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Arnelos
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of the Free World
Sep 2002 time: 00:36
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Status
- Republic
- Researching Sometech (x beakers stored, need x beakers total, x turns left)
- Treasury x gold (end of last turn), approx +x (+x) gpt, = approx x gold (at begining of turn).
- Running at x/x/0 Sci/Tax/Lux
- Anticipated start of GA - Turn 223 (910 AD)
Ministry of the Interior
Science & Cash Flow
Sliders set at 50% research and 0% lux.
Economy:
Lakeveiw - building Catapult (turn 4 of 10 sched).
Mingapulco - Horse built, start building University (turn 1 of 12 sched).
This is the Semi-STEALTH prebuild start of a 600 Shield wonder project, due to complete on turn 223
Chiquita - building Library (turn 3 of 8 sched).
Bananatopia - Horse built, start building University (turn 1 of 14 sched).
This is the Semi-STEALTH prebuild start of a 600 Shield wonder project, due to complete on turn 226
Incensity - building Caravel (turn 5 of 5 sched).
Dominus - building Market (turn 2 of 10 sched).
Tripoli - building Aquaduct (turn 3 of 9 sched).
Mu - building Courthouse (turn 15 of ??TBD?? sched).
Hispanica - building building Aquaduct (turn 2 of 14 sched).
Power of Victory - building Aquaduct (turn 6 of 14 sched).
Eisten Boulen - building Courthouse (turn 18 of ??TBD?? sched).
Karina - building Library (turn 5 of 8 sched).
Lux Invicta - building Worker (turn 2 of 3 sched).
Big Bend - building Library (turn 2 of 10 sched).Shortrush to Worker for 8 gold
BigFurryCity - Horse built, start building Num Merc (turn 1 of 3 sched).
Apolyton Prime - building to Sistine Chapel (turn 13 of 17 sched).
This is the Semi-STEALTH prebuild start of the Hanging Gardens wonder project, due to complete on turn 191
Del Monte - building Library (turn 25 of 28 sched).
Heart of Darkness - building Aquaduct (turn 4 of 9 sched).
Elucidium Novem - building Worker (turn 2 of 2 sched).
Note: EN is a designated Worker Pump.
Silk Road - building Courthouse (turn 24 of 29 sched).
Arcadia - building Harbor (turn 8 of 12 sched).
Zenophobia - building Granary (turn 13 of 13 sched).
Note: Zeno is a designated Worker Pump.
Solace - building Aquaduct (turn 18 of 26 sched).
Down Under - building Courthouse (turn 26 of ??36?? sched).
Lumentis Bananis - building Courthouse (turn 5 of ??TBD?? sched).
Antlergrad - building Courthouse (turn 23 of ??TBD?? sched).
Area X - building Harbor (turn 24 of 26 sched).
Heros' Summit - building Courthouse (turn 22 of ??TBD?? sched).
Mongoose Abyss - building Temple (turn 4 of 23 sched).
Lumen Musae - building Courthouse (turn 22 of ??TBD?? sched).
Protuberance - building Courthouse (turn 3 of ??TBD?? sched).
Kanaola - building Courthouse (turn 20 of ??TBD?? sched).
Cyrene - building Catapult (turn 2 of 9 sched).
Eye - building Courthouse (turn 19 of ??TBD?? sched).
Vox Publica - building Courthouse (turn 18 of ??TBD?? sched).
Freedom City - building Barracks (turn 12 of 20 Sched).
Mauretania - building Wealth.
Thunder Bay - Building Courthouse (turn 11 of ??TBD?? sched).
Memoria Fraxia - building Courthouse (turn 17 of ??TBD?? sched).
Rushing
See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 171, 550AD post in that thread for this turn's specific requests and approvals.
Edit the post link when coping and pasting.
Big Bend - Shortrush for 8 gold
Total this turn = 8 gold.
Worker Force:
Lakeview - starting WF 1. NC.
Mingapulco - starting WF 3-6-7-8-9-10-15. NC.
Chiquita - starting WF 1-2-4-5-6-8-13. NC.
Bananatopia - starting WF 1-2-3-4-8-9-14-19 (working Game). Change WF to 1-2-3-4-8-14-16-19 (working Game).
Incensity - starting WF 4-6-7-16-17. Change WF to 5-6-7-16-17.
Dominus - starting WF 1-4-6-7-8-19 & 1 Taxman. NC.
Tripoli - starting WF 1-2-4-17-18-19. NC.
Mu - starting WF 7-15. NC.
Hispanica - starting WF 1-2-3-4-12-20. NC.
Power of Victory - starting WF 3-4-10-13-14. Change WF to 3-4-5-13-14.
Eisten Boulen - starting WF 4-5. NC.
Karina - starting WF 3-4-11-13-15-16-18. Change WF to 4-11-13-15-16-17-18.
LuxInvicta - starting WF 1-3-11. Change WF to 1-5-11.
Big Bend - starting WF 1-3-4-6-8-10-13. NC.
BigFurryCity - starting WF 5-6-7-8-18-19-20. NC.
Apolyton Prime - starting WF 1-2-4-6-7-9-16-17-20 & 1 Entertainer. NC.
Del Monte - starting WF 4-5-6-10-11. Change WF to 1-3-5-10-11.
Heart of Darkness - starting WF 4-6-10-13-17-18. NC.
Elucidium Novem - starting WF 2-3-4-8-19. NC.
Silk Road - starting WF 1-5-9-19. NC.
Arcadia - starting WF 1-2-6-8-19-20.
Zenophobia - starting WF 3-6-7-10-13. Change WF to 2-3-4-10-13.
Solace - starting WF 1-2-8-19. NC.
Down Under - starting WF 2-4-10-12. NC.
Lumentis Bananais - starting WF 3-6-13-15. Change WF to 3-6-7-13.
Antlergrad - starting WF 2-4-10-11. NC.
Area X - (grows this turn) starting WF 3-5-??6??-17. Change WF to 3-5-6-17.
Hero's Summit - starting WF 5-6-15. NC.
Mongoose Abyss - (grows this turn) starting WF ??2??-5. Change WF to 3-6.
Lumen Musae - starting WF 1-6. NC.
Protuberance - Starting WF 3-20. Change WF to 1-20.
Kanaola - starting WF 7-8. NC.
Cyrene - starting WF 6. NC.
Eye - starting WF 1-2. Change WF to 1-4.
Vox Publica - starting WF 4-20. Change WF to 1 6-20.
Freedom City - starting WF 6. NC.
Mauretania - starting WF 6. NC.
Thunder Bay - starting WF 9-20. NC.
Memoria Fraxia - starting WF 6-8. NC.
Workers:
MrWIA - near PoV - Road (3 turns to complete).
EVC - near PoV - Road (2 turns to complete).
Dejon - with EVC - Mine (3 turns to complete).
Rush & Rah - near Hero - rah only, move 4-7-7, will road next turn. Rush only, move 4-7 and Irrigate (2 turns to complete).
PG 13 - near Freedom - move 7 (joining rah), will road next turn.
Sneezy & Bashful - near Dom - start clearing tile (6 turns to complete).
Empress & Larry - near Kanola - start clearing tile (6 turns to complete).
Press Gang 1 (PG 1 to 6) - near Kanola - Split this group, PG 1 to 3 move 9-9, and PG 4 to 6 move 9-8. Will start clearing next turn.
Sanchez & Screech - near Dom - move 8-9-6 (headed towards eastern Jungle).
Grumpy Group (Grumpy & PG 9 to 12) - move 8-8-8. Headed to Mauretainia area and then north to Remembrance.
LAN Party (LAN, Dan, Gits, Lib & Slave Farb) - near Lum Ban - move 3-3, will start Mining next turn (this tile already has trade, so do the mine first, then road - only Mountian up there that gets that done first).
Spike & Moosefart - near Del - Irrigate (done).
Temp1 - near BFC - move 9-9-9 (into Inc). Will be added to city next turn.
Moe - near Eye - move 3, will Road next turn.
Mark & Otto - in Eye - move 2-3 (joining Moe), will road next turn.
Doc, Frodo & Out of Darkness - on Tripoli Iron - move 2-3, will road next turn.
BigFurryWorker - Road built, worker frozen.
Slave Anarchy - tile Irrigated, slave frozen.
Panagoon - 2 turns left to Road.
Silky, Sleepy & Yo - 2 turns left to Mine.
Monkee & CalcII - 2 turns left to Clear,
Horse & Squid - 4 turns left to Clear.
PG 7 & 8 - 11 turns left to Clear.
Settlers:
Trojan Horse - taking a boat ride....
Preturn SIM Results: actual save should be the same
Beaker Power = 429 BPT
Cash Power = 469 GPT
At 50% = 224 BPT & +58 GPT
224 (this turn, @50%) + 1134 (previous) = 1358 beakers towards Navigation
1344 - 1358 = 12 beakers extra that are lost (Last turn).
GNP = 567
Mfg = 206
Prod = 737
GPT = +58 (+40 CFC)
Ministry of War
MoW Thread
New Units
Horsemen in Ming, BFC & Banana - move all to Inc for their Upgrade.
Name them Sir GodKing, Sir Hagbart & Sir Fried-Knighman.
Strike Orders
AIS Heroic - move 9-6-6
AIS Righteous - move 8-8-8
AIS Deliverance - move 8-8-9
AIS Ambitious & AIS Retribution - Unfort and move 6-6-2.
Load Settler, Muskets and upgraded Knights onto boats in Inc.
AIS Seeker, AIS Valor & AIS Vengeance (after getting loaded) - move 9-9-9.
BFC Horses - move into BFC and Upgrade for 480 Gold.
Tripoli Horses - move into Tripoli and Upgrade for 240 Gold.
Incensity Horses - Upgrade for 240 Gold.
Total Upgrade cost this turn = 960 Gold.
Other Units:
AIS Assassin - move 6-9 and Fort (so that the Barb can attack him).
Ministry of Foreign Affairs
Foreign Affairs thread
Last edited by E_T on 10-07-2004 at 00:56
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mrmitchell
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a guy on a Knight rushing into Ruhrpott should be thinking that up
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