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Aeson
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orangesoda
Nov 2001 time: 22:36
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I made peace with the Vikings after getting my Chasqui Army. Stayed at war with the Mongols, pillaging everything they had while my Archers fought a holding war down in the Jungles. The Mongols were at war with the Hittites too, and only the occasional Archer headed my way. Back home I was building up Warriors for an upgrade.
Pillaging with an Army really has nothing to do with Chasqui's, other than it's the most mobile Army possible. 3 tiles were pillaged each turn, and it didn't take long for there to be very little left. I first pillaged everything around the city building Zeus, then the Ivory, swung west, then south, then back east. The Mongols had a few tiles left improved, but not much.
In 650BC I finished hooking up the Iron, and upgraded 10 Warriors. Sent the Swords S. The Mongols signed up the Vikings against me a turn before the Hittite MA was going to expire, which was really bad timing. I had planned on making peace with the Mongols at that point, they were willing to offer 3 techs, but had to wait now as they weren't willing to offer any techs because of the alliance against me.
I ended up signing peace with the Mongols in 470BC for 22g, HBR, and Phil. I sent my Chasqui Army up the Viking peninsula, destroying all their improvements. In 250BC I signed peace with the Vikings for Map Making and a size 1 city next to the Hittite bottleneck.
Back to war with the Mongols, and have stayed that way ever since. Going is very slow, killing a flood of Archers, Horsemen, and Spearmen. My Chasqui Army has kept them without Iron this whole time.
The Hittites built the Great Library, but I don't want to take it yet. I've traded my Iron to the Hittites twice so far for techs, and am researching Construction full bore to get into the Middle Ages. I have all the other Ancient Era required techs.
The Mongols completed Zeus only a few turns before I captured the city. They have the Great Wall which is very annoying, as my Catapults can't help on the Wonder cities. My Chasqui Army died when I foolishly attacked a Reg Archer to capture 3 Workers. My HP's got very low, and all the Mongol units then trapped and killed it a few turns later.
I've gotten 4 other leaders, all going to Sword Armies. Given the number of battles there have been, this is probably a bit on the low side. I've cut through the Mongol horde now though, and am poised with 3 of my Armies next to their capitol (Pyramids, Great Wall). I just signed up the Vikings and Hittites to help out, and the Mongols should be about dead by the time the 20 turns are up.
Portugal had built the Great Lighthouse and settled a city near the Hittites a long time ago. They've gotten to Astronomy now, and traded my contact around. I still don't have any maps of the other continent(s), but have contact with everyone.
The Jungles and Swamps are pretty much clear now. I'm not sure what I'm going to do economically though. There is a lot of good land down S, but it will take some time to develope. Still have the FP to build, still in Despotism, about 6 techs behind the leaders (though the Mongols were willing to part with 2-3 techs for peace before I signed alliances). I'll probably just build the FP on the S side of the Desert, and not move the Palace to the better lands. At this point the game is pretty much in the bag.
Sign peace with the Mongols just before they are eliminated (protecting them with my Armies if need be), get Republic and a Middle Age tech or two. Then just take the Great Library once I have things built up a bit, and run from there.
Attachment: 600ad.jpg
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Aeson
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orangesoda
Nov 2001 time: 22:36
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With an average start on Deity I would keep up in tech, and probably be pushing the rate a bit. The AI in this game have been at war almost constantly on my continent, so the tech rate has been rather slow, and I've intentionally tried to keep it slow as much as I can. You can get to the Modern Age on some Deity games by around 800AD, riding the AI and not doing too much research yourself.
Once the Hittites finished the Great Library, I decided to go no tech. I'll capture the Great Library and be right up next to the leaders at that point. Otherwise I could have kept up (~Astronomy), but wouldn't have been able to focus so much on Swords.
It certainly would be able to do better than I have. A FP build and a Palace jump should have been done a long time ago, as well as a beeline to Monarchy or Republic. Economically I've just left my core on Swords and Settlers, almost no micromanagement. It's the barbarian playstyle, which is fun IMO, but certainly not optimal. The 'Jungles' are a mess, just left everything on Workers and ignored it.
If this were a GOTM, I'm sure you'd see players who had conquered the entire continent by now. Optimal result would be to fight an early war with the Mongols, avoid their SOD, and capture their capitol. Combined with a Palace jump could have made this into your basic 2 cow settler pump game.
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ducki
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Actually, if he's playing stock(I forgot to look), Armies would likely be my choice too. Maybe 1 for a FP, but no more than that. Stock Armies are just too strong to be passed up. I'd posit that 2 stock armies at or near tech parity are worth one difficulty level if you are warring/conquering. Maybe I'm overestimating their worth.
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Aeson
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orangesoda
Nov 2001 time: 22:36
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I could have gotten by with no Armies, but would have taken quite a few losses in capturing Karakorum (Great Wall so I couldn't use my 20 or so Cats). After Karakorum fell it was just a race to Mongol cities. I used Workers to block the Vikings off, and so there wasn't much rush.
Once I had the second Army I took basically no losses. Armies killed the Spearmen, Cats pinged down the Horses, Archers, and Longbowmen, and Elite Swords and Archers (I had one left that eventually spawned the last Leader) finished them off. I lost 2 Elite Swords in about 30 battles, as a 1HP 1D unit doesn't have much chance.
I probably should have used the 3rd Leader for the FP and 4th to move the Palace, but I really wasn't planning on finishing this game out. I made peace with the Mongols (blocking the Hittites from their last city for 4 turns) for Republic and 3 Middle Age techs. Cost an extra 200g. Then the Hittites destroyed them.
I stopped playing at that point. The Hittites are pretty weak and the Great Library (Leo's is in the same city) would be simple to capture. The other continent is nicely at war, with each civ at war with 2 or 3 of the others due to alliances I signed them up to. Vikings would be a pain to take over for quite a while still because of Beserkers, the rough terrain, and they will have Riflemen very soon. Once Infantry/Artillery are available they wouldn't be a threat though.
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Conqueror
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UAC research complex
Dec 2001 time: 07:36
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I got Statue of Zeus completed at 730 BC, only few turns after this, a very nice event happened: completing the Currency research, i got lucky, SGL popped out. 3rd one ever in my C3C games 
http://apolyton.net/upload/view.php?file=15882_sgl.jpg
He was used to rush Great Library in 775 BC. This later turned out to be a very bad decision, due to extremely slow tech pace, and the fact that i didnt contatct the other civs yet for quite some time. Great Lighthouse would have been MUCH better choise 
Vikings cascaded soon to GLighthouse, they had been only few turns from completing the GLibrary.
I contacted Portugal at 10 AD, (after losing atleast 10 suicide galleys) and China 30 AD. Ottomans 50 AD while sailing round their continent.
Portugal and China were busy completing wonders and waging war against score leader Ottomans (without my influence). Only wonder left for me after GLib was the Knights Templar, which i built at 190 AD.
But it took me until 300 AD ! that i got contact with India, and that happened when Portugal learned Printing Press and traded my contact to them.
Nothing much has happened in mainland, been building military to take over the continent soon. Didnt connect my Iron until just few turns ago, and built veteran warriors/spears to upgrade them to pikes/medinf. Used obsolete Chasquis to block AI settler movement to the few unsettled jungle tiles. Havent bothered to build settlers to take them. I fugured it was better to let the AI spend resources on building settlers who are running circles at the marshland 
quote: Originally posted by alexman
What do you think of the Agricultural trait in this game? |
Its quite valuable to have all those desert right next to our starting position to give 2 food after irrigation. Without Agricultural, that area would have been quite useless for a long time, only after government change (to give 3f from city center) + harbors in that area, would the desert been of some use.
Mini-map of 300 AD when i finally had all contacts.
Attachment: mini300.jpg
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Last edited by Conqueror on 22-05-2004 at 21:15
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Strollen
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AU Mod Emperor
I stop my last DAR in 570 BC just after the SOZ had been built.
At that time 5 cities, and I had 4 settlers built and a 5th on the way from my lake settler pump. Amazingly enough they all got to there intented destinations without being beaten out by the AI.
So my 10 cities consisted of the 5 core cities. 2 Jungle cities, a silk city, a city in the plains north of the Mongols, and most surprising a city next to the eastern most iron resource.
However, because of terrain and distance (the iron city was completely corrupted) these were not anywhere as productive as normal 10 cities.
My first 2 researchs wheel, and math were terrific. After that the research Gods failed me badly. Before the AU mod, with research flavors, reseaching currency on a 50 turn path (especially if you wait for several turns before trading Math) was reasonably safe. No longer, the AI is now as likely to chose currency as construction...
I ended up entering the middle ages a couple turns after everyone, broke but not owing much money. Still I was 3rd to researching Feudalism, nothing worse than making max effort for a tech and finishing last. Same story with Gunpowder, Viking and Hittities got it a few turn before me. This despite me building libraries in my 5 core cities pretty early.
Militarily the situation was far better. The 2nd Mongol-Inca war started with provoking the Mongols, I enlisted the help of the Vikings. I let the Viking hordes fight the initial battles and fairly soon the Mongols were on the defensive. After I captured the 5th Mongol city, I got an MGL. My agreement with the viking was about to expire, and I had just finished researching Feudalism, and the Mongol capital had <10 shields built up toward a temple.
I was left with an interesting choice; build an army or rush build a palace and let Cuzuco which was 80 shields into a marketplace build the FP. I chose the army route. Question for the AU member how many people would have gone with the rush build of a palace or FP?
My army of ancient Cav took a 6th mongol city (one latter culture flipped.) I then ended my Diplo Agreement with the Vikings, made peace with Mongols and got Engineering+ Republic for Feudalism. Got Spice, and Incense from the Vikings for Engineering and entered 5 turns of Anarchy.
After coming out of Anarchy my Gov choices were Feudalism or Republic. Given the situation I wish I had picked up Monarchy.
I chose Feudalism, my reasons were 1. I hadn't played it before, 2. The conquoured cities were very corrupted and I figured that using workers instead of cash would worthwhile. 3. With so many jungle cities requiring massive wetlands clearing I figured I couldn't support big cities.
In hindsight, I made a bad choice even with the new minimal corruption I think both Republic and Monarchy are better than Feudalism. The unhappiness caused by rush building making Feudalism a bad builder government and the war weariness makes it every bit as bad as Republic for a warmonger.
Feudalism may have been the right government but not when I didn't rush build the palace. The main reason Feudalism sucks is because you can't realistic rush improvement in city. With Monarchy or Republic if you want to start building a FP you rush build a temple, courthouse, and happiness building and several turns or so you start building your FP. You simply can't do that with Feudalism. So with 15 or 16 cities corruption in the mongol cities was in the 70-95% range without an FP. The only good thing to say about Feudalism was despite having a larger army than normal I seldom had to spend money on army maintaince and corruption in my core cities was minimal.
After a brief pause for infrastructure improvements I was ready for a new war. The Hittites were soon devouring up the remainder of the Mongol empire. I waited until they took a 2nd Mongol city and than joined the attack. My original plan was to take the Hittite incense city. The cursed Viking took my bribe of money and ivory, walked into the Hittite terriority, got a peace and than promptly left. At this point my people were suffering from my minor war weariness, coupled with rush building happiness so peace was the logical option. At the end I picked up two former Mongol cities and a minor concessions from the Hittites. More unfortunate was that despite 1/2 dozen attempts I couldn't trigger my Golden Age with my CS units. (in previous wars I avoided a despotic GA.)
A 2nd hittite war followed the first fairly quickly (again provoked) and this triggered my GA my Army grapped a Hittite city but still I found pushing over the mountains to be difficult.
Meanwhile, news of the other continent was very depressing. In 550 AD Portugal arrived at my shore. I couldn't afford contact with the other nations and they were very advanced indeed. I had just learned Monothesism as part of the peace settlement.
So news that Ottoman was building Adam smith was very depressing indeed.
By 590 AD the Ottomans made contact which was the first turn I finished researching Chemistry. This started my all time best tech trading frenzy... Which I think is worth repeating for all of you depressed about how far behind the tech race you are..
In 590 this is the scientific progress of the Civs
Mongols Fuedalism, Engineering
Inca Monothesim, Chemistry
Hittites Theology, Chivalry, Gunpowder
Viking Ditto+ Printing press
Chinese All + Banking
Indians All + Astromony
Portugal, Ottoman the entire upper branch except for Free Artistry
Now my 0% science GPT was +200 exactly (Golden Age.)
I traded GPT to Vikings for contact with Chinese
GPT to Vikings for Theology
GPT (~60) to China for Education
Eduation to Vikings for Printing Press + contact with India
GPT to India for Astronomy
Astronomy to China for Banking + small GPT
Astronomy to Vikings for GPT and Chivalry
Chemistry+ Dye to Portugal for Navigation + Democracy
Navigation to India for cash + GPT
Navigation to China for GPT
Chemistry + Ivory + Dye to Ottomans for Economy +Cash+GPT + 1 luxury
In all I picked up 9 techs and one luxury for a Chemistry, two dye, two ivory and grand total of 47 GPT... A few turns later I trade many of the remaining techs to India, China, and the Vikings and ended up with a large surplus from the other Civs. Not bad for a for being horribly behind in tech only a 40 years before.

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Catt
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California - SF Bay Area
May 2002 time: 21:36
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Stock Rules; Emperor
Part 3 of 7
In 650 BC Pachacuti renewed the Mongol alliance – the war had largely been a stalemate between Temujin and Mursilis, with the Incans seeing little action, but the Mongols must have lost a large number of soldiers – this time Temujin was willing to offer enticements for the continued alliance. The deceiving Temujin made peace soon thereafter, and Hittite forces began their march north. Fortunately, the harsh terrain prevented the incursion of three-man-chariots, and the Hittite march took many decades. In 570 BC, Pachacuti purchased peace at a cost of 120 gold. Pachacuti was pleased with the results – the Hittite and Mongolian expansion was immeasurably slowed by the war, and the Incan empire was blossoming. Only the innate agricultural knowledge possessed by the Incans could so successfully make use of the great desert, and with the establishment of the Incan Republic, city growth increased as better methods of harvest spread from city to city.
As the dawn of the new millennium approached, the Incan citizens were well-entertained, trading dyes for imports of incense and spices from the Hittites and Vikings. Temujin’s empire was underpowered – large swaths of territory remained as unimproved as they were when the world was created. The Hittites were confined to a smaller empire than Pachacuti thought likely (especially given the troubles encountered by Temujin early), and the Vikings worked fairly inhospitable land not suited to growth.
This was a period of growth, expansion, and exploration for Pachacuti’s people. The southern jungles were almost completely settled but for a single Mongol city that sprouted on the northern-most shore of the great lake, and the north was settled with one interloping Viking city in the arid deserts east from Cuzco. Workers were trained across the Incan land to clear the troublesome jungles and make the south a productive home. Meanwhile Incan curraghs made dangerous trips west in search of additional land. Several small islands were discovered, and with the discovery of Map Making Incan galleys continued the exploration.
Catt 
Attachment: 90 ad - empire.jpg
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Catt
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California - SF Bay Area
May 2002 time: 21:36
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Stock Rules; Emperor
Part 4 of 7
In 310 AD a brave crew of Incans reached landfall far to the west, and found the strange tribe that called themselves Ottomans. Their discovery came at the same time as a great disaster befell Pachacuti’s people. Pachacuti had previously decided that, given the poor land available to the Incans, the construction of a Great Library would aid the empire tremendously. Despite the growth-stifling warfare introduced to the home continent by Pachacuti early, Incan scientific research could simply not keep up with its neighbors. And as word spread of great wonders being completed across the oceans, Pachacuti had concluded that the Incan empire had found itself in a rather large hole – backwardness would be its fate for some time. Just as news of landfall and contact with the Ottomans reached home, and only a handful of turns from the dedication of the Incan great library, Pachacuti was also informed that the Ottomans had successfully collected all of the ancient books into a Great Library of its own. Cuzco completed a 364-shield marketplace.
Having counted on completion of the library, Pachacuti had long ignored any scientific endeavors whatsoever. The large Incan treasury was put to use buying technologies from other tribes, and native research began again.
The surviving Incan galley circumnavigated the new continent, making contact with the Chinese and then eventually the Portuguese. Finally, in 660 AD an Indian galley was encountered along the coast – Pachacuti had long expected to meet the Indians for he could spy Chinese numerous Chinese cities with strange names.
Only a few years later, in 700 AD, the Chinese completed their conquest of the Indians. The Chinese appeared to have established a large and prosperous empire.
Catt 
Attachment: 660 ad - contact with all.jpg
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Strollen
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LOL a 364 shield marketplace ouch. Nice DAR keep them coming.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:36
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In 470 BC, I won the race to be first on my continent with Currency (after researching it as quickly as I could). From there, I was able to trade for seven other techs and gain a little gold in the process. Even so, I was still behind by Philosophy and Monarchy. No one had discovered Construction at that point. I then researched Monarchy in order to get out of Despotism. (Considering what my anticipated future war with the Mongols was likely to be like, Republic wasn't much of an option.)
I waited a bit longer than I should have to go after the Mongols, finally striking at them in 330 AD. I was still in the ancient era and stuck sending swordsmen and spearmen against pikemen and MedInfs, but at least I had cats to help even the odds. I also hoped for some help from the other AIs, with mixed results. The Hittites turned out to already be at war with the Mongols, but the Vikings were not willing to join me for anything resembling a reasonable price.
Unfortunately, the Hittites made peace after just a few turns. I probably should have signed an alliance with them in the hope of making such an occurrence less likely, but I decided against it for reasons I don't remember.
By 400 AD, I'd razed one Mongol city and was moving down toward another. A Mongol unit came into range of my one and only Chasqui, and I killed it to trigger my GA. At that point, the Vikings were willing to join in for 14 gpt and about five gold up front, and I decided that was a price worth paying.
Attachment: ad 400 start of ga.jpg
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:36
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The war continued, but I got two surprises, one mixed and one extremely nasty. The really nasty one was that by the time I reached tbe Mongol capital, the Mongols had researched Gunpowder. The mixed one, which I should have anticipated, was that the Vikings were able to use their Beserks to do nasty things to the Mongols.
I ended up having to pull back from my first attempt to capture the Mongol capital and wait for more catapults to arrive. In the end, I was able to take the city with fairly heavy losses, but then it flipped on me a few turns later. Not only did I lose a few units in the flip, but the Vikings were able to take the city - and with it the Pyramids, the Oracle, and Sun Tsu's - before I could recapture it. That stung a lot. (In some other cases, I razed cities instead of capturing them intact because the Mongols had more than three times my culture, but the idea of razing three wonders wasn't very appealing.)
In 730 AD, I captured the city of Kazan, home of the Great Library. That took me from having barely gotten out of the ancient era to being essentially caught up in technology. I got the bottom branch of the tech tree through Chemistry, but only Monotheism on the top branch.
I decided not to start researching myself, though, because I figured when someone from the other continent made contact with me, I could get a lot of techs for free if I didn't have Education yet. In the meantime, the Vikings and my Incas finished dividing the Mongol lands between us, with them getting about as much out of the war as I did. In 780 AD, the last Mongol city fell.
One other really nasty thing happened during the war: one of my cities in a medium-production zone flipped to the Vikings.
Attachment: ad 780 mongols conquered.jpg
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:36
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With the Mongols defeated, I seriously considered launching a quick war against the Vikings to retake the former Mongol capital. After some thought, though, I reluctantly decided against it. Instead, I decided to take out the Hittites, whom the Mongols had weakened not too long before.
That war has gone smoothly thus far, with two big exceptions. One was the loss of a 3x Ancient Cavalry army when a city flipped (although I did get an army unit during the war that I could use to replace it). The other is that the Hittite capital just jumped to an island city I hadn't known existed, meaning I'll probably need to make peace once I finish capturing their continental holdings and then try to hit their island later once I've built up sufficient naval power. (I've only built two galleys thus far, and one of those was lost in combat.) On the plus side, I got the Temple of Artemis from the Hittites and was able to get about eight turns of benefit from it - long enough for border expansions in my captured Mongol cities, cities I built in formerly Mongol territory, and one captured Hittite city - before it became obsolete.
In the meantime, my silk city flipped to the Vikings, forcing me to trade to them for silk instead of being able to use home-grown silk. I'm not in a position to do much about that now, but I've added it to my list of things the Vikings will have to be punished for.
In 940 AD, an Ottoman ship appeared off my coast and the Ottomans, Portuguese, and Indians all attempted to sell me Chivalry. Not surprisingly, I rejected their offers, since I could count on the Great Library to work its magic.
Attachment: ad 940 free techs.jpg
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:36
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With the Great Library having done its job, I traded for contact with China, maps of the other continent, and two of the three overseas luxuries. (No wines were available on the market.) I also sold Astronomy to the Vikings for just under 49 gpt. I'm thinking I'll research Banking and Democracy and then change governments; with a little luck, maybe I can even trade one or both of those techs. (I'm tempted to stay in Monarchy until I'm ready to switch to Communism, but unless tech deals fall into place nicely, that could get ugly. Still, long term, Communism is definitely the way to go.)
As of two turns ago, I was ahead of the Vikings in both land area and population with 19 percent and 26 percent compared with their 15 and 19 percent. (My border expansions in conquered areas played a major role in the land area part of that.) I'm now up to 21 and 29 percent (thanks in large part to the Hittite war), with India at 24 and 22 percent. Unfortunately, much of my land and population is in the far South, which will be worth little until Communism. On F11, I'm second in Mfg. Goods but only fourth in GNP, part of the price of being a monarchy in a world of mostly republics. (Although India, for some unknown reason, is in Feudalism.)
In the tech race, to the best of my knowledge, the only techs that other civs have that I don't I don't are Music Theory (which only India has) and Metallurgy (which only the Vikings have, although the Vikings don't have Navigation yet). I'm even with the Ottomans, ahead of what little is left of Portugal by Navigation, and far ahead of China and the Hittites (neither of which has Theology yet).
All in all, I'm doing reasonably well in spite of not having done any early pillaging. The game is going as slow as half-frozen molasses, but my size and economic strength are competitive.
Nathan
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Action
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R'lyeh
Dec 2000 time: 05:36
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EDIT: map attached one post down
First AU game
Monarch, Stock version
4000 BC to 1070 A.D.
Expanded normally, filling up the peninsula and all the way down to the silks in the jungle. Then I bumped up against hittite and mongol cities. Nothing of particular interest happened until late ancient age. I stayed competative in tech by trading it around, and researching a fair amount on my own. I went Republic instead of monarchy, a big mistake, due to war weariness.
I had not gone on a pillaging raid early, so the Mongols were huge. The hittites were smaller and stuck on the west coast, but still decent. The Vikings had filled up their peninsula, but the land was pretty bad. Clearly, the Mongols were the ones I needed to take out. Especially as they had the full powered statue of zeus.
I had Iron but no way to get horses, so I started massing swordsmen with a few catapults. The Mongols had ancient cavalry and spearmen and archers(no iron). When I had what I thought were enough, I brought the Vikings into a military alliance with the Mongols. Quickly I burned two level one Mongol cities, sent a settler to place the town of Ica in the place of one of them, and started moving my swordsmen into position to besiege Choybalsan. However, the Mongols threw a lot of troops at me, and I was only able to mass enough swordsmen by building a military road right up to the city. This road dropped them off in a swamp right next to the city, where they could hold off Mongolia's ancient cavalry much better than on the plains. After many years of battle, I conquered Choybalsan, using only Swordsmen. It was defended by a bunch of ancient cavalry and spearmen and archers. At about this time I was able to bring the Hittites into the war with a minor gift.
Next up was Ulaanbaatar, which fell easily. Ambitiously, I moved my forces to Karakorum. The theme of this game is pillaging, and I had a few Chasiquis out doing just that. My only success of note was disconnecting their horses. This will prove to be of importance later. However, one of them triggered my golden age, which was a bit annoying as I was having severe civil disorder problems due to war weariness, and having to use the luxury slider.
As I massed my forces before the mighty walls of Karakorum (huge city even then), I noticed a mongol galley sneaking out of the fog. I moved my nearest swordsmen to counter it, but it was too late. It disgorged an ancient cavalry and a spearmen. One regular swordsman was no match, and they conquered Cuzco. A highly embarassing turn of events, but no big deal as I only lost a temple a library and a granary, and the palace moved to an ever so slightly better location (Macchu Picchu, in the desert, but more centrally located)
Due to the poor terrain Cuzco was extremely under developed compared to my usual cities from other games, as it had been my major settler factory for a long time.
I quickly reconquered Cuzco, but unfortunately, a pikeman had shown up in Karakorum. Even worse, a mongol archer had stolen my two pathetic catapults when I mistakenly left them unguarded. My seven swordsmen proved no match for Karakorum, only one elite limped back to Ulaanbaator.
At this point, the lenghty, lengthy war was causing me severe war weariness, and my armies were low, so I peaced out, (my military alliances had expired) getting a small lump sum of gold from the Mongols and 1 gold per turn. (and of course keeping my two cities and stolen colony spot)
The inter war period was uneventful, although I did manage to build Copernicus's observatory, my first wonder, in Macchu Picchu, my new capital. The main highlight though, was constant war between the Mongols and the Vikings. They were at war for almost all of the 40 turns between my first and second war on the mongols. This severely retarded the tech efforts of both sides, allowing me to get a few techs up.
The second war actually began when the Hittites asked me for a military alliance. The Vikings and Mongols were still at war, or at war again, so it was another gang bang. This time it was to be musketmen, medieval infantry and trebuchets (later cannon) vs pikemen, ancient cav and longbowmen. The Mongols kept losing connection to their iron due to constant war, and apparently still had not reconnected the horses I'd pillaged either!
However, the defenses of Karakorum were very strong. I remember killing 4 spearman and 3 pikemen, as well as countless Ancient cavalry and longbowmen the AI sent out to die. The vikings who I feared would steal the city for a while, killed another 3 spearmen at least. My medieval infantry and trebuchets were very feeble against the huge city, and it finally took the arrival of cannon for me to batter the defenders into submission. In fact, I developed military tradition right as I finally captured it. But lacking horses, medieval infantry is still the best I can build.
As my siege train settled in around Karakorum, another foolish mistake on my part occured. I had left Ulaanbaatar guarded by a wounded elite swordsman who I was trying to get a leader from. Strangely enough, the AI sent a pikeman and a spearman around my siege train via the roads, and ATTACKED Ulaanbaatar with them. And they conquered it from me. Pretty brave and smart by the AI. My hordes of medieval infantry quickly reconquered it, but the loss of a temple in a highly corrupt city represented a many turn set back.
Karakorum was size 11 after I conquered it, and contained the pyramids and the statue of zeus (obselete). The war is actually still going on, but war weariness is getting bad.
I actually contacted the other continent before I conquered Karakorum, but it was heavily under siege so I decided to finish out the siege. I traded for contacts with the Portuguese, who built the great lighthouse and showed up in a galley. Luckily for me, the Indians had concentrated on the other side of the tech tree, so I was able to gain quite a few techs by trading, putting me ahead, slightly.
Lessons learned:
I'm not good enough to play as a Republic. I need to be able to support enough troops to put a defender in every city. Right now, my workers alone take up 75% of the support limit for Republic, and every troop over the limit is 2 gp. I could also use the military policing of monarchy.
Without horses it's damn hard to get leaders. On the other hand, I am getting some good practice with sieging cities down.
It was surprisingly easy to keep all the AI's friendly then set them against the Mongols, and this really weakened the Mongols and the Vikings.
Stuff I have no clue about :
Where to put the forbidden palace?
Last edited by Action on 16-06-2004 at 01:44
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Mountain Sage
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850BC:
Traded Literature for HR and 170 gold with the Mongols and for 76 gold with the Vikings. Our glorious navy discovered a small island in the west.
War with the Vikings (bopped a Settler’s team by the oasis).
775BC:
The hut on the small island gave us Construction!
Made peace with the Hittites for two small town far south… useless, but pretty.
650BC:
The war with he Vikings ended for 25 gold more.
We bopped another Mongol’s team and made an alliance with the Hittites.
470BC:
The impregnable Mongol capital fell to our brave soldiers and with it the Pyramids. The third hut on the big island west gave us CoL.
330BC:
Contact!
Traded Literature for Polytheism, Currency and 11 gold with Portugal,
We are now in the Medieval Times. Engineering in 50 turns.
250BC:
The war with the Mongols ended. We got all their cities except their capitol…
70BC:
We finally discovered the Ottomans, the count should be complete now.
The Mongols and the Hittites are at war with each other. The Mongols are down to 1 city. Maybe we should relieve them from their pain…
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Mountain Sage
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Economics
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Mountain Sage
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The Power Graph
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