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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:36
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Former completed at GL – started planting forest on low-lying river tile. Start on a scout.
Independent scout moves into fungus on the hunt for a mindworm or 2
edited to remove obselete attachment
Last edited by Googlie on 15-06-2004 at 03:33
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Enigma_Nova
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Dragging the turn out of my sent folder...
What would have happened if I didn't get my posting ability back?
---
-Enigma_Nova, MY 2104-
Scout patrol: (65,27) to (63,27),
preparing to eliminate a drone in University Base when it
grows.
Scout patrol: (57,35) to (58,36)
Going to pop the pod.
Unity rover: (55,39) to (55,39)
Planning to pop the pods down the peninsula
Unity rover: (52,36) to (51,33)
Popping a pod: Nutrient Resources
Scout patrol: (56,32) to (55,31)
Popping a pod: 50 ECs
Sliders are fine; tech from Uni Base gets IndEcon,
then the tech from Yang Memorial goes to PlaNets.
Miriam has founded a base on the side of Mount Planet,
ChaDawn is yet to found a base. I'll prefound their bases in
future. >_<'' dumbass AI
Last edited by Enigma_Nova on 15-06-2004 at 08:33
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Chaunk
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CEO of Morgan Industries, ACDG3
Apr 2002 time: 05:36
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Chuffin' attatchments....
DELETED
Last edited by Chaunk on 15-06-2004 at 17:10
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Enigma_Nova
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EDIT: Forget this post
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:36
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2104:
Got Biogenetics this turn and started Social Psych, prerequesites for Secrets of the Human Brain (on the B-line for Centauri Empathy)
Moved scout deeper into fungus and met the usual gaian tame mindworm - easily captured. Now I can send the MW scurrying thru the fungus to pop pods and subdue other mindworms
Rushed the former's completion at Virgin Soil (13 ec's for the full rush, 9 if I take credit for the 2 mins being produced next turn, so I paid 9 ec's and it will be completed and ready for deployment when I open the next turn. Stockpile Energy in the Q also means that I'll get the 1 energy credit added to my reserves when I open next turn as well
Advance planning indicates that it'll be better to move the new former up to the crash site to free the laser miner, who can then get to the chopper and the fusion drive for the 150 ec's - the former will be planting a forest on that arid tile (7:55) anyway
edited to remove obselete attachment
Last edited by Googlie on 15-06-2004 at 03:33
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Enigma_Nova
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Enigma_Nova
M.Y. 2105
Got Industrial Economics this turn.
Starting research on Planetary Networks.
I am glad my rush didn't detract from my beeline. 
Moved the scout closer to University Base for Drone control purposes.
Fullrushed the Formers at Yang Memorial (stockpile in Queue).
I'll use them to prepare a road to the Monsoon jungle, as these two bases won't be too important once the Jungle ones start growing.
Pod popped at (59,37).
It's a data pod, for talking to Captain Svensgaard.
Rovers to (53,33) and (55,43).
Scout moves closer to the pod at (50,22).
I'll talk to Sven once I start research on IA.
Setting sliders to 30/0/70 for a faster IA.
Last edited by Enigma_Nova on 15-06-2004 at 08:32
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Chaunk
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CEO of Morgan Industries, ACDG3
Apr 2002 time: 05:36
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Sorry for the delay, I don't automatically check the thread, and didn't realise you'd posted the turn until you PMed me.
Centauri Ecology Doctrine: Mobility chosen. Sliders adjusted (30,0,70) for tech in 3 years, probably only for one year in that setting, plus two pod pop.
Probe to 30,36
Scout popped pod on 23,31. More worms! Yay!
Scout attempted to move onto fungus covered pod at 31,31 and failed.
Production switched to formers at both bases. Opticommons rushed for 12EC (5/7min).
END TURN - DELETED
Last edited by Chaunk on 15-06-2004 at 17:10
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:36
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> Former completed at Virgin Soil, moved north towards the wreckage site
> Production changed to a Colony Pod (15 turns) – base will grow to size 2 in 8 turns
> Independent Scout moved 1 tile south in the fungus
> captured mindworm frolicked 3 tiles south towards a Unity seed pod
END TURN
edited to remove obselete attachment
Last edited by Googlie on 15-06-2004 at 03:34
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Enigma_Nova
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-Start turn-
A scout patrol at (62,30) moves to University Base.
This is to quell the drone that will arise from population growth next turn.
Yang Memorial produces Formers, which move to (62,30) and begin planting a forest.
They are storing former time so that they can clear the fungus at (59,33) and give my colony pods a roaded path to the Monsoon Jungle.
I partial rush the Colony Pod at university base by 8 minerals, or 24 ECs. The colony pod will be fullrushed next turn to get University Base back to a managable size.
I try to move a Spatrol from (54,30) to (53,29) but fail.
I move a Unity rover (53,33) to (55,33). Try to move to (57,33) but fail.
I try to move a Spatrol at (59,37) to (59,35) but fail.
I move Unity rover (55,43)->(56,44). Pop the pod at (58,44).
I get an AA.
Since no remaining AI is in any position to build a SP, and I can see the other human players' attempts, I'll keep this AA around.
Setting sliders back to 50/0/50. I have a tech in 1 turn.
-END TURN-
You guys really should be more detailed in your explaination. This -is- a tutorial game, after all.
Last edited by Enigma_Nova on 15-06-2004 at 08:32
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Chaunk
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CEO of Morgan Industries, ACDG3
Apr 2002 time: 05:36
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Scout at (29,31) attempts to move to (31,31) to pop pod. Fails.
Scout at (23,31) attempts to move to (25,31) to go to Data DeCentral. Fails.
Probe team moves to (32,38). Hopefully will infiltrate Cult in 2 turns.
OptiCommons production changed to scout patrol (0/10). Former moved to (29,27). Begins work on a farm.
Sliders changed to 50,0,50.
END TURN - DELETED
Last edited by Chaunk on 15-06-2004 at 17:11
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Chaunk
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CEO of Morgan Industries, ACDG3
Apr 2002 time: 05:36
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The DataAngels view, 2106.
DELETED
Last edited by Chaunk on 15-06-2004 at 17:11
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:36
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edited to remove obselete attachment
Last edited by Googlie on 15-06-2004 at 03:34
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Enigma_Nova
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D'oh... my DL failed to notify me on replies.
I'm playing the turn now.
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Enigma_Nova
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-turn process-
Units move around in fungus.
Worm killed at (57,33).
Planetary Networks researched, starting research on Industrial Automation.
Switching to Planned.
Rushing the Cpod in UniBase by 11 ECs to ensure that it completes next turn.
Scout moves from Uni base (not needed for drone control).
Formers move SW of UniBase, storing former time so they can remove the Fungus later.
Now I can talk to Sven and get his 'phat tech' without reducing my time to research IA.
CentEco --> Sven, Doc:Flex --> Enigma
InfNets --> Sven, Doc:Mob --> Enigma
I'll take a guess that he won't have Perims for some time, so if I research Impact weapons then my naval force will conquer his 2 bases.
Last edited by Enigma_Nova on 15-06-2004 at 08:32
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Chaunk
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CEO of Morgan Industries, ACDG3
Apr 2002 time: 05:36
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And the turn.
DELETED
Last edited by Chaunk on 16-06-2004 at 23:29
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:36
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2107 turn
OPEN TURN:
Got Soc Psych – start on Secrets of the Human Brain (on the Centauri Empathy beeline, and also to be able to add trance to my units for virtual immunity to mindworm attacks with my +1 Planet rating)
Mindworm moved south and east thru the fungus – no encounters, but will pop a pod next turn
Chopper sent south and east from St Andrews to spy out the lie of the land
Ind Scout heading back to St Andrews to be its garrison while the former is being built there
Miner heads towards the shattered deck of the Unity to recover the 150 ec’s stashed away there (will get there by 2109 – he’s a slow mover!!)
END TURN & SAVE
(not much change to the map, so no image)
(and, remember, as a courtesy to Apolyton, go back into old posts and delete obsolete attachments. This removes some "clutter" from their web hosting site
Attachment: tytkeg - 2107.zip
This has been downloaded 3 time(s).
Last edited by Googlie on 15-06-2004 at 03:36
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Enigma_Nova
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A bit of dyslexia with the name of the zip file there googlie.
tytke.zip
Think you -typo- know everything?
The old attachments were deleted.
Now, to play my turn. I hope I can get my pods to the MJ fast enough...
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