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:) Smiley is offline :) Smiley
Emperor
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Feb 2001
time: 21:36
  Old Post 13-06-2004 22:57 Visit :) Smiley's homepage!
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Society II Game Thread Tired of ads?

Following the playtesting in Society I, the rules have been balanced and we're ready to give it another go. A couple minor corrections have been made from the signup thread.

1. Government bonuses now apply to trade and wonders.
2. Trade clarified, you can spend trade income on your production the same turn, but can't re-trade it.

Society
version 1.11

a forum game from Smiley's Cultural Industries

Society is Civ for the vBulletin platform. You, as the leader of a society, can aim to rule the world! Of course, if that's not enough, there's always shooting for the stars.

Despite its richness, Society is easy and fast to play and is similar in complexity to Galactic Overlord.

Basics
Gameplay takes place on a square grid map, on which cities are built. Each society lives on the following resources.
Gold comes from cities and is used to build weapons, research technology, expand you empire, and just about everything else.
Technology increases your tax revenue as well as your army's effectiveness.
Armies capture enemy cities, and inflict damage on enemy invaders.

Setup
In the beginning, the world was created
Players sign up in the thread. When signup is closed, the GM generates a square map with an area as close to 12 squares per player as possible. Map is labelled with letters across and numbers down.
Settlement
The GM will arrange player starting locations equidistantly but randomly.
Starting Resources
Each player starts with 1 city and 6 gold.


Map Adjacency
Two squares on the map are adjacent if they have a common edge. Catty-corner squares are not adjacent.

Gameplay
Gameplay is synchronous, with players issuing orders each day. Each player's turn is made up of the following parts:

1. Espionage
2. Trade
3. Production
4. Foreign Aid
5. War
6. Tax Collection


Governments
You start in Despotism. Change governments by Revolution. You will forfeit your turn by doing so, including gold collection.
Despotism- Free army support
Monarchy- +50% tax, trade, and wonder income/turn
Army support cost = army size / cities
Republic- Double tax, trade, and wonder income/turn
Army support cost = army size / tech level

Orders
Orders are PM'd to the GM. Sample orders:
Action (cost in Gold)
---------------------
Spy --> Spaced Cowboy, target Production.

Trade with Skanky (6)-->(+9) Note that Trade income can be immediately spent

City of NukeDoc (6) A2, A3, A4, A5
Armies x2 (2)
Colosseum (6) <--important: you must specify exactly how much you want to spend for a Wonder

Give Jamski 1 army

3 Nukes to DrSpike
Targets: D3, E3, D4

Attack Skanky with 4 armies.
Targets: B1, C1, D1, etc.
---------------------

Espionage
Once you discover The Corporation (Tech Level 7) you gain one Spy every turn at the beginning of your Espionage turn. Spies are free and can be stockpiled.
You may send this Spy at any other player and target any one of the other player's actions, except for Tax Collection. That player's action is negated for the turn. Should two players send spies at each other, neither spy gets through and both societies proceed as normal.

Trade
You can trade with any society as many spaces away as your Tech Level. For example, at Tech 1, you can only trade with adjacent neighbors. At Tech 2, there can be one square separation. There is no longer a minimum tech level for trading.
Cost = Sum of tech levels between you and trading partner.
Payout= Product of tech levels, to both societies. You may only trade with adjacent neighbors.
Gold from trade can be budgeted into your Production turn. You cannot send additional caravans with gold made from caravans just sent the same turn. Should your trading be interdicted by spies, please list what expenditure to cut, or the GM will take stuff off the back of your list.

Production
Aside from Caravans, gold can also be spent on building cities, researching technology, building Wonders, nukes, SDI defense satellites, and spaceship parts.

Cities
Base Income = Cities x Technology Level x 5

Build additional cities in the same way the first is built, with one exception. New cities must be adjacent to an existing one. If you don't give coordinates, the GM will build cities in a way to minimize your borders.
The cost of building a new city is equal to 3x the number it will be

code:
City Cost ---------- 1 free 2 6 3 9 4 12


Technology
Buy Technology with Gold. You must buy them in sequence, but you can buy more than one if you can afford it.

The more people who have a tech, the cheaper it is to research it.
Cost = Base Price * (P - R / P)
P = Total number of players
R= Number of players who have discovered that particular technology.

code:
Tech Cost Allows --------------------------- 1 free Tower of Babel 2 4 Colosseum 3 9 Trojan Horse, Monarchy 4 16 Acropolis 5 25 Silk Road 6 36 Jihad 7 49 Mafia, Spies 8 64 Trans Siberian RR 9 81 National Rifle Association, Republic 10 100 Univ. of California 11 121 NASCAR, Nukes 12 144 KGB 13 169 Majestic-12, SDI 14 192 Star Wars 15 225 Spaceship Parts


Special Units
Buy these like you buy anything else.
Caravans: Cost = Sum of tech levels between you and trading partner. Reward = Product of tech levels, to both societies.
Nukes: cost = 100, destroys 1 enemy city anywhere. Nuked spaces cannot be reused.
SDI: cost = 250, each will stop 1 nuke from hitting you per turn.
Spaceship Parts: cost = 1000 each. You can only build one per turn, and need 3 to win. You can overpay on the 3rd part, whoever spends the most wins a tie.

Wonders of the World
There are 14, one for each tech level, except for Tech Level 15. Only one Wonder may be built in each city. The base cost of each wonder is the square of its tech level. You may, however, overspend. In the case more than one player gives orders to build the same Wonder, the one who spends the most gets it. In ties, first to send orders wins. Loser gets their gold back.

Wonders are captured when a player is eliminated. Allies must agree who gets it.

It may appear that many of the wonders might be unbalancing, but don't worry, forum games seem to have a natural way of correcting any sort of imbalance.

1. Tower of Babel- Generates gold per turn equal to the square of your tech level.
2. Colosseum- makes you immune to enemy attack. Expires with anyone reaching Tech Level 8. Clarification: If you attack someone, they get one counterattack.
3. Trojan Horse- you get a spy every turn before Tech 7, and one extra after
4. Acropolis- you have the option to change to Republic whenever, without a revolution.
5. Silk Road- allows trade with all players, regardless of distance. Caravan cost lowered to trading partner's tech level.
6. Jihad- you can take any city in a sneak attack
7. Mafia- One extra gold per city in the world
8. Trans-Siberian Railroad- Your new cities may be built anywhere.
9. National Rifle Association- gives a Republic the military support costs of a Monarchy
10. University of California- gives you any Tech Level known to at least 1 other player.
11. NASCAR- Give you bonus gold, equal to the square of the number of cities you own.
12. KGB- gives you 2 additional Spies per turn
13. Majestic-12 Program- your nuclear missiles are immune to intercept.
14. Star Wars- Your cities now require 4 nukes to destroy.

Foreign Aid
Once per turn you may grant the following to any one other nation. You must be adjacent to provide military aid.
1. technology
2. military units
3. spies, nukes, SDI.
Wonders and spaceship parts are not grantable.

War
Buy armies with Gold. 1 gold buys 1 army.

You can fight one war per turn with an adjacent society. Your armies sent to attack do not defend. Specify target and number of armies to commit.

Declaring war
Normal diplomatic procedure is to declare war one turn before attack. You may carry out sneak attacks, but under such cases you are limited to capturing cities directly adjacent to your territory.

Theater of operations
Rank the enemy cities in preference of which ones you'd like to capture. Each city must be adjacent to your territory or to a city further up the list. If you don't the GM will take cities in a way to minimize your borders.

Capturing cities
The attacker is the only one who can capture cities. Factors include army size vs. defender technology, number of defenders per enemy city, and the ratio between attacker and defender's technology.
C = ((A / DT) - (D / DC)) * (AT / DT), round down.
C= cities captured
A = attacker's army size
D = defender's army size
AT = attacker's tech level
DT = defender's tech level
DC = defender's number of cities

Captured cities do not generate income on the turn they are captured.

Taking casualties
Attacker takes casualties as follows:
Casualties = D / AT.
Defender takes casualties as follows:
Casualties = (D / DC) * cities lost.

Tax Collection
Restock your treasury for the next turn as follows:

Income = Cities x Tech Level x 5
(+50% for Monarchy, round up, double for Republic)

Victory
Conquest- self explanatory
Spaceship- build spaceship. There are 3 parts, each costing 1000 gold. You can only build 1 per turn. The first to complete a spaceship wins. The third part, the Engines, can cost as much as one wants to pay for them. Should two players complete spaceships in one turn, the one with the more expensive engine wins.

Last edited by :) Smiley on 17-06-2004 at 04:17

:) Smiley is offline :) Smiley
Emperor
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  Old Post 13-06-2004 23:01 Visit :) Smiley's homepage!
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Put an end to popups!

4000 BC

In the beginning the world was without form...then six societies arose on the great continent, each with the knowledge of Masonry. (Tech 1)

code:
Society Cities Tech Army Nukes SDI Gold
DukeCloud 1 1 0 0 0 6
Gamecube64 1 1 0 0 0 6
Ljube 1 1 0 0 0 6
Jamski 1 1 0 0 0 6
Spaced Cowboy 1 1 0 0 0 6
Vovan 1 1 0 0 0 6

:) Smiley is offline :) Smiley
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  Old Post 13-06-2004 23:09 Visit :) Smiley's homepage!
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Starting Locations are symetrically placed this time. We'll see how well it works.

Wonders of the World
None built yet.

The Holy Empire of Iguana Fire
Emperor DarkCloud
Igualica (B3)

The Empire of Cubium
Emperor Gameis
Pyramedes (E2)

The Serbian Empire
Emperor Ljube
Belgrade (H3)

The Byzantine Empire
Basileus Jamski II
Byzantium (H7)

The Spaced Dudes Empire
Emperor Spaced Cowboy
PonyTown (E8)

The Vovan Empire
Emperor Vovan
Vovan City (B7)


Oh yes, one more rules correction: When you build a wonder, specify what city you want it to be in. Wonders are now capturable without having to invade an entire nation.

Now accepting orders for 3000BC. (Turn 1)

Attachment: society02_00.gif
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Spaced Cowboy is offline Spaced Cowboy
Emperor
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Nov 2001
time: 23:36
  Old Post 13-06-2004 23:28
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Got spare money?

Sent!

vovan is offline vovan
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Oct 2001
time: 06:36
  Old Post 14-06-2004 00:02
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Increase Your PM Length

Sent in something.

DarkCloud is offline DarkCloud
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hmm... once again I seem to be 'dukecloud'

orders sent.

DarkCloud is offline DarkCloud
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hmm... just wondering- in the future, could you please add a Wonder Victory (a cultural victory) whereby the winner wins by building 7 of the 14 wonders or controlling 10 of the 14?

:) Smiley is offline :) Smiley
Emperor
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  Old Post 14-06-2004 03:20 Visit :) Smiley's homepage!
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Sorry about that, I just copied the code from the last one, which was based on code lifted from Jamski's Galactic Overlord, which had both you and Duke.

Wonder [Cultural] victory sounds like a good idea, we'll see how easy it is for someone to get 7 or more likely 10 of them this game and see what to do in the future. Though would they have to build them, or merely have them from building or conquest?

:) Smiley is offline :) Smiley
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  Old Post 14-06-2004 03:40 Visit :) Smiley's homepage!
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Got some of the orders, here are a couple of clarifications:
trade income, not tax income. You guys only have 6 gold apiece to spend this turn.

Things you can now do in the same turn:
Spend money made from trading with other players
Building wonders, nukes, SDI, spaceships etc. with techs just discovered
Attacking with armies just built
Giving as foreign aid newly produced stuff

Things you cannot do in the same turn:
Use tax income from cities
Collect tax from a city just captured
Use trade income to conduct more trade
Get or use spy on the turn you discover Tech 7 (espionage comes before production), build the Trojan Horse, etc.

Have fun!

DarkCloud is offline DarkCloud
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quote:
Wonder [Cultural] victory sounds like a good idea, we'll see how easy it is for someone to get 7 or more likely 10 of them this game and see what to do in the future. Though would they have to build them, or merely have them from building or conquest?

If they conquered/built 10 then they would win.
if they built 7- then they would win.

that's how I would think that it should work

vovan is offline vovan
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Oct 2001
time: 06:36
  Old Post 14-06-2004 03:58
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Sorry. Resent.

:) Smiley is offline :) Smiley
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  Old Post 14-06-2004 07:11 Visit :) Smiley's homepage!
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Suffering from ads?

Hmm, sounds like a possibility. Probably have to work in something about people not being allowed to nuke wonders. Should we give it a try this game?

Gamecube64 is offline Gamecube64
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Apr 2004
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  Old Post 14-06-2004 07:18
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Increase Your PM Length

How about wonders provide one SDI to block one nuke ONLY to the city they are located in per tech level... that means nuking wonders is possible, but expensive.

Spaced Cowboy is offline Spaced Cowboy
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Nov 2001
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  Old Post 14-06-2004 18:11
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Smiley,

You pm box is full, tried to resend orders.

:) Smiley is offline :) Smiley
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Get a bigger avatar today!

Box emptied. Wow, there were only 10 messages in there also... they really want us to switch to PolyPlus, eh?

Spaced Cowboy is offline Spaced Cowboy
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  Old Post 14-06-2004 18:44
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check your sent messages folder, that counts too. Also message tracking might count.

DarkCloud is offline DarkCloud
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quote:
Box emptied. Wow, there were only 10 messages in there also... they really want us to switch to PolyPlus, eh?

and select "view all PMS from Beginning"

you may have some saved from years in the past
-
By the way, I think you can have 150 PMs in your box before its filled

I don't htink that message tracking counts.

DarkCloud is offline DarkCloud
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quote:
Probably have to work in something about people not being allowed to nuke wonders. Should we give it a try this game?


how about there is a 50% chance that the wonder isn't damaged when every nuke is sent? (remember, in civ II wonders weren't usually destroyed )

yes, I would like to give it a try this game, please!

:) Smiley is offline :) Smiley
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  Old Post 14-06-2004 21:20 Visit :) Smiley's homepage!
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Increase Your PM Length

That involves RNG... How about you can't nuke cities with wonders until there are no ordinary cities in the target nation left?

We'll give it a shot this turn with that.
Cultural Victory
Build a total of seven, or build and conquer a total of 10 wonders of the world.

Wonders now physically exist in a city when built. These cities must be the last cities on the target list when nuclear weapons are being used.

Ljube is offline Ljube
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May 2003
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  Old Post 14-06-2004 23:08
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Can gold be stockpiled or is it used up for technology advances by default? If yes, does it mean I need only 7 gold more for third level if I spend 6 gold on tech advance this turn?

:) Smiley is offline :) Smiley
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Lose 30 kilos (of popups)

Unused gold gets stockpiled, so you can hold onto 2.

DarkCloud is offline DarkCloud
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Browse Apolyton AD-FREE

24 hrs... time to update yet?

what are you going to do to unsending turnspeople? follow the Nuclear War methods?

:) Smiley is offline :) Smiley
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  Old Post 15-06-2004 04:20 Visit :) Smiley's homepage!
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Still waiting on Ljube and Jamski. Ljube's should be coming soon now that his clarification's been addressed. Jamski, uh.... I'll just have him do nothing, and his gold carries over. I guess the doitnow! PM won't hurt.

DarkCloud is offline DarkCloud
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Inflate your Upload Space

quote:
Ljube's should be coming soon now that his clarification's been addressed

Well... that depends, it's 1 AM in Serbia right now
-
but then again, I can wait

:) Smiley is offline :) Smiley
Emperor
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  Old Post 15-06-2004 04:28 Visit :) Smiley's homepage!
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Increase the size of your Attachments

what, you've never been on Poly past midnight?

Ljube is offline Ljube
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Belgrade
May 2003
time: 06:36
  Old Post 15-06-2004 04:56
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I have

:) Smiley is offline :) Smiley
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Got it. Orders will be processed after Jamski goes online, whether or not he actually sends in anything.

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quote:
Jamski- 15-06-2004 01:59


thread: http://apolyton.net/forums/showthre...threadid=116721

:) Smiley is offline :) Smiley
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3000 BC Help yourself to an AD-FREE life

3000 BC

The Oracle's Prophecies:

Gazing into the mists I see many things. To the south and west, I see new cities rising from the ground.

Spaced Cowboy's Spaced Dudes have moved north, building Boot Town in E7.

The Vovan Empire has built a new city in C7. Merchants are getting excited as trade seems to be on the horizon, except that bricks are quite heavy to haul, and perhaps they'll have to wait for small but valuable metal tools if commerce is to boom.

The Empire of Iguana Fire moved settlers south to found Centralis in B4.

More intriguing things are in the north and the east. In the Cubium capital of Pyramedes, Emperor Gameis was seen ordering the construction of a massive tower. The tower is as high as a hundred people and is drawing many talented people to Pyramedes.

I also see something I've never seen before there. The Cubish people are decorating their tower with a strong shiny metal. It may indeed be Iron.

Looking further to the east, I see this iron again. The Serbs also have discovered the secrets. The farmers are busy at work with their new iron tools, and seem ready to reap a bountiful harvest.

TUrning my gaze to the southeast, the city of Byzantium looks quiet. There is a puzzled crowd outside the palace. Inside is an empty throne. Rumors are that their emperor Basileus Jamski II has been wandering the dark frozen antarctic in quest after quest.

Attachment: moment_05_1.jpg
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code:
Society Cities Tech Army Nukes SDI Gold
DarkCloud 2 1 0 0 0 10
Gamecube64 1 2 0 0 0 14
Ljube 1 2 0 0 0 12
Jamski 1 1 0 0 0 11
Spaced Cowboy 2 1 0 0 0 10
Vovan 2 1 0 0 0 10




Wonders of the World
The Tower of Babel in Pyramedes (Gameis)

The Holy Empire of Iguana Fire
Emperor DarkCloud
Igualica (B3)
Centralis (B4)

The Empire of Cubium
Emperor Gameis
Pyramedes (E2)

The Serbian Empire
Emperor Ljube
Belgrade (H3)

The Byzantine Empire
Basileus Jamski II
Byzantium (H7)

The Spaced Dudes Empire
Emperor Spaced Cowboy
PonyTown (E8)
Boot Town (E7)

The Vovan Empire
Emperor Vovan
Vovan City (B7)
New Vovan (C7)

some clarifications for future reference:
Trading: Since trade takes place before building, to trade 2 spaces away you need to start with a tech of at least 2.

The picture of the Tower of Babel is from my latest comic, Moment and Couple. You can read it in the OT Forum in this thread: http://apolyton.net/forums/showthre...threadid=116559

Map is below. Now accepting orders for 2000 BC (Turn 2). We'll be on a 24 hour schedule now, with extra turns if people get stuff in quickly.

Attachment: society02_01.gif
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