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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Other Games > FG: Nascar V Race Thread (Curve City)
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rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 07-06-2004 20:15
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#1 Report this post to a moderator
Nascar V Race Thread (Curve City) Increase the size of your Attachments

OK we're ready for Race V

Rules - pretty much the same from last time, with some minor changes

The game is turn-based. Each of the two drivers issues two orders for each turn. Possible orders are as follows:

1. Change speed:
a. Accelerate - add one to speed
b. Decelerate - subtract one from speed
c. Slipstream - If you start a turn directly behind another player (must both be moving in the same direction.) You can call a "S" command at the beginning of your turn, and it will act as a free "A". (this can not be used if your placement was due to a crash)
d. Don't change speed

2. Steer:
a. Left
b. Right
c. Left-Right, Right-Left
d. Don't change direction

*Each player also can use wildcards during their turn, doubling their change in speed or doubling their turn rate. Multiple wildcards can be used in a single round.
*Clarification: RRLL, RLRL, or any combinations of 2 rights and 2 lefts is only 1 WC, not 2.
*Only two wildcards for a direction or speed on any turn.
accel 2 and right 2 are allowed in the same turn, but accel 3 or right 3 are not allowed.

* Steering can now be controlled much finer.
Turning (moving to the left or right) will always move you forward 1 square, but you can now influence when this move takes place.

A complete order may look like this: (current speed of 4, North)
"(2m)r(m)r"
This will move the car North twice, once to the right (Northeast), once more to the Northeast and then due East once, and uses up one wildcard. Example:


code:--------------------------------------------------------------------------------
..45
.3..
2...
1...
Y...
--------------------------------------------------------------------------------

In an attempt to keep the race closer, the following penalties have been modified.

Crashes/off track
Crashes will mean -3 speed
and driving off the track 1 square -2 speed
2 squares -3 speed
3 squares- reduction to 0
Doing a Chaunk will get you style points but will probably result in a DQ

Any seemingly intentional off track - reduction to 0
And anything really funny will cause a missed turn.

Hitting a hidden sandbag will be a speed -1 penalty

NEW RULE. IF ORDERS RESULT IN A PLAYER LEAVING THE TRACK, I will post an option for correction before executing the orders. (since the track is sometimes confusing)

We have 6 racers already but can handle two more if anyone is interested.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:36
  Old Post 07-06-2004 20:20
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#2 Report this post to a moderator
Tired of ads?

Give the eager fans an F1-style driver's eye view of the Curve City track please!
Or a bird's eye view. Both are good.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 07-06-2004 20:21
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Support Apolyton, buy Call to Power 2

code:
Start-631245- ******** ******** ******** ******** ******** ******** ******** ******** ** ******** *** *** **** **** * **** ** *** ** **** ** *** * **** ** *** * **** ** **** * **** ** ** **** ****** **** ** **** ****** *** *** *** **** **** * ** ***
car #namespeedheadingWCorders
1Skanky Burns7S10-
2Chaunk7S10-
3gjramsey7S10-
4Jonny7S10-
5Spaced Cowboy7S10-
6Jamski7S10-



If anyone else wants in, there are still spots.
Hint, No sandbags on currently exposed track.
There are three sandbag alleys.

First time using tables. I copied the code, so if there's and easier way, let me know.

Let the carnage begin. This will not turn into a speed race. Conserve your WCs because you will need them.
Over 210 spaces to completion.

RAH

gjramsey is offline gjramsey
Prince
Wooo! Pig! Sooie!
Nov 2001
time: 23:36
  Old Post 07-06-2004 20:31
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Carnage is an understatement...this should be entertaining!

orders sent!

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 07-06-2004 20:34
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O
M
F
F
G
!


This looks twisty... ...I expect to die.

-Jam

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 07-06-2004 20:35
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Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 07-06-2004 20:39
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Ok, orders sent. I'm guessing everyone will be starting by hitting the brakes

-Jam

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:36
  Old Post 07-06-2004 20:53
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, and that's an understatement!

Orders sent shortly...

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 07-06-2004 20:56
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I believe the brake pedal will not be ignored this race.

gjramsey is offline gjramsey
Prince
Wooo! Pig! Sooie!
Nov 2001
time: 23:36
  Old Post 07-06-2004 20:56
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Increase Your PM Length

I think that everyone crash into each other entering the first turn, then we don't have to worry about hitting the breaks so soon!

Does the first one to crash 10 times get a bonus prize or something?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 07-06-2004 21:01
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Well hopefully with only a -3 penalty, your first accident will not automatically eliminate you from competition like in some of the earlier races. (or the second, third, etc.)
I hope I didn't go overboard. I tried running the track a few times but there are some specific choke points.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:36
  Old Post 07-06-2004 21:05
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Wwwwicked!

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 07-06-2004 21:08
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I'd like to say that the first couple of turns are the worst, but I might not be right. There are some straightaways later in the race. (sandbag alley)

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:36
  Old Post 07-06-2004 21:09
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Orders sent BTW

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:36
  Old Post 07-06-2004 21:12
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Orders sent. Almost hoping someone does crash into me...

Glad to see I made it into the rules though

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 07-06-2004 21:15
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Yes, you will live in tradition.

Just waiting on Skanky.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 07-06-2004 21:22
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One problem though, we can not start this race without crashing or burning up some wildcards, assuming we need to go up that turn to the left of the track.

I would appreciate a mini-map of the track that shows the basic route we will be taking.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 07-06-2004 21:37
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Only if you start by braking, Skanky, as I mentioned already

-Jam

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 07-06-2004 21:39
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Then I suggest you don't waste any WC's on the first turn.

More of the map will be exposed as you get into the race. So no, there will not be a mini map provided now.
What you need for the first 4 turns is visible.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 07-06-2004 21:43
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:shrug:

Sent anyway.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 07-06-2004 23:15
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#21 Report this post to a moderator
Round 1 Support Apolyton, pre-order Civilization IV

code:
Start-------- ******** ******** ******** ******** ******** *1****3* *2****5* 6*****4* ** ******** *** *** **** **** * **** ** *** ** **** ** *** * **** ** *** * **** ** **** * **** ** ** **** ****** **** ** **** ****** *** *** *** **** **** * ** ***
car #namespeedheadingWCorders
1Skanky Burns6S10B(M6)
2Chaunk7S10(M7)
3gjramsey6SE10BL(M5)
4Jonny8SE10A(m3)L(m4)
5Spaced Cowboy6SE10(M4)L(M2)B
6Jamski8SE10A(M5)L(M2)



TOTALLY SHOCKED, no crashes and no WCs used.
Some took the accelerate path to avoid crashes, and some used the brake method, and one player did the rare break at the end of their turn. (first time I've seen that, but then I haven't paid much attention)

The turn coming up should be interesting

Now Accepting Round 2 orders.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:36
  Old Post 07-06-2004 23:27
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Orders sent. If you get it twice, take the second set... (The shorter one)

gjramsey is offline gjramsey
Prince
Wooo! Pig! Sooie!
Nov 2001
time: 23:36
  Old Post 07-06-2004 23:31
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#23 Report this post to a moderator
Put an end to popups!

Order have been sent.

Will we see some damage done to the cars this turn????

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:36
  Old Post 07-06-2004 23:40
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Tired of ads?

Sended. Ready for the crash.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 08-06-2004 01:05
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#25 Report this post to a moderator
Put an end to popups!

order[s]ent

-Jam

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 08-06-2004 04:10
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Inflate your Upload Space

Sent.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:36
  Old Post 08-06-2004 05:39
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OrderSent!!

kermit_the_frog is offline kermit_the_frog
Prince
Norway, Haugesund
Jun 2003
time: 06:36
  Old Post 08-06-2004 14:54
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Get a bigger avatar today!

is this track finished??? i dont get it

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 08-06-2004 15:18
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Inflate your Upload Space

No, Rah only showed the first x number of lines of the track.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 08-06-2004 18:37
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#30 Report this post to a moderator
Put an end to popups!

Turn 2

An interesting turn

code:
Start-------- ******** ******** ******** ******** ******** ******** ******** ******** ** ******** *** *** **** **** * **** ** *** 2* **** ** *** 1 5*** ** *** * 3*** ** **** * **** ** ** **** **4*** **** ** *6** ****** *** *** *** **** **** * ** ***
car #namespeedheadingWCorders
1Skanky Burns4SE10A(M)L(M5)
2Chaunk4SE10(M1)L(M4)R[B]
3gjramsey8SW9SA(M6)R(R+1)
4Jonny8SW9(m4)R(R+1)(m2)
5Spaced Cowboy5S10(5M)RB
6Jamski9SW9A(m5)R(m2)R



Skanky Burns and Chaunk crashed, but I doubt the speed reduction will hurt them going through the first hairpin.

Jamski decided to accelerate and attempt a Chaunk on the next turn. I can't see a way for him to stay on the track next turn, but then I'm kinda foggy this morning.

And gjramsey executes the first slipstream of the race.

The next turn will be interesting (again).
After orders are in for TURN 3, I will expose the next section of the track, which includes sandbag alley.

RAH

Last edited by rah on 08-06-2004 at 18:53

 
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