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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:36
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With the results of the first game of Assassins to be announced momentarily, it is time to sign up for the next round of play.
Players cannot be alive in the mafia game and sign up here.
Also, please vote for continuing with closed voting (who you vote for sent by PM) or return to mafia-style open voting. This will of course be left to the discretion of the GM.
GM:
Darkcloud
Players:
1. Trokair (Half-Elven Wizard, Chaotic Nuetral)
2. Anita Blake (Elven Sorceress, Netural Good)
3. DrSpike (Human Wizard, Neutral Good)
4. Imran (Elven Druid, Lawful Neutral)
5. Zopperoni (Halfling Rogue, Lawful Evil)
6. Ljube-ljcvetko (Human Barbarian, True Neutral)
7. Joncha (Human Monk, Chaotic Neutral)
8. General Ludd (Half-Ogre Bard, Neutral Evil)
9. Urban Ranger (Dwarven Ranger, Netural Good)
10. Chaunk (Gnome Sorcerer, Chaotic Good)
11. Jon Miller (Human Bard, Chaotic Good)
12. Spaced Cowboy (Human Paladin, Lawful Good)
13. Jonny (Halfling Wizard, Chaotic Good)
14. Octavian X (Half-Elf Ranger, True Neutral)
15. Tuberski
16.
Votes:
Open: 1
Closed: 7
Last edited by Skanky Burns on 11-06-2004 at 12:35
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Zopperoni
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DarkCloud has offered to GM. I'll provide the voting data in a moment.
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Zopperoni
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Here's how the voting went:
Round One
Victim: Ljube-Ljcvetko
DarkCloud --> Trokair
DrSpike --> Trokair
Joncha --> Trokair
Skanky Burns --> DrSpike
Rasputin --> DrSpike
:) Smiley --> Urban Ranger
Loinburger --> Urban Ranger
Urban Ranger --> :) Smiley
HongHu --> :) Smiley
Imran Siddiqui --> Chaunk
Trokair --> Chaunk
Chaunk --> Loinburger
Anita Blake --> Rasputin
Eliminated: Trokair
Round 2
Victim: Rasputin
Skanky Burns --> Chaunk
Loinburger --> Chaunk
Anita Blake --> Chaunk
DrSpike --> Chaunk
Imran Siddiqui --> Urban Ranger
:) Smiley --> Urban Ranger
HongHu --> Loinburger
Chaunk --> Loinburger
DarkCloud --> :) Smiley
Joncha --> Imran Siddiqui
Eliminated: Chaunk
Round 3
Victim: Urban Ranger
DarkCloud --> :) Smiley
Loinburger --> :) Smiley
Imran Siddiqui --> :) Smiley
DrSpike --> :) Smiley
Joncha --> DarkCloud
Skanky Burns --> DarkCloud
Anita Blake --> DarkCloud
HongHu --> DrSpike
:) Smiley --> HongHu
Eliminated: :) Smiley
Round 4
Victim: Skanky Burns
Anita Blake --> HongHu
DrSpike --> HongHu
Joncha --> HongHu
DarkCloud --> HongHu
Imran Siddiqui --> DrSpike
HongHu --> Loinburger
Loinburger --> Imran Siddiqui
Eliminated: HongHu
Round 5
Victim: Loinburger
Anita Blake --> DarkCloud
Joncha --> DarkCloud
Imran Siddiqui --> DarkCloud
DarkCloud --> Joncha
DrSpike --> Joncha
Eliminated: DarkCloud
Round 6
Victim: Anita Blake
Joncha --> DrSpike
Imran Siddiqui --> DrSpike
DrSpike --> Joncha
Eliminated: DrSpike
Round 7
Victim: Imran Siddiqui
Winner: Joncha
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Anita Blake
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I'm in for the next round.
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Anita Blake
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Oh yeah, I liked the closed ballot. I think it made it more interesting.
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Zopperoni
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I bet it will, I don't think we'll start until we have 12-14 contestants.
I do think that the Mafia game took too many players. It has 26 players while I don't think it should have more than 20-24 to balance the two games.
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Zopperoni
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I'll play this one too, and I vote for closed voting. I liked the way it worked.
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Zopperoni
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Yes, you can. We need a solid base of players anyway.
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DarkCloud
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of Lists
Jul 2000 time: 05:36
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RACES
Human
(The most numerous and hardy creatures of the realms, Humans are generally well respected and can make equally good fighters and magic casters.)
Elf
(The longest lived creatures of the realms, elves tend to be secretive and to retreat in on themselves.
RESTRICTIONS- No Barbarians)
Dwarf
(Dwarves are short and tend to like mountains and fighting. They also have a thing for clerics)
(RESTRICTIONS- NO Wizards/Sorcerers)
Gnome
(Crazy and wildly inventive. Gnomes aren't exactly the stablest-minded of all creatures, nor are they very strong or focused.)
(RESTRICTIONS- No Barbarians,Paladins)
[NOTE: Only FOUR Gnomes per group of 20]
Halfling
(Short, fast and excellent thieves)
(RESTRICTIONS- No Barbarians, Rangers)
Half-Elf
(Not quite accepted in either human or elvish society, the 1/2 elves have infravision and some of their elven benefits, but lack the elves longer lifespans and generally lack their quicker reflexes)
(RESTRICTIONS- No Barbarians)
Half-Ogre
(Big, tough and ugly. Hated by almost all.)
(RESTRICTIONS- No Wizards/Sorcerers/Paladins)
ALIGNMENTS
Lawful Good
Neutral Good
Chaotic Good
Lawful Neutral
True Neutral
Chaotic Neutral
Lawful Evil
Neutral Evil
Chaotic Evil
CLASSES
Paladin
(The warrior for good- the Paladin is pure of heart and must always act to nourish the weak, and correct injustice where it exists.
The Paladin can cast PRAYER, and healing spells to bless the troops...)
(MUST BE LAWFUL GOOD)
[NOTE: Only THREE Paladins per group of 20]
[WARNING: Paladins, being Lawful Good, feel compelled to tell the group who they voted for if someone asks them.
They must search out evil wherever it exists- and, they figure, someone who kills, must be evil. Therefore, others should vote as they do. They fear no retribution. Their God will look over them.
Their votes will not be secret]
Ranger
(The scout. A great archer)
Fighter
(The generic warrior)
Barbarian
(Man of the Wild- ferocious fighter)
Sorcerer
(Naturally attuned to magic)
Wizard
(Researcher of Magic)
Rogue
(Thief)
(RESTRICTIONS- Lawful Good)
Bard
(Like a Skald. His magic comes from his music.)
(RESTRICTIONS- Lawful Good)
[NOTE: Only TWO Bards per group of 20]
Cleric
(Servant of a God)
Druid
(Servant of Nature)
[NOTE: Only THREE Druids per group of 20]
Monk
(Hand-to-hand fighter. The Monk disdains weapons)
[NOTE: Only ONE Monk per group of 20]
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Zopperoni
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Hm, I need to examine this closely, since I don't have much experience with all the D&D/RPG stuff.
Here's the table, DC, just remember one thing: use the [code]-tag:
code:
| Alive |
| Name |
Vote |
  |
Name |
Vote |
| NAME | ROLE |
  |
NAME | ROLE |
| NAME | ROLE |
  |
NAME | ROLE |
| NAME | ROLE |
  |
NAME | ROLE |
| NAME | ROLE |
  |
NAME | ROLE |
| NAME | ROLE |
  |
NAME | ROLE |
| NAME | ROLE |
  |
NAME | ROLE |
| NAME | ROLE |
  |
NAME | ROLE |
| Dead |
| Name |
Cause of Death |
  |
Name |
Cause of Death |
|   |   |
  |
  |   |
| Status |
  |
Votes |
| STATUS |
  |
 
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DarkCloud
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of Lists
Jul 2000 time: 05:36
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Okay Welcome aboard 
-
As for different rules- the voting is done by PM. (you will PM me your vote each day)
Now, you may vote in thread- but those votes won't count... and you can lie about your vote in thread.
Also, hopefully you'll be willing to roleplay (it's not required, but it does make things more fun)
I think there are some other rules, but can't remember them... it's pretty much the same as mafia.
Courtesy of Jamski-
quote: Main Idea
To support the growth of the Mafia game and to relieve the original Mafia game, a spin-off will be introduced. For convenience and distinction, this spin-off will be named "Assassins".
Gameplay
Assassins will use the basic formula of Mafia, but will also be an experimental ground for the original Mafia game.
Assassins will be played independently from Mafia with its own player pool, run-time, and possibly story setting (if the GM chooses so).
Like in Mafia, a General Manager (GM) will host the game. The GM will appoint one or two players (dependent on total number of participants) to be the "Assassin(s)".
The game knows two time-settings: Day and Night. During nighttime, a player will be killed by (one of) the Assassin(s) (and eliminated from playing). During daytime, the surviving players will all vote for who they believe is the (an) Assassin. The person who receives the most votes is then killed and eliminated from playing.
When there are two Assassins appointed, they will alternate kills until one of them is killed. The appointed Assassins do NOT know of each other that they are Assassins. Therefore, it is possible that one Assassin kills the other. Both Assassins will have different killing styles to distinguish them from each other.
If there is only one Assassin, then the GM will have him/her leave some kind of clue as a signature.
Rules
- Any member can sign up to play Assassins, but a player may not simultaneously play Mafia and Assassins.
- However, if a player is already killed and eliminated from playing Mafia, s/he is allowed to participate in a new round of Assassins. The opposite is true as well: if a player is already killed and eliminated from playing Assassins, s/he is allowed to participate in a new round of Mafia.
- Surviving players have 24 hours time to cast their votes on who they think is the (an) Assassin. This rule will be flexible during weekends (depending on the voting situation).
- Players may only cast one vote per voting round. This vote is made through a closed ballot by PM'ing the vote to the GM. Votes made in the game thread will not be accepted.
Comparison to Mafia
Here's a brief rundown of the similarities/differences with Mafia.
Similarities
- Basic formula
- Vote structure
Differences
- Player pool (mutually exclusive)
- Run-time (independent from Mafia)
- Story-setting (if GM chooses so)
- Voting form (closed ballot)
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