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ToeTruck
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Portland, Maine
Aug 2001 time: 00:35
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That much! Wow; I didn't realize the support bonuses were that high. The Zulu have several dozen cities so they would have to have a whole ton of units...but since they don't have any Iron and have not yet discovered Invention, all their units are really, really cheap. So maybe...
I'll look for a save that illustrates this phenomenom. I have seen it three times now. The Zulu land an Impi on my continent (which has no fog) and then the units disappear by my turn to play.
In a similar (but explainable case), two units landed - I killed one and the other retreated to a Mountain from where it might have jumped onto a ship the next turn.
I'll keep a look out. Thanks.
- TT
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ErikM
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It could be that max # of units limit was exceeded.
On Sid, AIs that are left to their own devices would easily have 200-400 units per civ by Middle Ages. On a large map, probably more. It does not take too many civ to get dangerously close to the limit.
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Aeson
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orangesoda
Nov 2001 time: 22:35
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quote: Originally posted by nbarclay
If anyone wants to suggest any ideas on the matter, I'd love to hear them. You should be able to see where I've jumped my palace to on one of the screenshots. Also, discussion of whether I might have been better off with some other palace location once the FP is factored in would be useful for future consideration. |
I'm of the opinion you should build the FP towards the edge of your Palace core, towards the majority of your cities, ASAP (1.15b and later). The main thing is to get the OCN boost from it as soon as possible.
The Palace and FP both reduce distance corruption, but only the Palace figures into OCN numbering of cities. What this means is that you will have a low OCN core around the Palace, and then can reduce distance corruption with the FP in a decent area that isn't too low OCN, but further away from the Palace. Because the OCN on Sid is so low, as long as your FP is centered in a decent area you're going to be reducing distance corruption as well as can be expected for the cities which are going to 'count'.
I don't think you shoot for 2 cores anymore. Replace the dumbbell with more of an egg shape... and make sure not to be building too many cities 'outside' the egg on the Palace side that will be stealing ocn's from cities closer to the FP than the 'outside' is from the Palace.
I've played this game out to 10BC, and my FP (1 of your Arnhem) has been giving me +20-40 commerce and production since 330BC. It's also kept me from ever having to bump over 40% luxury rate except for one turn early on (no Lighthouse, so no luxury trades yet either). I really wish I had prebuilt for it, could have had it up at least 12 turns sooner, but wasn't thinking ahead.
I'm not sure there's a good move for the palace given my FP placement. Maybe if I had built the FP a little more NW, eventually a move of the Palace down near your Delft would have payed off.
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Aeson
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orangesoda
Nov 2001 time: 22:35
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I saw the spoiler for sedentary barbs before starting, so I decided to go for a no military (or close to it) REX. Moved the Settler 1. First build was a Worker, then Granary. After that Settlers and Workers. First city was 77, Granary and then Workers until it had enough terrain improvements and borders expanded (through building coastal cities) to start on Settlers. Same deal with the 3rd, 4th, and 5th cities founded to the E along the river.
Using 5 Worker/Settler pumps, along with 10 turn Workers from every corrupt city, I was able to REX the entire continent very quickly, and probably didn't even need the blockade to beat the Zulu to any of the city sites. The blockade did allow me to Settle 3 Island cities though.
I got a bit carried away with expansion and forgot to set up the Great Library prebuild as soon as I should. Ended up finishing the GL in 775BC (Maastricht), which really shouldn't ever work. No Alphabet civs and little contact between the AI helps out a lot. FP was built in Groningen in 330BC.
Sent out about 10 Curraghs exploring early. Lost 2 of my first 3 to misclicks before even scouting out the starting continent. Found the Zulu early and 3 curraghs were able to just barely block off the crossing. 1 Zulu Galley made it to the first island, but turned back when I blocked off his 3rd move option, and the next turn the blockade was in place.
Then the suicide Curraghs/Galleys. Seafaring sure is nice, and I was able to meet all of the civs with only losing 3 more Curraghs to the sea. Even got a Settler across to the middle island, though the Hittites had built the Lighthouse and were settling it like mad.
I decided to try to 'relocate' the Japanese to that island, and gifted them the city I founded there. Then I declared war on them, and signed Egypt up in a Military Alliance. I made a pretty dumb mistake here, using Literature to make the deal, and linking in 43gpt from Egypt. Should have first made the MA by offering gpt to Egypt, then got it back in a seperate deal for Literature. As it was, Egypt made peace with Japan in about 10 turns, having taken 1 little city, and I only got about half the cash from them I should have. My attempts to relocate the Japanese have thus far failed completely, but I think it's still a good idea eventually. I don't want to see the Hittites get any bigger, and Egypt can't look much tougher even with the Japanese lands.
I've just been coasting along at 40% Lux, 60% tax, building up my empire. Have just made it into the Middle Ages, Egypt is about 3 techs ahead (they just started Sistene and have Feudalism), but I will be getting the Republic next turn. Not sure if I want to be a Republic for most of the game, Monarchy tends to be better on Sid, but will switch to it at least for a while if I don't get Monarchy before my Anarchy is up. Getting sick of Despotism and have 5106g saved up so I can rush some badly needed Courthouses in fringe areas.
Now my goal is to settle the newly discovered island(s) to the far W, and I am setting up a SOS (stack of sinking) Galleys to try to get as many Settlers over there as I can. The Hittites can safely reach the island(s), but probably will take a while to do so. AI's tend to miss those narrow sea lanes. Other plan is to build up an invasion force (Spears, Horses, Cats, and upgrade) to hit the Zulu with once all the Marketplaces and Courthouses are finished.
Catching up to everyone but the Egyptians in culture, will be passing Japan, Celts, and Arabia in per turn culture soon. Still far behind in overall culture though. First in population with 24%, and close in territory at 13%. As for demographics, I'm second to Egypt in all the important categories. They just triggered their GA. Better now than later I suppose.
Attachment: 10bc.jpg
This has been downloaded 186 time(s).
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:35
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I'm up to 260 AD, in Republic now. I've decided to go for something that may or may not be a bit crazy: Leonardo's Workshop. With Egypt so far ahead of the Zulus (and everyone else behind them), the only way a wonder cascade has much chance of getting in the way is if Egypt picked a really horrible place to build Sun Tsu's. (They've already finished Sistine.) And with no one having Engineering yet, a prebuild should give me a huge head start.
The down side is that I could end up with a major loss of gold researching things myself that I could have gotten from the Great Library. On the other hand, Egypt already went for Education and beyond without getting Engineering first, and if the Zulus would follow suit, I could be stuck researching the bottom of the tech tree myself and not have Leo's either.
I'm currently leaning in the direction of doing a massive cavalry upgrade (assuming I can get Leo's), allying with either the Arabs or the Mongols against the other, and letting the AIs wear each other down for a while before I start doing serious fighting myself. (I just hope I don't have too hard a time getting saltpeter.) If all goes well, I could then backstab the other civ once the alliance is over and gain control of that continent without the pain that is involved in invading a healthy AI. If anyone has any thoughts regarding that idea, either pro or con, I'd be interested to hear them.
Nathan
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:35
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I hadn't even considered trying to go after Egypt at this stage of the game on Sid level. But now that I think about it, with the way they've been fighting Japan, it's probably now or never.
With my having the Great Lighthouse, I have another option: I could bypass the Zulus and go straight after Egypt, probably signing a ROP with the Zulus so my troops can travel part of the distance to Egypt overland. If I go that route, I probably ought to send a couple Swiss Mercs to one of the more distant AIs to stage a "war" and see if I can go ahead and trigger my GA so I can build and support more troops in preparation for the war with Egypt. (Getting to the Mongols would take about thirteen turns, or longer if I'd want to target someone else, but that would still come before Leo's.)
For a stack with tebuchets, I'm inclined to think that MedInfs make better main offensive units than knights. Once you ping enemy units down to just a couple hit points, it's hard for knights' abiltiy to retreat to be worth thirty extra shields. Of course knights can play a very useful role against counterattacking enemy troops.
There is one serious complication if I go against Egypt, though: with their having the Great Wall, trebuchets attacking towns under size 7 would be subject to the Great Wall bug. So I'd probably have to skip over smaller towns until Thebes falls, and I hate to think how many times I might have to recapture Thebes before it stays in my hands. (Egypt has about seven times my culture at the moment, but I really don't like the idea of razing the Pyramids, Hanging Gardens, and Sistine Chapel.)
Thanks for the idea!
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:35
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In my game, at least at the moment, there are major gaps in cultural borders from the war between Egypt and Japan. It may not be necessary to land a settler under hostile conditions for me to get an initial base of operations against Egypt. Or if Egypt and Japan make peace, I could use a ROP with Japan to pre-position troops in Japanese territory and then see if I can arrange an alliance with Japan to suck Egypt's offensive forces into Japanese territory where they'd be slowed down.
Regarding the size of your treasury, keep in mind the possibility of pillaging your iron (if you do that sort of thing on Sid) and building warriors to upgrade to MedInfs. With that strategy, the limiting factor would very quickly shift from shields to gold. Then, depending on cities' production, they could build warriors for upgrade to MedInfs, horsemen for upgrade to knights, or spearmen for upgrade to Swiss Mercs (fitting cats or trebuchets, depending on technology available at the time, in there somewhere). My current thinking is that if I go after Egypt, I'll follow a strategy along those lines, building units normally first and then switching to an upgrade-based approach as the invasion gets closer (so unit upkeep isn't quite as big a deal as it would be if I built a lot of cheap units early).
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:35
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If I hadn't poisoned Tilberg from switching to a FP by disbanding a couple regular warriors to bring down my unit support costs, switching Tilberg to a FP now would clearly be the right move. As it is, Leerdam has better production (eleven shields net per turn versus seven or maybe eventually eight) and, by the time I'd spend one turn getting gold together to rush Tilberg's colosseum and anther turn doing the rush, about a 70-shield head start. That makes for at least about a 14-turn difference in when a FP can be completed in the two places at current production rates - at a time when I'll be in a Golden Age, assuming I trigger one to set up an attack on Egypt. The Golden Age would reduce the time needed to complete a FP in Tilberg if I'd start that now, but would also make the cost of the delay greater per turn while it lasts.
Purely in terms of shields, I seriously doubt that building the FP twice could pay for itself. But assuming I get Leo's, each extra gold I would get from having my FP sooner would be worth two thirds of a shield in upgrades, and a civ in Republic generates gold faster than it generates shields. So my guess is that building the FP twice instead of once would pay for itself, but with no more experience than I have with FP effects in C3C, it's only a guess.
Nathan
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