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:) Smiley
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USCA, Berkeley
Feb 2001 time: 21:36
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Duke's gone 'til the 15th, so we'll start this one minus him. I've reorganized the rules for clarity.
Society
version 1.01
a forum game from Smiley's Cultural Industries
Society is Civ for the vBulletin platform. You, as the leader of a society, can aim to rule the world! Of course, if that's not enough, there's always shooting for the stars.
Despite its richness, Society is easy and fast to play and is similar in complexity to Galactic Overlord.
Basics
Gameplay takes place on a square grid map, on which cities are built. Each society lives on the following resources.
Gold comes from cities and is used to build weapons, research technology, expand you empire, and just about everything else.
Technology increases your tax revenue as well as your army's effectiveness.
Armies capture enemy cities, and inflict damage on enemy invaders.
Setup
In the beginning, the world was created
Players sign up in the thread. When signup is closed, the GM generates a square map with an area as close to 12 squares per player as possible. Map is labelled with letters across and numbers down.
Settlement
Each player PM's the GM 4 map coordinates, such as A1 or Z26 as the location of their first city. 2nd, 3rd, and 4th choices to be used if a spot's taken or ends up adjacent to an occupied space.
Starting Resources
Each player starts with 1 city and 6 gold.
Map Adjacency
Two squares on the map are adjacent if they have a common edge. Catty-corner squares are not adjacent.
Gameplay
Gameplay is synchronous, with players issuing orders each day. Each player's turn is made up of the following parts:
1. Espionage
2. Trade
3. Production
4. Foreign Aid
5. War
6. Tax Collection
Governments
You start in Despotism. Change governments by Revolution. You will forfeit your turn by doing so, including gold collection.
Despotism- Free army support
Monarchy- +50% tax income/turn
Army support cost = army size / cities
Republic- Double tax income/turn
Army support cost = army size / tech level
Orders
Orders are PM'd to the GM. Sample orders:
Action (cost in Gold)
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Spy --> Spaced Cowboy, target Production.
Trade with Skanky (4)
City of NukeDoc (6) A2, A3, A4, A5
Armies x2 (2)
Colosseum (6) <--important: you must specify exactly how much you want to spend for a Wonder
Give Jamski 1 army
3 Nukes to DrSpike
Targets: D3, E3, D4
Attack Skanky with 4 armies.
Targets: B1, C1, D1, etc.
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Espionage
Once you discover Bureaucracy (Tech Level 7) you gain one Spy every turn at the beginning of your Espionage turn. Spies are free and can be stockpiled.
You may send this Spy at any other player and target any one of the other player's actions, except for Tax Collection. That player's actions are negated for the turn. Should two players send spies at each other, neither spy gets through and both societies proceed as normal.
Trade
Once you discover Trade (Tech #5), you can conduct Trade by sending Caravans at adjacent neighbors.
Cost = Sum of tech levels between you and trading partner.
Payout= Product of tech levels, to both societies. You may only trade with adjacent neighbors.
Gold from trade are available for use next turn.
Production
Aside from Caravans, gold can also be spent on building cities, researching technology, building Wonders, nukes, SDI defense satellites, and spaceship parts.
Cities
Base Income = Cities x Technology Level x 5
Build additional cities in the same way the first is built, with one exception. New cities must be adjacent to an existing one. If you don't give coordinates, the GM will build cities in a way to minimize your borders.
The cost of building a new city is equal to 3x the number it will be
code:
City Cost
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1 free
2 6
3 9
4 12
Technology
Buy Technology with Gold. You must buy them in sequence, but you can buy more than one if you can afford it.
code:
Tech Cost Allows
---------------------------
1 free Tower of Babel
2 4 Colosseum
3 9 Trojan Horse, Monarchy
4 16 Acropolis
5 25 Silk Road, Caravans
6 36 Jihad
7 49 Mafia, Spies
8 64 Trans Siberian RR
9 81 National Rifle Association, Republic
10 100 Univ. of California
11 121 NASCAR, Nukes
12 144 KGB
13 169 Majestic-12, SDI
14 192 Star Wars
15 225 Spaceship Parts
Special Units
Buy these like you buy anything else.
Caravans: Cost = Sum of tech levels between you and trading partner. Reward = Product of tech levels, to both societies. You may only trade with adjacent neighbors. *Note: Trade is done separate from normal production, but uses money from the same pool.
Nukes: cost = 100, destroys 1 enemy city anywhere. Nuked spaces cannot be reused.
SDI: cost = 250, each will stop 1 nuke from hitting you per turn.
Spaceship Parts: cost = 1000 each. You can only build one per turn, and need 3 to win. You can overpay on the 3rd part, whoever spends the most wins a tie.
Wonders of the World
There are 14, one for each tech level, except for Tech Level 15. Only one Wonder may be built. The base cost of each wonder is the square of its tech level. You may, however, overspend. In the case more than one player gives orders to build the same Wonder, the one who spends the most gets it. In ties, first to send orders wins. Loser gets their gold back.
Wonders are captured when a player is eliminated. Allies must agree who gets it.
It may appear that many of the wonders might be unbalancing, but don't worry, forum games seem to have a natural way of correcting any sort of imbalance.
1. Tower of Babel- Generates gold per turn equal to the square of your tech level, after government bonuses.
2. Colosseum- makes you immune to enemy attack. Expires with Tech Level 8. Clarification: If you attack someone, they get one counterattack.
3. Trojan Horse- gives you 1 spy per turn even if you do not have the necessary tech. Doesn't do anything after you do.
4. Acropolis- allows Republic government without having discovered the necessary technology.
5. Silk Road- allows trade with all players, not just neighbors.
6. Jihad- your military can be split to make multiple attacks
7. Mafia- One extra gold per city in the world, after gov't bonuses.
8. Trans-Siberian Railroad- Your new cities may be built anywhere, as long as a path can connect them to an existing city of yours without crossing anyone else's territory.
9. National Rifle Association- gives a Republic the military support costs of a Monarchy
10. University of California- gives you any Tech Level known to at least 1 other player.
11. NASCAR- Give you bonus gold, equal to the square of the number of cities you own. After government bonus.
12. KGB- gives you 2 additional Spies per turn
13. Majestic-12 Program- your nuclear missiles are immune to intercept.
14. Star Wars- Your cities now require 4 nukes to destroy.
Foreign Aid
Once per turn you may grant the following to any one other nation. You must be adjacent to provide military aid.
1. technology
2. military units
3. spies, nukes, SDI.
Wonders and spaceship parts are not grantable.
War
Buy armies with Gold. 1 gold buys 1 army.
You can fight one war per turn with an adjacent society. Your armies sent to attack do not defend. Specify target and number of armies to commit.
Theater of operations
Rank the enemy cities in preference of which ones you'd like to capture. Each city must be adjacent to your territory or to a city further up the list. If you don't the GM will take cities in a way to minimize your borders.
Capturing cities
The attacker is the only one who can capture cities. Factors include army size vs. defender technology, number of defenders per enemy city, and the ratio between attacker and defender's technology.
C = ((A / DT) - (D / DC)) * (AT / DT), round down.
C= cities captured
A = attacker's army size
D = defender's army size
AT = attacker's tech level
DT = defender's tech level
DC = defender's number of cities
Taking casualties
Attacker takes casualties as follows:
Casualties = D / AT.
Defender takes casualties as follows:
Casualties = (D / DC) * cities lost.
Tax Collection
Restock your treasury for the next turn as follows:
Income = Cities x Tech Level x 5
(+50% for Monarchy, round up, double for Republic)
Victory
Conquest- self explanatory
Spaceship- build spaceship. There are 3 parts, each costing 200 gold. You can only build 1 per turn.
Last edited by :) Smiley on 10-06-2004 at 21:11
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:) Smiley
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USCA, Berkeley
Feb 2001 time: 21:36
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4000 BC
code:
| Society
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Cities
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Tech |
Army |
Nukes |
SDI |
Gold |
| DukeCloud
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1
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1
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0
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0
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0
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6
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| Gamecube64
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1
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1
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0
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0
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0
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6
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| Ljube
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1
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1
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0
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0
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0
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6
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| Jamski
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1
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1
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0
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0
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0
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6
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| Spaced
Cowboy
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1
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1
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0
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0
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0
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6
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Last edited by :) Smiley on 09-06-2004 at 00:37
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:) Smiley
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USCA, Berkeley
Feb 2001 time: 21:36
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3500 BC
In the beginning, the Earth was without form... Well, actually, it had a form, it was a square, much like a chessboard. But the great game to be played was not chess, it was the creation of societies.
Five leaders, leading five tribes, discovered the secrets of Masonry and settled the world. They were as follows.
Darkcloud, the first Emperor of the Holy Empire of Iguana Fire. The captial of Igualica was founded in the foothills of the mountains at the very far southeast. (H8)
Gameis, ruler of Cubium in the northern plains, declared the founding of the Cubium Empire in the new city of Pyramedes. (D3)
Basileus Jamski I of the Byzantines located himself far away in the upper northwest and built his capital at another corner of the earth. (A1)
Ljube, leader of the Serbs, founded Belgrade in the eastern lands. (F4)
Spaced Cowboy's Spaced Dudes settled nearby, just to the north in a place they called Ponytown. (F2)
Here's a map to drool over while I write up the first turn's results.
Attachment: society01_00a.gif
This has been downloaded 32 time(s).
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:) Smiley
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USCA, Berkeley
Feb 2001 time: 21:36
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The Myths of the Great Tower
The first myth, as told by Gameis.
The great lands of Cubium were carved by our benevolent and immortal leader, Gameis. He led his people to create the great city of Pyramedes. Seeing how happy this made his people and how much it motivated them he decided to make more cities, with the motivation from the first it would be easy to have the people construct more. But, before this could happen Gameis told his people, "Before we construct more cities, we must first show an example of this one's supreme greatness! We will construct a GREAT tower, The Tower, of Babel! I have ordered 1/3 of the cities gold to this project." "As for the other 2/3 of the treasury, there is this strange concept I have named "science". This will boost our treasuries and open great new possibilities." With that, the speech ended and all was good.
The second myth, as told by Smiley, God of Architecture
Gameis' citizens toiled day and night, carrying ten hundred thousand thousand bricks up from the plains to the hilltop. The tower rose layer by layer until the tops were in the clouds. The emperor reviewed the work, and was greatly pleased, lavishing more of his great mountains of gold to decorate the mighty tower.
Finally, the last brick, a great one of solid gold, was hoisted in place at the pinnacle. Led by the architect and a high priest, Gameis ascended the tower and stood atop it at the horizon.
Above the clouds, he could see to the ends of the Earth. Surveying distant mountains and plains, a glint of light caught his attention. Up in the northwest, silhouetted in the setting sun, rose another tower. Gameis turned to his architect and demanded what it was. She replied she had no knowledge of its origin, but could see it was at least three times higher. Furious, Emperor Gameis commanded the priest to tell him more.
The priest closed his eyes and thought for a while, and thought. Then, as the sun went down, he opened them ever so slightly. Looking out at the distant tower, he saw signals. It was the tower of Basileus Jamski's Byzantines.
The third myth, engraved at the foot of the Tower of Pyramedes
The disappointed descended the tower that night, carried by the priest who was barely able to keep him from hurling himself off. Just when he thought his empire was ruined, a soot-faced worker ran to him, waving a piece of silverish metal. They had discovered Ironworking. And all was good.
-------------------------
Elsewhere in the world, Spaced Dude settlers building Boot City (F3) discovered the Serbs. The Serbs had just moved west to build Novi Sad (G4).
As mentioned before, Jamski built the Tower of Babel for six gold. DarkCloud built Centralis in G8.
Here's the map, the stats page to come out in a little bit.
Attachment: society01_01.gif
This has been downloaded 30 time(s).
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