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Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 06-05-2004 20:56
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Thief III Goes Gold! Support Apolyton buy from Amazon

http://forums.eidosgames.com/showth...&threadid=37473

Quoth Skanky:
quote:
Hooray!


Once again we can become Garrett, he who steals from the rich and gives to himself. The traditional favourites seem to be in - flashbombs, blackjack, lockpicks, but additionally players will be able to get their hands on (or in) climbing gloves as well, adding more possibilities to gameplay. The mechanical eye also returns, which is great news.

The voice of Garrett will be done by the same voice actor of the original, also great news. And finally, news that has me - dare I say it - almost optimistic about this release:
It is by a different team to the one that made Deus Ex 2.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:35
  Old Post 06-05-2004 21:04
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Even spamming that forum eh.

Maybe I'll give the demo a shot.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:35
  Old Post 06-05-2004 21:12
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Just Read that the EU release should be somewhere around the 10th of june.

US 25th of may.

http://www.worthplaying.com/article...=thread&order=0

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 06-05-2004 21:48
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Even better, we can have the game peer-reviewed and still (potentially) buy it the day its released.
And yes, their forum is now ever so slightly more Skanky than before.

Zkribbler is offline Zkribbler
King
Los Angeles, CA, USA
Feb 1999
time: 21:35
  Old Post 06-05-2004 21:50
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In stores on May 26 in the U.S. Here's a site to get trailers, screenshots, wallpaper, screen savers, etc.Thief 3 Site

"What's locked can be unlocked;
What's hidden can be found;
What's yours can be mine."

...Garrett.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:35
  Old Post 06-05-2004 22:01
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It's gold?

I didn't even know it had started production.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:35
  Old Post 06-05-2004 22:14
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Lose 30 kilos (of popups)

It just started production...hence the going gold.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 06-05-2004 22:29
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quote:
one of the cool new things in the game is a persistent economy (rather than the per mission loadouts of earlier Thief games)

That seems interesting.

quote:
Deadly Shadows provides a totally Thiefy experience. It's a little (and I DO mean a LITTLE!) more "actiony" than the first two games in the series... If you get into combat, you have a better chance of surviving and some of our QA guys are proficient enough with a bow and broadhead arrows that it sometimes looks like a medieval fps!

Traianvs is offline Traianvs
Prince
Belgium, land of plenty (corruption)
Jan 2000
time: 06:35
  Old Post 06-05-2004 23:00
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Tired of ads?

WOOOOOOOOOOOOHOOOOOOOOOOOOOO!

\o/!!

DrSpike is offline DrSpike
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Sep 2001
time: 05:35
  Old Post 06-05-2004 23:56
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I find it suspicious how much Skanky likes this series.

Hehe Thief2 was great, and I've been meaning to play the original for ages. I just hope they don't kill it like the Deus Ex sequel.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 07-05-2004 07:50
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I like Thief 1 much better than Thief 2, although the original didn't let you use a mechanical eye. Superb storyline, well designed missions.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 07-05-2004 11:31
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I got a PM from one of the mods there regarding my location (same as I use here) and my name itself.
Oh well, will see what happens with that.

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:35
  Old Post 07-05-2004 11:57 Visit FrustratedPoet's homepage!
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"Skanky" is a naughty word now? Your repuation is spreading, dude.

Rasputin is offline Rasputin

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Brisbane
May 1999
time: 15:35
  Old Post 07-05-2004 12:10 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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skanky always been a BAD word !!!!!

DrSpike is offline DrSpike
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Sep 2001
time: 05:35
  Old Post 07-05-2004 15:36
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I'm surprised they let you use Skanky in your location field at all.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 07-05-2004 16:05
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Well they didn't. I guess I'll have to change my location to "Australian Bastard".

DrSpike is offline DrSpike
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  Old Post 07-05-2004 16:14
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That's even worse!

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 07-05-2004 16:32
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Part of a review by some lucky person:
quote:
Because I'm a terrible thief, I got caught by a wandering maiden. She screamed and ran to get a guard for help. The guard brought a torch (mobile light source! A thief's worst enemy) and remarked "Ooh, he is gone! He must have seen me go get help" to which the guard scoffed "Well, he's not gonna stand around and wait for us is he??" It was pretty cool.

Also reported was getting into combat put a serious dent into our reviewer's health, so it seems perhaps the game hasn't been console-ized after all.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 07-05-2004 16:36
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Also, lockpicking has taken on a whole new life. Rather than pulling out a lockpick and just using it while you scan around checking for guards, the new version actually demands your attention. The actual system is difficult to describe (at least, I have yet to read a coherent description of it) but as with true thieving, you need to pay attention to the lock you are picking and rely on sounds only to warn you of approaching guards or the like. More immersion.

DrSpike is offline DrSpike
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  Old Post 07-05-2004 16:39
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Mission 4: either sneak around stealthily to grab the loot, or pick up this UZI and mow down every mutherfu**er in a 2 mile radius, whilst spectacularly dodging bullets.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:35
  Old Post 07-05-2004 17:19
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As long as you don't have to find a new job and a house for the maiden this could be good.

loinburger is offline loinburger
Emperor
Sweet Sauce Jones
Jul 1999
time: 00:35
  Old Post 07-05-2004 18:27 Visit loinburger's homepage!
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quote:
Originally posted by Skanky Burns
Also reported was getting into combat put a serious dent into our reviewer's health, so it seems perhaps the game hasn't been console-ized after all.

Yeah, I wasn't all that concerned by the "Medieval FPS" comment -- it's always been possible to kill everybody in the Thief games (playing on normal mode, of course), it's just that few people are able to go that route (especially on expert mode).

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 09-05-2004 17:57
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While it has always been possible, it has generally been easier to knock them out, and it has never been easy fighting off multiple guards. In Thief 1 it was possible to ghost most levels (complete them without anyone seeing you), knock everyone in a level out or to kill everyone. In Thief 2 you had some missions where you could not knock certain guards out, some missions where you had to knock at least some of the guards out. Take that to the extreme, they could make missions where you had to kill a certain person which just doesn't sit well with the whole Thief experience.

Not that far-fetched when they want some action moments in the game and the console version is expected to sell more than the PC version.

A whole bunch of Thief videos are available at http://www.bloodofthemartyr.com

There are a number of other controversies going around too.
* Arrows produce a blue trail through the air as opposed to, say, just going through the air normally. This makes the arrow appear to be dropping from the sky. Apparently it can be modded out though.

* Similarly, all loot now glows with an unnatural ghostly blue colour. It too can be modded out.

* Third-person view (nicknamed "cheating mode") is used by default.

* There are no rope arrows. They have been replaced by climbing gloves. I don't see this as being too bad though, considering how buggy rope arrows were in the previous games.

* Smart guards vs stupid guards. On expert difficulty, guards will notice doors you have opened, loot missing, chests opened, etc, and will then investigate. Apparently they will still wave to their fellow guards, even after you have knocked out and moved the person they are waving to.

* Loading zones. In the middle of the maps are loading zones, which work similarly to the way houses do in Morrowind. The loading zone is a misty blue area you walk into where you get the option of going through or staying. If you go through, the other side of the map loads and any guards that were persuing you before are stuck on the other side, ready to resume the chase when you return. A minor positive is there are two loading zones each map, so two different "doors" you can go through from one zone to another.
* No burricks

* Editing tools are not being released yet, although there is a petition to get the to release it. Sign it if you can.

* Someone was foolish enough to ask about a collector's edition. Aaarrrrrgggghh!!!


Exciting times.

Last edited by Skanky Burns on 09-05-2004 at 18:11

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 09-05-2004 18:41 Visit Kassiopeia's homepage!
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quote:
* Loading zones. In the middle of the maps are loading zones, which work similarly to the way houses do in Morrowind. The loading zone is a misty blue area you walk into where you get the option of going through or staying. If you go through, the other side of the map loads and any guards that were persuing you before are stuck on the other side, ready to resume the chase when you return. A minor positive is there are two loading zones each map, so two different "doors" you can go through from one zone to another.


That's like what happened with DX:IW, sadly. Invisible War had incredibly small areas that had to be loaded every time you entered them, which got to the point of being ridiculous pretty quickly. This was AFAIK to conform to the limitations of console hardware.

This doesn't bode too well for the size or the playbility of the maps in Thief, if there are only two areas per map. Also, you'd think the whole "leave area, guard won't follow" trick/bug would be dealt with by now. Why can't the guard come to the other zone? It shouldn't be impossible to do, by any stretch of the imagination.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 09-05-2004 18:57
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Agreed, although initial reports say that the map areas are of decent size, and one could spend 3 or more hours on the first mission looking for all the (brightly glowing) loot in the maps. The outdoors Morrowind approach would have been much better imo.

DrSpike is offline DrSpike
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  Old Post 09-05-2004 18:58
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I'm surprised about those comments Kassi. Halo had a great loading system for the PC port, despite the limitations with the X-Box version. Why should these other games be limited?

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 09-05-2004 19:40
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I've been watching the movies from the site I linked to above. I now have a renewed hate for 3rd person mode, and for the arrow trails.

You aim your bow. It zooms in your aim so you can't help but hit. The arrow shoots and hits its target. The blue arrow trail then comes from the sky, hitting a guard in the head as he is already dying. Oh, so my arrow went right where I aimed it? Gee, thanks for telling me.

Lockpicking seems interesting, movie 5 from 4/21 seems to give quite a good example of it, although I must remember not to play movies that are still downloading.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 09-05-2004 20:54 Visit Kassiopeia's homepage!
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quote:
Originally posted by DrSpike
I'm surprised about those comments Kassi. Halo had a great loading system for the PC port, despite the limitations with the X-Box version. Why should these other games be limited?


I've played both Halo's and Invisible War's PC ports, and Halo did this well, but Invisible War did not. Halo's portions were actually big, and it was of no consequence really whether or not the enemies from the earlier one "carried over" to the next one, but in IW one section would be a few dozen meters of a street. It got really annoying on the long run. And, quite simply, Thief III is coming from the same company that brought us IW - albeit from a different crew, I'm pessimistic nonetheless.

Of course, Halo's good port can be also explained by the fact that it was made for, what, a year after the X-Box version had been released. With IW the PC port was treated like the bastard child of the console version.

DrSpike is offline DrSpike
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  Old Post 09-05-2004 22:15
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Hmm, shame. I guess the fact that it can be done well is beside the point. I hope Thief3 doesn't suffer from those problems.

Skanky Burns is offline Skanky Burns
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  Old Post 10-05-2004 17:32
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The PC game will ship in 1st person by default.

The DS plot is an entirely new story in the same setting (The City), starring Garrett, and written chiefly by Terri Brosius. The plot won't require you to have played previous Thief titles, as par usual, but there are references here and there. It does indeed take place after the events of the Metal Age, as well. Suffice it to say, he largely defined Thief's aural presence, and he's iterating on (and making improvements to) that now-classic style in T:DS.

Reading books and notes pauses the game, so guards don't sneak up on you while you are busy reading. "You won't have to deal with that infuriating resolution-switch effect from the old days, however."

 
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