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Mountain Sage
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Hi everybody,
Who didn’t try at least one game on Sid, just for ‘fun’?
Well, what was the result?
If you won, you can skip the following…
If not, please read ahead…
The main purpose of this thread is twofold:
First of all, let’s (still) improve our skills at micro-management. Especially at this level, every shield, gold and beaker counts.
Then, let’s try to find out if some strategies work better than others, as for:
A. Game settings: pangea, archipelago, wet/arid, warm/cold, old etc.
B. Number and type of civs (our own and opponents), UUs.
C. Rexxing strategies: 2 tiles, 3, 4, ICS?
D. Research: what are the best technologies to research first?
E. Wonders: do we build the Glibrary and/or the Glighthouse, something else?
F. Diplomacy: early wars or not?
G. Trade: do we trade techs early or not? If yes, which ones?
H. Building order: which are the ‘must build’ units and city improvements?
For a starter, I would propose the following game:
Sid level (really?), unmodded, 1.15, large map, archipelago 80% water, wet, warm, 5 billions, we are the Netherlands (agricultural, seafaring) vs. Mongols, Arabia, Egypt, Maya, Hittites, Aztecs, Inca. All standard victory conditions on, cultural conversions on, cultural linking off.
I will go for a C-T-T-C set and the Glibrary.
Oh, the land is really beautiful.
Play until the beginning of the Medieval Times, and then post your comments on the above points. Give us all the relevant figures (techs, gold, trades, alliances, years, number of cities etc.) and maps, and don't forget to explain to us WHY you made some strategic choices.
Also post a save, so people interested in going forward on a different (better?) strategy than theirs can do it.
Ok, then, let’s play!
Attachment: w, 4000 bc.sav
This has been downloaded 52 time(s).
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Mountain Sage
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The start:
Attachment: start.jpg
This has been downloaded 650 time(s).
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Mountain Sage
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Ah, people of shallow faith...
Yes, there is a river,
Yes, you should move 1,
Yes, there is some luxury nearby,
Yes, the Dutch are seafaring (always handy on an archipelago map),
Yes, the Dutch are agricultural (always handy with this beatiful land),
Yes, this is, after all, a testing game.
No, I don't use the editor,
Yes I have faith in the inherent goodness and balance of Civ3 random map editor.
Yes, vmxa1, you have it (all) wrong. Play a bit and you'll see...
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:35
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This definitely qualifies as a mega start. The capital doesn't have the kind of mega-production potential that would be desirable in most Sid games, but it fits the circumstances of this particular map just fine. More important is the fact that the goodness of the map extends far beyond just the capital.
I won't say more until others have had a chance to get started (assuming anyone wants to), but I will say that if you're looking for a relatively easy game on Sid (with the emphasis on the "relatively", Sid being what it is), this definitely qualifies. So much so, in fact, that I have a hard time envisioning its lessons carrying over to a more normal Sid game.
There are still ways I could get bit if some of the things I don't know yet turn nasty on me. But between the starting position and another piece of good luck later on, I'm highly optimistic.
By the way, if anyone wants to know the barbarian conditions, highlight the spoliler text below with your mouse. It can make a huge difference in early strategy.
Barbarians: spoiler(highlight to read): sedentary
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:35
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Warning: from here on, spoiler information in this thread will start to get thicker.
The only barbs I've seen all game are three popped from a hut in a border expansion. It's a good thing, too, because I'm so used to no barbs in my own experiments on Deity (and most of my Demigod games for that matter) that I wasn't prepared at all if they'd shown up.
I'm up to 1025 BC, about eight turns from Literature and with 77 shields on a prebuild toward the Great Library. I'll probably post the story of the game to date once that race is either won or lost.
Speaking of the race for Literature, a couple turns or so ago, I was shown as second in Literacy, and now I'm back to first. Does anyone have any idea what, if anything, that means in terms of where I stand in the race for the Literature tech? I've seen similar fluctuations in the past, but I've never figured out what, if anything, they mean.
Nathan
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:35
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Literacy (%)
(Citizens who live in a city with a Library + Citizens who live in a city with a University + Citizens who live in a city with a Research Lab) / 3 / (Total Number of Citizens) * 100% + (3% if Literature discovered)
If every city has just a library you will have 33%, because they are missing the other 2 science buildings.
Edit: Or live in a city with 1 or more scientific Great Wonders (Great Library, Newtons, SETI, Theory of Evolution, Cure for Cancer, and Internet) Copernicus's does not count because despite it helps science, it isn't given the scientific flag. Having 1 of those wonders counts the same as if they had all the other improvements in the city. Two small wonders (apollo and Intelligence Agency) give you credit for having 50% science in that city. You also get 3% added to your literacy rate when you get the literature tech. No bonus when you get education. Great Library still helps your literacy rate even after it is obsolete.
*************
I am not too sure how current this is, but close enough. You already know this I would guess. So it would seem that as they add cities, it would lower their Lit rate. I don't see any connection to the race for tech. If they had pulled ahead and maybe another civ or two had also passed you, I would figure that someone got lit and passed it around.
I often beat them to Lit via the Phil free tech method, even if I did not start with Alpha. The GL is a bit tricker, depending on my prebuild and the shields for that city. Well of course any SGL's showing up.
No barbs, man that is nice as I have had them kill many units, including spears and swords.
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ErikM
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I would try this out but I feel I need to finish my shot at Sid with Iroquois first. Man does the game get tedious once you have 100+ miltary units to push around each turn.
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