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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:35
  Old Post 19-10-2004 06:26 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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so any word on how Bongo is progressing

have they wiped him out yet?

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:35
  Old Post 19-10-2004 09:04
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More specifically, I think the fact that the intent is to save the civ the trouble of walking the settler back means it's trying to teleport a settler, essentially, albeit you're legally teleporting workers.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:35
  Old Post 19-10-2004 10:15
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Bongo just eliminated McMeadows, and I think it's safe to say that Flandrien has his back up against the wall...

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:35
  Old Post 19-10-2004 11:18 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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thanks for the update on that old Scandie Wardog

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 19-10-2004 11:52
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From what I hear Bongo is still odds-on, though I am sure jshelr is building his forces in isolation for the final showdown!

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 19-10-2004 12:03
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Flandrien got two cities left, one is a walled hill city with a ton on num.mercs inside, could be a tough nut to crack. It's no ordinary wall btw, so far I've had 24 failed catapult shots, must've been made with reinforced concrete. Silly me didn't think concrete came available until the industrial age



The only losses jshelr had so far(that I am aware of that is) is a conscript warrior, and that scout which has changed sides 3 times now

Very little culture in his empire, I think it is safe to assume he is building troops like crazy. His turn will come though

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:35
  Old Post 19-10-2004 17:14
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quote:
Originally posted by Paddy the Scot
so any word on how Bongo is progressing

have they wiped him out yet?


on the contrary

the game is in it's final stages and bongo is procrastinating a bit before administering the final spank

i vote for elimination of the SoZ

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:35
  Old Post 19-10-2004 17:15
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concrete is actually a Roman develpment. i think it was invented earlier, but Roman architects used it widely to create their huge buildings, etc.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:35
  Old Post 19-10-2004 17:59 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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certainly sounds like a great game underway

hope you all take some screen shots to show us a little later

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 26-10-2004 08:14
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I think Mickeyj's been eliminated from Coliseum C by Moonbars

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 26-10-2004 08:16
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quote:
Originally posted by jshelr


on the contrary

the game is in it's final stages and bongo is procrastinating a bit before administering the final spank


But how come nobody believes you jshelr?

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 26-10-2004 12:28
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I think he wants me to attack his walled hill cities head on, so he can counterattack me later

Or maybe he wants to be left alone long enough to build a proper invasion force

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:35
  Old Post 26-10-2004 13:39 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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a few squadrons of F15 would do good against those hilltops

Moonbars is offline Moonbars

King
Glasgow
Aug 2002
time: 05:35
  Old Post 26-10-2004 20:24 Visit Moonbars<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Aqualung71
I think Mickeyj's been eliminated from Coliseum C by Moonbars


Eliminated is such a harsh word. We would rather you consider Mike's empire to have been.. absorbed.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:35
  Old Post 27-10-2004 09:31
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I think it would be fairrous to say he was 'ironed out'.
[/bad pun]

Mickeyj is offline Mickeyj
King
London
May 2002
time: 05:35
  Old Post 04-11-2004 22:32
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appalling Rommel

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 08-11-2004 13:46
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Flandrien has been eliminated from colosseum B

By me


Only me and jshelr left now, he's got a tech lead (which he intend to keep as he has built 4 libraries over the last 3 turns) and a more advanced government (feudalism vs despotism). I've got the biggest army and large amounts of small über-corrupt cities. In terms of production and economy we are pretty much even. Both has access to iron and horses while I got more luxuries available.

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:35
  Old Post 08-11-2004 18:47
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I'm accepting bets on the Russians in iron b, willing to give 3 to 1 odds as long as I get Bongolia.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 08-11-2004 19:15
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What will the odds be if we continue as is?

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:35
  Old Post 08-11-2004 19:18
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i have to play russia, but being an investment banker I see no problem with betting on bongolia

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 08-11-2004 19:27
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3 to 1, not bad. When you openly declared your embargo/alliance I viewed my own change of making it at roughly 10%

McMeadows is offline McMeadows
King
right here, right now
Mar 1999
time: 06:35
  Old Post 08-11-2004 20:42 Visit McMeadows's homepage!
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In the end you were allowed to play sitting duck with everyone of us...

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 09-11-2004 00:49
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I always wondered why you marched right into my homeland while the ZoC was at the height of its power, relatively speaking.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 15-11-2004 03:32 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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i'd like to request following rule:
if you ENTER the oponents land and intend to do anything other than just pass through (therefore explicit permission should be asked for), you MUST first declare war.

why?
in one game an oponent entered my borders without asking. i could have attacked him (and likely killed him), but then he would have profited from war happiness. and i also had no idea if he intended war. but then he attacked my city and razed it to the ground.

in SP you can force the AI to "withdraw his troops or declare war". as in MP there is no "withdraw troops" possibility (due to asynchronuous playing), this rule would cover that disadvantage for the attackee.


note 1: i've used this move myself once (although i didn't attack). but if this were made to a rule, or at least into the etiquette, such things wouldn't come up

note 2: another player in another game declared war before attacking any of my cities/units. not that this helped me against his stack of doom, but i thought it was a noble gesture.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:35
  Old Post 15-11-2004 04:01
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quote:
Originally posted by sabrewolf
note 2: another player in another game declared war before attacking any of my cities/units. not that this helped me against his stack of doom, but i thought it was a noble gesture.


This wouldn't be a certain Persian force of recent memory, would it?

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:35
  Old Post 15-11-2004 04:02
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quote:
Originally posted by sabrewolf
i'd like to request following rule:
if you ENTER the oponents land and intend to do anything other than just pass through (therefore explicit permission should be asked for), you MUST first declare war.

why?
in one game an oponent entered my borders without asking. i could have attacked him (and likely killed him), but then he would have profited from war happiness. and i also had no idea if he intended war. but then he attacked my city and razed it to the ground.

in SP you can force the AI to "withdraw his troops or declare war". as in MP there is no "withdraw troops" possibility (due to asynchronuous playing), this rule would cover that disadvantage for the attackee.


I'll post my response to this in a link to sabre's original post: here and the next post is my response.

Moonbars is offline Moonbars

King
Glasgow
Aug 2002
time: 05:35
  Old Post 15-11-2004 04:16 Visit Moonbars<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Lose 30 kilos (of popups)

If you don't want people in your land, just tell them that if they enter it will be war. Anybody who goes ahead deserves Death!


quote:
Originally posted by sabrewolf
i'd like to request following rule:
if you ENTER the oponents land and intend to do anything other than just pass through (therefore explicit permission should be asked for), you MUST first declare war.

why?
in one game an oponent entered my borders without asking. i could have attacked him (and likely killed him), but then he would have profited from war happiness. and i also had no idea if he intended war. but then he attacked my city and razed it to the ground.

in SP you can force the AI to "withdraw his troops or declare war". as in MP there is no "withdraw troops" possibility (due to asynchronuous playing), this rule would cover that disadvantage for the attackee.


note 1: i've used this move myself once (although i didn't attack). but if this were made to a rule, or at least into the etiquette, such things wouldn't come up

note 2: another player in another game declared war before attacking any of my cities/units. not that this helped me against his stack of doom, but i thought it was a noble gesture.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:35
  Old Post 15-11-2004 05:46
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quote:
Originally posted by Moonbars
If you don't want people in your land, just tell them that if they enter it will be war. Anybody who goes ahead deserves Death!




Of course. But the point Sabre makes is that you can't do this in-game against a human player; you must only do it through chat, and the game doesn't understand chat. The player that war is declared upon has an advantage in that his or her citizens gain a slight "happiness" from the war; just like the declarer generally gets a faster war weariness effect.

IE, if you attack someone for putting units on your territory, you give the person you attack happiness for his citizens, which leads to a slight advantage in the forthcoming war for that player.

---

Now my thoughts in more detail:

This is a minor exploit, but not one that needs the drastic fix Sabre suggests. I do believe that you remember the actions of the other player, and if he attacks you through this manner, you give him less room in the future, than someone who pre-declares war. But, it is an advantage strategically to allow the offensive player to enter anothers' land without declaring war; you might want to hope he doesn't notice, for example, or indeed hope to gain that war happiness.

If you're going to try and fix the exploit, I suggest a one or two turn allowed delay, like in-game SP. IE, you can be in one or two turn(s) inside the others' territory, but you must withdraw if asked, or declare war, on the turn after being asked, or two turns later if a 2 turn delay is allowed. (You might also allow a 2 turn delay to a single unit or any number of "non-offensive" units with power 0 like scouts (but not settlers), but a 1 turn delay to 2 or more military units power > 0.)

It should also be all or nothing. Deciding if something is an offensive incursion or just scouting is too complicated and debatable (even subjective). If you're in the territory of another, he asks you to leave (and you don't successfully negotiate permission to be there), you must head directly towards the outside border (or any other negotiated location) or declare war.

Also, you must consider "warrior-settler" tactics. For example, if I move a settler into or past your "area" (not cultural border, but say in the middle of two cities that are seperate), and settle a city, and you have a unit in the 9 square border of that city, 1) which turn is the first turn for these purposes (the turn I settle it, so you must vacate right away or declare war *on your immediate next turn*, or a one turn delay), and 2) do you rule that, since my warrior-settler is the aggressive move here, it is not really a violation of this?? I'd rule for #2, since I consider this to be an exploit of an exploit fix, but then you open a new can of worms in which you have to specifically define the situation this applies under.

Finally, you should specify the manner in which the defender must leave. Excepting the possibility of a negotiated direction (ie, promising to leave to the east, or something), it should be specified whether the defender must return through exactly the moves that brought him into territory, or through any direction that is equal in distance (ie, if you're 2 squares into the territory from all directions, but you could go either east or west, you can go either), or through any direction the defender requires of you. I vote either through the direction from whence you came, or through the defenders' direction. However, the middle option is the option that is "default", i'd suggest, since that's the Civ3 SP rule - and I suggest that it is a useful tactic to cross short amounts of territory. I don't personally prefer it, but it's probably closest to the SP rules.

That enough?

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 15-11-2004 13:31
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I think you get the war-happiness anyway when attacking units inside your own territory.

This was changed in PBEM to compensate the lack of a 'leave or declare war' option.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 15-11-2004 14:29 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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are you sure?

i somehow have trouble imagining breakaway/firaxis thinking of such details while forgetting other major issues

anyway, if this is true, then i'll withdraw my request

 
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