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DarkCloud is offline DarkCloud
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Jul 2000
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  Old Post 09-06-2004 01:04 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Well, I couldn't think of anything good for them- so not yet. If you can think of any bonuses/problems with them then please suggest some.

I'll try to think a bit about it...

General Ludd is offline General Ludd
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Aug 2001
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  Old Post 09-06-2004 01:12
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Some ideas.

Bard - a one time chance to negate a single vote cast against him for that round.

Or, bards can be the only players given clues from the GM like Jamski used to do.


Rouge - a one time chance to change someone elses vote. (This is possibly apt for the Bard as well)


Wizard - A one time chance to cast a divination and find out who voted for whom in one round. (it would only be revealed to the wizard, of course)

Cleric - A one time chance to protect someone (including themselves) from the mafia for a single turn.

I'll see if I can think of more...

General Ludd is offline General Ludd
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  Old Post 09-06-2004 01:17
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Another possibility for the rogue (or perhaps the the barbarian or fighter... since I'll be damned if I can think of anything they can do) - A one time chance to prevent someone else from using their ability.



EDIT: And for the Druid, perhaps the ability to stop the mafia from acting for one round. (EDIT again: Or more percise, to foil the murder.)

Last edited by General Ludd on 09-06-2004 at 01:33

General Ludd is offline General Ludd
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  Old Post 09-06-2004 01:30
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Hum... Fighter - the ability to guard someone and 'take a bullet for them', so to speak (they die in their place). It's not a very desirable or practical ability, i know, but atleast it's something.

Barbarian - the one time chance to go berserk and kill someone? *shrug*

Sorceror - the one time chance to make their vote count double?

DrSpike is offline DrSpike
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  Old Post 09-06-2004 01:55
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Neutral good wizard.

DarkCloud is offline DarkCloud
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thank you spike
-
and general ludd- all your ideas were very good:

Here's what i've got for the balances:

Sorcerer
[ONCE per game can make his/her vote count double...but the same round that this is invoked- all votes against him/her will count double]
(Naturally attuned to magic)

Wizard
[ONCE per game can cast a diviniation and discover all the votes made by everyone the previous round- BUT can not vote next round]
(Researcher of Magic)

Druid
[ONCE per game can raise one player from the dead. After this however, the Druid loses all ability to vote and falls into a coma for 4 days.]
(Servant of Nature)
[NOTE: Only THREE Druids per group of 20]

Barbarian
[ONCE Per game can determine one player to die whom he acuses of being the Assassin. None will oppose the Barbarian as he goes into his rage.
HOWEVER, the next 2 turns the Barbarian is withheld from the voting circle.]
(Man of the Wild- ferocious fighter)

Ranger
[ONCE per game can choose to evade the Assassin and stay alert the entire day/night. However, because he falls lethargic, the next turn, the Ranger loses his vote]
(The scout. A great archer)


Cleric
[ONCE per round can protect ONE player from the Assassin. The next round, the cleric loses his vote because he is tired]
(Servant of a God)

Paladin
(The warrior for good- the Paladin is pure of heart and must always act to nourish the weak, and correct injustice where it exists.
The Paladin can cast PRAYER, and healing spells to bless the troops...)
(MUST BE LAWFUL GOOD)
[NOTE: Only THREE Paladins per group of 20]
[Can Petition a god for guidance in voting ONCE per game.
(and the petition for guidance will result in myself voting for the correct assassin for your character- however your character will have no idea who I voted for)
[WARNING: Paladins, being Lawful Good, feel compelled to tell the group who they voted for if someone asks them.
They must search out evil wherever it exists- and, they figure, someone who kills, must be evil. Therefore, others should vote as they do. They fear no retribution. Their God will look over them.
Their votes will not be secret]

Rogue
(Thief)
[ONCE per game can change one person's vote to whatever he/she desires...but LOSES own vote next round. (fatigue/hiding from the other person's anger)]
(RESTRICTIONS- Lawful Good)

Bard
(Like a Skald. His magic comes from his music.)
[ONCE per game can negate two votes for him... the next round however, the spell wears out and all votes against him are doubled]
(RESTRICTIONS- Lawful Good)
[NOTE: Only TWO Bards per group of 20]

Monk
[ONCE per game gains a specific hint from the Gods... This is a question/answer and must be along the lines of "is X a hint?" or "what does X mean?"
The next turn, the Monk falls comatose and cannot vote.]
(Hand-to-hand fighter. The Monk disdains weapons)
[NOTE: Only ONE Monk per group of 20]

---
Fighter
(The generic warrior)

(I don't think that the fighter needs any special ability, since he's just plain vanilla anyways )

DarkCloud is offline DarkCloud
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Hopefully these are well balanced- what does everyone think?

And thanks again General Ludd for the suggestions!

Ljube is offline Ljube
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  Old Post 09-06-2004 04:39
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I'll be the frenzied barbarian. Assassin beware!!!!

Jamski is offline Jamski
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May 2002
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  Old Post 09-06-2004 05:01
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Oh cooooooool

I want to play!

Can I play in both, as a reward for being me?

-Jam

DarkCloud is offline DarkCloud
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but what race and alignment ljube?

DarkCloud is offline DarkCloud
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I'd like to let you in, and I want to let you in... and you really should be in considering your interest in games Jamski, but rules are rules... sadly

But neverfear, I figure the lists will be open for at least another 14 hours for signups and you might die in the Mafia game by then... you never know...

General Ludd is offline General Ludd
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  Old Post 09-06-2004 05:36
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Sounds great, DarkCloud. This is like Mafia 2.0 A whole new aspect to it.



And I'll start a petition to let Jamski play, 'cause I secretely love him it just isn't the same without him.

Zopperoni is offline Zopperoni
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Dec 2000
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  Old Post 09-06-2004 05:46
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Quick, Jamski, start a pile on yourself!

DarkCloud is offline DarkCloud
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  Old Post 09-06-2004 05:48 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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(seems like Nuclear Master is doing that for him already )

DarkCloud is offline DarkCloud
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  Old Post 09-06-2004 06:08 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Oh Jamski, I have a nonviolent solution to your problem-

Why don't you just trade places with someone who's already dead in the Mafia Game... they can play as Blucher and you can play in this game It'll all work out.

Ljube is offline Ljube
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  Old Post 09-06-2004 06:59
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We need a German speaker for Blücher.

Urban Ranger is offline Urban Ranger
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May 1999
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  Old Post 09-06-2004 07:53
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Rogues and Bards: do they have to be LG?

Skanky Burns is offline Skanky Burns
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Aug 2001
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  Old Post 09-06-2004 08:03
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We can't start letting people into both mafia and assassin games, because then everyone would want to be in both games. I know I want to join here too.

Urban Ranger is offline Urban Ranger
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  Old Post 09-06-2004 08:31
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I agree. One of the other.

Imran Siddiqui is offline Imran Siddiqui

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  Old Post 09-06-2004 09:42
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Interesting benefits and detriments, Darkcloud! However, I think the Druid's ability may be rendered useless. If you lose the ability to TOTALLY vote for the rest of the game, then why would you use your power? Perhaps you lose your vote for 3 turns and go into a coma for those 3 turns?

Jamski is offline Jamski
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  Old Post 09-06-2004 13:30
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I want to play LJ's cool Mafffffia game too though Why are there so many cool games to play?

-Jam

General Ludd is offline General Ludd
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  Old Post 09-06-2004 15:09
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quote:
Originally posted by Imran Siddiqui
Interesting benefits and detriments, Darkcloud! However, I think the Druid's ability may be rendered useless. If you lose the ability to TOTALLY vote for the rest of the game, then why would you use your power? Perhaps you lose your vote for 3 turns and go into a coma for those 3 turns?


I think it's only the duration of the 4 turn coma that you can't vote.

I agree that that might be a bit excessive, however. Three turns does sound more fair.

But then again, by raising someone you are effetively extending the possible duration of the game an extra round, so maybe 4 turns is justified.

DrSpike is offline DrSpike
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  Old Post 09-06-2004 15:47
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Some of the character specific rules look weird. For example, where your vote is doubled, along with all votes against you this looks like an overal negative effect. With these closed ballot games the votes are more spread out.

Last edited by DrSpike on 09-06-2004 at 16:19

General Ludd is offline General Ludd
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  Old Post 09-06-2004 16:11
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Maybe that should be replaced with just adding one or two extra votes going against him instead of doubling each vote cast against him.

DarkCloud is offline DarkCloud
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  Old Post 09-06-2004 19:41 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Rogues and Bards: do they have to be LG?

Oh no, the restriction is that they can't be Lawful Good

-
Okay the druid's detriment has been changed to 3 turns with no ability to vote... although It might be argued down to 2... but that is a powerful ability.

quote:
Some of the character specific rules look weird. For example, where your vote is doubled, along with all votes against you this looks like an overal negative effect. With these closed ballot games the votes are more spread out.

The votes against you are doubled the NEXT turn. But I like Ludd's suggestion- I would argue that you get an auto 3 votes against you the next turn for using that ability.

DarkCloud is offline DarkCloud
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  Old Post 09-06-2004 19:42 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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revised list:

Paladin
(The warrior for good- the Paladin is pure of heart and must always act to nourish the weak, and correct injustice where it exists.
The Paladin can cast PRAYER, and healing spells to bless the troops...)
(MUST BE LAWFUL GOOD)
[Can Petition a god for guidance in voting ONCE per game.
(and the petition for guidance will result in myself voting for the correct assassin for your character- however your character will have no idea who I voted for)
[WARNING: Paladins, being Lawful Good, feel compelled to tell the group who they voted for if someone asks them.
They must search out evil wherever it exists- and, they figure, someone who kills, must be evil. Therefore, others should vote as they do. They fear no retribution. Their God will look over them.
Their votes will not be secret]
[NOTE: Only THREE Paladins per group of 20]

Ranger
[ONCE per game can choose to evade the Assassin and stay alert the entire day/night. However, because he falls lethargic, the next turn, the Ranger loses his vote]
(The scout. A great archer)

Fighter
(The generic warrior)

Barbarian
[ONCE Per game can determine one player to die whom he acuses of being the Assassin. None will oppose the Barbarian as he goes into his rage.
HOWEVER, the next 2 turns the Barbarian is withheld from the voting circle.]
(Man of the Wild- ferocious fighter)

Sorcerer
[ONCE per game can make his/her vote count double...but the same round that this is invoked- S(he) will receive an additional 2 votes against him/herself]
(Naturally attuned to magic)

Wizard
[ONCE per game can cast a diviniation and discover all the votes made by everyone the previous round- BUT can not vote next round]
(Researcher of Magic)

Rogue
(Thief)
[ONCE per game can change one person's vote to whatever he/she desires...but LOSES own vote next round. (fatigue/hiding from the other person's anger)]
(RESTRICTIONS- Lawful Good)

Bard
(Like a Skald. His magic comes from his music.)
[ONCE per game can negate two votes for him... the next round however, the spell wears out and three votes come against him]
(RESTRICTIONS- Lawful Good)
[NOTE: Only TWO Bards per group of 20]

Cleric
[ONCE per round can protect ONE player from the Assassin. The next round, the cleric loses his vote because he is tired]
(Servant of a God)

Druid
[ONCE per game can raise one player from the dead. After this however, the Druid loses all ability to vote and falls into a coma for 3 days. The person who is raised gains a special hint about the assassin.]
(Servant of Nature)
[NOTE: Only THREE Druids per group of 20]

Monk
[ONCE per game gains a specific hint from the Gods... This is a question/answer and must be along the lines of "is X a hint?" or "what does X mean?"
The next turn, the Monk falls comatose and cannot vote.]
(Hand-to-hand fighter. The Monk disdains weapons)
[NOTE: Only ONE Monk per group of 20]

Last edited by DarkCloud on 09-06-2004 at 20:05

Imran Siddiqui is offline Imran Siddiqui

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  Old Post 09-06-2004 19:47
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Question: The person that the Druid raises, does s/he get a 'special hint' about the killer if they were assassinated? You know because they were killed by the Assassin. That and it makes the Druid's power more feasible. Why raise someone and lose to ability to vote for 3 turns for little benefit.

Zopperoni is offline Zopperoni
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  Old Post 09-06-2004 19:47
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I suppose the worst thing that can happen is that everyone uses his/her power simultaneously so that everyone falls into a coma the next round

DarkCloud is offline DarkCloud
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  Old Post 09-06-2004 19:49 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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That's a good idea Imran!

It balances the ability out nicely!

General Ludd is offline General Ludd
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  Old Post 09-06-2004 20:01
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The sorcerer is still listed as having all votes against him doubled after he uses his ability.

 
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