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Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:35
  Old Post 24-04-2004 16:07
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How big are the replacement games, jshelr? and how many?

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:35
  Old Post 24-04-2004 16:18
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4 people. At least two.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:35
  Old Post 24-04-2004 16:26 Visit alexman's homepage!
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Re: Etiquette and Exploit List Increase Your PM Length

I have a question about 1-3a:

quote:
Originally posted by Rommel2D
a)They shall not make cooperative research, development, or combat plans until an embassy is established between them and an alliance formally declared.


Does this mean that two players need to be at war with a third player (alliance) in order to cooperate in research, or is just an embassy enough?

Rommel2D is offline Rommel2D
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Feb 2003
time: 23:35
  Old Post 25-04-2004 03:55
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quote:
Originally posted by alexman
I have a question about 1-3a:
[...]
Does this mean that two players need to be at war with a third player (alliance) in order to cooperate in research, or is just an embassy enough?


Good catch. I hadn't thought it through to the point of realizing alliances are only made to declare war on an enemy. I edited it so that cooperative research and development are possible with only an embassy. Unless anyone thinks they should require a MPP?

Moonbars also pointed out the vagueness of 1-2 and 1-2a. These have been clarified, as has 1-3b.

Rommel2D is offline Rommel2D
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Feb 2003
time: 23:35
  Old Post 25-04-2004 03:57
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If any of the tracker threads have all players posting in agreement, I'll send out the first turn as soon as I notice. Otherwise, they will go out in about six hours or so...

Rommel2D is offline Rommel2D
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Feb 2003
time: 23:35
  Old Post 25-04-2004 09:00
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quote:
Originally posted by jshelr
I will have the first replacement game going this morning, btw. (I hope this is regarded as helping rather than interfering.) It looks to me like this group of players might be the nucleus for a decent club!

Just curious what you have in mind. I'd like to cooperate on this, but you haven't indicated how you would like to tie this in to the Tournament. What would be helpful would be to have some way to determine who would go into a game if we need a sub. For the first round, I meant to take the first person who posted from the same time region. For the championship, I thought the first winner of your games would be the alternate. I was going to suggest playing the games in elimination mode to get quick results, maybe even quick enough to determine a first-round alternate. Are these games to be self-moderated?

Whatever, I'm glad to see there are so many people interested in participating...

Last edited by Rommel2D on 25-04-2004 at 10:45

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:35
  Old Post 25-04-2004 10:33
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Just my little opinion in here, but the prohibition against tech planning before embassies seems excessively restrictive, not to mention exceedingly difficult to enforce. There would seem to be a TON of grey between "negotiating current techs" and "planning on future techs"... I'm not convinced that drawing a fine line between these is even all that feasible.

Then again, I'm only a replacement player who may not even end up in the tourny, so I guess as long as the people playing are fine with it (at least until it becomes a problem... which I suspect that it will), then whatever.

Rommel2D is offline Rommel2D
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Feb 2003
time: 23:35
  Old Post 25-04-2004 11:59
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Without an embassy you can only discuss the techs you are able to place on the diplomacy table- ie the ones already discovered. This would be consistant with the intentions of the in-game diplomacy model, I'd say. I haven't played with a rule like this yet, so I'm not sure if this is grayer in practice than it seems now.

Once again, not having thought it out thoroughly until now, I have to admit I just violated this in a game last week. It wasn't stated as a rule, but I like to play in this spirit regardless.

Last edited by Rommel2D on 26-04-2004 at 01:57

Rommel2D is offline Rommel2D
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  Old Post 26-04-2004 01:54
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For anyone needing email address info- Apolyton is back up!

alexman is offline alexman
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Hunt Valley, MD
Jan 1970
time: 00:35
  Old Post 27-04-2004 03:28 Visit alexman's homepage!
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Here is another exploit that belongs in the list, under 1-1, I think.

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:35
  Old Post 27-04-2004 18:18
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quote:
Originally posted by Rommel2D

Just curious what you have in mind. I'd like to cooperate on this, but you haven't indicated how you would like to tie this in to the Tournament. What would be helpful would be to have some way to determine who would go into a game if we need a sub. For the first round, I meant to take the first person who posted from the same time region. For the championship, I thought the first winner of your games would be the alternate. I was going to suggest playing the games in elimination mode to get quick results, maybe even quick enough to determine a first-round alternate. Are these games to be self-moderated?

Whatever, I'm glad to see there are so many people interested in participating...


Not to worry if I was not clear. The replacement players list was fertile ground for finding people who wanted to play in a game. So, we just started games from that list. Use us as you will for the tourney. (With the length of time these games take, some of us will more likely be dead than available at the end of round one anyway )

The other remark is that we have a large group of names that is willing to play by a set of rules. I've run into rampant willingness to do anything that can be done in other games. So, the attitudes here are a relief and that's why I suggested that this group might form a club for originating games that are fair and fun to play.
Russ

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 29-04-2004 04:01 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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so, in the fastest played thread the 2 best qualify for the next round, right?

the other guys in the ColiseumC-thread have done a great job and we got 8 turns in under 3 hours. didn't know PBEM could be THAT much fun

Conqueror is offline Conqueror
King
UAC research complex
Dec 2001
time: 07:35
  Old Post 29-04-2004 14:17
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quote:
Originally posted by sabrewolf
the other guys in the ColiseumC-thread have done a great job and we got 8 turns in under 3 hours. didn't know PBEM could be THAT much fun


I want to coliseum C too, any of you want to retire ?

we in Coliseum B havent had even the first turn played yet ! Players are AWOL, mail addresses are missing...

You guys will have to wait for us a looong time after you finish the game, thats my prediction.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 29-04-2004 14:22 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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i thought there's a 24hour response tolerance, then general rommel and the league of replacement players take over!?!

don't forget that our turns were only the first fast ones. you controlling only about 1-3units and 1-2 cities. maybe your group consists of some rushers who'll finish the game before you get to the next era

McMeadows is offline McMeadows
King
right here, right now
Mar 1999
time: 06:35
  Old Post 29-04-2004 14:34 Visit McMeadows's homepage!
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after 72 hours IronJackson was replaced by me. It took 10 hours for me to get home and play. An internet hiccup caused more delay as my mail to Conqueror failed to reach him. A retry the next morning was succesfull. Now we're waiting for LzPrst (last message on Apolyton: 26-04-2004 21:23:04) to play his turn, or maybe even for Flandrien to send it to him.

I'm just as eager as you Conqueror, I hope it's just a bit of bad luck and some unfortunate start-up troubles.

Conqueror is offline Conqueror
King
UAC research complex
Dec 2001
time: 07:35
  Old Post 29-04-2004 14:35
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quote:
Originally posted by sabrewolf
i thought there's a 24hour response tolerance, then general rommel and the league of replacement players take over!?!


Yeah, one player got replaced already

quote:
Originally posted by sabrewolf
don't forget that our turns were only the first fast ones. you controlling only about 1-3units and 1-2 cities. maybe your group consists of some rushers who'll finish the game before you get to the next era


mmm.. 2 cities... i will have them in - six months or so

Conqueror is offline Conqueror
King
UAC research complex
Dec 2001
time: 07:35
  Old Post 29-04-2004 14:37
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quote:
Originally posted by McMeadows I'm just as eager as you Conqueror, I hope it's just a bit of bad luck and some unfortunate start-up troubles.


True, true. I'm just spamming here cause its my day off and i dont have anything special to do

McMeadows is offline McMeadows
King
right here, right now
Mar 1999
time: 06:35
  Old Post 29-04-2004 14:39 Visit McMeadows's homepage!
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I'm waiting for my next sequence of samples to be taken in 10 minutes. Tomorrow is a national holiday in the Netherlands. Then I'll be available... Have a good one today, and maybe even an extra turn for the both of us..

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 29-04-2004 15:07 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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for those who aren't happy with the speed of their tournament game and would be interested in another PBEM (frequently available european latenighters and others who can play between approx. 19:00-24:00 UK-time), check this out: http://apolyton.net/forums/showthre...948#post2930948
please only if you fit the profile in the first post of the thread ( http://apolyton.net/forums/showthre...643#post2873643 )

maybe i'll get banned for misusing this thread for advertising something else , so please reply in the other thread...

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:35
  Old Post 30-04-2004 09:50
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I haven't brought up planned absences since the beginning of the March Madness! thread and no one had any comments then. I just posted this in the game D thread:

quote:
...the plan is to allow everyone [up to] two weeks worth of time to 'freeze' the game if they know they are going to be gone. Beyond these two weeks, either you have to find yourself a temporary sub (who will become inelligable to replace anyone else later in the game) or I will play the turns, following any instructions you leave me.


Does anyone see any potential problems with this?

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:35
  Old Post 30-04-2004 11:22
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I've tried to make the exploit/etiquette list clearer with a rewrite. I've also included the newly discovered money bug alexman brought to my attention. Since the games are already started (well, three of them anyway)-: , I'll give everyone a chance to object to any additions/changes/omissions before posting the new version at the top;

Revised content in orange text

1 Intertribal cooperation

1-1 Players shall not conspire to use irregularities of the game engine's turn sequence to gain extra use from units or resources. They shall not declare frivilous wars. Deals shall not be canceled on the same game turn as they are made unless due to a legitimate war. Resources intentionally removed from a trade network cannot be reconnected to that network on the same game turn. Players shall not make deals that include money they will not pay for.

1-1.1 Getting double-duty out of artillery and Workers
1-1.2 Sharing a Luxury or Strategic resource
1-1.3 Generating Leaders and Golden Ages by sacrificing cheap units
1-1.4 Declaring war for happiness
1-1.5 Inflation bug
2-0.2 Accepting a Peace Treaty from a civ then immediately declaring war



1-2 Players shall not exchange in-game information until they are represented on each other's foreign advisor's screen. They shall not exchange graphic map information before both have knowledge of Navigation.
a) In diplomacy without an embassy between the Tribes, a player may only offer technology already known by their Tribe. They may not offer or ask for unknown techs.
b) Players shall not coordinate military action unless an alliance is formally declared in the foreign advisor's screen.
c) Players shall not refer to specific distances or directions before both have knowledge of Map Making.
d) Players shall not make Mutual Protection Pacts or Trade Embargoes unless they are declared in the foreign advisor's screen
.


1-2.1 Exchanging map/minimap information before Navigation.


2. Intertribal conflicts

2-1 Players shall not rename units or cities to disguise the content of unit stacks or diplomatic offers.


2-2 Cities may be offered diplomatically only as part of a peace treaty.

2-2.1 Teleporting units by abandoning or gifting cities


3. The individual turn

3-1 Players may only use drop-down menus to make changes during the 'production phase'. They should not zoom to cities or advisor screens from the pop-up boxes.

3-1.1 Using F1 to change production during the 'production phase'
3-1.2 Using city screen's arrow keys to change production during the 'production phase'



3-2 Last player in turn sequence shall not use the GoTo command's double movement to gain strategic advantage over an opponent.

3-2.1 Using GoTo to get extra movement


4. Options

4-1 Naval chains are allowed unless players agree otherwise in advance.

4-1.1 Chaining naval transports to quickly move land units across water

4-2 If players agree to it in advance, the offensive player in a battle must send a combat report listing the resulting details to the defender.

Last edited by Rommel2D on 04-05-2004 at 11:30

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 02-05-2004 21:59 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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btw: http://apolyton.net/civ3/ should get updated (newest message: "FINAL STAGES OF `IRON CIVER` PLANNING")

Rommel2D is offline Rommel2D
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Upper Midwest
Feb 2003
time: 23:35
  Old Post 02-05-2004 22:37
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Just waiting until I take care of one last thing for the tournament. I'd like to see if we can set up games for the replacement players that will produce results faster than the main games. Rather than using the first come-first served selection process, I think it would be better to choose someone as a replacement because they were the first to win a qualifier game.

I'm thinking of using the same setup as the main games except for two things:
*Accelerated Production
*Elimination Mode

Elimination mode is an MP setting where a Civ that loses any of its cities is eliminated completely. I'm not entirely sure if it works with PBEM, a little experimentation is in order...

It may not be "real" Civ, but the point here is less about finding those with the best playing ability (that's what the main games are for) and more about seeing who understands the rules and can play consistently.

So, are any of the replacement players interested in this? The ICR games will also be considered, but since they are with the same settings as the main games, it seems possible, if not likely, they won't finish before the main games are done.

Last edited by Rommel2D on 03-05-2004 at 00:06

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:35
  Old Post 03-05-2004 03:51
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lol

I'd definitely be interested. Elimination mode kind of scares me, but is doable. I'd say Accel Prod., Pangea, tiny map would do it (or small map for 5+ players) nicely.

I'll even start it up (unless Rommel you would like to) ...

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 03-05-2004 04:20 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Elimination once got me killed after 20 turns. i was expansionist, popped a village 2 tiles away from the enemy capital... no time for rush-building defense units

i don't know if i tried abandoning the city, but i know i was dead 2 turns later

Rommel2D is offline Rommel2D
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Feb 2003
time: 23:35
  Old Post 03-05-2004 04:29
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I would do these just like the other games (4 players per game, I'll take passwords and enter them for the first turn), except I won't track down delinquent players until someone else in the game sends me a message about it.

If we get four responses, I'll set the first one up. MFCamillus has already said he'll play.

Rommel2D is offline Rommel2D
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Feb 2003
time: 23:35
  Old Post 03-05-2004 04:39
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quote:
Originally posted by sabrewolf
Elimination once got me killed after 20 turns. i was expansionist, popped a village 2 tiles away from the enemy capital... no time for rush-building defense units

i don't know if i tried abandoning the city, but i know i was dead 2 turns later

20 turns! That would give us some win/loss percentages to go by pretty quickly. ;-)

There's a few ways to handle this (apart from MPTournament.biq, which eliminates city-popping in elimination):
* play on demi-god or higher, so that all goody huts have barbarians
* set barbarians to whatever level eliminates goody huts
* do nothing about it- no one says you have to pop the huts near enemy units.

Last edited by Rommel2D on 03-05-2004 at 05:49

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:35
  Old Post 03-05-2004 05:43
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I just don't pop the huts until I have enough def units to survive

edit: realize this sounds like I didn't understand -- I mean I don't pop huts with only one def unit if I am anywhere near enemy territory.

I like elimination. I think we could have quite an interesting game with it.

One caveat: I think it would be at least a little more competitive if we played on islands - perhaps a small island map 4billion years old. That would allow at least a tiny bit of time to build a halfway decent civ (until mapmaking) and elim the "zergling rush" style of play that I could see making it a lousy game. We'd still be done by Cavalry (by that point offense has a big advantage, 6 to 8 versus 4, so there's no way we survive beyond that without losing ONE city imho unless you're REALLY good on defense). I'd play Monarch level and go with option 3 (don't pop goody huts unless you don't care about consequences )...

Perhaps also require either random civilizations or prevent certain civs (i'd nominate Mayans, Ottomans, and maybe one or two of the seafarers, maybe norse or english) just because that might be too much of an advantage. I suppose you could argue for any given civ, but especially if we don't play island I think certain of those would have too big an advantage with their UU...

-Joe

Last edited by snoopy369 on 03-05-2004 at 07:53

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:35
  Old Post 03-05-2004 05:45
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and I'd hope they disallowed abandoning cities, or we forbid it, in elimination. Otherwise it's not elimination, just normal civ -- you just abandon any given city if you're going to lose it. Of course that would take a while with a larger city, but it's not infeasable as a strategy.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:35
  Old Post 03-05-2004 16:04 Visit BigFurryMonster's homepage!
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Why is this tournament called "30% Iron Civer" ?

 
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