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Arnelos
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of the Free World
Sep 2002 time: 00:36
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Status
- Republic
- Researching Navigation (1344 beakers stored, need 1344 beakers total, Finish it this turn)
- Treasury x gold (end of last turn), approx +x (+x) gpt, = approx x gold (at begining of turn).
- Running at 5/5/0 Sci/Tax/Lux
- Anticipated start of GA - Turn 223 (910 AD)
Ministry of the Interior
Science & Cash Flow
Navigation Finished, Start researching Music Theory.
Sliders set at 50% research and 0% lux.
Economy:
Lakeveiw - building Catapult (turn 5 of 10 sched).
Mingapulco - building University (turn 2 of 12 sched).
This is the Semi-STEALTH prebuild start of a 600 Shield wonder project, due to complete on turn 223
Chiquita - building Library (turn 4 of 8 sched).
Bananatopia - building University (turn 2 of 14 sched).
This is the Semi-STEALTH prebuild start of a 600 Shield wonder project, due to complete on turn 226
Incensity - Caravel built, start building Aquaduct (turn 1 of 12 sched).
Dominus - building Market (turn 3 of 10 sched).
Tripoli - building Aquaduct (turn 4 of 9 sched).
Mu - building Courthouse (turn 16 of 34 sched). Shortrush to Num Merc for 12 gold
Hispanica - building building Aquaduct (turn 3 of 14 sched).
Power of Victory - building Aquaduct (turn 7 of 14 sched). Shortrush to Caravel for 16 gold
Eisten Boulen - building Courthouse (turn 19 of 32 sched). Shortrush to Num Merc for 12 gold
Karina - building Library (turn 6 of 8 sched).
Lux Invicta - building Worker (turn 3 of 3 sched).
Big Bend - building Library (turn 3 of 10 sched).
BigFurryCity - Num Merc (turn 2 of 3 sched).
Apolyton Prime - building to Sun Tzu (turn 14 of 17 sched).
This is the Semi-STEALTH prebuild start of the Hanging Gardens wonder project, due to complete on turn 191
Del Monte - building Library (turn 26 of 28 sched).
Heart of Darkness - building Aquaduct (turn 5 of 9 sched).
Elucidium Novem - Worker built, start building Worker (turn 1 of 2 sched).
Note: EN is a designated Worker Pump.
Silk Road - building Courthouse (turn 25 of 29 sched). Shortrush to Granary for 16 gold
Arcadia - building Harbor (turn 9 of 12 sched).
Zenophobia - Granary built. start building Worker (turn 1 of 2 sched). Fill Build Queue with all workers
Note: Zeno is a designated Worker Pump.
Solace - building Aquaduct (turn 19 of 26 sched).
Down Under - building Courthouse (turn 27 of 34 sched).
Lumentis Bananis - building Courthouse (turn 6 of 16 sched).
Antlergrad - building Courthouse (turn 24 of 32 sched).
Area X - building Harbor (turn 24 of 26 sched).
Heros' Summit - building Courthouse (turn 23 of 34 sched).
Mongoose Abyss - building Temple (turn 5 of 23 sched).
Lumen Musae - building Courthouse (turn 23 of 38 sched). Shortrush to Longbow for 52 gold
Protuberance - building Courthouse (turn 4 of 22 sched).
Kanaola - building Courthouse (turn 21 of 37 sched).
Cyrene - building Catapult (turn 3 of 9 sched).
Eye - building Courthouse (turn 20 of 33 sched).
Vox Publica - building Courthouse (turn 19 of 38 sched).
Freedom City - building Barracks (turn 13 of 20 Sched).
Mauretania - building Wealth.
Thunder Bay - Building Courthouse (turn 12 of 30 sched).
Memoria Fraxia - building Courthouse (turn 18 of ??42?? sched).
Rushing
See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 171, 550AD post in that thread for this turn's specific requests and approvals.
Edit the post link when coping and pasting.
Mu - shortrush for 12 Gold.
Eisten Boulen - shortrush for 12 Gold.
Power of Victory - shortrush for 16 Gold.
Silk Road - shortrush for 16 Gold.
Lumen Musae - shortrush for 52 Gold.
Total this turn = 108 Gold.
Should have 62 Gold left in Treasury after the shortrushes.
Worker Force:
Lakeview - starting WF 1. NC.
Mingapulco - starting WF 3-6-7-8-9-10-15. NC.
Chiquita - starting WF 1-2-4-5-6-8-13. NC.
Bananatopia - starting WF 1-2-3-4-8-14-16-19 (working Game). NC.
Incensity - (worker added) starting WF 5-6-7-??14??-16-17. Change WF to 5-6-7-14-16-17.
Dominus - starting WF 1-4-6-7-8-19 & 1 Taxman. NC.
Tripoli - starting WF 1-2-4-17-18-19. Change WF to 2-4-6-17-18-19.
Mu - starting WF 7-15. NC.
Hispanica - starting WF 1-2-3-4-12-20. NC.
Power of Victory - starting WF 3-4-5-13-14. NC.
Eisten Boulen - starting WF 4-5. NC.
Karina - starting WF 4-11-13-15-16-17-18. Change WF to 4-6-11-13-15-16-18.
LuxInvicta - (grows this turn) starting WF 1-5-??10??-11. Change WF to 1-5-10-11.
Big Bend - starting WF 1-3-4-6-8-10-13. NC.
BigFurryCity - starting WF 5-6-7-8-18-19-20. NC.
Apolyton Prime - starting WF 1-2-4-6-7-9-16-17-20 & 1 Entertainer. NC.
Del Monte - starting WF 1-3-5-10-11. NC.
Heart of Darkness - starting WF 4-6-10-13-17-18. NC.
Elucidium Novem - (Worker built, Grows this turn) starting WF ??2-3-8-12-13??. Change WF to 2-3-4-6-8.
Silk Road - starting WF 1-5-9-19. NC.
Arcadia - starting WF 1-2-6-8-19-20. NC.
Zenophobia - starting WF 2-3-4-10-13. NC.
Solace - starting WF 1-2-8-19. NC.
Down Under - starting WF 2-4-10-12. NC.
Lumentis Bananais - starting WF 3-6-13-15. NC.
Antlergrad - starting WF 2-4-10-11. Change WF to 3-4-10-11.
Area X - starting WF 3-5-6-17. NC.
Hero's Summit - starting WF 5-6-15. NC.
Mongoose Abyss - starting WF 3-6. NC.
Lumen Musae - starting WF 1-6. NC.
Protuberance - Starting WF 1-20. NC.
Kanaola - starting WF 7-8. NC.
Cyrene - starting WF 6. NC.
Eye - starting WF 1-4. Change WF to 1-2.
Vox Publica - starting WF 6-20. NC.
Freedom City - starting WF 6. NC.
Mauretania - starting WF 6. NC.
Thunder Bay - starting WF 9-20. Change WF to 1-20.
Memoria Fraxia - starting WF 6-8. NC.
Workers:
Temp1 - in Incensity - add to Incencity.
BigFurryWorker - near Cyrene - move 8, will road next turn.
Grumpy Group (Grumpy & PG 9 to 12) - near Ming - move 6-6 and Mine (done).
Doc, Frodo & Out of Darkness - near Tripoli - Road (done).
Mark, Moe & Otto - near Prot - Road (done).
Spike & Moosefart - near Del - move 6-6-2, will start clearing next turn.
LAN Party (LAN, Dan, Gits, Lib & Slave Farb) - Road (done).
PG 4 to 6 - near BB - Clear jungle (8 turns to complete).
PG 1 to 3 - near BB - Clear jungle (8 turns to complete).
Screech & Sanchez - near BB - move 9-9-9.
New Worker from EN - name him Boyd (or Temp1) - move 9-9-8
rah & PG 13 - near Freedom - Road (done).
Slave Anarchy - near Silk Road - Skip turn (easier to syncronize with the other 4 - Don't Panic!!).
Settlers:
Trojan Horse - taking a boat ride...
Preturn Real Results: from the actual save
Beaker Power = 435 BPT
Cash Power = 474 GPT
At 50% = 226 BPT & 60 GPT
226 (this turn, @50%) + 0 (previous) = 226 beakers towards Music Theory
960 - 226 = 734 left after this turn (4 more turns).
GNP = 573
Mfg = 202
Prod = 741
GPT = +60 (+40 CFC)
Should have 62 Gold left in Treasury after the shortrushes.
Ministry of War
MoW Thread
See Logisitical Moments for War Prep Map if any questions about Boat Movements.
Name the New Caravel (in Inc) to AIS Determination
BFC Knights - Move to Cyrene and load onto the AIS Hunter & AIS Solidarity.
Tripoli Knights - Move to Memoria and load onto AIS Zealous.
Inc Knights
Inc Knights - Load onto AIS Determination
Naval Movements
Group A:
AIS Seeker; AIS Valor & AIS Vengeance - move 9-9-9
AIS Hunter & AIS Solidarity - move 6-6-6.
AIS Heroic - move 6-6-6.
AIS Ambitious & AIS Retribution - move 6-6-6.
AIS Deliverance - move 6-6-6.
Group B:
AIS Determination - move 9-9-9.
AIS Zealous - move 8-8-8.
AIS Rightous - move 8-9-6
Other Land Units:
Move to positions to cover the Coast and prevent GCA/GWT suidice Galley Landings.
Ministry of Foreign Affairs
Foreign Affairs thread
Last edited by E_T on 10-07-2004 at 02:18
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E_T
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Orlando, Florida
Mar 2001 time: 00:36
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Well, it took me a bit more time, but I've gotten them up. I'm sorry for the delay, but I had to go and look at all of the shortrushes for all of our current builds (especially the Courthouses). Plus, I had to include some of the newly uncovered tiles, etc....
Anyways, if you'll note, there isn;t 1 single TBD in the Economy section, all of the builds have a schedualed (currently - subject to change) build times now.
The Stats and the amount of treasury left after this turn's shortrushes are also listed. So, if I'm not present when the Consuls play the turn, then please double check against those figures and if they don't jive with what you have, either wait for me to get back later or recheck every city very carefully.
MoI E_T
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Kloreep

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of the pillow
Jun 2002 time: 00:36
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Report
Start of Turn
-Navigation discovered! Music Theory selected as next tech
-Zenophobia finishes granary, starts a worker
Military
-New caravel in Incensity named AIS Determination
-Sir Fried-Knightman, Sir GodKing, and Sir Hagbart board AIS Determination
-Master Nuclear and Sirs DeepO, Arrian, Adrian Hon, Rhothaerill, and Civknight2000 board AIS Hunter and AIS Solidarity
-Corruption Knight Alexman, Sir CiverDan, and Sir DarkCloud board AIS Zealous
-AIS Zealous 8-8-8
-AIS Valor, AIS Vengeance, and AIS Seeker 9-9-9
-AIS Determination 9-9-9
-AIS Hunter and AIS Solidarity 6-6-6
-AIS Heroic 6-6-6
-AIS Ambitious and AIS Retribution 6-6-6
-AIS Deliverance 6-6-6
-AIS Righteous 8-9-6
-Simon the Catapult 9-9-6
-Toss the Catapult 6-6 and sentry
-HoD Catapult 9-9-8
-Smasher 3-3 and sentry
-Kloreepult 6-9 and sentry
-Possum Catapult 9-9-9
-MI Theseus 8-8-9, heading to 2 of Heroes' Summit
-MI E_T 2-3 and fort
-MI Steelglove 2-1-1, heading to 1-1 of Solace
-MI Bananatopia 1-1-2
-MI Robin 2-1
-MI wervdon and Fire the Catapult 2-2-2, heading to form seawall
-MI Jean-Luc and Trasher the Catapult 2-2-3, heading to form seawall
-MI Donald and Gate Crasher the Catapult 2-3-3, heading to from seawall
-Basher the Catapult 3-3-3, forming seawall
-MI Hack 8-8-7
-NM roadcage 3-6-6
-MI Scourge 8-8-8, headed to FP area
-NM Nuclear Mercenary, NM Dominae, NM NYE, MI MJW, Cat Fling, and Cat Karina (at Chiquita 4-7) move 6-6-6; headed East to cover more likely GWT invasion routes and to guard our FP core
-MI Aidun (Karina 2-1) moves 9-9-9
-Hurl the Catapult 3-6-6
-Cacapulta moves 2-3, sentries
-NM Arnelos forts
-MI alva (Tripoli 1) 6-6-6
-MIs Vlad and BFI skip, waiting for CFC to finish with their tile
-MI Igor 4-6 fort
Workers
-Temp1 - in Incensity - add to Incencity.
-BigFurryWorker - near Cyrene - move 8, will road next turn.
-Grumpy Group (Grumpy & PG 9 to 12) - near Ming - move 6-6 and Mine (done).
-Doc, Frodo & Out of Darkness - near Tripoli - Road (done).
-Mark, Moe & Otto - near Prot - Road (done).
-Spike & Moosefart - near Del - move 6-6-2, will start clearing next turn.
-LAN Party (LAN, Dan, Gits, Lib & Slave Farb) - Road (done).
-PG 4 to 6 - near BB - Clear jungle (8 turns to complete).
-PG 1 to 3 - near BB - Clear jungle (8 turns to complete).
-Screech & Sanchez - near BB - move 9-9-9.
-New Worker from EN - named Temp1 Boyd - move 9-9-8
-rah & PG 13 - near Freedom - Road (done).
-Slave Anarchy - near Silk Road - Skip turn (easier to syncronize with the other 4 - Don't Panic!!).
Cities
-Incensity starts on Aqueduct
-Tripoli WF to 2-4-6-17-18-19
-Mu Courthouse shortrushed to NM
-Power of Victory aqueduct shortrushed to Caravel
-Eisten Boulen Courthouse shortrushed to NM
-Karina WF to 4-6-11-13-15-16-18
-Lux Invicta WF to 1-5-10-11
-BigFurryCity set to NM (was on Musket)
-Elucidium Novum WF to 2-3-4-6-8
-Silk Road courthouse shortrushed to granary
-Antlergrad 3-4-10-11
-Lumen Musae Courthouse shortrushed to Longbow
-Eye WF to 1-2
-Thunder Bay WF to 1-20
End of Turn
-Slider set to 50% science
-Sent WM and Navigation to CFC accepted
Stats
F1 Screen
62 gold in treasury
+60 GPT
Beaker Power is 435 BPT
Cash Power is 474 GPT
F3 Screen
We are weak to GWT
We are strong to CFC, GCA, and CGN
F11 Screen
Top 5 Cities: Parthemunde, Webringen, Shen Ling, Bananatopia, Hispanica
Demographics
Approval Rating: 3rd with 66%
Population: 2nd with 5810000
GNP: 2nd with 573 million
Mfg. Goods: 2nd with 202 megatons
Land Area: 2nd with 43900 square miles
Literacy: 1st with 12%
Disease: 4th with 3%
Pollution: 1st with 0 tons
Life Expectancy: 2nd with 30 years
Family Size: 1st with 1 children
Military Service: 4th with 5 years
Annual Income: 2nd with 7 per capita
Productivity: 2nd with 741
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E_T
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Orlando, Florida
Mar 2001 time: 00:36
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- 5 turns, with 10/20% on the 5th turn
- letting our research grow more as we get the tougher techs
- for JSB build in one of the 3 600 shield wonder cities.
[EDIT] then next several technologies will all be 6 turns AT 50% slider, with the last turn being turned down some, for each. This is based on a relatively conservative science growth Potenial.
The techs are conjectured to be finished at these times:
MT (960 beakers) - turn 192
Banking (1248 beakers) - turn 198
Economics (1344 beakers) - turn 204
Chemistry (1440 beakers) - turn 210
NOTE: GWT might have this finished with it's 40 turn run of this soon, before we get it ourselves. This would then reduce the cost to 1296, if they just have it OR 1152, if they also give it to GCA. That would likely save us at least 1 turn from completion
Physics (1536 beakers) - turn 216
Magnetism (1632 beakers) - turn 222
NOTE: by this time, all of the cities that are going to be producing VET Frigates will be ready to do so, and crank them out during our GA. We will be a Naval Power to be reconned with
Turn 223 - GA Starts - Start of 4 turn techs
Metalurgy (1536 beakers) - turn 226
Military Tradition (1536 beakers) - turn 230
Theory of Gravity (1632 beakers) - turn 234
Industrial age - we either research on on our own or get CGN up to the same, so that they get the free tech.
EITHER (depending on the freetech from CGN):
Steam Power (2880 beakers) - APPROX turn 243 (END OF GA)
OR
Nationalism (2880 beakers) - APPROX turn 243 (END OF GA)
Turn 243 - GA Ends.
As you can see, our Tech cost is increasing but we are also increasing our Research Capability to follow this cost, enough that they are the same number of turns, out of GA. That's an AVERAGE increase of 16 beakers per turn. But, we need to actually have the one lesser tech follow first, so as to get the techs to follow that sweet growth curve.....
[/edit]
E_T
Last edited by E_T on 01-07-2004 at 06:10
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Adrian Hon
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Living in Perplex City
Nov 2001 time: 05:36
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Ride to victory, Sir Adrian Hon and all the other Sirs on the good fleet of Apolyton!
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All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
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