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Sally
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Western Apolyton fully supports research into cloning.
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xiaodave
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I would love to see something that minimizes population differences somewhat. If you approach population as given in Nation States it will leave anyone under 1.5 billion pretty much out of the game as far as war rps go. If we abstract it to make the 3 billion nations have 5-10 times the 'points' to build their militaries with than newcomers do it would let the small nations stay on the board militarily.
Id say its actually necessary if you want to grow and add roleplayers to the military fun, since new countries will forever be behind the established nations due to the static and uniform population increase inherent in the game. Perhaps rank countries by population with a 1 for the newbies and a 6 for those over 2.5 bil. Rank economy in the same way and multiply to get your base points to spend on your military. Add in bonuses for being in the top ten / twenty in arms production and for some of the national industries that might apply. Throw in some bonuses for government types (UN categories) and some negative bonuses for others. Perhaps some for tax rate.
At any rate you multiply the big factors add in the bonuses and the best a country can get should be around 60 while the smaller countries would be between 1-12. It may not be the most realistic proposal but it would let new people at least ‘field a team’ so to speak.
After that you could multiply everyone’s result by five and then assign costs to military units. I would expect infantry divisions to cost ½ point, motorized infantry 1, tank divisions 2, carrier groups 4 or 5, being in the nuclear club could cost like 10 or 20 points and x amount of multi-warhead ICBM’s cost 2 points.
This is obviously the barest of bare bones proposals, but if there is interest in doing something of the sort I could flesh it out a bit and we could dicker over point costs and bonus amounts.
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xiaodave
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I’m thinking the population should really be taken as a guideline more than as a literal number. Obviously with a modern technology levels the 3 billion countries would be drowning in their own industrial filth at these sizes. Even giving them 3 slots in size would just create three territories drowning in industrial filth rather than one.
To create a realistic map given these kind of numbers, which are evolving daily I might add would require a much bigger map and probably necessitate restricting the region to x amount of larger nations as well as restricting any sort of geographic choice in what ones nation looks like.
Perhaps it would be best to adopt an abstract ideal. Your country always appears to be of x size on the big map, but somehow gets magically bigger on the inside as your country increases in size. If population were gravitons it would make physical sense.
Population I think is better thought of as a gauge of who is bigger than whom. The actual numbers need to be taken with a pinch of salt.
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