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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:35
  Old Post 03-08-2004 19:37 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Cheeky young lady...

interesting that most of the actual fighting was conducted by yellow horsemen and swordsmen

now, I wonder who is the yellow peril in this game

oh, and thanks for a good game Masuro

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 03-08-2004 19:44
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Hmmm, now that's strange....I seem to recal (as I'm sure rickety and Masuro would too) that most of the fighting was conducted by your stack of about 13 Purple Archers who marched 3/4 the way around the world to satisfy their blood lust! How else would you end up with a town next to my lands?

Masuro is offline Masuro
Emperor
Gangneung, South Korea
Nov 2000
time: 14:35
  Old Post 03-08-2004 19:47 Visit Masuro's homepage!
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You haven't seen the last of me!!!!!!!!

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:35
  Old Post 03-08-2004 19:47 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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ahh that sure is an interesting point

yes my lads were on the hunt and the journey was long

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:35
  Old Post 04-08-2004 08:41
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quote:
Originally posted by Krill

Trust me, you have no idea how screwed up my empire is. Gold is the only thing I have in any amount, so I thank the guys for showing me why to cut iron


And I have to thank you for indirectly teaching me the same thing ^^ Although it took me a long while to figure out what you were doing ... I must have looked at that for at least ten minutes trying to figure out how Rommel had managed to pillage your iron from halfway around the globe, before i realized the strategic reasons... ^^

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:35
  Old Post 04-08-2004 10:01
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quote:
Originally posted by Rommel2D
On the general issue of 'dogpiles' and massive alliances, my perception is that without limits on diplomacy (player communication), PBEM games tend to degenerate into Survivor-esque cutthroat popularity contests. Skill at playing the game is relegated a small portion of the winning formula, much like 'challenges' in the TV show. (Has this show been distributed to most media markets by now?)


Does this not simply test a different skill, namely that of laying low and not being a target (all the while planning victory, of course)?

In a 4 player game, the one that gets powerful enough for all three opponents to team up against him/her is indeed deserving a quick end: he/she broadcasted his/her superiority, and failed to apply diplomatic tactics to mitigate the backlash.

If all players are relatively on the same footing, all other things being equal, the game should default to a 2 versus 2 scenario. The teams on the side that get the upper hand then need to contend with a possible backstab from their "ally", because only one of them can run away with the title. This leaves makes the 2 weakest civs suddenly very important (for counter-alliances).

The point of my going through all that is to demonstrate how 4-player games can be interesting and skill-testing. It's just that they test diplomatic skills far more than Civ3 skills, and players need to be prepared for that.

Now, please, take all this with a grain of salt, since my MP experience is surely inferior to most everyone here.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 04-08-2004 10:16 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Cutting your iron when you have lots of gold and not a lot of sheild production is a great trick

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:35
  Old Post 04-08-2004 11:03
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quote:
Now, please, take all this with a grain of salt, since my MP experience is surely inferior to most everyone here.


Not at all, my in-game MP experience can't be much more than yours.

Yes, not using any diplomacy limitations still produces a fair game- everyone has the same opportunities to win from the beginning. I wasn't making a point of belittling other 4 player games, but my thought was to shift as much empahsis as possible to the gameplay aspects because this was a tournament setting. Alliances are still very much alive and relevant, just hopefully not entirely overbearing.

Ideally, I'd like to see each player presented with the strategic option to forgo the delicate diplomatic dealings to "shoot the moon" and take the other three on directly, given particularly fortunate starting conditions...

Moonbars is offline Moonbars

King
Glasgow
Aug 2002
time: 05:35
  Old Post 04-08-2004 21:50 Visit Moonbars<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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we could perhaps organise some 2v2v2 games for all the people who like diplomacy and team-wrok

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 04-08-2004 22:16 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Diplomacy is a fact when more than one human is playing.

It is an inherent part of MP unless you make rules to limit diplomacy.

And that kind of ruins at least part of the reason to play humans in the first place.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 04-08-2004 22:23
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Try the demogames then

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 04-08-2004 22:25 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Moonbars
we could perhaps organise some 2v2v2 games for all the people who like diplomacy and team-wrok


that sounds cool!

locked alliances and possibly locked war


but the problem: 4 against 2 isn't much fairer that 3 against 1

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:35
  Old Post 05-08-2004 04:14
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I say we organize a 2v2v2 game immediately. Anyone with me? ^^

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 05-08-2004 05:03 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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me! me!

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 05-08-2004 05:08 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Just make locked alliances.

I think there is some way to do that.

We tried to do that, or something like that at MZO.

It was a 3 vs 3.

Three liberals vs three conservatives. If it would have survived it would have been trash talk heaven

But a couple of guys disappeared and OCT_X screwed up the map somehow where nothing could move. So it died

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:35
  Old Post 05-08-2004 05:15 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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2v2v2 sounds great

it is very easy to setup in the editor

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:35
  Old Post 06-08-2004 19:29
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Ethical Question submitted for iron civver judgment.

Civ A and B form an alliance to battle for continental supremacy. The alliance includes a RoP agreement and a no-attack agreement that extends for 30 turns after victory in the alliance battles. That end point turns out to be turn 195.

A random number generator is used to determine right of first attack, which falls to civ A.

Civ B determines (correctly) that civ A has modestly superior production capability and will likely have the stronger army after turn 195. Civ A is also ahead in the race to MT.

Civ B uses the RoP to cover and fortify troops on Civ A’s iron deposit. No pillage occurs.

Civ A ends the RoP when it runs its full 20-turn course.

Civ A asks Civ B to leave it’s land or declare war.

Civ B asks for clarification and then goes silent. Civ A’s clarification was that Civ B has a choice between leaving or breaking the no attack agreement. (Civ A has the save and will still get to attack first.)

So, finally, the question: Can Civ A honorably attack Civ B and free the iron deposit?

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:35
  Old Post 06-08-2004 19:51
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Absolutely. Even the AI would agree with Civ A on this one. Civ B has committed an act of war by setting troops within Civ A's borders w/o a ROP agreement, particularly by setting them on top of an obviously vital resource. Civ B is clearly trying to maneuver into a position of advantage by doing so.

Heck, most alliance-ending agreements should automatically include a requirement to leave each others' territories ... i'd think ...

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:35
  Old Post 06-08-2004 19:52
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More specifically I'd say that it's 100% ok for Civ A to attack the iron deposit *and no more* ... it's maybe 80% ok to continue the attack from there (unless Civ B counterattacks in which case Civ A should continue of course).

McMeadows is offline McMeadows
King
right here, right now
Mar 1999
time: 06:35
  Old Post 06-08-2004 19:53 Visit McMeadows's homepage!
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After ending the RoP any unwanted presence in the others territory is an act of war and therefore violation of a non-attack agreement in my opinion.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:35
  Old Post 06-08-2004 19:59 Visit alexman's homepage!
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Civ A has every right to treat the actions of Civ B as a violation of their agreement, and therefore be justified in attacking if B refuses to leave.

However, the Iron PBEM etiquette doesn't say anywhere that deals need to be honored, so Civ B is not breaking any rules - just their word.

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:35
  Old Post 06-08-2004 20:03
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Alexman is right in my opinion. I just wanted to make sure the community believes Civ A (who could that be ) is not breaking his word.

The other thing is that civ B simply shut up, he did not refuse to leave.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:35
  Old Post 06-08-2004 20:24
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eh, but not leaving after a request is a de facto refusal, just like ignoring a trade offer is a de facto refusal of the trade (albeit with generally less severe consequences ^^)

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 06-08-2004 20:42
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Civ B has clearly conducted an act of war. Civ A should have no qualms in delcaring war, and continuing such war at its leisure.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 06-08-2004 22:18 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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to me, ocupying an iron source is already an act of war. RoP doesn't mean "right to posess" or "right to pillage"...

but anyway... i'm looking forward to all AAR (i hope they are mandatory )

McMeadows is offline McMeadows
King
right here, right now
Mar 1999
time: 06:35
  Old Post 06-08-2004 22:35 Visit McMeadows's homepage!
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And what if, hypothetically speaking, an unit is occupying an iron source that is unclaimed and while sitting there another nation builds a city next to it, claiming the iron source as being in its territory?

smellymummy is offline smellymummy
King

Aug 1999
time: 21:35
  Old Post 06-08-2004 22:37
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who has broken their word so far?

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:35
  Old Post 06-08-2004 22:43 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by McMeadows
And what if, hypothetically speaking, an unit is occupying an iron source that is unclaimed and while sitting there another nation builds a city next to it, claiming the iron source as being in its territory?


good question...

it's not an invasion, so i can't really say. probably depends on the situation. if that iron is right near the core territory of the settling civ, then the claim is doubtless (*cough* ptw *cough* :lol. but if it's far away, you probably can't blame anybody...

McMeadows is offline McMeadows
King
right here, right now
Mar 1999
time: 06:35
  Old Post 06-08-2004 22:52 Visit McMeadows's homepage!
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quote:
Originally posted by sabrewolf


good question...

it's not an invasion, so i can't really say. probably depends on the situation. if that iron is right near the core territory of the settling civ, then the claim is doubtless (*cough* ptw *cough* :lol. but if it's far away, you probably can't blame anybody...


I would think there should be a reward for the unit that was asked to leave, even if it was just a mere wandering warrior taking a rest.. (*cough* ptw *cough* )

More seriously, it does have strageic significance, as the settling civ is not able to use the resource, and as a result can't upgrade its units. The very upgraded ones that would have been able to kick that unit off the mountain.

haha, I'm still enjoying that one..

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:35
  Old Post 06-08-2004 23:49
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Thanks for the help guys. The civ "breaking its word" in this instance is 99% of the time an honest broker. I think there was confusion about 1) whether the rop was still in effect and 2) what an act of war is.

Anyway, war has now started and I hope there will be no hard feelings about the unfortunate communications problems that led to the tragic conflict.

This happened in the c3c tourney. I'm not sure it merits much attention, but an account is here
http://apolyton.net/forums/showthre...371#post3201371

Last edited by jshelr on 06-08-2004 at 23:54

 
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