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Arnelos
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of the Free World
Sep 2002 time: 00:36
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Status
- Republic
- Researching Navigation (1013 beakers stored, need 1344 beakers total, 3 more turns Actual, game shows 2 turns)
- Treasury x gold (end of last turn), approx +x (+x) gpt, = approx x gold (at begining of turn).
- Running at 50/50/0 Sci/Tax/Lux
- Anticipated start of GA - Turn 223 (910 AD)
6 Turns to D-Day
Here is the save - krill (I'm sorry it's late, I've been away)
Ministry of the Interior
Science & Cash Flow
Sliders set at 50% research and 0% lux.
Economy:
Lakeveiw - building Catapult (turn 2 of 10 sched).
Mingapulco - Horse built, start building Horse (turn 1 of 2 sched).
Chiquita - Market built, start building Library (turn 1 of 8 sched).
Bananatopia - building Horse (turn 2 of 3 sched).
Incensity - building Caravel (turn 3 of 5 sched). shortrush to Catapult for 3 shields - 12 gold.
Dominus - building Horse (turn 3 of 3 sched).
Tripoli - Horse built, start building Aquaduct (turn 1 of 9 sched).
Mu - building Courthouse (turn 13 of ??TBD?? sched).
Hispanica - building Horse (turn 4 of 4 sched).
Power of Victory - building Aquaduct (turn 4 of 14 sched).
Eisten Boulen - building Courthouse (turn 16 of ??TBD?? sched).
Karina - building Library (turn 3 of 8 sched).
Lux Invicta - building Worker (turn 2 of 2 sched). Sell Granary this turn.
Big Bend - building Market (turn 18 of 18 sched).
BigFurryCity - building Horse (turn 2 of 3 sched).
Apolyton Prime - building to Sistine Chapel (turn 11 of 17 sched).
This is the Semi-STEALTH prebuild start of the Hanging Gardens wonder project, due to complete on turn 191
Del Monte - building Library (turn 23 of 28 sched).
Heart of Darkness - building Aquaduct (turn 2 of 9 sched).
Elucidium Novem - building Worker (turn 2 of 2 sched).
Note: EN is a designated Worker Pump.
Silk Road - building Courthouse (turn 22 of 29 sched).
Arcadia - building Harbor (turn 6 of 12 sched).
Zenophobia - building Granary (turn 11 of 12 sched).
Note: Zeno is a designated Worker Pump.
Solace - building Aquaduct (turn 16 of 26 sched).
Down Under - building Courthouse (turn 24 of ??TBD?? sched).
Lumentis Bananis - building Courthouse (turn 3 of ??TBD?? sched).
Antlergrad - building Courthouse (turn 21 of ??TBD?? sched).
Area X - building Harbor (turn 22 of 26 sched).
Heros' Summit - building Courthouse (turn 20 of ??TBD?? sched).
Mongoose Abyss - building Temple (turn 2 of 23 sched).
Lumen Musae - building Courthouse (turn 19 of ??TBD?? sched).
Protuberance - Caravel built, start building Courthouse (turn 1 of ??TBD?? sched).
Kanaola - building Courthouse (turn 18 of ??TBD?? sched).
Cyrene - building Catapult (turn 11 of 11 sched).
Eye - building Courthouse (turn 17 of ??TBD?? sched).
Vox Publica - building Courthouse (turn 16 of ??TBD?? sched).
Freedom City - building Barracks (turn 10 of 20 Sched).
Mauretania - building Wealth.
Thunder Bay - Building Courthouse (turn 9 of ??TBD?? sched).
Memoria Fraxia - building Courthouse (turn 15 of ??TBD?? sched).
Rushing
See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 171, 550AD post in that thread for this turn's specific requests and approvals.
Edit the post link when coping and pasting.
Incensity - 3 shields for 12 gold.
Total this turn = 12 gold.
Worker Force:
Lakeview - starting WF 1. NC.
Mingapulco - starting WF 3-6-7-8-9-10-15. NC.
Chiquita - starting WF 1-2-4-5-6-8-13.
Bananatopia - starting WF 1-2-3-4-8-9-14-19 (working Game). NC.
Incensity - starting WF 5-6-7-16-17. NC.
Dominus - starting WF 1-2-4-6-7-8-19. NC.
ONLY IF Making peace with GCA - Change WF to 1-4-6-7-8-19 & 1 Taxman.
Tripoli - starting WF 2-7-9-17-18-19. Change WF to 1-2-4-17-18-19.
Mu - starting WF 15. Change WF to 7.
Hispanica - starting WF 1-2-3-4-12-20. NC.
Power of Victory - starting WF 3-4-5-10-13. NC.
Eisten Boulen - starting WF 4-5. NC.
Karina - starting WF 4-11-13-15-16-17-18. Change WF to 3-4-11-13-15-16-18.
LuxInvicta - (grows this turn) starting WF 1-3-5-??11??. Change WF to 1-3-11-13.
Big Bend - starting WF 1-3-4-6-8-13. Change WF to 3-4-6-8-11-12.
BigFurryCity - starting WF 5-6-7-8-18-19-20. NC.
Apolyton Prime - starting WF 1-2-4-6-9-14-15-17-19-20. NC.
ONLY IF Making peace with GCA - Change WF to 1-2-4-6-9-14-15-17-20 & 1 Entertainer.
Del Monte - starting WF 1-5-6-10-11. NC.
Heart of Darkness - starting WF 3-4-10-13-17-18. Change WF to 4-6-10-13-17-18.
Elucidium Novem - (grows this turn) starting WF 2-4-6-8-??13??-19. Change WF to 2-3-4-6-8-19.
Silk Road - (grows this turn) starting WF 1-??4??-9-19. Change WF to 1-5-9-19.
Arcadia - starting WF 1-2-6-7-8. NC.
Zenophobia - starting WF 2-3-4-8-13. NC.
Solace - starting WF 2-7-8-16. NC.
Down Under - (grows this turn) starting WF 2-??3??-10-12. Change WF to 2-4-10-12.
Lumentis Bananais - starting WF 3-6-7-13. NC.
Antlergrad - starting WF 2-4-10-11. NC.
Area X - starting WF 3-5-17. NC.
Hero's Summit - starting WF 6-7. NC.
Mongoose Abyss - starting WF 5. NC.
Lumen Musae - starting WF 1-18. Change WF to 1-6.
Protuberance - Starting WF 1-20. Change WF to 3-20.
Kanaola - starting WF 7-8. NC.
Cyrene - starting WF 6. NC.
Eye - starting WF 1-2. Change WF to 2-8.
Vox Publica - starting WF 4-20. NC.
Freedom City - starting WF 6. NC.
Mauretania - starting WF 6. NC.
Thunder Bay - starting WF 20. NC.
Memoria Fraxia - (grows this turn) starting WF 6-??8??. Change WF to 6-8.
Workers:
LAN, Lib & Slave Farb (LAN Party) - near CFC Border - move 6-6 and start Mining (not done yet).
Dan & Gits - near Lum Ban - move 3-6 (joining LAN Party) and Mine (2 turns to complete).
Grumpy Group (Grumpy & PG 9 to 12) - near Karina - move 3 and Mine (done).
Empress & Larry - near Lum Mus - Road (done).
Bashful - near Thunder Bay - move 9-9-9.
PG 7 & 8 - near Antlergrad - move 8-8-7.
Press Gang 1 (PG 1 to 6) - near Lum Mus - move 9-9 and Mine (done).
Screech & Sanchez - near Eisten - move 9-8-8.
Go3 (MrWIA, EVC & Dejon) - near Zeno - move 7-4-4.
Rush & rah - near Hero - Road (done),
Moe - near Eye - Irrigate (2 turns to complete).
Mark & Otto - near Eye - move 8-7 and Irrigate (over Mine - done).
Doc, Frodo & Out of Darkness - Near BB - move 9-9-9 (onto Tripoli Iron), will Road next turn.
Horse & Squid - near Vox - start Clearing Jungle (6 turns to complete).
Sleepy - near Down Under - move 9 (joining Panagoon).
Silky & Yo - near Silk - move 8-7-4 (joining Panagoon).
Spike & Moosefart - tile clear, workers frozen.
BigFurryWorker - 3 turns left to Road.
Slave Anarchy - 3 turns left to Irrigate
Panagoon - 4 turns left to Road.
Monkee & CalcII - 4 turns left to Clear jungle.
[/color]
Settlers:
Beachhead Settler - move 9-9 and Fort.
Preturn SIM Results: actual save should be the same
some changes coming
Beaker Power = 421 BPT
Cash Power = 451 GPT
At 50% = 217 BPT & +59 GPT
217 (this turn, @50%) + 932 (previous) = 1149 beakers towards Navigation
1344 - 1149 = 199 left after this turn (3 more turns).
GNP = 555
Mfg = 196
Prod = 716
GPT = +152 (+60 CFC)
Ministry of War
MoW Thread
New Units
Horseman from Ming - needs name.
Horseman from Tripoli - needs name.
Caravel from Protuberance - name it AIS Zealous.
Strike Unit moves
Tripoli Horse - move 4 and Fort
Ming Horse - move 3-3-3-3-3 (joining Tripoli Horse) and Fort.
HungryOPD, Sharpe & Enamel (at Inc 2) - Fort.
AIS Seeker - move 3-3-2.
AIS Solidarity - move 6-6-3.
AIS Hunter - move 9-6-6.
AIS Ambitious - move 7 and Fortify (waiting for Nav or Parth Strike decision).
AIS Retribution - move 7 and Fortify (waiting for Nav or Parth Strike decision).
AIS Righteous - move 8-8-9.
AIS Heroic - move 8-8-8.
AIS Deliverance - move 9-9-9.
Sir BigKnight, Count of BFC & Sir Bambi - move 7-7 and load onto
AIS Deliverance.
other Mil Unit stuff
Unfortify BigFurryInfantry (don't fort anything in Jungle tiles, please).
Move other Non-Strike Units to cover possible future GWT/GCA landing sites.
AIS Assassin - move 8-8-8.
Ministry of Foreign Affairs
Foreign Affairs thread
Send Education to CFC, accepted.
Last edited by E_T on 13-06-2004 at 19:47
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Arnelos
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of the Free World
Sep 2002 time: 00:36
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Urgent Business for This Turn
Economic:
To be edited by the Consul/MoI
Military:
Added by MZ
Don't forget to unfort MI BFI on top of the CFC silks.
Diplomatic:
To be edited by Consuls/FAM
Other:
To be Edited by the Consuls
Link to turn 161 report
Edit link to point to previous turn's report
Last edited by Master Zen on 12-06-2004 at 05:40
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:36
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or sell it.
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Master Zen
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of naughty
Jan 2003 time: 23:36
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General
- Slider changed to 5/5/0
Diplomacy
- CGN sends 96g + WM, we send it back
[EDIT by E_T]Correcting this amount
- CFC sends 40 60g + WM, we send Education + WM[/edit]
City Builds
- Mingapulco builds Horse (Sir CiverDan the Horseman), begins Horse (2)
- Chiquita builds Marketplace, begins Library (8)
- Tripoli builds Horse (Corruption Knight Alexman), begins Aqueduct (9)
- Protuberance builds Caravel (AIS Zealous), begins Courthouse
- Lux Invicta sells Granary for 7g
Shortrushes
- Incensity shortrushes Catapult for 12g, continues with Caravel
Workers
- LAN, Lib & Slave Farb (LAN Party) - move 6-6 and start Mining.
- Dan & Gits - near Lum Ban - Mine (2).
- Grumpy Group (Grumpy & PG 9 to 12) - move 3 and Mine (done).
- Empress & Larry - Road (done).
- Bashful - moves 9-9-9.
- PG 7 & 8 - move 8-8-7.
- Press Gang 1 (PG 1 to 6) - move 9-9 and Mine (done).
- Screech & Sanchez - move 9-8-8.
- Go3 (MrWIA, EVC & Dejon) - move 7-4-4.
- Rush & rah - Road (done),
- Moe - Irrigates (2).
- Mark & Otto - move 8-7 and Irrigate (done).
- Doc, Frodo & Out of Darkness - move 9-9-9).
- Horse & Squid - start Clearing Jungle (6 turns to complete).
- Sleepy - moves 9.
- Silky & Yo - move 8-7-4.
Settlers
- Trojan Horse moves 9-9 and forts
WF
- Tripoli - Changed WF to 1-2-4-17-18-19.
- Mu - Changed WF to 7.
- Karina - Changed WF to 3-4-11-13-15-16-18.
- LuxInvicta - Changed WF to 1-3-11-13.
- Big Bend - Changed WF to 3-4-6-8-11-12.
- Heart of Darkness - Changed WF to 4-6-10-13-17-18.
- Elucidium Novem - Changed WF to 2-3-4-6-8-19.
- Silk Road - Changed WF to 1-5-9-19.
- Down Under - Changed WF to 2-4-10-12.
- Lumen Musae - Changed WF to 1-6.
- Protuberance - Changed WF to 3-20.
- Eye - Changed WF to 2-8.
- Memoria Fraxia - Changed WF to 6-8.
Military
- Corruption Knight Alexman - moves 4 and Forts.
- Sir CiverDan the Horse - moves 3-3-3-3-3 and Forts.
- HungryOPD, Sharpe & Enamel (at Inc 2) - Fort.
- Sir BigKnight, Count of BFC & Sir Bambi - move 7-7 and load onto
AIS Deliverance.
- AIS Seeker - move 3-3-2.
- AIS Solidarity - move 6-6-3.
- AIS Hunter - move 9-6-6.
- AIS Ambitious - move 7 and Fortify (waiting for Nav or Parth Strike decision).
- AIS Retribution - move 7 and Fortify (waiting for Nav or Parth Strike decision).
- AIS Righteous - move 8-8-9.
- AIS Heroic - move 8-8-8.
- AIS Deliverance - move 9-9-9.
- AIS Zealous - 6-9-9
- AIS Assassin moves 8-8-8
- MI Aidun moves 9-8-8
- MI Scourge moves 9-8-8
- NM Arnelos moves 9-9-9
- MI ALva moves 9-9-9
- MI BFC unforts
Results
- Sci Power: 421
- Cash Power: 451
- GNP: 553
- Mfg Goods: 202
- Product: 722
Last edited by E_T on 13-06-2004 at 20:25
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