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Zopperoni
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He does.
The kills are alternated. One mafioso kills in the odd rounds, the other in the even rounds.
If A is killed R4, then B gets to kill in all the remaining rounds until he is caught.
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Zopperoni
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OK, here's a recapitulation of the main ideas posted. If anyone thinks that I missed something vital, please mention it.
Main Idea
To support the growth of the Mafia game and to relieve the original Mafia game, a spin-off will be introduced. For convenience and distinction, this spin-off will be named "Gangsters".
Gameplay
Gangsters will use the basic formula of Mafia, but will also be an experimental ground for the original Mafia game.
ISSUE 1) Player admission:
A) Separate games for veterans and new players
B) Free-for-all
C) Other
ISSUE 2) Storyline:
A) Same/similar to Mafia
B) Different
C) Flexible (GM's call)
ISSUE 3) Coordination with the Mafia game:
A) Run Gangsters "simultaneously" with Mafia
B) Allow different run-times by having "dead" players cross over
ISSUE 4) Gangsters' identities:
A) Appointed gangsters know of each other that they are the gangsters
B) Appointed gangsters DO NOT know of each other that they are the gangsters
Rules
- A player may not simultaneously play Mafia and Gangsters.
ISSUE 5) Turn structure:
A) Mafia-style (24 hours; flexible weekend)
B) 48 hours
C) Other
ISSUE 6) Killing style:
A) If there is only one Gangster, then s/he must leave some kind of clue as a signature
B) No/Other
ISSUE 7) Voting procedure:
A) Same as Mafia
B) Closed ballot
Discussion
OK, if this are all the issues that we need to discuss, then we can discuss/vote for them now.
Personally, these are my preferences:
1) B: a free-for-all structure will give the player pools a nice shuffle.
2) C: I believe that a GM must do what s/he feels comfortable with, so should not be forced to (not) follow a certain storyline.
3) B: again this is to keep the player pool different, and keep the games continuous.
4) B: the accidental killing is part of the fun-factor IMO, and others have given good arguments against it in this thread.
5) A: 24H should be enough, there won't be any punitive measures if you miss a round (now and then) anyway.
6) B: I think this should be consideration the GM and the Gangster can make together.
7) B: yes, this is the perfect opportunity to test this.
[I added an elaboration for my choices.]
Last edited by Zopperoni on 26-05-2004 at 04:16
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Zopperoni
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I added a C-option to ISSUE 2) and elaborated on my choices.
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Anita Blake
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1)B
2)C - I agree with the idea that this game would be a good way to try out different things. If it doesn't work, then it won't mess up anything with the original game.
3)B
4)B
5)A
6)A
7)B
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Trokair
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of the Socialist Order of DL
May 2004 time: 06:36
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1.B
2.C
3.B
4.B
5.A
6.A
7.B
Last edited by Trokair on 26-05-2004 at 11:39
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Zopperoni
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Current vote tally
ISSUE 1) Player admission:
A) Separate games for veterans and new players - [0]
B) Free-for-all - [11]
C) Other - [0]
ISSUE 2) Storyline:
A) Same/similar to Mafia - [0]
B) Different - [2]
C) Flexible (GM's call) - [10]
ISSUE 3) Coordination with the Mafia game:
A) Run Gangsters "simultaneously" with Mafia - [1]
B) Allow different run-times by having "dead" players cross over - [11]
ISSUE 4) Gangsters' identities:
A) Appointed gangsters know of each other that they are the gangsters - [2]
B) Appointed gangsters DO NOT know of each other that they are the gangsters - [9]
ISSUE 5) Turn structure:
A) Mafia-style (24 hours; flexible weekend) - [11]
B) 48 hours - [0]
C) Other - [0]
ISSUE 6) Killing style:
A) If there is only one Gangster, then s/he must leave some kind of clue as a signature - [6]
B) No/Other - [5]
ISSUE 7) Voting procedure:
A) Same as Mafia - [1]
B) Closed ballot - [10]
So far, the direction is clear for all issues except ISSUE 6)
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