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Arnelos
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of the Free World
Sep 2002 time: 00:36
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Status
- Republic
- Researching Sometech (x beakers stored, need x beakers total, x turns left)
- Treasury x gold (end of last turn), approx +x (+x) gpt, = approx x gold (at begining of turn).
- Running at x/x/0 Sci/Tax/Lux
- Anticipated start of GA - Turn 223 (910 AD)
Ministry of the Interior
NOT READY YET
Economy:
To be edited by MoI
Rushing
See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 171, 550AD post in that thread for this turn's specific requests and approvals.
Edit the post link when coping and pasting.
To be edited by MoI
Worker Force:
To be edited by MoI
Workers:
To be edited by MoI
Settlers:
To be edited by MoI
Preturn SIM Results: actual save should be the same
Beaker Power = x BPT
Cash Power = x GPT
At 50% = x BPT & x GPT
x (this turn, @50%) + x (previous) = x beakers towards Sometech
x - x = x left after this turn (x more turns).
GNP = x
Mfg = x
Prod = x
GPT = +x (+x CFC)
Ministry of War
MoW Thread
Strike Fleet
Group A:
VERY IMPORTANT to do this one move before any of the others.
AIS Ambitious - Strike Scout Go/NoGo mission - move 6-6 to scout to see if LZ is free to land units. If it is, then move 6, Unload Units and Proceed with all Group A for the landing.
AIS Valor, AIS Seeker, AIS Vengeance, AIS Solidarity, AIS Hunter, AIS Heroic, AIS Deliverance, AIS Ambitious & AIS Retribution - if strilke landing is a go move 6-6-6 & Unload units.
Group B:
if strilke landing is a go, move into Group B ready location
AIS Zealous - move 8-8-9.
AIS Determination - move 9-9-8.
AIS Righteous - move 6-6-8.
Ministry of Foreign Affairs
Foreign Affairs thread
Last edited by E_T on 02-07-2004 at 07:11
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Kloreep

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of the pillow
Jun 2002 time: 00:36
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quote: Originally posted by Aidun
I Think Astrologix's option is not so bad. We can also go sailing around and see if we can get something else. Remember that splitting up forces at sea will force them, now that they know we're there to spread their forces too.
If we manage to attack at multiple beaches now, we can do a real D-Day strategy (I hope MZ doesn't correct me on this one) : we disembark on many different landing zones and try, while fighting to break through their defences (not nessecarily by attacking cities) to the central town, Rurhpott (or Caen in WW II, right MZ?)
Aidun |
We can't land anywhere this turn, and by next turn, they'll have a bleepload of Ansar up there, if they don't already. I'm confident they'll have the coast covered.
Also, landing piecemeal allows them to concentrate on a single knight stack at a time, taking out as many units as they can with their Ansar and only having to fight through a few muskets to get at the less strong - if they have to fight through any muskets at all.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:36
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pull out. play as those 2-3 caravels are scouts. (yeah right) don't let them know they've won anything.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:36
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well, strike that then.
egg on our face.
game set match?
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E_T
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Orlando, Florida
Mar 2001 time: 00:36
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If we move futher in, we won;t be able to Fortify, as we will have used up our 3 moves for this turn.
Now, I was thinking, at some people in chat like this, was to have the main force, Move back and head south. At the same time, we have one Caravel, move northeast, along their Coast, close enough to watch the land, so as to pin down some of their Units and keep them from moving south (as far as they will know, we will have our units still within range to strike, if we find an opening).
This would require us to be within their Cultural Borders. As we know how GWT respects our own Cultural boarders we will likely hear of massive protests from GWT. We just tell them to s*ck it up OR make us move.
E_T
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