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ErikM
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That's why imo you need to use cash windfall from the GL to rush, rush, rush marketplaces, libraries, and courthouses as there is no tomorrow. Once Education expires, you need to have stellar infrastructure in your cities to be able to handle your own research.
If you can engage AIs in wars to prevent their trade, they will still suck in their city management as AI does not use luxury slider and will use entertainers to keep their cities in check. Since their armies are so huge, they will be reluctant to assault each others' cities directly, but they will pillage everything in sight, reducing their economic potential.
While 4 turn research is difficult to achieve (even on the standard map), 5-6 turn research after Education is doable and that is enough to keep up in the tech game, especially if AI is slowed down.
[Edit: this was in reply to Vmxa post]
Last edited by ErikM on 06-04-2004 at 09:37
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Mountain Sage
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Nathan, you are (partially) right. I botched the first part of my rexxing, manly to the fact that I fully developed my capital before making it a 5-turns settler pump (with 2 MP, a granary, a temple, a marketplace etc.).
Then I pumped up my second city to size 6-7 (used settlers again) before using it for a palace pre-build (in my first game, with the GL). I believe I was too obsessed in not getting the GLibrary. Of course, I fully developed my second city too...
Vmxa,
I didn't understand you post about city spacing. A C-T-T-C rexxing gives you more cities, more production (dubious in the fringes) and a better coverage, I agree. But it also means a lot more settlers. I tried the two approaches and, strangely, the rexxing period was about the same. I'll post some more comments on the rest of the games until the mid of the Middle Age.
ErikM,
I agree with the using of the cash of the GL to rush everything possible, but then you have to be in Republic.
The problem I had with my game with the GL is that Egypt was so far ahead that I was second in tech (and the leader of the pack). I still had to research the Republic all by myself at 50 turns (no faster).
Imagine, Egypt was building Copernicus when I got it finally.
In fact, the GL was completely useless to me (I believe I just got Monotheism from it) and all other civs were just broke because of me selling them techs. This is why I started a second game without the GL and I got confirmation that, in this particular game, you gould be second in techs without it, at least through the Ancient Times. The difference between Nathan and me is probably that I made contact with all other civs very early (no editor, so I didn't know the map, and I lost a few curraghs, i.e. less settlers to build). Them as usual on archipelago, you just trade between groups of civs.
As for Japan, in my first game, they got wiped out by Egypt. In my second one, I gifted them 3-4 techs and managed to survive (until now).
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Mountain Sage
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Sorry Nathan, but since I’ll be on holiday for the next 10 days, I thought to put in writing the final stages of my two games. Nothing really secret about it…, you’ll see.
Vmxa1, that’s not a scenario (you’ll see a REAL one on my next try), both games are 1.15 vanilla C3C…
My first game: GLibrary and C-T-T-C spacing:
500AD:
My rexxing is completed, we have now 40 cities. Japan is no more, its cities are now worshipping Anubis.
The GLibrary gave us Monotheism and Theology. Chivalry and Feudalism were traded. The Republic and Engineering were researched. All in all, a very dubious expenditure.
At least, we have 5’893 gold, to be spent on Libraries, Marketplaces and the such.
We are (just) in Republic.
Our military: 2 Archers, 5 Horses, 1 Knight and… 31 Workers and 3 Settlers.
Wonders:
Egypt: Pyramids, Hanging Gardens, GLighthouse, Oracle (ex Japanese), Great Wall, Sun Tsu, Sistine, Magellan’s Voyage, Copernicus (in Osaka!), Leo, Bach, temple of Artemis, Knight Templar, Smith (under construction…)
Mongols: Colossus, Statue of Zeus.
Hittites: Mausoleum of Mausollos.
The top 5 cities? All Egyptian.
And they started colonizing the southern islands…
Well, a pic for the records… without giving away much…
Attachment: 500adw.jpg
This has been downloaded 171 time(s).
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Mountain Sage
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The 2nd version: no GLibrary and C-T-T-T-C spacing
320AD:
My rexxing is completed, including the islands towards the Zulus and the 1st of the southern islands. 38 cities total (islands included).
We have Feudalism and Engineering and just discovered the Republic by ourselves (at 50 turns, of course). We are just switching to it…
5’651 gold, to be spent soon.
Our military: 12 Warriors, 5 Galleys, 5 Curraghs and…33 Workers.
Wonders:
Egypt: Pyramids, Hanging Gardens, Great Wall, Sun Tsu, Sistine, Magellan’s Voyage, Copernicus (in Osaka!), Leo, Bach, temple of Artemis, Knight Templar.
Mongols: Colossus, Statue of Zeus.
Hittites: GLighthouse, Mausoleum of Mausollos
Arabs: Oracle.
Well, we were just content to be the second of the pack, when one day… and we will stay in anarchy for another 8 turns…
End of the game.
Attachment: 320ad.jpg
This has been downloaded 166 time(s).
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:35
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Nathan's REX's always amaze me.
MS: quote: Egypt: Pyramids, Hanging Gardens, GLighthouse, Oracle (ex Japanese), Great Wall, Sun Tsu, Sistine, Magellan’s Voyage, Copernicus (in Osaka!), Leo, Bach, temple of Artemis, Knight Templar, Smith (under construction…) |
That's a monstrous KIA you've got there.
Good luck to all who are playing: I'll be reading along with the others in the peanut gallery.
-Arrian
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:35
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Mountain Sage, did you notice whether Egypt ever got thrown back from Republic into Monarchy fighting Japan in your game? It's happened in mine; Japan has three cities left at the moment, and will probably be gone completely before much longer, but at least they're presumably slowing down Egypt's research for the moment. Unfortunately, in the long term, the conquest of Japan will make Egypt stronger due to the extra territory gained.
(Initially, with the route I'd taken to discover Japan, I'd thought Japan was on a separate island. But it turned out to share a continent with Egypt, and the disparity in size between the two sharing a continent - possibly due to war chariots during Egypt's GA? - is what makes Egypt such a monster. (Not to mention, in my game, the Pyramids, the Hanging Gardens, and the Great Wall, with Sun Tsu's and Sistine on the way.)
I'm up to 150 AD now, and have just started a 5-turn transition to Republic (having spent a lot of gold researching it myself at maximum in the hope that it will pay for itself in the long term). I now have contact with all the other civs. Egypt is ahead of me in tech, the Zulus are behind me by Republic, and everyone else is lagging significantly behind. I blew some gold on embassies and determined that the Hittites and Arabs are at war; from F11, I suspect that the Hittites are likely in a golden age from it, for better or for worse.
Nathan
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:35
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quote: Originally posted by Arrian
Nope, I did mean just looking at the shield/commerce when you first establish the embassy.
If I just missed it in one of your AARs, sorry, but have you built your FP yet? If so where, if not, where are you thinking it should go? I imagine that corruption on Sid is brutal. |
It is very brutal in Despotism. I'll find out what it's like in Republic in a few turns.
I'm having a hard time figuring out what to do with my FP. Prior to C3C, the issue would have been almost a no-brainer: build the FP where I jumped my palace to and hope to move my palace with a leader when I conquer one of the AIs. But with how C3C works, centering the palace is a lot more important, and with the palace centered nicely in a civ that isn't especially big (at least not anywhere near "conquer half the world" big), it's hard to figure out a really great spot for the FP.
If anyone wants to suggest any ideas on the matter, I'd love to hear them. You should be able to see where I've jumped my palace to on one of the screenshots. Also, discussion of whether I might have been better off with some other palace location once the FP is factored in would be useful for future consideration.
Nathan
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:35
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I've had a blast playing this game. Built the GL from a SGL way back when and am now building up infrastructure while waiting for contact with a second civ.
So...the Zulu got bored and have declared war. But the strangest thing is happening. The Zulu land an Impi or two on their turn (and I see the Impi on the map), but by the time it's my turn to play, they have disappeared. Poof! Vanished!
The only explanation I can come up with is that the Zulu are way overtaxed with unit maintenance that they have to disband units and the AI chooses those the farthest away from the capital.
My questions are:
- Has anyone else experienced this?
- Does my explanation fit with your understanding of the turn order (disbands happen after moves)?
- Is there a way to exploit this under Sid?
Thanks for the game MS.
- TT
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:35
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Basicly, I could only build three units: warriors, workers, and settlers. The only techs I had were Alpha, writing, philo and Lit. The Zulus had all the first, second-Lit and CoL, and I would bet that they had at least one third tier tech.
The reason that I traded was that I needed Spearmen and archers to finally get rid of the barbs. That and I wanted to see how far ahead the Zulus were. It looked like they were researching Lit, because they wouldn't pay the same price as the turn before.
They had more gold, and I didn't add gpt into the deal, so that is not a reason.
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