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gunkulator
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On lower levels, the barbs aren't much of a worry. I often welcome that bard SOD because it's a great way to get my veterans to elites and even some regulars to veteran. And if you happen to be playing the Maya, those 29 barbs are likely to turn into 10 free workers.
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:35
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yeah, but they also kil you... 
hey, Trip, are you going to do the UU as well?
That is:
- Enkidu,
- Jag warrior,
- Jav thrower,
- Bowman,
- Impi,
- Hoplite,
- Numidian Mercenary,
- Immortal,
- Gallic Swordsman,
- Legionaire,
- War Chariot,
- Three man chariot,
- Mounted Warrior,
- And, I suppose, Dromon...
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Dominae
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quote: Originally posted by Arrian
The worst they will do is steal your money.
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Barbs can also make you lose all your accumulated Production, or make you lose a Pop point. The former is pretty painful when your undefended capital is gunning for that Granary!
It's true that they're not as scary as they used to be, but when they do hit, it can sting.
Edit: Yes, I understand that the context of the discussion is end of Ancient era Barb uprsisings, but I just wanted to point out that Barbs do more than take Gold, when they can.
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RGE
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Karlstad
Jul 1999 time: 06:35
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quote: Originally posted by Arrian
Why would one ever disband towns in the face of barbarian attack?
The worst they will do is steal your money. If you're in a government that allows cash rushing, just use up the cash before they strike. If not, maybe you can buy something from the AI. Or upgrade some units (to then go kill some barbs!).
-Arrian |
As a despot I have plenty of cash that I can't spend on rushbuilding, and with there being no river or freshwater lake near my three main cities I never thought that there was much point in changing to a more enlightened government (war weariness and loss of free unit maintainence deters me). Thus I abandoned two pop 1 conquered towns rather than seeing 29 barbarians take 600 of my 650 gold (that's insane - I don't keep my national treasury in any of those towns!). I assumed that the barbarians would have attacked and killed any town defenders, as I didn't have enough units there to stop them.
But what do I know? It's my first real game. The horde then began to pace back and forth between a hill and an Incan town which it seems to leave be. Maybe I could have gotten away with just letting a single unit keep defending the town rather than abandoning it, and the horde would have left that town alone too? Now I've mounted an offensive that I was sure could withstand the counterattack, but then the counterattack didn't happen, so I probably have a lot to learn about the behaviour of barbarian hordes.
Buying stuff from the AI wasn't much of an option. It just costs too much gold to buy tech from them to be worth it considering that I'm just as good at researching as they are. Upgrading units wasn't an option either, because I already had the best cavalry around, and didn't care to spend 30 gold on upgrading a spearman to a pikeman. I'd rather spend that gold on paying for city improvement maintainence while I run 70-80% science. So far the game hasn't punished me enough for starting two stupid wars over land that I can't really use. I've been hoping to get a great leader so I can build the forbidden palace where the Incans used to live. They started out with plenty of grassland, hills, and even a river going through it all. Now they live in the jungle next to a swamp. 
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:35
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So, if say barbarians attack an elite unit, could a military leader pop up? Or does it have to be an actual civ?
Anyway, I made a scenario, took the Centauri factions, made them civilizations, and then placed them on the huge map of the world. The game starts in the modern ages, so I made lots of barbarians with tanks, guerillas, and destroyers. It was pretty interesting, they actually faired quite well...even though the civs had modern armors and mech infantry. Then again, what mech infantry can stand up against 50 tanks?
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