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Dominae
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Sort of esoteric, but: "Psychotic Wonder Building" (named after one of Aeson's thread).
The goal would be to hard build as many Great Wonders as possible yourself. Sort of like in Mesopotamia, but with the standard game and without VPs.
Dominae
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:35
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How many of you like to play as Korea, that honourable civ with the rudely-named leader?
What about testing out the power of the Korean UU, the Hwach'a? Its only advantage over Cannon is that it doesn't need Iron....but wait, it also has lethal bombardment! How much of a tactical advantage does that provide? What if we are presented with a map with no Iron within easy reach? Our only offensive units woud be Archers and Horsemen, and the much maligned Longbowman, until Cavalry appear. Can we use these units to mount a strong enough early offensive against our defensively strong neighbours Carthage, Greece and possible Rome, to capture their Iron, or must we wait until we have Cavalry and then use our UU in large numbers to obliterate all resistance? Can we even last that long, with only Spearmen as our primary defensive unit until we get Gunpowder? Does the 3 defence value of the wonder enabled Crusaders now look more attractive? Must diplomacy be Korea's primary defensive weapon until its scientists are able to unlock the secrets of the Hwath'a and its generals can use it to unleash an Industrial age GA? Will we divert from the upper "powerhouse economy" tech branch in the Middle Ages to secure our defences with Musketmen and then beeline for the all-powerful Metallurgy/Military Tradition? Or should we take a chance and hope that our Universities will give us enough research power to get to the the Industrial age quickly, and the RNG will be kind enough to give us Nationalism as our free tech? Do we bypass the Democracy opportunity and out of military necessity push on towards Communism and take over the world? Are we North Koreans or South Koreans?
Is the Korean UU completely useless? Does it make Korea the one civ that everybody avoids? Or does it have some hidden power that most players do not yet realise? Can we turn the trait combination of Commerical/Scientific to our advantage in the meantime? Do you all turn your nose up when you read this? If so, why?
I'm also interested in Alexman's Sumerian idea, although we played an Agricultural civ in AU502 so perhaps we should have something different this time.
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Risa
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Another idea:
We all arguing about resources scarcity huits builder as they can't get enough resources to construct spaceship without war. So in next course let's play the builder's way - No taking or razing AI's cities by force. Cutural flipping and propaganda are allowed. No other limits. We shall see if it is possible to launch spaceship in that way.
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Nor Me
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For those conditions, I'd far prefer Sumeria.
Enkidu harassment sounds perfect for no taking cities. I wouldn't like to be without Religious or Scientific either.
We certainly wouldn't get a good handle on Industrious from a game like that.
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Dominae
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If you want to determine the power of the Enkidu, then a builder theme is not the way to go IMO. It's role then is only as a deterrent, and therefore it's impossible to know without a comparison game whether it actually makes a difference (put another way, builders can do just fine with just Warriors, so what exactly does the Enkidu add?).
The Enkidu's cost was raised to 15 in an arena where early-game combat is standard. So if you want to figure out if it's too powerful in SP, you have to put it to the test in early rushes.
I think this is a good theme as it is:
quote:
Don't conquer cities, build as many Wonders as you can, and try to win by spaceship, to show how much the luxury shortage affects that style of play.
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Playing as the Sumerians would confuse things. How about the Portuguese?
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Nor Me
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Really? I'd have thought no conquering cities would make early warfare almost essential. If it's hard to get rid of AI cities after they've built them then the obvious solution is to slow them down before they do.
At the very least, my experience from the last offensively restricted AU game I played means that I'd invest heavily in defence (no retaking cities either!) and use war actively to try and balance the AI.
That might just be my style. I've certainly lost OCC games I think I could have won with more war.
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ducki
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Yeah, I was surprised my proposal for the MilAcad didn't get more argu... er, debate, but perhaps many folks are preparing for finals/summer vacation?
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Grazzit
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What i would like is a game that makes the computer extremly hard but without raising the difficulty lvl or without withholding IRON.
When I make epic games i play on emp or monarch, raise their aggression levels, and don't play the overpowered civs (Mayans,Celtic)
When i play Monarch i won't make any cheesy deals.
one tech for one tech.
The deal making can't be hard coded so i suggest:
1. Premade map, 3 islands and a large land mass
2. you have your own island that will hold 7-10 cities
you have access to 2 Iron, 1 horses, 2 coal
3. Each of the land masses near you have 2 saltpeter close to the coast but not right on it.
4. Play as a race that has 2 of these: Comercial,Religious,Seafaring,Scientific,Explorer
5. Make your island far enough away to require Navagation.
6. Give the computer an abundance of resources so they can support large armies and populations. Give them different resources so they trade.
7. Raging barbarians
8. Raise the aggression levels of the other civs.
I think these 8 steps would make a monarch game fun and challengeing to all, even those that play on harder levels.
(question, is it possible to givethe computer 4 workers to start with without changing the difficulty level? If so id add that)
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Mountain Sage
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quote: Originally posted by MrWhereItsAt
Following on from Aqualung's idea, and also from the 'Most Valuable Resource' poll in Civ3 General, why not a game where the only Iron is near the capital of each AI civ, and distanced from us by quite some way. The question could be answered - is Iron the hardest resource to get by without? |
In my next Emperor game (coming up soon), all civs had no resources on their islands. Al were scattered on small islands around. It made a nice scramble for all those 'Paradise Islands'...
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Mountain Sage
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Nathan,
Interesting. Make it Pangea with a few choke-points and call it EPPG (Eternal Pillage & Plunder Game).
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Mountain Sage
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Nathan,
I fully agree with you, but to have a real crazy game we can set the rule that at any given time we must have 3-5 units actively pillaging another civ.
Makes another Eternal War scenario...
PS: just provoking, of course.... for the sake of, well, discussion.
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