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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:35
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I prefer games as a whole with 3 or more players in them. 3 player can be quite interesting, if you get the right map.
But, 2 player games can be pretty cool, too, and move FAST, more than 2x as fast as 4 player games because you can easily have fast turn sessions. The problem with a tourney of them is precisely the AU problem: Some people have been done for weeks now, while people like me are in 800bc (only 1 fast turn session, and my partner and I only occasionally play at the precise same time, and we both work a lot at a non-civ work), and probably a long ways out of finishing (possibly even a few months). You'll have people who won games lose interest ... I'd consider anyhow a 2 player tourney "winner" to be something dramatically different from a 4 player tourney winner. I consider myself to be better at human diplomacy than AI manipulation and/or playing vs. AI, thus I (probably) do better against 3 opponents than vs. an AI group and one player. Conversely, some people may be the other way around, and own against AIs but not play well against humans.
How about semi-locked enimities? I know that cuts against the grain for some, but you could have, say, a 4 player game where each player is at war with 1 and only 1 other player *permanently* ... ie A vs B and C vs D, but A and C *or* D is acceptable alliance, and B with the other one (or not allied)? It allows some diplomatic play, doesn't require A and C or D to ally, and with good map placement would make for interesting play (ie 4 equidistant civs on a normal pangea, or 4 civs around a center huge lake a-c-b-d order around the wheel), but eliminates dogpile (A cannot ally with both C and D, not really -- you could make it against the rules, or just explain calmly to C and D that they can't both ally with A because then they'd be allies while at war ... Sorry, Con )
And thanks for the iron lightsaber. Now I can slice the head off of anyone who disagrees with my opinion on Battle Reports!!!

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