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Jon Miller
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nice job
I was wondering about when it would be time for a new thread
jM
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Jon Miller
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doing sanitation in 7 turns is actually not bad at all
I still think that we should focus more on ships, and less on artillery
Jon Miller
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:36
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- Hope completes worker. Start worker.
- Memory completes artiller. Start artillery.
- Panama Vox completes marketplace. Start aqueduct.
- VW#s 1,2,3,4&5 move to mountain at Seabiscuit 7and rail.
- VW#s 6,7,8,9&10 move to mountain at Resurrection 2 and rail.
- VW#s 11,12&13 move to hill at Eternity 7 and rail
- VW#s 14,15&16 move to mountain at Renewal 1-1.
- VW#17 rails.
- New worker in Hope named VW#18 and moves 2 and rails
- WF in Hope to fish, mountain, and irrigated grass (somehow it re-allocated to a mountain last time and I missed it so the timing is a little off ).
- WF in Memory from coast to hill (and no growth).
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Jon Miller
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no one else is for faster troops isntead of artillery?
Jon Miller
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Jon Miller
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I might as well give my argument
I think that we could best be a sea power, and a raiding one
I mean compared to the big 4, we will never have enough troops to make a huge difference, just making what Lego needs more of
instead we can focus on what others will not focus on, since they will focus on land military
therefore we need ships (and maybe should wait for destroyers, I always forget the upgrade path for PtW)
but as far as what works well whith ships, what would provide synergy
it isn't artillary
instead it is raiders, faster moving, attacking from the sea troops (I know that we can't build marines yet) who can hassle and bother than enemy
and maybe enough defensive troops to take the ground arround a few key cities (or to keep them when we get Marines)
we should try to make our military support eachother, so that overall it will be stronger
not just provide Lego with a few (compared to them) extra troops
Jon Miller
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:36
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I agree with the sea power argument -- once we can make dest'ys we should definitely focus on them for a while. But, I like the idea of making some artillery at this point, and here's why:
Artillery are in a similar role to ships, in that they both serve during an attack to bombard a city. Unless we're going to be big enough to take cities on our own -- which seems unlikely -- we're going to be better off bombarding cities with Lego. Definitely have some defensive units to pillage, and definitely Marines once we can make them, but I think, in terms of what we can make now, making enough art'y to clear out a city would be a high goal.
For that matter, don't artillery have lethal bombard at one point (where ships do not have lethal ground bombard from what i remember)? I could see our attack plan being like this:
8 destroyers
8 artillery
8 rifle
(3 transports)
Turn 1: Bombard with dest'ys to see how many defenders there are (let's say 5 rifle). Land entire force except 4 rifle on one square away from city. Land other rifle on other squares (possibly to take away road connections or otherwise block resupply/reinforce).
Turn 2: Bombard with 8 dest'ys. Let's say that takes them down from all being 4 hp to 3 having 2 hp and 2 having 1hp, and you also find that there are 2 draftees at 2 hp. Then bombard with the 8 art'y. This should on average kill, out of the 7 riflemen, about 4. The rest have 1hp (maybe 1 will have 2hp). Then you can attack with the riflemen (4at vs 6 + 3 city bonus def). 8 riflemen at 4hp each should cream 3 1hp-2hp riflemen.
Piece of cake. Take over cities without having any 'single purpose' units (attack only) -- all 'pure defensive' units being used offensively. Other bonus of artillery is that you can be a 'sea power' but still have the ability to project that power inland. (Of course, when we get 2 mp howitzers... we're set. )
I definitely agree with at some point building defensive units, be that rifle or infantry, in quantity. I think the concern witht building those now is that they are pretty easy to build but would be expensive to upkeep every turn -- better strategy is to build the more expensive to *build* units first, to save on upkeep.
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Jon Miller
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yah, Lego is nice (and we will need to pay later)
they arew fuding our ability to be decently strong so that they have an ally when they are going for the win (and not someone who will try to steal the win themsevles)
what I was thinking with more move troops, is to hvae pillaging (in a way, force any opponeent to spread out to deal with us)
JKon Miller
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:36
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Once again I can't say 'per orders'. 
Lego sent the 100 gold.
- New Voice completes infantry. Start factory. 
- VW#s 1,2,3,4&5 move to mountain at Renewal 1-1 and mine.
- VW#s 6,7,8,9&10 move to coal mountain and rail.
- VW#s 11,12,13,14&15 rail mountain at Renewal 1-1.
- VW#s 16,17&18 move to mountain at Phoenix 1.
- Irony WF from grassland to coast.
- New Voice WF from mountain to grassland.
- Memory WF from hill to coast.
- Hope WF to fish and 3 coast.
Sanitation in 1 turn thanks to the two coastal moves.
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