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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Turn 190, 740 AD - ***D-Day***
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conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:36
  Old Post 28-07-2004 02:23 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#91 Report this post to a moderator
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quote:
Originally posted by Togas
I'll explain:

Trip, MZ, and I were arguing about what we should do. Trip feels that if GWT sees our fleet, they will easily block any landing site, so we need to keep our primary fleet hidden from them.

MZ and I feel that time is of the essence, and that any stalling or redeplying or maneuvering would just give GWT more time to bring in more reinforcements. We have to hit them next turn to have a decent chance at success.

Trip feels that we first need to land, THEN we can worry about our mission.

MZ and I feel that landing somewhere is not enough. Fighting a prolonged war to get to the FP from a distant landing site is not in the cards for us. If we can't get close enough to make a quick strike, then we probably should abort.

After much discussion Trip reminded us that he had found a spot on the map where the fleet could "hide" and still land next turn. He recommended that we move the fleet there. MZ pointed out that the fleet would only have 1 possible landing tile (sort of like our present situation) and if that tile was covered, we'd be screwed.

I told Trip that if we could hide AND land next turn, I'd support it. However, if we can move into a position that gives us plenty of options to land ... AND we feel it's possible that GWT cannot cover all of those options, I would also vote in favor of that.

One very real possibility is that GWT will continue to use galleys to block tiles. Galleys can be destroyed by our Caravels (at some risk) giving us an opening. If that opening is onto the tiles that are close to the FP, I think that would be a excellent move.

--Togas


I say do it

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

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and the Apolyton University
Jun 2002
time: 21:36
  Old Post 28-07-2004 05:13
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#92 Report this post to a moderator
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I agreed with Togas in chat, and I still agree now.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:36
  Old Post 28-07-2004 05:15
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#93 Report this post to a moderator
Get a bigger avatar today!

agree with togas

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:36
  Old Post 28-07-2004 05:48 Visit CiverDan's homepage!
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#94 Report this post to a moderator
Got spare money?

Once GWT gets theie ansar forces back, our chances of landing anywhere worthwhile are about nil. This also increases CFC's chance of being blocked from landing as well, and GWT will block any such sight in attack range of any valuable city. If we cant fnid a site in 1 turn, I think we have no viable option but to abort, build up infrastructure and wait til marines......

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 16-08-2004 06:57
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Here are the city orders for the turn, pulled from E_T's spreadsheets.

City Builds
Del Monte: Courthouse
Area X: Aqueduct
Karina: Barracks

Cities
Chiquita: Was 1-2-4-5-6-13-14. NOW is 1-2-4-5-6-8-13-14 (3 to 8)
Mu: Shortrush for 12 gold
Lux Invicta: 2-10-11
Apolyton Prime: CHANGE BUILD to Hanging Gardens!!! WF to 1-2-4-6-9-14-15-17-20 (16 to 14)
Solace: 2-6-7-8-16 (1 to 6)
Down Under: Shortrush for 44 gold
Lumentis Bananis: Shortrush for 8 gold
Kanaola: 7-8-19. Shortrush for 4 gold
Vox Publica: 2-20. Shortrush for 24 gold
Memoria Firaxia: 6-8

Last edited by Kloreep on 16-08-2004 at 07:04

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:36
  Old Post 16-08-2004 09:08 Visit Master Zen's homepage!
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save played and sent, report coming soon...

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:36
  Old Post 16-08-2004 09:18 Visit Master Zen's homepage!
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#97 Report this post to a moderator
740 AD Report Support Apolyton, buy Civilization: The Boardgame

General

- Slider changed to 50% (Music Theory in 2 turns)


City Builds

- Karina builds Library, begins Barracks (5)
- Del Monte builds Library, begins Courthouse (16)
- Area X builds Harbor, begins Aqueduct (20)
- Apolyton Prime changes to Hanging Gardens (10) w00t!


Shortrushes

- Mu - Shortrush for 12 gold.
- Down Under - Shortrush for 44 gold.
- Lumentis Bananis - Shortrush for 8 gold.
- Kanaola - Shortrush for 4 gold.
- Vox Publica - Shortrush for 24 gold.



Military Moves

- AIS Zealous moves 6-6-6
- AIS Determination moves 6-6-9
- AIS Righteous moves 6-6-6
- Remaining 8 galleys move 9-8-8 (out of view of GWT galleys)

- MI Vlad moves 3 (is going back home since there's a CFC MI beside the silks now)
- MI BFI forts (will go after barb camp next turn)

- Cat Hurl moves 9-9-9 (unit wall)
- Cat Karina moves 3-6-6 (unit Wall)
- Cat Fling moves 3-6-6 (will move 8 next turn)
- Cat Cacapulca moves to Tripoli (will go to Vox Publica 1-1)
- MI Alva moves 3 (unit wall)
- MI Scourge moves 6-9 (will move 9 next turn)
- MI MJW moves 8-8-7 (replacing Cacapulca)
- MI Aidun moves 3-2-2 (going to Protuberance 9-8)
- NM NuclearMercenary moves 3-6-6 (will move 2 next turn)
- NM Clinton Portis moves 6-2 (will move 3 next turn)
- NM Dominae moves 6-3 (replaces Clinton Portis)
- NW nye moves 3-3-3 (will move 2 next turn)


Workers

- Slave farb et all - move to Del Monte 3-3.
- Temp1 Boyd - mines at Eye 9.
- Doc, Frodo, OoD - move to Tripoli 3-2.
- Yo et all - mine at Silk Road 1-2.
- Calc, Monkey - clear at Karina 2-3.
- Horse, Squid road - at Vox Publica 9.
- EVC - roads at Apolyton Prime 7.
- Grumpy Group - mines at Mauretania 6.
- BFW - moves 4 (will road).
- Temp2 - moves 8-8-9.
- Rah, Rush - mine at Freedom City 7.
- PG13 - moves 7-7 (will help clear).
- MrWIA moves to Power of Victory 4-7 (will chop).
- Dejon moves 9-9-9 (will road).


WF

- Chiquita - WF changed to 1-2-4-5-6-8-13-14.
- Lux Invicta - WF changed to 2-10-11.
- Apolyton Prime - WF changed to 1-2-4-6-9-14-15-17-20.
- Solace - WF changed to 2-6-7-8-16.
- Kanaola - WF changed to 7-8-19.
- Vox Publica - WF changed to 2-20.
- Memoria Firaxia - WF changed to 6-8.


Stats

- GNP - 611
- Mfg. Goods - 216
- Prodcut - 777
- Sci Power - 468
- Tax Power - 493
- GPT - +62

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:36
  Old Post 16-08-2004 09:22 Visit Master Zen's homepage!
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BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:36
  Old Post 17-08-2004 00:12
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#99 Report this post to a moderator
Got spare money?

BTW, doesn't it appear that a dual strike would have been better now?

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:36
  Old Post 17-08-2004 00:32 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Shoulda, coulda, woulda.

Whats to say they would be looking around there palace core as well?

And the Ansars can there from down south faster than the FP.

GWT is just a good team, plain and simple, and we got out smarted.

Its on to the next step and figure out what we are going to do next.......

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:36
  Old Post 17-08-2004 02:20 Visit Master Zen's homepage!
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#101 Report this post to a moderator
Suffering from ads?

btw, I took those pics BEFORE I moved the slider, just in case anyone wonders

 
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