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Andydog
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London
Jan 2001 time: 05:35
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hmm. Perhaps it's time to jot a few lines on that particular 'episode'..
The reason we banded together to take Sabrewolf out was because otherwise he have won the game. It's as simple as that.
He had iron when none of us did, a primo start position with nice surrounding land, he had the tech lead and a free city thanks to expansionist goodie huts. He scored a SGL and built the pyramids. He was first to Philosophy and used the free tech to go republic when we were all miles off any other form of government. He had more cites, but worst of all, he was using his power to bully.
It was clear that our only chance was to band together and attack him on 3 fronts. It was a tactical decision, nothing more. The agreement was that after the war we'd spilt the world into 3 such that all land and resources were fairly equal and we'd stay at peace for at least 20 turns before turning on each other. This would leave us all fairly even after the war and would make for an interesting middle age.
As we were nearing completion of our war preparations, Sabre went ahead and attacked France anyway. We then announced our alliance, he lost a good chunk of his stomping force against Moonbars' rabble, and so he then proceeded to kill himself off.
I think he could have held us off if he had decided to battle it out. I had bugger all forces, 3 arches, 2 cats and some other defensive bits and bobs, England and France didn't have a lot more. If he'd withdrawn and built up his defences in the time it took us to approach his cities, things could have been quite different.
I know it sucks to be on the end of a 3-way alliance, but that's the game. It was nothing personal - I'm playing with Sabre in a few other games and quite like the guy to be honest - but in this game we did what we had to do. I don't regard myself as a backstabber because I didn't have any agreements in place with Sabre. I did pillage his iron rather sneakily but then you need to be sneaky to win wars (I’m sure that a world leader or two had said that before! )
PBEM is all about human diplomacy. You can know the game inside out, thrash the AI on any level at will, but it’s a totally different kettle of fish against other humans…
That’s it. Time for a beer.
Aaaahhh… that’s better. 
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smellymummy
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quote: Originally posted by Rommel2D
Is this clear and sensible? Would it perhaps be simpler and better to forbid any email/forum discussion of third party tribes until an alliance against them is accepted in the diplo screen? |
no, i don't think so. if it's just discussion what is wrong about having it, in email or anywhere. besides without discussion, there wouldn't be much to lead players to an alliance right? unless we're supposed to act like the AI, player 1 gives player 2 one tech and 100 gold to declare war... instead of actually discussing and conspiring about a possible war first
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smellymummy
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what is meant by leading to alliances is how at first players will discuss about the game, other civs, techs, the land.. whatever. this can devellop into mutual trust and friendship within the game, and then that would eventually lead to an alliance.
or like moonbar posted, plotting and planning is the fun part
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