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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > VERY IMPORTANT: Surgical Strike on GWT's FP in 15 Turns?
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GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:35
  Old Post 05-05-2004 06:52
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Not a bad idea. I have not read all the posts, so please excuse me if this has already been asked and answered.

Why pick their FP as target #1? Leo's changed your mind about them being a short term or a long term threat. Would it not be better to take that out? Also, It could not be rebuilt like the FP. (I do not know where it was built, so perhaps it is too far away for an assult).

Other targets of opportunity - they have the collosus (a major wonder) and the Pyramids in Parthe IIRC. Major targets of opportunity, and on the coast. What would the loss of these wonders represent to them?

Withdrawal - OK, you get in, you burn it down, now what? You go on a rampage of distruction til the forces are destroyed, or do you bring the troops home?

Your plan calls for landing of 21+/- units directly on the shore. I forget, but doesn't PTW allow you to found a city inside the cultural boundry of another civ? If so, it might be worth wild to bring along a settler for defense. Also, instead of all fast movers, why not bring along 2-3 defenders to head off any immediate thread by any of their offensive units in the area. First thing I would do if I saw that force landing is change production and build whatever I could. So you may find yourself defending agains 2-5 fast movers from nearby cities that switched from markets to units to kill our arse.

I am not opposed to the plan, but ask that it be justified relative to other targets and that it be analized as to possible ways of defeat.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:35
  Old Post 05-05-2004 06:59
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The loss of the Pyramids certainly would hurt, but keep in mind a lot of the benefit has been accrued from them already; they already have some of their cities up to size 12. Those cities won't need the Pyrs again until Hospitals come around, and even then, they may prefer to use worker pumps for food efficiency. So, destroying the Pyrs now will hurt them a lot less than it would have earlier in the game (not that we could have reached them earlier), IMO.

The FP, on the other hand, is constantly providing them with the benefits of its anti-corruption effects. While earlier would also have been better for destroying it, its destruction would hurt them a lot till they got a new one up regardless of when it happens.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:35
  Old Post 05-05-2004 07:20
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I think this is a better plan than waiting for the 200 calvary to land at 4 locations simultanously then wondering why we lost.

Besides at least with this plan we'll get to fight on their turf threatening their cities before they'll get their chance to do it to us.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 05-05-2004 07:58 Visit Trip's homepage!
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quote:
Originally posted by GodKing
Not a bad idea. I have not read all the posts, so please excuse me if this has already been asked and answered.

Why pick their FP as target #1? Leo's changed your mind about them being a short term or a long term threat. Would it not be better to take that out? Also, It could not be rebuilt like the FP. (I do not know where it was built, so perhaps it is too far away for an assult).

Other targets of opportunity - they have the collosus (a major wonder) and the Pyramids in Parthe IIRC. Major targets of opportunity, and on the coast. What would the loss of these wonders represent to them?

Withdrawal - OK, you get in, you burn it down, now what? You go on a rampage of distruction til the forces are destroyed, or do you bring the troops home?

Repasted from above...

I would really think that their FP is. It gives them the greater long-term potential as well as SHIELD production. If we can cut down GWT's MFG then that's a huge effect - we will be superior in production and with CGN and CFC's help with gold (along with our own superior economy) we can counter-act them having Leo's.

The thing about hitting Leo's is it's location - Flammburg.

Flammburg is in the EXACT center of GWT's empire. It can't be easily approached from any angle and the one that's least difficult - from the east - is at least 2 turns away from any landing site... more if GWT has a unit on a specific tile. It is close to the front, and the front-line Ansar are only a couple turns away. The obvious danger there is losing our entire force before they're able to do anything. And like I said above, I don't even think Leo's itself is more valuable than their FP. Cutting their MFG and usable income by such a large amount really drops the potential effects of Leo's (as well as screwing up a lot of other things for them).

quote:
Your plan calls for landing of 21+/- units directly on the shore. I forget, but doesn't PTW allow you to found a city inside the cultural boundry of another civ? If so, it might be worth wild to bring along a settler for defense. Also, instead of all fast movers, why not bring along 2-3 defenders to head off any immediate thread by any of their offensive units in the area. First thing I would do if I saw that force landing is change production and build whatever I could. So you may find yourself defending agains 2-5 fast movers from nearby cities that switched from markets to units to kill our arse.

I am not opposed to the plan, but ask that it be justified relative to other targets and that it be analized as to possible ways of defeat.

Part of the plan was to include at least 1 Settler. Due to the rules only a single tile of culture would be stolen (AFTER Ruhrpott is razed) but it would give us a road tile as well as the ability to shuffle units in and out of the LZ much quicker (since units can move right away instead of losing a turn when moving through cities).

You (or anyone else) can help test the different situations based upon the simulation I posted above (a link to it is in the first post near the bottom).

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 05-05-2004 08:24
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quote:
Originally posted by GodKing
Also, instead of all fast movers, why not bring along 2-3 defenders to head off any immediate thread by any of their offensive units in the area. First thing I would do if I saw that force landing is change production and build whatever I could. So you may find yourself defending agains 2-5 fast movers from nearby cities that switched from markets to units to kill our arse.


Beat me to my question.

We land the forces.
GWT uses the F1 trick to change the production to musketmen & ansars in all cities that can reach the FP.

Can you rush production with the F1 trick ?

How many units, can GWT get to their FP ?

I am at work (& too lazy) to test the sim.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:35
  Old Post 05-05-2004 08:30
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quote:
Originally posted by Hot_Enamel



Can you rush production with the F1 trick ?



Yes, you can. BUT....we can have mongoose check that on that turn after if need be...:slickwillie:

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:35
  Old Post 05-05-2004 09:45
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Yes, if the F1 trick is indeed illegal in this game, Mongoose can *easily* verify it and prevent that.

However, it takes more than one turn to reach Ruhrpott from the coast, does it not? Give then, they can still get a few units out to hit us with in the area.

jagjef is offline jagjef
Prince
Stockholm
Feb 2003
time: 06:35
  Old Post 05-05-2004 11:40
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I love this plan, it's bold and the most important it will make the game FUN. Lets go destroy that FP.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 05-05-2004 11:47 Visit Trip's homepage!
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Response is positive from what I can tell.

Officiall poll is now up, please go vote in it.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:35
  Old Post 05-05-2004 11:57
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You know.... now would be a very good time for another kick of Apolyton Team Spirit...

I should finish that speech and MZ should finish those playing cards.

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:35
  Old Post 05-05-2004 23:30
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Let's go for it. Our current territory is in the shape of a cross, what else than divine blessing do we want?

Aidun

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:35
  Old Post 06-05-2004 00:44 Visit CiverDan's homepage!
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I nice idea. A few questions. First, we are assuming GWT does not have any units guarding the coast. If they have a unit in the right spot we will not be able to unload that turn. The next turn GWT can start lining the coast with units and we will have a hard time unloading our forces.

Second, if we attack it will give them war happiness, and lessen any crimp on their production that war weariness causes to them from the GCN war.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 06-05-2004 00:51 Visit Trip's homepage!
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quote:
Originally posted by CiverDan
I nice idea. A few questions. First, we are assuming GWT does not have any units guarding the coast. If they have a unit in the right spot we will not be able to unload that turn. The next turn GWT can start lining the coast with units and we will have a hard time unloading our forces.

That is correct. However, GWT would need to have a Galley fortified in a SPECIFIC tile in order to see us before we land (either that or having a boat moving through the area in a VERY unorthodox manner). The liklihood of them seeing us before we're able to land is quite slim.

quote:
Second, if we attack it will give them war happiness, and lessen any crimp on their production that war weariness causes to them from the GCN war.

True, but the destruction of their FP will certainly counteract any War Happiness they may receieve. Additionally, if they try to attack us first (the turn we land) then WE will be the ones who get War Happiness.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:35
  Old Post 06-05-2004 01:39 Visit BigFurryMonster's homepage!
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quote:
Originally posted by Trip
However, GWT would need to have a Galley fortified in a SPECIFIC tile in order to see us before we land


That's not what was meant by the last comment. It was about a land unit being at the desired landing tile.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 06-05-2004 01:43 Visit Trip's homepage!
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quote:
Originally posted by BigFurryMonster
That's not what was meant by the last comment. It was about a land unit being at the desired landing tile.

Errr, right...

I don't think it's likely that will occur either. All tile improvements in the area are complete, and there's really no reason to have a unit on such a random (hehe) tile. But, we can't really know.

Adrian Hon is offline Adrian Hon
Warlord
Living in Perplex City
Nov 2001
time: 05:35
  Old Post 06-05-2004 01:47 Visit Adrian Hon's homepage!
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quote:
Originally posted by Trip That is correct. However, GWT would need to have a Galley fortified in a SPECIFIC tile in order to see us before we land (either that or having a boat moving through the area in a VERY unorthodox manner). The liklihood of them seeing us before we're able to land is quite slim.


We could always send off another caravel on a feint to the south or elsewhere, so they'd redirect their forces away.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:35
  Old Post 06-05-2004 01:48
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You can check that by investigating either Balken or Elfenhain, right? If by chance there is a unit there and you use a galley to spot it, the surprise will be gone, and you can just as well turn back.

I do have a question Re: this plan. Can't you just disembark a couple of defenders and a settler, and if they survive build a city and move the knights in? That way, you hide the strength of the invasion force. Problem is of course that you need to make sure you have enough defenders with you so the settler survives.

DeepO

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 06-05-2004 01:52
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quote:
Originally posted by Trip
Okay, the simulation is done.

You can find it here.

[snip]


Trip, I would like to use CM3T on this file, but you have set an admin password and I (or anyone else) need the password to make any modifications to it.

E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 06-05-2004 01:52 Visit Trip's homepage!
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quote:
Originally posted by DeepO
You can check that by investigating either Balken or Elfenhain, right? If by chance there is a unit there and you use a galley to spot it, the surprise will be gone, and you can just as well turn back.

No, you can only see units in the city, not within the city's radius also.

quote:
I do have a question Re: this plan. Can't you just disembark a couple of defenders and a settler, and if they survive build a city and move the knights in? That way, you hide the strength of the invasion force. Problem is of course that you need to make sure you have enough defenders with you so the settler survives.

This is true and should be considered, but as you said, the issue is in ensuring that our defending force survives. The main problem is that if they wipe out the Settler-Defender force is wiped out we're SOL, whereas if they attack our Knight landing force then we lose some units but keep the beachead and the opportunity to hit Ruhrpott.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 06-05-2004 01:55 Visit Trip's homepage!
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quote:
Originally posted by E_T
Trip, I would like to use CM3T on this file, but you have set an admin password and I (or anyone else) need the password to make any modifications to it.

Actually there was no admin password set. The CMT has issues with some PBEM files and there's not really anything I can do about it.

I can mail you the BIX file though and you can fiddle with it that way.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:35
  Old Post 06-05-2004 01:56
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well, I didn't say we only have some defenders there, you could for instance have 6 muskets, 6 knights and 1 settler, and keep another 15 knights in boats out of sight (even ship chaining if you want to). The point is that if they wipe out most of our knights, there is no point in trying to attack anyway. And at least we could protect the elites, so they have a chance of fighting at full strength.

DeepO

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 06-05-2004 02:00 Visit Trip's homepage!
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quote:
Originally posted by DeepO
well, I didn't say we only have some defenders there, you could for instance have 6 muskets, 6 knights and 1 settler, and keep another 15 knights in boats out of sight (even ship chaining if you want to). The point is that if they wipe out most of our knights, there is no point in trying to attack anyway. And at least we could protect the elites, so they have a chance of fighting at full strength.

Like I said, certainly worth consideration. Just has some kinks (like any other plan) to work out. I definitely like the possibility of this though.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:35
  Old Post 06-05-2004 02:14
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quote:
Originally posted by E_T


Trip, I would like to use CM3T on this file, but you have set an admin password and I (or anyone else) need the password to make any modifications to it.

E_T


I was the one who set up the scenario as a PBEM for Trip (since his PTW has issues with starting PBEMs), and IIRC I did set an admin password of "admin". (In hindsight, I have no idea why, seeing as there is no password for the other two.)

Last edited by Kloreep on 06-05-2004 at 03:27

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 06-05-2004 02:25 Visit Trip's homepage!
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Doh, Klo, you decieved me.

dejon is offline dejon
King

Sep 2002
time: 00:35
  Old Post 06-05-2004 02:48
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Good idea.

We have been resting too long without action as it is - we should pester our enemies, not fester on our land mass.

Much longer without action and this team could become another RP Team - sit still too long, get all wrapped up with grand economic plans, and then get b*tchslapped.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 06-05-2004 03:31
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quote:
Originally posted by dejon
Good idea.

We have been resting too long without action as it is - we should pester our enemies, not fester on our land mass.

Much longer without action and this team could become another RP Team - sit still too long, get all wrapped up with grand economic plans, and then get b*tchslapped.


Hey, If you'll recall, I tryed to get us (RP) set up much sooner than we actually did, but Togas and the team where too afraid of an immediate ND invasion at that time. SO, a LOT of effort went to building up our Armies (but mostly in slow movers) and not in getting our land settled and our production/Infrastructure up and running (and not to mention another adventure...). IMHO, things would have very muck likely had been different, if our team hadn't paniced, like they had done. I was one of a few (IIRC) that was trying to get our selves set up, productuon wise, with more than one cities building settlers (like We have done here), but could not convince Togas and the team (until very much later) that we needed to get our lands settled and infrastructure up for production. I had just finally changed his mind (and the teams mind) and gotten some new cities up when the war had started (and I had also taken over the MoI job here).



And just like to point out, this effort will likely NOT be possible, without our Super-REX(tm) effort over the last several turns.

I can say this, it will not be cheap....

E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 06-05-2004 03:36 Visit Trip's homepage!
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quote:
Originally posted by E_T
I can say this, it will not be cheap....

Just take comfort in knowing you're not on GWT's side having to clean up the mess.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 06-05-2004 05:49 Visit Trip's homepage!
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I've begun a real planning thread for this invasion. You can find it here.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 06-05-2004 05:56
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I propose landing all of the Vet Knights and the defenders, with the settler. If GWT attacks, they will only hit the vet units. This should definately insure that we survive to the next turn.

Then, we build the city, bring the Elites in on another boat and they can immediately attack. THis way, they don;t get damaged in a possible GWT pre-emptive attack on our stack and will be full streight

Now, this might seem wasteful, but I've been running some of this sim (that Trip had posted), with a relatively stiff defence in Ruhrpott. I have 3 Muskets (forted), 2 Pike (forted), 2 MI's (forted), 3 Cats, 6 Ansar (unforted, assuming just upgraded in Rhurpott) and 3 Horse (also Unforted, assuming no movement to upgrade). One thing I've found, is that it;s better to first lead with Vet Knights to get the cats out of the way and go against the Muskets. This leaves the Elite open to gettingbetter chances against the Pikes/MI and for a Leader.

E_T

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 06-05-2004 07:41 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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:fingers crossed:

This works.

I got a question, what about WW?

How will that affect us?

 
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