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Master Zen
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of naughty
Jan 2003 time: 23:35
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You forgot to mention that some of you were arguing on settling on the as-yet-undiscovered island or islands NW of our continent (along the mysterious sea route). 
Bascially in the chat, Togas, Trip, Arnelos and myself favored the desert spot between Lakeview and Elucidum. Why? Because it is by far the safest place where GWT cannot get to them, even after getting Navigation (if they do then it's a full-scale invasion of us). And the important thing is to ensure CGNs survival for the possible UN vote that it implies, obviously CGN's propping to a productive lesser nation is a possibility though we can't expect much from them.
If we settler somewhere on the NE uninhabited penninsula it will basically be a coastal site, one which will be vulnerable to a GWT invasion. Wherever we decide to relocate CGN, it should NOT be on a coast, or at least not on such a vulnerable one.
As for settling on the hypothetical islands NW of us, it is definitely a possibility and depending on the size of them, could offer CGN some growth. However:
1) we don't know if those islands exist
2) we don't know the quality of the land, or the size
3) we don't know how vulnerable they can be to a GWT invasion.
4) it wil likely have to be settled by Apolyton settlers and later gifted, and it will need most likely a unit shield to prevent a GWT invasion until Marines.
Given that we can very much expect CGN's demise within the next 15 turns, I don't think it is prudent to relocate them to such a risky place when GWT might very well be beelining towards Navigation and can invade that island and use it as a jumping off point against us.
I strongly suggest we relocate CGN to the desert until their survival is assured and unitl we can determine the safety of having them in the islands, if we find them.
-MZ
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E_T
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Orlando, Florida
Mar 2001 time: 00:35
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At least, until they get Astro and then Nav, I really doubt that GWT is going to take the risk of losing 1/2 to 3/4 of their army to pot luck on a mass crossing. So, for now, the north is very safe.
As for the possible islands, we will see what we can see in about 11 turns, because I'll have a galley ready, out of Incensity, to go exploring. We just need to get 2 Knights to go with it, to quickly scout out any land that is found.
E_T
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E_T
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Orlando, Florida
Mar 2001 time: 00:35
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Another very good reason not to put it on that desert tile (site #19), is the cultural difference between us.
See General Overall City Placement Plan #1 for locations
- they are just over 4 times our total culture.
- When that city's borders expand from their palace being there, it will inpact Site #20, Euclidium Novem and site #21.
- What happens if our nation is cut into 2, with our middle cities culturally defecting to CGN.
- And being the Devil's Advocate here, what if they make a deal with GWT and hit us from the inside while we are defending from an outside attack?
The Rememberance site (site #11) first off allows their cultural borders to expand without any impact to us.
To say that we won't be able to defend them in the north is a gut reaction to ghosts, IMHO. Granted, GWT has a very large army, but then, we will also have one. And done in such a way that they won;t know what is happening until it's too late.
MoI E_T
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MJW
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MN,USA
Jul 2002 time: 23:35
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E-T they can just not take the citys when they want to flip.
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E_T
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Orlando, Florida
Mar 2001 time: 00:35
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quote: Originally posted by MJW
E-T they can just not take the citys when they want to flip. |
True, but can we trust them enough not to?? Especially if they deside to backstab us. Not on my watch, As Far As I'm Concerned. Even though they are very much working with us, the nature of Demogames means that they could take an entirely different track than what we intend, especially when given a very poor site as that one.
I had only had a city placed there, just to get the extra trade from it (and to fill in the spaces). I don;t expect it to be doing very much over time, atleast not until RR's. At least, the northern city site has a much better potenial over time.
quote: Originally posted by Donegeal
What about 'Eye' or 'Kanoala'? As both locations aren't in our "core" and we would be able to see a GWT invasion comming as we would block off the Bay via culture?
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Although these cities aren't in our new Palace core, they are in our FP core. Plus, the same applies with cultural borders, with too many other cities being effected by their own culture.
One thing that you have to realize, when I had made the settlement plan, was that all of that land would be solely ours. We are way too late in this to redesign our plan, to take CGN into account.
MoI E_T
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Aidun
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The Hague, the capital of the civilized world
Nov 2002 time: 06:35
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Diplomatically and strategically I totally agree with MZ and togas, but I think that Con has a point when he agues that the invasion will coma anyway and that we will probably not profit from CGN anymore by receiving their vote, because it is not probable that we will make it until now. That is the current situation. His point does but not provide an argument why we shouldn't do plan MZ-Togas, because it may not be likely, none here can assure us that we won't make it against GWT. Difficult, but far from impossible.
CGN will, after all wht we have done for them and after all whet they feel GWT and GCA have committed, whether that perception is true or false, never ally with either of them. If they do, then let us forever stop with diplomacy at all, because it's totally pointless then, in that case they are just like the AI.
Aidun
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Arnelos
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of the Free World
Sep 2002 time: 00:35
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My proposal in chat was that we give CGN the most out-of-the-way and least useful city, yet most easily secured city we can. Personally, I like giving them one of the mountain/sea cities in our West near Equilibrium, one of the ones on the internal lake. I do not believe that CFC is enough of an invasion threat that this offers us a problem, but would make CGN's location very secure and of little loss to Apolyton.
Then, when and if we find any islands to our northwest, we build settlers, send them on OUR gallies, and found these new cities. We then gift the new cities to CGN and have them perform a palace jump to relocate to the islands once they are fully secure with the use of our military units. CGN can then build enough cannon fodder units to hopefully unit-wall the island(s) off from invasion (when combined with any cannon fodder unit wall we may have built).
This would leave CGN relatively self-sufficient and on their own landmass until at least Amphibious Assault, at which point we'd need to put more careful consideration into their defense. We may have them KEEP the one city on our internal lake just in case they lose their islands to a sudden GWT invasion with marines (since we'll need their vote in the U.N.).
The point is that CGN is going to be too small and weak to likely build their own settlers and their own gallies to transport them for building on the islands. It would seem more sensible for Apolyton to do this on their behalf and then just gift them the new territory.
The point is that we need for CGN to have at least ONE city in a location invulnerable to a quick GWT invasion at all times. This will be even more important after Amphibious Assault comes into play, but it is still important beforehand. This is why it is more sensible to give them a city along our INTERNAL lake where GWT will have more problem landing and taking it out in one turn.
We need not merely be concerned with the immediate dangers to the city we give CGN, but the long-term dangers to such a city. Amphibious Assault is a technology available before Fission, which grants construction of the United Nations. That's a window we need to anticipate and plan accordingly. Giving CGN one city, having them keep it for ~80+ turns, and then have them switch cities would be highly inefficient. I'd rather give them the correct city the first time.
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wervdon
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I guess I'll be in the minority, but I think we should give them enough land to make a decent contribution to our ultimate allied victory. Certainely there's room somewhere for 3 or 4 cities for them to manage that they could do better than us or CFC due to the no or almost no corruption.
Also if we offer then _A_ city, then I expect they won't be intereted in sticking it out really.
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