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alexman
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Hunt Valley, MD
Jan 1970 time: 00:36
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I was thinking we could try something different for the next AU course, perhaps even in parallel with the 500 series of courses. So what about a course designed to introduce us to multiplayer strategy?
There are many strategy differences between MP and SP due to the fact that in MP you have to interact with other humans, who are much more unpredictable than the AI. Due to this unpredictability, strategy is much less clear-cut in MP than it is in SP. Some games are decided by a one-dimensional strategy of who will first get the largest SoD of swordsmen, while other games involve countless hours of diplomacy and planning well into the modern age.
The easiest way to transition between single player and multiplayer is PBEM (play by e-mail), with two humans and several AI. In the upcoming AU course, as an introduction to multiplayer, I propose to focus on one aspect of MP: how to manipulate the AI when there is another human trying to do the same thing!
Here is a format that might be interesting:
- All players will be divided into pairs. Each pair will play a PBEM game on a standard pangaea map with six AI. For comparison purposes, all games will be played on the same map, with the same civilizations.
- Human players will agree not to attack any city that has not been founded by their own civilization, unless that city belongs to the other human. Also, they may not take control of such cities by any other means (peace negotiations, culture flips). Since the human players will not be neighbors, early rushes are ruled out.
- Instead, both players will concentrate in the early game on manipulating the AI to their advantage. Can you bribe the AI to attack your human opponent? Can you be the first one to make a profit from trading?
- Leter in the game, we are likely to have a military showdown between human players, but the AI will still play a role. Can you convince the AI to vote for you in the UN elections? Can you secure the resources needed for a spaceship launch by trading with the AI, or will the other human beat you to it?
- Each player will have a DAR thread dedicated to himself, where he is the only one to post the progress of his game. Each player may update his thread with screenshots, saves, and even ask advice from members of the AU community. Neutral observers will be able to follow the games, compare them, and comment in a special spoiler thread. It goes without saying that players should not peek in other threads until their game is finished, and neutral observers should not give out spoilers in ongoing game threads.
Interested? Register here, stating:
- The times you can play your turns.
- How many turns per day you hope to play.
- Any time periods of planned vacation when you won’t be around
- Whether you prefer stock or AU mod.
- The diffculty level you wish to play.
Note that PBEM games are a long-term commitment. Don’t register unless you expect to be consistent with your turns at least for the duration of the summer.
We also need someone to design the map for this course.
Last edited by alexman on 26-06-2004 at 06:27
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Strollen
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While this has some appeal, my biggest question is time.
Roughly how long does it take to play PBEM in real life?
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:36
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Since I'm now playing more PBEM than SP, I think it's a great idea personally. The only drawback is the length of time taken to play PBEM games, and so those AU members who do not play much or any PBEM may lose interest fairly quickly or not participate at all.
But putting that aside, there's no doubt that the format proposed by Alexman of only 2 human players will help speed things along if both are committed. Having up to 6 AI will also give the game more of a SP feel anyway, so that's probably a good idea.
However, if the lesson to be learned is MP strategy, preventing a human from capturing another human's cities will restrict the potential for success considerably, IMHO, so I would suggest not to use such restrictions. It then becomes a matter of whether you want to team up a PBEM player with a novice for strategy lessons, or whether you want to try to match the skills of players as much as possible.
Strollen: My fastest 4-human game is going at around 1.5 turns per day, so in 2 months we are up to about turn 90, or 750BC. A 2-player game can easily average 2 or 3 turns per day or even more if you put in a few sharp sessions.
So yes, great idea as usual Alexman, though I'm a little concerned about what the participation rate might be.
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:36
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ok, I'll play, but being GMT I may have problems finding a partner. But we need to be careful on coosing civs. either both are expansionist, or neither are. Maybe Greece, and Korea? Also, it is possible to get cities in peace treaties, if you kill enough units. I think that that should be disallowed, because it effectively breaks the rule anyway.
And Strollen, if you get a good match, you can easily get about 30'40 turns a week in. I've done 20 in one day (so 60 rounds, since their are 3 players).
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kwpulliam1973
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I'll Play - But a warning, I have never played an MP game before. - (But I'm competing/winning ok at Emp. in SP, and surviving at Demi-God) - I'm a builder/democratic warmonger late in the game.
This AU course seems right up my alley.
Kevin
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:36
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I like the that last paragraph 
Since I'm GMT, I can play with others in GMT, and I can play from 16:00 until 00:00 GMT, unlimited turns, but I'm unavailable at the weekends, except in winter.
Current players: (alphabetical order)
alexman
Aqualung71
jshelr
krill
kwpulliam1973
Tarquinius
Zargonx
we need another player, and a map maker. Any volenteers, or should I try to get someone to do it?
I've written a news article on this, and I can edit it to ask for a map maker, if you want me to.
Last edited by Krill on 25-06-2004 at 18:32
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Strollen
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quote: [SIZE=1]
Interested? Register here, stating:
- The times you can play your turns.
- How many turns per day you hope to play.
- Any time periods of planned vacation when you won’t be around
- Whether you prefer stock or AU mod.
- The diffculty level with which you are comfortable in single player games.
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1. I am in Hawaii which 6 hours behind EDT or GMT -10. and home a lots so I can generally get fast turn around
2. Three to Six.
3. Oct I'll be gone 3+ weeks, all also be gone a couple of weekends but basically be home.
4. Definitely prefer AU Mod.
5. I'd say Emperor mostly because I think not being able to attack the AI will make the game harder.
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:36
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great idea!
i've never finished a AU game nor posted a DAR (i once started writing one down detailed, but stopped after a nasty HDD failure), but i'll give this one a shot...
quote: Originally posted by alexman
- The times you can play your turns.
- How many turns per day you hope to play.
- Any time periods of planned vacation when you won’t be around
- Whether you prefer stock or AU mod.
- The diffculty level with which you are comfortable in single player games.
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1: daily several turns (11-19 GMT), intense often in evenings (around 19-24 GMT)
2: once or twice a week rapid fire sessions (around 2-4 hours), otherwise maybe average 3 turns during the day?
3: no vacation planned, but the 2nd half of september is going to be very busy for me (end of writing master thesis, job applications, etc)
4: don't really care... but for AU's sake, AU mod makes more sence 
5: stock rules: between monarch and emperor; AU mod rules: monarch, maybe even less.
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kwpulliam1973
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Hmmm -
1 & 2- Turns: Several per day (3 to 15), from 14:00 CDT till say 01:00. Of course, more turns per day early on, and fewer once they get intense.
3 - Out of town Last weekend in July, Also, I am in Grad School full time, so the last 2 weeks of July in general will be limited. August - No Plans, No Commitments at all.
4 - No Preference on Mod, never used it, but I've played my own mods (AU Mod does work on Conquests right?)
5 - Regent, Monarch, or Emperor
For the Civ choices, I was thinking a combination of Sci, Exp, Agr, or Comm since this is going to be a builder/manipulative game, with a late game weapons free point. Personally, I prefer a Late UU, so I can be more selective about my golden age... Oooh Maybe the Russians with Exp. and Sci, and Cossacks.
That's all that occurs to me at the moment.
Kevin
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All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
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