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alexman
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Hunt Valley, MD
Jan 1970 time: 00:36
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Welcome to the third C3C Apolyton University class: Pillage and Plunder. In AU 503 we will learn how to bring the AI to its knees using hit-and run tactics. Pillaging and worker stealing will allow you to destroy the economy of your neighbors while yours prospers.
The Chasqui scout is not a cost-effective unit for fighting, but due to its high movement it can be used for pillaging. A textbook example of this strategy can be found in Aeson’s game in Testing the Jaguar Warrior. You are strongly encouraged to read that thread before attempting AU 503.
Note that there are no special restrictions for this game. You are free to play as you like. However, you might find that ancient-age pillaging tactics might give your Incas the best chance for victory on this map.
Another element of the game we shall be investigating in AU 503 will be a start without immediate access to fresh water with an agricultural Civilization. The Agricultural trait is hailed as the best trait in Civ3, but is it still useful even when we don’t start next to a river?
Finally, we will keep an eye on the availability of resources, and how it affects our strategic decisions and our relationships with the AI. AU mod version 1.05 has increased the appearance ratio of coal, so this game (even the stock rules version) has more coal than an average C3C map.
Good luck! May you enjoy Aeson-like pillaging tactics and may we enjoy Catt-like DARs. 
Game parameters:
Pachacuti of the Incas (Chasqui Scout)
Size: Standard
Form: Continents, 70% water.
Climate: Arid, Warm, 3 billion years.
Barbarians: Roaming
Difficulty: Regent to Sid.
Note: This game is probably harder than average for a given level.
Links to DAR threads
DAR1: Up to 2150 BC
DAR2: Up to 1000 BC
DAR3: Contact with all civilizations
DAR4: Steam Power
DAR5: Flight
DAR6: Endgame
Post-game comments
Attachment: au503 start.jpg
This has been downloaded 561 time(s).
Last edited by alexman on 29-05-2004 at 07:01
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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:36
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whoot! first to download
what changes were made to the Chasqui Scout in the AU mod? Perhaps someone should list the changes for those of us that don't follow all the AU threads closely.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:36
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I had no trouble loading the Emperor AU Mod version under 1.22.
Last edited by nbarclay on 16-05-2004 at 19:47
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ducki
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I second that, Catt.
See my AU501 DARs for an example of the dryest, least creative writing possible. I kept a turn log and essentially just posted that with some explanations and thoughts here and there. Others are very creative and turn in DARs that could be more accurately described as stories.
But I don't care because like Cort Haus' quote, there is something about the process of documenting your decisions that truly makes you a better player.
And even if you decide not to post(but pleaaaase do), consider keeping a turn log for your own private playing process. It can be elaborate or as barebones as you like, but the act of writing down what you are doing(or better yet, plan to do) really has helped my own gameplay.
I only do it on AU or other comparison games, but those come often enough that I learn quite a bit before even posting it or reading other's DARs. Every DAR that someone posts is chock full of information that someone else will/can take and learn from by comparison.
By all means, take a look at my 501 DARs if you feel outclassed by the likes of some of the storytellers here. I challenge anyone to post a less creative DAR.
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