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Enigma_Nova
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Shall I donate you some ships to let you get those IoDs?
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Enigma_Nova
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Aha! Turning images off has helped my upload speed dramatically.
I'll play this turn -if- this reply loads in under 10 seconds.
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Chaunk
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CEO of Morgan Industries, ACDG3
Apr 2002 time: 05:36
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Enigma's turn
-turn begin-
Scout to 51,25
Colony pod found U4 on Pwnjoonoo bay
Another pod is at 51,35, heading to 51,33.
-press WAIT a bunch of times-
Formers have finished farm, start building a road.
Formers roading from Overflow ridge to U3 continue to do so
Set all production to Rover Supply, in case of mineral pod.
Pod at 69,37 contains: A mineral Pod.
Pod at 68,48 contains: Another mineral Pod.
I've received 4 mineral pods across my PBEMs today, I guess
it's the random seed when you start SMAC.
Time to take a quick survey of what I've got:
3 porkbarrels at 90 minerals each
3 AAs at 45 minerals each
for a total of 405 minerals.
The Weather Paradigm costs 180, and the Virtual world costs
270.
The remaining 45 minerals will be a bit of a stretch.
A-sp-binge I'll go, a-sp-binge I'll go,
Hi-ho the dairy-oh, a-sp-binge I'll go! 
Formers rushed in U1, U1 will be the site of the Weather
Paradigm.
First rover supply workin' 60,30.
AAs move to U3. U3 will be the site of the Virtual World.
Setting Stockpile in Queue, setting Doctors where needed.
U4 is producing the Laser Skimship prototype - will switch to
the Impact Skimship prototype when I get NLM in 4 turns.
I expect Chaunk will not be able to take ChaDawn's last base
this turn.
ChaDawn is guarding it with his mind worm boil.
Attachment: ytykee, 2118.zip
This has been downloaded 2 time(s).
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Enigma_Nova
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Narcissist.
Still, I find it useful to know future tactics.
I'll stop the gridpointing, since you're probably opening my save anyway - right?
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:36
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I'm reading the posts, but not opening the saves.
Then again the fact I'm reading these posts doesn't say much considering how much other stuff I read.
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Enigma_Nova
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Okay, here it goes.
I start the VW and the WP.
I burn 2 formers, 1 Spatrol and 24 ECs on the VW.
It's a big hit, but I'd sooner have this project now.
My scouts are moving to pods, and my colony pod is at a future base site.
With VW next turn, I no longer need any drone control until a base hits size 4.
Oh, and I pacted ChaDawn to sell him tech now that Chaunk's Probe is gone.
Attachment: ytykee, 2119.zip
This has been downloaded 3 time(s).
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khslinky
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I check this page about once a day. I've learned a few things, and it's more entertaining than you might expect.
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Quango
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I'm following infrequently. I appreciate the occasional frame grab, as I don't download the game much.
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Enigma_Nova
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^
Must have forgot to e-mail Chaunk...
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Enigma_Nova
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O_O
d'oh!
* Enigma_Nova slaps himself around a bit with a large trout
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Enigma_Nova
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From Googlie
"Googlie's 2119 turn notes"
2119:
Quite the turn!!
Mindworm popped a pod and got Miriam's commlink. I
called her up and traded Cent Ecol for Doc Mobility,
Treatied, then traded Secrets for a Pact.
She's in vendetta with Sven, so got his commlink from
her and called him. Signed Treaty. Traded Secrets for
Flex and Ecol for Ind Econ, then Biogenetics for Plan
Nets
Miner took up garrsion duty in Carnoustie - sent
chopper on an exploratory run west
St Andrews' pop will expand next turn, so will rush CP
there next turn. Moved worker to river forested tile
(from nut forest) for the extra energy credit.
Carnoustie's CP is nearing now-prepped site (moved
Former #1 into fungus to facilitate CP's passage)
Industrial Base next turn. Unfortunately Sven wouldn't
stay on the commlink long enough for me to get that
from him - will start on Ind Auto next (or maybe Cent
Ecol)
ENDTURN
Attachment: ytyke-g, 2119.zip
This has been downloaded 2 time(s).
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Enigma_Nova
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You don't need to move the former to the fungus, since Gaians have no movement loss through fungus.
Well, now I'll milk your comm from mim from sven.
And, of course, I'll techbroker between you and Chaunk.
Marvellous!
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Enigma_Nova
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~TURN BEGIN~
Svensgaard is talking to Chaunk now.
This means that he'll call Governor next turn... so I'll do it first!
I trade IA for NLM and buy all the comms I'm missing for 50ECs.
I gift all my tech to Miriam so she's happy with me.
GOOGLIE:
I'm offering IA, IB and InfNets to support me as Planetary Governor, and to give me SotHB.
CHAUNK:
Likewise, IA/IB/IndEcon for Chaunk's support and Ethical Calculus.
U5 founded, rushes formers.
Yep - got drone riots in my first 2 bases. (bangs head on wall)
Spatrol at Cape Disappointment cannot move
Pod at 56,18 is Biogenetics (!)
72,46 is 75 ECs
Can't pop any more pods, or move rovers.
That's the end of the turn. It's up to you two whether you accept or decline the tech trades.
Attachment: ytyke-e, 2120.zip
This has been downloaded 2 time(s).
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Chaunk
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CEO of Morgan Industries, ACDG3
Apr 2002 time: 05:36
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Scout & CP toward X-Geoffs the spot.
Formers set to remove fungus.
Scout & Rover in EvIlCoW{} rest, attack cult next turn.
Defense Probe rushed in EvIlCoW{}.
Accepted enigma's offer - sent you ethicalcalculus and accepted the deal. Voted for Enigma, who is now our governor - or at least will be regardless of Googlie's voting.
Contacted Svensgaard, refused to vendetta Believers. Treatied, but he wouldn't trade for doc:flex, only for techs I'm about to get from enigma... ho hum.
Contacted Miriam. Don't you just love the ai? Ask for treaty:
M - "You must crush the pirates"
C - "Nope, can't do that, they're my friends. Sorry, no deal."
M - "Excellent, treaty it is then!"
Bloody women! My thriving minions (She may have said theiving, but I'm sure she meant thriving) research is no use to her. Fair does! I'll contact Sven again next turn or so, and see if he'll let me have doc:flex then.
My tech rate sucks, so I've turned down my tech rate so I'll get fewer techs for a while (50/0/50). When I've got some more bases and pop etc, it'll pick up quicker if my tech cost is still fairly low. It'll still probably be over 200 when I've finished researching this tech though. I'm currently making 4 tech points/turn... lol.
END TURN
Attachment: ytykec, 2120.zip
This has been downloaded 3 time(s).
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Enigma_Nova
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Yeah, f***n good AI that.
I get Sven's comm from a pod (still happy 'bout that),
who contacts the Cult and the Believers.
Chaunk contacts Cult, Googlie contacts Believers.
It's all a big web of stuff that I buy out for a total of 50 ECs and 2 techs.
Now we can all commence the big conniving plans of conquest (or just kick AI butt and go for co-op)
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Enigma_Nova
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~Turn begin~
Offered pacts of commerce to Chaunk and Googlie.
I see Sven has ~NO SYNTH~ and is running FM.
My Foils will destroy him.
Unfortunately, he's building a transport in the base next to my shore - this base already has a military garrison.
I'm switching U3's production to a Laser Rover.
I'm also switching U5's production to an Impact Foil.
I've designed a Trance Rover Supply - for porkbarrelage.
56,14 is not poppable.
67,33 is an AA
Worms at 72,48. Rover kills them but is badly damaged.
All my coastal bases are producing Impact Foils. Sven will sink to the bottom of the sea!
Oh, and I sold NLM / EthCalc to ChaDawn. ^^
BTW Reload. Some idiot pressed end turn. >_<''
Attachment: ytyke-e, 2121.zip
This has been downloaded 2 time(s).
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Enigma_Nova
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Maybe I forgot to e-mail it to him.
I'll e-mail again.
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All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
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