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Antrine
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I smell 'bad taste' brewing on this one, I pass... 
Too close, how about something far, far away .........................................................................
Last edited by Antrine on 03-05-2004 at 08:35
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Switch
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This just in, water has been discovered on Mars...
Apr 2002 time: 00:35
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It is sick, and bad taste indeed. But the Aztecs did much the same thing, and this is represented in the game.
Nevertheless, that was hundreds of years ago, while the Holocaust was only decades ago. At this time, it is still much too sensitive a topic to be so casually displayed in a game. Perhaps by the year 2500, but now is not a good time.
Perhaps never will be a good time, as the atrocity that can be unfittingly summed up in one word, Holocaust, was much worse than the sacrifices of the Aztecs...
Either way, if you do think it fitting for a mod, then I would suggest that you keep it as a private mod.
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Antrine
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Well, let me clarify even a little further by 'bad taste' and 'far far away'. For me even Aztec ritual sacrifice as depicted in C3C is BAD TASTE, if not just ask someone from those races! They are yet with us.
Anyway I also think rush pop build is somewhat tacky.
Far, far away means something akin to 'dark elves' sacrificing 'knights' in a FANTASY. We have plenty of challenges here to forge global tolerance and kindness without this kind of careless rudeness.
Just my thinking, and I hope it represents more and not less of popular opinion.
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Antrine
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Agreed, so I modded to be either early time period government or a fantasy CIV, however why is Nazism so blessed with this foolishness, pop build? Concentration camps are a nefarious abberation of humanity gone bad, however what was produced by these camps besides deep despair? The Communists engaged in forced labor more with prisoners of war, however again even still does that really account for pop build?
Building the walls of China certainly accounts for pop build! Building religious pyraminds in SouthEast Asia (very ancient) also accounts for same. However this does not still account for this insensitiveness and just plain crappy thinking.
Sorry Kucinich, but I think a sincere apology in order!
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Antrine
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Like I said, I hope popular opinion is more kind-hearted and thoughtful, even if appearing not.
I remain adamant; this just stinks! So I will conduct myself accordingly. It is very unfortunate that these game designers decided to add 'ritual sacrifice' for to gain 'culture'. Ug, Firaxis needs to have it's 'heart' examined. Yuk, yuk, yuk.....
It just wasn't necessary or well enough examined 'CULTURALLY'! There are and remain many, many other useful things that could be done to improve this game.
If the 'not called committee' for CIV4 is lurking, I strongly suggest they flag this feature as one they YANK out!
Sincerely,
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TheArsenal
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Sunny Southern California
Mar 2002 time: 21:35
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Well the complete utter ruthless bad taste of this idea aside, one would successfully argue that the Nazi cleansing actually deprived them of a significant portion of a rich and deep internal culture (as well as a semblance of humanity). Thus gaining culture from such a move makes no sense. The fact that this is being considered makes less.
edit: the comma splice.
Last edited by TheArsenal on 04-05-2004 at 02:30
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:35
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but I would like to address the issue of unpleasant historical events in civ games.
Sitting here in the 21st century, we can say that certain ideas should never be in a game, because they aren't politically correct.
but the fact is some of these things did happen. And if you want to make a semi-historical game, you should include them.
I don't support including anything like the halocaust because it had no benefit to society. As the post above me states, it did not raise culture, and in fact, hurt the german society. Who knows what kind of economy hit they took (less workers, less consumers etc.). So there is no reason to implement this into a game.
Slavery is another issue entirely. This did have a big impact on history, and has an impact on game mechanics. I think they did a fairly decent job of handling slavery without actually using the slave word.
Ritual Sacrifice is another issue. A cultural boost seems strange. wouldn't a happiness boost be more appropiate. Well maybe not. It can't please the population too much to see their own sacrificed. Although maybe it would scare them into working harder, so maybe a production boost. Either way I don't think this practice was widespread enough to warrant use in a Civ game aside from scenarios such as mesoamerican.
But slavery is something that should be used in a civ game. I stand by that.
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Antrine
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This is a game first and facts whatever they be are hind leg second. Yes slavery is handled tastefully, kudos to Firaxis, since I have no problem bashing them. Ritual Sacrifice needs to have a 'reverse culture' tag attached to it. So a least players following this course will be sure to wreck their empire, which is historically accurate.
Additionally, raising cities needs a serious re-visit. Modified at least in steps, with conditions and mostly an editor off choice coupled with a very strong Empire wide cultural hit for every city raised whether ones own or someone elses.
Maybe this tasteless thread will yet bear some useful fruit.....
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Cerbykins
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Technically, like all other 'culture' in Civ, 'Nazi culture' would only be culture to them and no-one else. Still, the whole idea of the scenario, good in use of the technical aspects of C3C as it is...maybe hits a bit TOO close to home, at least as a scenario...
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Antrine
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Well, Kucinich, why then don't we just cook up a fast game of genocide, gee there are lots of handy examples throughout our human history, and why stop with 'ritual sacrifice' when we could get culture points for torture chambers and the like?
Maybe my tastes are little funny, however for a game this is not what I want to simulate. However, it is also well noted 'war mongering' without honor or rules is also good company with some of the above, but please can we not keep it 'abstract' and at least 'pretend' to a little nobility in our thinking.
I feel some hypocrisy with 'war gaming' except there is no blood and agony of merit and play is just like chess! An exercise of mind. However, ideas count and certainly have impact when it comes to genocide or fostering any feeling of condoning it.
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Mr Justice
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imo i dont agree with the principle of killing the "jews" to raise culture. its historically incorrect. the killing of the jews was never widlely known to majority of germans at the time. so i cant see how culture can be increased by the realtively unknown (at the time they took place) of mass murder.
however u cant lambaste Kucinich for raising this. PC has to draw the line somewhere. it was an historical event. any scenario for WW2 would be historically incorrect if this feature wasnt included.
indeed one could argue that the very acts of the holocost could have contributed to germany losing the war. think of lost reasorces and the military that was required to perform it could have been sent to the field instaed.
the cause of the holocaust was one mans insanity. certainly the current game engine cant handle correctly the effects of this act.
comparing it to the aztecs is not applicable imo. there was a religious need according to the aztec religion. and as temples, cathedrals ect show, religion is a tool to be used.
imo to implement the holocaust could u have plague like effects on all "german" cities (to reduce population) and and mabey increase unit costs to repersent the unseen units adminersteing the holocaust? and as a benifit to the "germans", mabey permanaent mobalization?
i dont know.
as civ players though we are far worse than hitler, he has an excuse (madness), we do all our genocide, mass starvation, scorched earth policies without a thought.
the world is and was and (probably) always will be a BAD place, as players we are encourged to be BAD for the benifits it brings to our CIV, historically this has generally proven to be correct. not in hitlers case thank god.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:35
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I'm with Solomonwi here... it was an idea, and characterized as such, in line with the historical nature of the game.
There are certainly games that glorify the base nature of the human species; Grand Theft Auto comes to mind.
But Civ is about understanding, and playing, the vast sweep of human history... and we would not be honest, nor complete, not to address the bad alongside the good.
The Holocaust is a tough one, sure, but heck, I'm Jewish myself, and I wouldn't want to play out a really detailed scenario of WW2, across ALL of its aspects, without the bad parts.
Good for you, Kucinich... keep thinking!
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