running, with the corruption corrected for (as best as possible), so that we could have AS ACCURATE as possible information to be presented on this issue. I worked on this as much as humanly possible and only got my sim up to the point of the current turn (after scrapping an entire days work on a sim that had gotten some form of bug in it).

The Consuls aren't at fault in this, but then neither is the rest of us (or conversely, EVERYONE is at fault). If anything, it was the need to get the game moving. This is something that we all knew would sometimes occure, when we had first started this game. We have done as much as possible to make sure that there is no disenfranchizement while trying to keep the flow of the game moving.

Now, we have only done 1 turn of research into Monarchy and we can still change the techs to something else without too much of a loss. So, if some of us still feel that this needs to be polled, lets do it and get it over with!!

MoI E_T

 
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