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Rommel2D
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ACS Staff Member / Hosted Site Admin
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Upper Midwest
Feb 2003 time: 23:35
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quote: Originally posted by sabrewolf
well, 1.20 was a fiasko for multiplayers, but PBEM was fine... 1.22 is a quite good version (despite the things still missing) |
Well there's still confusion over upgrading old games and holdouts against moving them to 1.22.
quote: rommel2d, unfortunatly your times aren't really suitable for this fast pbem. maybe we could parallel start another PBEM which suits you better (1 turn per day)? i'd volunteer to join in  |
I'll take you up on that, but I'm not interested in starting any new games unless all players would be able to check for turns daily. This could mean a maximum of 2-3 days per turn, but hopefully at least 1 per day on most days. Availability to do play sessions on the occasional weekend (evenings GMT/UCT) would be good, too.
quote: your suggestion to have 4 humans+4 AI on a small map seems to favour rushing too much. and having an AI nearby of which you can capture 3 cities after 30 turns isn't very fair. |
My thought was that a small map with 40% ocean would have at least as much land as a standard at 70% (3840 vs 3000 land tiles). Plenty of room for 8 tribes to grow and develop.
Alexman offered an explanation for the stated 40% ocean condition of the MPTournament.biq: less chance of someone starting on a peninsula and being stuck with a remote palace. This sounds like the most likely explanation to me. Unfortantely, I've been unable to test it out. When generating maps with MPTournament, I'm only given the options of 60-70-80 for oceans, and it is pretty clear the results are not 40%. Am I generating maps wrong, or is this feature missing from 1.22? Is it possible Jesse meant 40% land, not ocean?
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Rommel2D
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ACS Staff Member / Hosted Site Admin
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Upper Midwest
Feb 2003 time: 23:35
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From the current MPTournament.biq:
quote: v1.18 Changes: No Scientific Leaders, Retain Culture on Capture, 40% ocean, |
From the 1.22 readme:
quote: * MPTournament: Map sets Oceans to 40% |
When playing with the editor, I don't see a 40% option listed, but when I've checked into it before, I've been told MPTournament.biq has special, uneditable features.
Again, I think the theory is that with a high percentage of land, the odds of being stuck on a peninsula or isthmus at the start are less.
quote: btw: a standard map has a total of 50'000 tiles (100*100/2), small maps have 32'000 (=80x80/2). your number seem a bit too low. |
You've added an extra 0 to your numbers. If dividing by two is how you get the total for an isometric map, the figures would be 1500 land tiles on standard with 70% ocean vs. 1920 tiles on small with 40%.
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