Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Apolyton University > Summer Term: AU 601 - Introduction to Multiplayer
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
Apolyton University (75): Not a Member - Join

bottom of page
  
Will you participate? (Time out:0 days after 24-06-2004, 06:54)
Yes! I'll play!
Sorta, I'll follow the games but won't play.
No, where's AU 504 (single-player)?
I've had enough school. See you in the Fall.
View Results [Edit Poll (moderators only)]
Author
Thread   
Pages (7): [ 1   2   3   4   5   6   7   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:36
  Old Post 01-07-2004 19:17
Edit/Delete Message Reply w/Quote
#91 Report this post to a moderator
Enter the AD-FREE zone

Well, as alex says, there might people join later, with other preferences.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 01-07-2004 19:21 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#92 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

playing later after all DARs have been posted?
that's ok in SP, but in MP?

oh well, the extra work for additional difficulty levels isn't too big i hope

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 01-07-2004 19:25 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#93 Report this post to a moderator
Tired of ads?

DARs for some games might be posted from day 1. As mentioned in the first post, it's up to the players to be honest and not read them.

MotownDennis is offline MotownDennis
Warlord
Michigan, U.S.
Feb 2003
time: 00:36
  Old Post 01-07-2004 19:33
Edit/Delete Message Reply w/Quote
#94 Report this post to a moderator
Support Apolyton buy from Amazon

Perhaps the human players could select their own non-agricultural civs.

If I understand correctly, the point of the exercise is to manipulate the AI. It might be interesting to analyze how different civs go about accomplishing this.

Just a thought.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:36
  Old Post 01-07-2004 19:37
Edit/Delete Message Reply w/Quote
#95 Report this post to a moderator
Support Apolyton

quote:
Originally posted by sabrewolf
oh well, the extra work for additional difficulty levels isn't too big i hope


If I preset civilizations, names (will be generic anyway) and turn order in the scenario properties, it's only four steps per game: set the difficulty level, choose "load scenario", hit "launch" and rename the just created autosave.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:36
  Old Post 01-07-2004 19:40
Edit/Delete Message Reply w/Quote
#96 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

How would you guys like the turn order anyway? Human - Human - AI - AI - AI - AI - AI - AI? Or Human - AI - AI - AI - Human - AI - AI - AI perhaps?

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 01-07-2004 19:47 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#97 Report this post to a moderator
Increase the size of your Attachments

I think the two humans first will be closest to SP, so we should do that unless there are reasons to separate them that I don't see.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:36
  Old Post 01-07-2004 19:52
Edit/Delete Message Reply w/Quote
#98 Report this post to a moderator
Got spare money?

Since this is about diplomacy with the AI civs, my second suggestion could be more fair, or else the second player would always have a chance to "overrule" the first before the AI gets the turn. I'm unsure about the consequences, though; it's more a gut feeling.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 01-07-2004 20:08 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#99 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

i vote for the second option.
the last player always sees the next AI's turns. with "Human - AI - AI - AI - Human - AI - AI - AI - barbarian", it's evenly matched

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:36
  Old Post 01-07-2004 20:10
Edit/Delete Message Reply w/Quote
#100 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by alexman
Aren't you guys sick of that over-used Agricultural trait yet? All post-C3C AU games have been with Agricultural civs. Let's play some less popular, but more or less equally powerful civs.


Well, AU501 wasn't with an Ag civ, but still I absolutely agree Alex. Let's play no Ag civs. I only suggested Sumeria as an offset to the Dutch. I think either both humans should be Ag or neither, since we all know how powerful the Ag trait is. Preferably neither, as it will make it a little harder against the AI.

So why don't we pick a couple of "out of the box" civs, like say England and Portugal on an archipelago map to see if their UU's are useful at all? Or if that feels too much like AU501, let's try something historical such as France vs Spain, or even better, some combination of Rome/Greece/Carthage, all of which have pretty nice AA units?

As to the other suggestion of each pairing picking their own civs, I strongly disagree. If we do that, we may as well all just go off and post our own tracking threads in the PBEM forum. As far as I am concerned, the whole point of AU is to learn through comparing playing styles and strategies based on the same civs and same map.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:36
  Old Post 01-07-2004 20:17
Edit/Delete Message Reply w/Quote
#101 Report this post to a moderator
Got spare money?

quote:
Originally posted by alexman
Aren't you guys sick of that over-used Agricultural trait yet? All post-C3C AU games have been with Agricultural civs. Let's play some less popular, but more or less equally powerful civs.


Other than the Power of Seafaring (then again, I did give you a 4-turn pump in that one...).

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:36
  Old Post 01-07-2004 20:18
Edit/Delete Message Reply w/Quote
#102 Report this post to a moderator
Support Apolyton, buy Civilization 2

What about the Zulu and the Mongols? Same traits, comparably powerful UUs, almost never played, and...not Agricultural!

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:36
  Old Post 01-07-2004 20:21
Edit/Delete Message Reply w/Quote
#103 Report this post to a moderator
Tired of ads?

quote:
Originally posted by alexman
Aren't you guys sick of that over-used Agricultural trait yet?


Couldn't agree more. Let's make sure either both civs are ag or neither is ag. Prefer neither being ag.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:36
  Old Post 01-07-2004 21:03
Edit/Delete Message Reply w/Quote
#104 Report this post to a moderator
Support Apolyton buy from Amazon

No Ag civs!

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 01-07-2004 21:06 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#105 Report this post to a moderator
Suffering from ads?

I'd say to give expansionist civs to either both or none of the humans. This trait is powerful on a pangaea. Preferably no expansionists, so that the players are forced to heavily commit to exploration if they want to meet all the civilizations as soon as possible.

Given the restrictions of this course (no attacking AI cities), the Zulu and their pillaging Impi seem more powerful than the Monglols.

I like the idea of a historical confrontation. How about a European conflict with England against Scandinavia? The English player will have the better economy with their commercial trait versus the militaristic trait of the Vikings, and the MoW will rule the seas, but they will have to always be on the lookout for amphibious Berzerkers. The AI would be France, Germany, Spain, Portugal, Netherlands, and Russia. What do you think?

MotownDennis is offline MotownDennis
Warlord
Michigan, U.S.
Feb 2003
time: 00:36
  Old Post 01-07-2004 21:16
Edit/Delete Message Reply w/Quote
#106 Report this post to a moderator
Get a bigger avatar today!

I personally think France v Scandinavia would be a better matchup, but the whole European theme is an interesting one.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:36
  Old Post 01-07-2004 21:55
Edit/Delete Message Reply w/Quote
#107 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by alexman
Given the restrictions of this course (no attacking AI cities), the Zulu and their pillaging Impi seem more powerful than the Monglols.


Well, I was just trying to be original. You, on the other hand, are trying to get back to France again!

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:36
  Old Post 02-07-2004 06:33
Edit/Delete Message Reply w/Quote
#108 Report this post to a moderator
Suffering from ads?

Hmmmm....I also think France vs Scandinavia would be better than England....but I also think Scandinavia is way overplayed.

I stick to my epic Rome vs Greece....both are commercial civs - let's try out the Commercial trait and see if we can convince ourselves that its not so sucky!

AI could be Carthage, Persia, Celts, Egypt, Hittites, Zulu, or even Babylon or the Byzantines.....maximum aggression....a real ancient age bust-up!

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:36
  Old Post 02-07-2004 06:34
Edit/Delete Message Reply w/Quote
#109 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I'd go for the euro matchup england vs scandinavia. On a Pangea England isn't overpowered, arguably isn't very good, but Scandinavia won't be special really either later in the game.

One vote *for* Ag, though, primarily from someone who really does NOT play Ag much: it seems like, in this game, Ag and/or expansionist would go a long way to giving players a better chance against the AI. Given that you're not allowed to take AI cities, the only way to have a great chance is to found a TON of cities right off, and then at minimum the AI's taking over your cities (and thus you can retake them), if not just that you have a decent base of cities. I'd argue for one of them and not both, but if AI has these traits and we don't, it's going to hurt ... a lot ... when the AI has more cities to start with, AND the ability to take your cities...

Just my two cents. I'll play any civ happily. Just might lose ...

kwpulliam: I'm happy to play mod, if you want to. Would even play Monarch, to make Sir Ralph's job easier, and to make for easier to compare games (4 monarch, 4 emperor) ... hate being the odd one out, and the wimp at that. I'll play some SP games at that level to get used to it. (I play most of my MP games at monarch or emperor, but SP at regent.)

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 02-07-2004 07:10 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#110 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

If you ask me, the Commercial trait is actually very good, especially with the new FP model. Even with the restrictions of this game: it allows you to use tighter city spacing and not suffer as much from OCN corruption.

Since on this map Industrious is going to be more useful than seafaring, and the Musketeer more useful than the Man-O-War, I think France would be a better choice than England on this map. England - Scandinavia might be more balanced.

Rome versus Greece might be interesting as well, although I would take Scientific over Militaristic any day in this type of game. Think of your power over the AI that your free advance gives...

Makahlua is offline Makahlua
Queen
Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002
time: 23:36
  Old Post 02-07-2004 07:12 Visit Makahlua's homepage!
Edit/Delete Message Reply w/Quote
#111 Report this post to a moderator
Suffering from ads?

If there's till room, I'll play too

(and you know from 502 to not give me the Celts )

Ooo. right - other info :

1) I'm in CST (GMT -6), and keep odballl hours but am usualy on in the evenings
2) as fast as we can send em back and forth; especially early on there's not much to do except click end turn
3) Nothing on my schedule for the next few mos that I know of
4) Game for either
5) Regent/Emperor

Last edited by Makahlua on 02-07-2004 at 07:21

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:36
  Old Post 02-07-2004 08:12
Edit/Delete Message Reply w/Quote
#112 Report this post to a moderator
Tired of ads?

Can we do one of two things, perhaps?

a. Alexman picks 3 or so combos of civs, we vote on them. Majority wins, or if no majority a runoff between top two.

b. Alexman picks 2 or more combos of civs, and each game chooses which combo. Since i suspect some people don't care, you can use them to have some play on each, thus allowing for comparisons still.

That said, rome/greece or england/scandinavia still sound great to me.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:36
  Old Post 02-07-2004 09:02
Edit/Delete Message Reply w/Quote
#113 Report this post to a moderator
Support Apolyton, buy Civilization 2

Voting is fine. But please, same civs for all games or it won't be nearly so interesting to compare.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:36
  Old Post 02-07-2004 10:01
Edit/Delete Message Reply w/Quote
#114 Report this post to a moderator
Put an end to popups!

Since the early game is about manipulating the AI and not likely to see much war, wouldn't it be better to look for matchups with late-era UUs? Something like Russia vs Turks (blitz+expansionist or attack of 8), or America vs Germany (expansionist+modern UU or scientific+industrial UU).

Also, since this is MP, it might be wise to take concurrent courses with different opponents. Someone is likely to drop out for whatever reason, and having two courses would mean their opponent would at least have another game to complete. I'd be willing to try my hand at designing a map as soon as I can find the time...

MotownDennis is offline MotownDennis
Warlord
Michigan, U.S.
Feb 2003
time: 00:36
  Old Post 02-07-2004 10:33
Edit/Delete Message Reply w/Quote
#115 Report this post to a moderator
Support Apolyton

quote:
Originally posted by alexman

Rome versus Greece might be interesting as well, although I would take Scientific over Militaristic any day in this type of game. Think of your power over the AI that your free advance gives...


Hmmm... if you're able to make it to the next era before the AI does. I think Rome vs Greece is a pretty balanced matchup. More balanced than Scandinavia/England IMO. Maybe it would be a good idea to post a poll when we think we have two even civs and have people vote on which one they would take if given the choice. A relatively even poll result should show that we have two evenly matched civs.

Edit: Ooops didn't see the post above where someone suggested something similiar.

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:36
  Old Post 02-07-2004 16:58
Edit/Delete Message Reply w/Quote
#116 Report this post to a moderator
Browse Apolyton AD-FREE

Sir R is reading the posts and my idea is to let him decide. The sooner we start the sooner Alexman can put me out of my misery

Andydog is offline Andydog
King
London
Jan 2001
time: 05:36
  Old Post 02-07-2004 17:55
Edit/Delete Message Reply w/Quote
#117 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by alexman
I would take Scientific over Militaristic any day in this type of game


So would I. In fact I'm surprised that militaristic civs are being considered given that we can't take AI cities and that attacking the other human won't likely occur until much later in the game.

In effect, the militralistic player has no benefit from the militaristic trait up until then - whereas the other player is getting additional commerce/science/production bonuses right from the start. Sure the militralistic player may attack or get attacked by the AI, but if he or she are not allowed to take their cities, then the benefit is only the better chance of a leader appearing, with which they could use to build an early FP or to save for an army when they attack the other human.

It seems to me that to keep things better balanced between the two human players, their civs should be only commercial, industrious, scientific, or seafaring.

Just my 3 pennies.

[edit: add religious into that trait list - I knew I'd forgotten something]

Last edited by Andydog on 02-07-2004 at 22:25

Nor Me is offline Nor Me
Prince

Oct 2002
time: 05:36
  Old Post 02-07-2004 19:06
Edit/Delete Message Reply w/Quote
#118 Report this post to a moderator
Support Apolyton buy from Amazon

Scientific might be better but I'd imagine that half-price barracks would be useful much earlier than the commercial trait would be. Even if there's no fighting until later, the presence of a human means you have to be prepared. Commercial isn't important until you have a large number of cities or just large cities.

I think England-Scandinavia is balanced. I'm less certain about Rome-Greece. I'd take Greece.

quote:
Originally posted by MotownDennis
Hmmm... if you're able to make it to the next era before the AI does.


On Emperor? If Sir Ralph gives us all a reasonable start, I was planning to. I'll bear in mind that you're not sure. Especially if that means facing a few upgraded legionaries.

Anyway, I'm disappearing for a couple of weeks as threatened and won't be able to take part in this discussion.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 02-07-2004 19:14 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#119 Report this post to a moderator
Browse Apolyton AD-FREE

Pick the civs

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:36
  Old Post 02-07-2004 19:42 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#120 Report this post to a moderator
Support Apolyton or Terrorists Win

Interested? Register here, stating:


Im interested


The times you can play your turns.

Evenings USA time, late evenings usually

How many turns per day you hope to play.

Generally one, but once or twice a week I would like to do a marathon session where the team would play multiple turns for however long both team members could be available for

Any time periods of planned vacation when you won’t be around

Third week of July and possibly a week in August

Whether you prefer stock or AU mod.

stock

The diffculty level you wish to play.

monarch or emporer

 
Pages (7): [ 1   2   3   4   5   6   7   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0676 seconds (90.83% PHP - 9.17% MySQL) with 39 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net