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Ision is offline Ision
Warlord

Apr 2003
time: 05:36
  Old Post 29-05-2004 00:53
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I have decided to do a review on each CIV. My intention is to encourage debate and hopefully to help others (and myself) in their game play.

The Celts

The Roman historian Pliny wrote that after a 7-month siege of Rome itself, Brennus offered not to sack the city of Rome in exchange for 1000 pounds of gold. The Romans accepted these terms, but during the weighing of the gold accused Brennus of cheating with altered weights. It was then that Brennus uttered his famous response, “vae victis”. Playing as the Celts in Civ 3 will find you uttering the same words – and more than once!

Agricultural and Religious, the Celts in C3C are a formidable foe indeed. Here is a trait combo that truly shines at giving the player the flexibility to play either peaceful builder and/or aggressive warmonger with equal power. The agricultural bonus of 1 extra food in every base city square (for cities next to rivers only) gives the Celts that slight edge in early growth that can be so pivotal in maintaining pace with the early expansion of the AIs – and at times, even out expanding them! Add to this the ability to produce extra food from irrigated deserts and half priced aqueducts, and one can easily see how this trait has instantly supplanted Industrious as the CIVers favorite choice. Along with Agri, the Celts are Religious, which gives half-priced Temples and Cathedrals – the Celts are often able to pursue both a hard REX and some culture building from very early on – as well as having the religious luxury of minimal anarchy times during government changes. Lastly, as a water Civ (arch maps) the Celts make a nice average CIV, with their cheaper aqueducts and the always-useful higher growth rate – they are however, far stronger on Conts and Pang.

As a culture CIV the Celts can more than hold their own against the majority of the Civs in the game. From early on the synergy between the traits pay dividends to the culture player. Agri works on Religious by having faster city pop growth; in the early game this allows for the Celt player to rush build his half-priced temples a turn or two faster than usual. Conversely, these half-priced temples (and later cathedrals) allow the Celt to maximize his city shield production by adding happiness that lowers the number of necessary entertainers and/or military police while maintaining a decent science research rate. The net result over time is a series of culture buildings that are among the oldest and highest culture producing in the game. In combination with a minimal war strategy and a highly selective Wonder building program, the Celts can make for a strong Culture/Space Race Civ.

Normally this section of the review covers the warmongering power of a CIV. With the Celts however, this is impossible without first making reference to one of the most efficient UUs in the game – the Gallic Warrior. A 3-2-2 swordsman class unit that requires iron, at 40 shields the GW is THE most expensive military unit of the Ancient Age – and for good reason! Any cheaper and this unit would put the Celts completely over the top in power. In essence the GW is merely a swordsman with 1 extra movement point. But of all the weapons in CIV 3, ‘speed’ is the single most deadly. The 2 movement points of a non-horse unit that hits as hard as a swordsman gives the Celts a terrific and long lasting (strong until the advent of Gunpowder units) UU that is outclassed by very few.

While no slouch as a peaceful builder, it is at war that the Celt can be a truly magnificent CIV. The early game will often see the Celt player bee-lining to Iron Working and building warriors instead of spearman in preparation for an attempted mass upgrade to GWs in late Ancient Age. Yes do build as many warriors as possible – on average it simply is not as efficient to build 40-sheild GWs from scratch than to upgrade by commerce. Given a sufficient number of GWs, the Celt player can devour his closest neighbors in short order – thus sealing the games fate in the very first age! Unfortunately for the Celts, the 40-shield cost of the GW does not lend itself to easily amass a sizeable force of these beasts. This downside calls for meticulous planning by the Celt player along with a frugalness in gold spending that borders on the obsessive. With the Celts you need to save every single penny possible, consider lowering the research slider slightly (or even a ‘zero’ research gambit – buying and/or beating the techs out of your neighbors) and consider holding off on paying to open embassies with your neighbors – I cannot emphasize enough that if you want to get the most out of the GW you have to be a supreme TIGHTWAD in the early game. As a result the Celts often benefit from waiting until late in Ancient Age before going into full warmongering mode. That said, given a decent start and strong enough bank account, the Celts can propel themselves as an early warmonger and maintain that pace for the rest of the entire game. The despotic Golden Age for the warmongering Celts is not as bad as for most CIVs, the sheer power of the GW (like the Persian Immortal) mitigates the impact – nevertheless, it is preferable to be in Monarchy or Republic.

Summary: a solid well-rounded CIV that is efficient irrespective of the map type or player style. A top flight warmonger CIV and an efficient culture CIV with the built-in traits and a UU that lend themselves to an ease of play, the Celts are an excellent choice for newer players and experts alike - Overall a top end 2nd tier choice.

below is the link to my other CIV reviews:

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:36
  Old Post 29-05-2004 01:05
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quote:
Yes do build as many warriors as possible – on average it simply is not as efficient to build 40-sheild GWs from scratch than to upgrade by commerce.


I'm not so sure about this. In PTW, when GS's were 50 shields and warrior upgrades cost 80g a pop, I'd agree. But now that GS's are 40 shields and warrior upgrades are 90g a pop I think the best approach is a mixture of upgrade and build-from-scratch.

-Arrian

Ision is offline Ision
Warlord

Apr 2003
time: 05:36
  Old Post 29-05-2004 02:49
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Building from scratch is not 'time efficent' at 40 shields and it would greatly hamper your REX - it would on average preclude you from massing GWs in suffucient numbers for a heavy late ancient rush. Naturally, you will also build some GWs as well (especially from a high shield barracks city) - so yes there will be a mixture.

Ision

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:36
  Old Post 29-05-2004 08:00
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I still wonder how people can discuss each civ strategy-wise. no offense, but, you get 2 of 8 traits, and a unique unit that doesnt really do anything except be maybe a little bit stronger than the normal unit.

the civs are, in my opinion, ridiculously similar.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:36
  Old Post 29-05-2004 09:18
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quote:
below is the link to my other CIV reviews:
BLANK

Forget/Neglect something? (nudge, nudge)

Vince278 is offline Vince278
King

Dec 2002
time: 05:36
  Old Post 29-05-2004 10:37
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I've always been a fan of the Celts. I guess it has something to do with family history.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 29-05-2004 11:54 Visit Trip's homepage!
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90 gold a pop is hard to foot early on in the game. Building them from a few 5, 8 or 10 SPT cities is usually the only way to get them in a sizable quantity.

The Celts need time to build up, but once they're ready they're almost invincible when used correctly.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:36
  Old Post 30-05-2004 12:44
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quote:
Originally posted by bobbo008
...a unique unit that doesnt really do anything except be maybe a little bit stronger than the normal unit.

the civs are, in my opinion, ridiculously similar.


I couldn't disagree more. The extra movement point makes the GS almost unstoppable in the mid to late ancient age. As we discovered in AU502, the trait mix leaves the Celts slightly less focused, but as Ision has pointed out, the ability to achieve a smooth government transition which will boost your shield production once you've got a few hills mined coupled with the ability to manage your higher growth with earlier Temples makes the Celts a daunting foe. Hit your opponent reasonably early with GS and you will soon find yourself with one or two GS armies - very nasty! The key with this and some other civs is to play to your trait advantages.

I do agree with Arrian and Trip though - once you've got a few cities with good shield production, the upgrade strategy is less attractive due to the high cost.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 31-05-2004 09:42 Visit Trip's homepage!
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On higher difficulty levels the Celts' traits really complement each other well. AGR to increase population and REL and its cheap Temples to help keep those people happy.

Mr Justice is offline Mr Justice
Chieftain

Nov 2003
time: 05:36
  Old Post 31-05-2004 16:59
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nice post ision.


out of interest i compiled the list for you Ision

http://apolyton.net/forums/showthre...threadid=114083 The Byzantines
http://apolyton.net/forums/showthre...threadid=111652 Zie Germans
http://apolyton.net/forums/showthre...threadid=108861 the Chinesse
http://apolyton.net/forums/showthre...threadid=104530 The persians
http://apolyton.net/forums/showthre...threadid=106676 The romans
http://apolyton.net/forums/showthre...threadid=105164 The americans
http://apolyton.net/forums/showthre...threadid=103844 the Mongols
http://apolyton.net/forums/showthre...threadid=104104 The Babylonians
http://apolyton.net/forums/showthre...threadid=102619 The Greeks
http://apolyton.net/forums/showthre...threadid=103204 The Egyptians

so when u doing the dutch review?

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:36
  Old Post 01-06-2004 07:20
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"earlier Temples makes the Celts a daunting foe"

(that'll probably seem like a misquote, but i dont care)

so all of the religious civs will be daunting foes. you get two of six (or eight) special traits, and a not-so-great unique unit.

in my current game i'm bordering the aztecs and indians, and they're both doing the same thing, and i dont fear one over the other. one is green and one is grey, thats what they mean to me. if youre happy with the amount of variation between the civs, that i'm honestly happy for you.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:36
  Old Post 01-06-2004 11:40
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quote:
Originally posted by bobbo008
"earlier Temples makes the Celts a daunting foe"

(that'll probably seem like a misquote, but i dont care)

so all of the religious civs will be daunting foes. you get two of six (or eight) special traits, and a not-so-great unique unit.

in my current game i'm bordering the aztecs and indians, and they're both doing the same thing, and i dont fear one over the other. one is green and one is grey, thats what they mean to me. if youre happy with the amount of variation between the civs, that i'm honestly happy for you.


It is a misquote, since the faster government transition is the more important point. My statement was based on the fact that this smoother transition will enable you to produce the Celtic UU more quickly and in greater numbers due to higher shield production. As I said, the GS is an awesome unit that will quickly be able to run rings around your Indian and Aztec neighbours. If you don't feel the GS is a great UU then that's fine, but I don't think the majority of players would agree with you.

You should be able to grow more quickly than India since you are agricultural. And as long as you hold the Aztec Jag Warriors at bay in the early game, your quicker government switch will give you a production boost they won't be able to match for a while, during which time you can put your UU to good use to cripple them.

No other religious civs have a strong early UU to match the GS. So no, all religious civs are not the same.

Mr Justice is offline Mr Justice
Chieftain

Nov 2003
time: 05:36
  Old Post 01-06-2004 13:49
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i think the only way that traits can seam similiar is if you DONT micromanage.
at the extreme edge of micromanagement where you actually monitor the citizens in a city to optomise production or growth or what ever takes ur fancy, this is where traits really stick out imo.
if you dont micromanage (and im not saying you should , its a personal choice) then most of the bonuses confered by traits will go unnoticed.

MotownDennis is offline MotownDennis
Warlord
Michigan, U.S.
Feb 2003
time: 00:36
  Old Post 01-06-2004 19:55
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Those Gallics aren't too much of a problem to build from scratch once you're in your GA. Celtic GA = continent to yourself.

lmtoops is offline lmtoops
King
Dallas, Texas
Mar 2002
time: 23:36
  Old Post 01-06-2004 20:04
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Each of the civs are different. It is true that there are only 2 of 8 traits, but that is only one difference between the civs.

1. You have 28 different combinations. It is the interaction of the traits that make the difference. So not all religious trait civs are the same based on the interaction with their other traits.

2. Each civ differs with their UU. The differences in UUs are huge. Do you want a defensive UU? What age do you want the UU available? Multiple movement? Offensive UU? Cheap or expensive?

So I disagree that all civs are different. You may find success using the same vanilla strategy with all civs, but you are not unlocking the true potential of the civilization.

Or, more likely, you are getting some benefit, but don't even realize it.

Mace is offline Mace
Warlord
Trade Empire of the Carthaginians
Nov 2003
time: 23:36
  Old Post 01-06-2004 22:53
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In all of the Civ3 games I have played, I have found the Celts to develop into killer AI's (KAI's) more often than any other. That's why, if I can, I kill the Celts off as quickly as possible. Does the AI handle the Ag and Rel traits especially well?

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:36
  Old Post 03-06-2004 22:09
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I'll say this much, regardless of the stellar UU and the preferred method of gaining it, the Agricultural Celts combined with CxxC city spacing are uberpowerful. Playing on a huge map with 8 civs (continents, Monarch), this is the first time I've ever been able to keep the other continent AI's from plunking down settlements on the coasts of my continent, and I only had to off one settler team (whose owner is now polite to me ) to do it.

I also noticed that I was able to come off 50 turn research and still turn a profit much earlier in the ancient era than usual. Because of an extended stay in Monarchy while all but clearing my continent of Egyptians and Arabs, it took a little longer to get tech parity, then pull ahead. I've got to think had I been able to get to and stay in Republic as quickly as I normally do, I'd have had the tech lead much earlier. But then I'd have also had Arabia and Egypt still to contend with.

Whether or not most of this effect was the city spacing, the Ag trait helped greatly in achieving that spacing and a rapid expansion rate.

Just an illustrative sidenote: I started between Arabia and Egypt, and expanded so quickly that they never met each other through exploration, despite sharing a landmass. I think I finally sold contact to one of them after I had known the other continent for quite a while. I'm thinking the Celts may be an ideal civ for the Arrian Deception.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:36
  Old Post 05-06-2004 19:31 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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I personally have a lot of fun playing the Celts

thanks for the history updates

ahh life is grand

Attachment: belgae.jpg
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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 06-06-2004 00:05 Visit Trip's homepage!
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quote:
Originally posted by bobbo008
"earlier Temples makes the Celts a daunting foe"

(that'll probably seem like a misquote, but i dont care)

so all of the religious civs will be daunting foes. you get two of six (or eight) special traits, and a not-so-great unique unit.

in my current game i'm bordering the aztecs and indians, and they're both doing the same thing, and i dont fear one over the other. one is green and one is grey, thats what they mean to me. if youre happy with the amount of variation between the civs, that i'm honestly happy for you.

The problem that I think you're having to deal with is the fact that the AI isn't perfect and that the AI doesn't know how to use its traits. It has a single scheme to follow and some traits help it inadvertantly.

If you played more humans, trust me, you would quickly learn to respect and be able to precisely determine the differences between all of the traits and especially the UUs. In an environment where humans are involved things must be done correctly or you die, and every player is squeezing every advantage out of his civ. That is when you see the uniqueness in each civ come into play.

Anyone who has played MP against the Zulus or Celts knows damn well that there are significant differences between the civs.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 06-06-2004 02:17
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Nice pix Paddy.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 06-06-2004 02:43
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two things.

1)
quote:
Nice pix Paddy.


2)
quote:
Anyone who has played MP against the Zulus or Celts knows damn well that there are significant differences between the civs.


Conqueror (Persia), jshelr (Mongols) and I (Greece) are currently in an alliance against alexman (celts). And atm he is winning. He has (to my knowlegde) at least 8 GS, ivory, and started next to a river. With flood plains. And two wheat.

I'll tell you of the outcome when the war is finished

Persia started the war with a decent stack immortals. After razing a couple of cities and upgraded GS plus timed prebuilds, no more immortals, I lost 60% of my hoplites and 66% of my archers. jshelrs' stack is in tatters as well.

quote:
...And every player is squeezing every advantage out of his civ.


Very true...

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:36
  Old Post 06-06-2004 02:53
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quote:
Originally posted by Krill
Conqueror (Persia), jshelr (Mongols) and I (Greece) are currently in an alliance against alexman (celts). And atm he is winning. He has (to my knowlegde) at least 8 GS, ivory, and started next to a river. With flood plains. And two wheat.


Go pink frog!

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 06-06-2004 07:55 Visit alexman's homepage!
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Maybe I should change that avatar to a green frog now, or even a leprechaun...

Unfortunately, even an amazing starting location with a great civ like the Celts is not going to be enough to overcome a 2-front 1-vs-3 situation. Of course if I didn't have the Celts, the game would have been over for me by now.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:36
  Old Post 07-06-2004 20:25
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Smart of them not to let you sit back and build them into the ground. Still, good luck! Go out in a blaze of glory!

-Arrian

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

Donate to the Red Cross
and the Apolyton University
Jun 2002
time: 21:36
  Old Post 07-06-2004 20:36
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Wow! What an easy war

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:36
  Old Post 21-09-2004 10:43 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Mr Justice
nice post ision.


out of interest i compiled the list for you Ision

The Byzantines
Zie Germans
the Chinesse
The persians
The romans
The americans
the Mongols
The Babylonians
The Greeks
The Egyptians

so when u doing the dutch review?


good call

also the French ???

and where have you gone Ision???

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:36
  Old Post 21-09-2004 23:54
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Alas for us. Ision has left

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:36
  Old Post 22-09-2004 11:07 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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That is quite a shame


thank you for the link

and to think he only left this month



if you're out there lurking old chap - thank you

skrobism is offline skrobism
King
USA
Oct 2000
time: 23:36
  Old Post 06-10-2004 03:21
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Thanks. Did you ever get around to all the civs?

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